Friday, July 22, 2011

Xbox 360 Wireless Headset Communicator Review

Xbox 360 Wireless Headset Communicator
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The "earloop" design is a little unsettling at first, but with a little readjusting it will fit quite comfortably (for many people, anyway). It does happen to be twice the size of most Bluetooth headsets currently available, but since this is the first wireless headset for the Xbox 360, I'll give them a little bit of leeway. Also, the lightweight nature of its design somewhat negates this fact. The unit also has no problems connecting with a 360 controller either. The real fault actually comes from using the headset on Xbox Live. You won't really notice any difference hearing other people than if you are using the regular wired headset, but the microphone is just the way too sensitive. While hosting a number of games, I noticed every once in a while there was a player whose microphone would seem to pick up a constant string of background noises, if not, the player breathing himself. That players mic always seemed to be constantly sending feedback (or white noise), as if they were constantly rubbing up against the mike. I now learned that it was actually a byproduct of the Wireless Headset itself, not the fact that someone just had and "over-sensitive" mic. Now that I knew the problem was in fact the wireless headset itself, I found that the only thing you could do was to turn it OFF and then back ON again, which would alleviate the problem. Depending upon which game you're using at the time, this might happen to you at least once every two hours. Yet, on other games it might not happen at all.
It's nice and having a wireless headset, but if you like to play a lot of Xbox Live (20+ hours a week), you might just want to stay with the standard wired headset. It might have an extra lyre going from the headset tier controller, but if you're like most people you probably don't really find it in the way that much. Unfortunately, since Microsoft has proprietary technology on any wireless product, will have to wait until they decide to fix the problem themselves. Honestly, just find yourself a normal headset for around $10-15 and you'll never have any trouble, because even though the wireless headset has dropped in price recently, it's really not worth the frustration at even $40. besides, we'll probably see a "streamlined" wireless headset version for Microsoft not too long from now -- then we don't need to deal with that "earloop" thing.

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XBOX360 HEADSET (WIRELESS)

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