Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Sunday, December 16, 2012

LASER LENS HOP-141B BENQ OPU-5430 for XBOX 360 DVD DRIVE Review

LASER LENS HOP-141B BENQ OPU-5430 for XBOX 360 DVD DRIVE
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Works 100% just be sure to remove the anti static solder joint just left of the ribbon cable connector...otherwise drive wont operate normally...easy as 1, 2, 3...Will buy again in the future for other repairs!

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It is necessary if your system has the following symptoms: System shows a message "Disc Read Errors" or disc appears damaged or dirty on the screen. System reads certain games or movies.System loads games or movies longer than normal. System reads games or movies and seems to be freezed or skipped.

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Saturday, December 15, 2012

Xbox 360 NFL Seatlle Seahawks Controller Review

Xbox 360 NFL Seatlle Seahawks Controller
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I purchased my controller brand new off of Amazon. I have had it maybe two months. I've only used it four or five times. The last time I used it it kept saying the controller was disconnected from the xbox and then the message would disappear. It did that 5 or 6 times within about 5 minutes. I checked the connection and it was solid. I finally gave up and went back to my old, trusty Microsoft wireless controller and it was fine.
As far as the controller goes (if you were to get one that works properly), the "thumbsticks" feel slick. The Microsoft brand has a kind of rubbery material used on theres, whereas Madcatz uses some kind of slick plastic. If you are playing a game that requires precision this one probably isn't for you.
I looked for reviews prior to purchasing and couldn't find any, so hopefully this helps.

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Powered by state of the art Mad Catz engineering, Mad Catz Xbox 360 GamePad Pro lets you upgrade your next generation gaming experience to a higher level. Now you can control the game with our official NFL licensed team controllers. 32 collectible team designs in full color with Mad Catz signature grips and impact resistant finishes. The responsive trigger geometry, next generation vibration feedback technology, 11 degree angled shoulder buttons, razor-sharp precision 8-way-D pad and low-riding analog sticks have been ergonomically designed to satisfy the discriminating taste of elite gamers with the utmost comfort and control.

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Friday, December 14, 2012

Armored Core: For Answer Review

Armored Core: For Answer
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I've seen the Armored Core series before and heard bad things about Armored Core 4, but I wanted to give Armored Core 4A a try anyway since it sounded like they made your mechs more configurable and the gameplay more fun. I can't compare to the previous ones since I haven't seen them, but my hunch is they succeeded.
The game is fun and supports a variety of play styles (missiles or guns? Heavy or light?) with a wide variety of parts. There are even quite a bit of blades for melee combat and some ECM and counter-ECM gear. Configuration is fun and a huge part of the game.
The game features many large enemies such as naval vessels and quite a few huge arms forts. These forts are gargantuan in size and really fun to fight since they give you something to unleash loads of ordinance on that doesn't dodge out of the way rapidly and can blow you away with its immense firepower.
Although this is apparently a staple of the series, I didn't like the fact that I was limited to firing only three weapons at a time (left, right, and shoulder mounted weapons). You can swap between your arm weapons and back mounted weapons, but you can't fire your arm and back weapons simultaneously. This made me feel that perhaps the people who designed these awesome robots never thought of the idea that someone might want to actually fire everything.
I guess my last mech game was MechWarrior so I'm spoiled that way. Another staple of the MechWarrior series missing in Armored Core is the first person cockpit view. It seems like it'd be very easy to add (just move the camera forward a bit and hide your mech. Maybe add a crosshair), but you're limited to a third person view.
The parts have reams and reams of statistics associated with them, so designing a mech is not exactly simple, but this added to the richness of the game for me. I would have liked to have more money to spend early on so I'd have a little more variety in the parts I could stick on my mech when going up against a tricky mission.
Bottom line: Good game, lets you blow stuff up, supports a variety of styles of play, and seems to be an improvement from what I've seen of the series. I recommend this if you're into mechs or things that go boom.

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Massive development and aerial pollution have been harming the planet. People recognize how little time is left until the end of the world. Thanks to their massive amount of military strength, The League corporations are in control of the planet's infrastructure and their people are living in the air to avoid the contamination. The ORCA, forced to live on the surface of the polluted planet, organized the resistance and have amassed a formidable arsenal. As a mercenary armed with cutting edge military robot technology, choose your side and defeat the other factions by taking on GIANT Mechanical weapons.

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Thursday, December 13, 2012

Bayonetta Review

Bayonetta
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check your brain, sense of reality, and expectations at the door. bayonetta is something else.
it's ridiculous, knows its ridiculous, and completely revels in it. from her exaggerated sexy catwalk gait, to the way she kisses barriers away, to the fanservice 'photo op' moments at the end of certain combos, to the way her clothes disappear as you pull off a powerful combo (because her hair not only forms her clothes, but also her most powerful weapons, *of course* they'd get used up when she does something powerful), to the nonsensical plot and cast of characters, to the over the top violent eviscerations...bayonetta is a real gamer's delight...if you have the right mindset. i personally couldn't stop grinning and laughing through the game.
+ everything about this game screams quality (one might argue the script is 2nd grader-quality, but i'd argue it was intentionally so).
+ massive amounts of combos so novices can't help but pull off cool stuff, but also tons of depth so the gamers that want to be *great* can be. there are some tricky combos that can be strung together that are insanely cool - see youtube.
+ not quite as hard as the devil may cry series or ninja gaiden...a bit more approachable, if you can handle the chaos on screen.
+ NOT FOR KIDS. seriously. cussing, partial/implied nudity, violence.
+ hilarious soundtrack. from jazzy-j-pop to orchestral, very unique.
quick tips
- don't spam the dodge button. you're doing it wrong. just like radiant silvergun or bullet-dodgers of the past, you have to focus on where your character is and who's about to hit you. THEN press the dodge button.
- don't button mash. learn the combos, especially the immediate wicked weave ones (e.g. heel stomp). if you can summon those on cue, you won't have as much trouble fighting the flaming enemies (they hurt you if you hit them directly)
- you don't have to finish the game to grind. pressing RB at chapter end lets you re-play any previous chapters. chapter 2 is great for grinding halos early on.


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Blurring the borders of good and evil, this cinematic and stylized adventure stars Bayonetta, a heroine bent on sending supernatural forces to the depths of hell. Armed with her four enchanted guns known as Scarborough Fair, she battles both monstrous behemoths and angelic enemies. By combining special magic attacks, summoning primal forces and unleashing devastating weaponry, she impressively punishes anyone who gets in her way. From its fluid and intuitive combat system to its gripping story line, Bayonetta is one action thriller that won't disappoint. Utilize Deadly CombosViewlarger.

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Wednesday, December 12, 2012

Backyard Football 2010 Review

Backyard Football 2010
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Can't find a review anywhere for this game so here I go writing one. First off, the game is fun. In a weird way it reminds me of the old arcade game NFL Blitz. A lot of cheesy fun, power ups, and a simple play selection. The graphics are cartoony but passable. There are some "Glitches" when it shows replays and sometimes the announcer will call an incomplete pass when you really did catch the ball. If you are a serious sports video game guy/girl (Own a Madden anything) this is NOT for you. For me though it was perfect. Something I could play with the kids. Simple and fun like NFL Blitz 99 or 10 Yard Fight (there I dated myself).

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Authentic NFL Action! Real Pros, Plays and Strategies! Backyard Football is the best selling kids' football video game of all time. Combine wild arcade style power moves and control. Check out the new gameplay, graphics, and environments. Play all 32 NFL teams, 11 wacky Backyard teams, or create your own. Backyard Football comes loaded with top NFL Superstars as kids-Tom Brady, Peyton Manning, LaDainian Tomlinson, Michael Turner, Tony Romo, Brady Quinn, and more. Play one game or a whole season. Tons of unlockable players, fields, and goodies.

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Battlefield: Bad Company Review

Battlefield: Bad Company
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I won't go into how the game performs online, in single player, etc. Others have done a fine job of that already. What I know many people want to know is if the Gold Edition is worth buying over the standard edition or not. Well, I'll try to help you decide that for yourself, but in short (and in my opinion - No).
Simply put, all you get are some videos of the multiplayer maps with some tips on how to approach each map. I had hoped for more from these videos, honestly, and I don't really think they offer much insight at all. They seem rushed more than detailed. More than likely, these will be available online somewhere if they aren't already.
You also get immediate access to five additional guns that buyers of the standard edition will need to wait until they've reached rank 25. That's cool, I guess, but not really that great of an incentive.
You also get a small fold out poster...
If you're a collector of special editions, then great - go for it. If you really don't care that much or are swaying between the two, get the regular one - this one really isn't worth the extra cash. In my case, the store I purchased the game from actually had the standard edition on sale while the GE was regular price. So I ended up paying eighteen dollars extra for these five guns, poster, and videos. In my mind, that was a poor choice. For the usual ten dollars more, I'd have been less disappointed, but still not totally satisfied.
Explanation of my star ratings: I have this edition of the game 3 stars simply because I feel the additional content wasn't worth the additional price. I gave the game itself 4 stars overall because, while I'm enjoying it a lot, it doesn't keep me as immersed as Call of Duty 4 did.

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Throw out the rules of engagement, this is all-out war!Battlefield Bad Company's non-traditional single player story and sandbox game play with Frostbite's destructible environments combined with continued innovation in online multi-player delivers a genre-leading package for next-gen console shooter and Battlefield fans.The Gold Edition includes 5 exclusive weapon unlocks (Assault Kit unlock, Recon Kit unlock, Specialist Kit unlock, Demolition Kit unlock, and Support Kit unlock) as well as a DVD with behind the scenes content and multi-player strategy videos.

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Tuesday, December 11, 2012

Xbox 360 Wireless Microphone Review

Xbox 360 Wireless Microphone
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First thing's first: On 9/25/2009, an update was released to enable functionality of this microphone with all Rock Band games (thus, previous reviews mentioning that issue are now moot). I can confirm that the mic now does "work" with all Rock Band games.
However, the functionality of this microphone is utterly horrid (with the Rock Band games). In short: there is a very noticeable lag when singing into the microphone. The lag causes you to hear an echo when singing in game and causes your timing and pitch to go out of whack - making it near impossible to play songs on harder skill levels. In order to confirm that there was definitely an un-fixable issue with the wireless microphone, I did a little test and played a specific song on both the stock/corded and wireless microphones (both multiple times). Each time, I got double (sometimes triple) the score with the stock/corded microphone. It appears that the lag introduced by the wireless microphone is throwing off the timing, and it may have an issue with the pitch as well (however, I can't confirm the latter).
Let me stop for a second and state that I have exhausted all avenues of trying to correct this problem. I've tried calibrating the audio/video lag in the Rock Band settings, and I've tried switching audio sources (from TV to receiver). This lag issue is a result of a poor wireless connection between the microphone and the game console - meaning that no in-game setting can fix the issue. It should also be noted that numerous users on the Rock Band forums are complaining about this very same issue with both the wireless microphone and the "Lips" microphones.
Is this something that can be corrected through a future update? doubtful. First of all, the issue is likely hardware related. If there is just a laggy connection between the microphone and the xbox, then no software can fix that. Further, it took about 8 months since introduction for Rock Band to issue this update (on 9/25) so I highly doubt that their development team is going to jump to fix this particular issue. Plus, the microphone still "functions" - it's just a much worse experience than using the corded microphone.
So in conclusion, I absolutely recommend against purchasing this microphone. At $50, you're paying a lot of money to remove the wire from your existing microphone. If the thing doesn't work just as well as your corded mic, it's certainly not worth $50. Also, if you're really into getting high scores through the vocal sections, you will encounter nothing but frustration with the timing issues. Personally, I rarely even sing and I couldn't deal with the lag and the echo, so I know that it'll really irritate the hard core singers.
If you absolutely must go "all wireless" with your Rock Band setup, I'd advise you to wait and see if Rock Band officially announces a fix. If not, make sure you have an easy means to return the mic in the event that the lag affects you.
Happy gaming!

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The Xbox 360 Wireless Microphone lets you sing and talk with certain Xbox games that support the Xbox 360 Wireless Microphone.

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A Kingdom for Keflings Review

A Kingdom for Keflings
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A Kingdom for Keflings is a fantastic game that will keep you involved for hours. The first thing you notice is the awesome music that begins before anything else. The gameplay, while simplistic, does keep you moving on to the next thing. You never want to seem to stop as you just want to get one more building.
I downloaded this the first day it was available and have played it for many, many hours. If you're looking for a nice relaxing game to play that you can jump in for five minutes or five hours, give A Kingdom for Keflings a go!

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Xbox LIVE Multiplayer 2-4, HD (High Definition). Unlock the full version of A Kingdom for Keflings for even more homes, buildings, and workshops to build!Join up to three of your friends via Xbox LIVE to cooperatively construct the kingdom of your dreams. The full version of A Kingdom for Keflings includes achievements to earn, more Keflings to attract and many more opportunities to fill your kingdom full of love! This game requires the Xbox 360 hard drive or the 512MB Memory Unit for storage. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

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Monday, December 10, 2012

DOOM Review

DOOM
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I'm not going to bore you with a summary of the game, suffice to say that as the first real premier FPS, this baby sports a very simplified control scheme with no ability to jump or even peer mindlessly at the ceilings or floors or at the fireball-spouting imp standing above you. And if you're still okay with that concept, then do read-on.
I've played just about every incarnation of Doom that's been on a console, from the compacted Genesis 32x version, to the 3DO, the atrocious Atari Jaguar, and the slightly ramped-up Playstation One version. This Xbox 360 downloadable version lands somewhere in the middle for me.
This version feels almost as if someone slapped it together on a whim... and in a day. The multiplayer is the only place where this version shines, LIVE does an awesome job of connecting you to your friends, with lag that is almost entirely non-existant. Everything else however...
As far as graphics go, they stick to their roots verbatim and for a game that's 15 years old, you don't expect anything great since they're blocky sprites and not the 3d models of today's games. They reworked the sound to seem close to being surround, but even then you'll get some weird and unexpected anomalies (especially when monster screams from repeated chaingun bullets run over top of each other and sound like an unintentional octave, out of nowhere). And as far as the controls... well, the controls are just barely workable in my opinion.
You can't configure them at all. You're not even given the option of *slightly* changing the layout--which is understandable with today's games where every button is completely necessary, but even the oldest ports had SOME kind of choice as to which buttons do what since there's only really 9 button and a directional pad needed. The d-pad and the symbol buttons are mapped to the same functions: open doors/flip switches, go back and forth through the weapons in your inventory (which is atrociously slow, and on top of that, has no memory of your presses to makeup for it--pressing left multiple times in a hurry to get from Weapon 5 to Weapon 2 does absolutely nothing but change only one weapon... again, S-L-O-W-L-Y, which becomes a major hassle in the middle of an unexpected close-combat firefight and you've got your rocket launcher up), and with the last button function you can open the map, and the map is probably one of the most noticeably dumbed-down functions of the port.
In the real game (and every one of the more modern console versions), while viewing the top-down, fullscreen "automap", you usually can: zoom-in or out of your current position, or roam around the screen in a free mode, where the center of the map moves without changing your position on it. For whatever reason they decided not include the free roaming view, and that's fine... in smaller maps. Once you get into maps that may take longer than 3 mins to completely traverse, checking for incomplete red map lines to indicate where you haven't been/seen yet becomes a terrible project and your only option is either to zoom all the way out to Google Map proportions, or to wander around blindly with the fullscreen map up, moving your arrow avatar around and trying not to bump into walls, fall into sludge pits, or worse. Go ahead and picture the in-game reality of that if you will: a confused space marine, all alone with a shotgun under his arm, stranded on a giant, darkly-lit army base with rifle-toting zombies, ghouls, and deadly radioactive waste around every corner... with his face buried in his map because he took a wrong turn somewhere, and now he's reduced to wandering around aimlessly... trying not to bump into walls. It's just silly, and arduous. Luckily if and when you do lose your way, you can generally just keep running up and down every hallway, following every wall until you've reached a door, a switch, or an area you haven't gone through yet though, if that's your style of play.
The final slap in the face is the trusty "Screen Size" option. As a PC user, I tend to get excited just by the mention of this. This isn't the "pick your resolution" kind of option of modern games, this is the "brick-by-brick" incremental style, where there's normally your HUD bar taking up residence at the entire bottom of the screen, and a window in the middle of the screen where all the action is and literally, you can make the inside-window smaller or bigger to help the program run smoother, but incrementally. The biggest inside-window setting would do away with the status bar entirely and even reveal extra "action" that was just-out-frame (which was very cool at the time, even revealing more of your weapons than you could normally see). Most console ports just have a set size that they decided was the biggest the window could be to display the most action while still having a decent framerate. On the 360 however, adjusting your screensize literally does just that, magnifies or de-magnifies the entire game screen--HUD, action window, and all--it all grows or shrinks. Why they thought this was useful to anyone, I'm not entirely sure, aside from a few users with flatscreens that overscan, otherwise I don't get it. It can get pretty tiny, and the biggest it gets is to magnify the center of the screen until you almost can't see the space at the bottom where the HUD is, but then this also cuts off the same-size of space at the top of the screen (the size of HUD at the bottom); Also to note that there's no "re-envisioning" for widescreen tv's at all, which although would've been amazing, it's completely understandable (especially compared to everything else this port dropped-the-ball with).
In the end, this is still a fun and classic game, and if you meet any of the below criteria, I still have to vote a big YES to downloading it:
- if you want a fun and modern way to link-up with friends (or strangers) for co-op or deathmatch Doom,
- if you've never played Doom but love classic FPS, or finally
- if you can't find your PC copy and need to get your fix.

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Single Player, Xbox Live Multiplayer 1-4, 5.1 Surround Sound, HD (High Definition). You're a Marine stationed on Mars when a military experiment goes wrong. Your mission - blast your way to freedom through the classic world of DOOM. Face off against Hell's army including stampeding demons and undead Marines, and lay waste to rooms of monsters with the infamous BFG 9000 and an arsenal of classic weapons. Then, take the deathmatch online via Live and battle your friends for dominance of the leaderboards, or team-up with a friend in co-op. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

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Sunday, December 9, 2012

Marvel Ultimate Alliance Gold Edition Review

Marvel Ultimate Alliance Gold Edition
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First off, I'm no hardcore gamer. I just happened to be browsing some gaming magazine when the ad got me. Being a big fan of the comics, I decided to give it a try. I mean, come on, who wouldn't want to be able to pair up Spidey with Iceman and The Human Torch and whoever catches your fancy? And the game delivers a lot of punch in many ways. The difference between this game and the normal edition is this edition comes with 8 extra characters that are already available as xb live downloadable content.
GAMEPLAY: Campaign mode is pretty straightforward. You can walk through the entire thing and it makes for a lot of gametime. It is kind of reminiscient of the Ninja Turtle series from back in the 90's where you pretty much follow a straight map (except in this case, there are some side rooms that you can explore in each level), kill some enemies, get to a minor boss, kill more enemies, then get to the final boss. Obviously, you have to expect the occasional roadblock - 'What am I going to do to get past this flaming doorblock?' situations where simple puzzles can come in play, but overall, getting through levels is a sort of linear kind of thing. The whole game probably takes about 18-25hrs to beat on normal. But then you won't necessarily unlock all the superheroes and costumes and whatnot. The side simulator missions are also a lot of fun and add an extra leveling up element to the game, so I guess that's what keeps you going. You unlock hard mode after beating normal once. Very replayable game, I've already beaten the story at least 4 times across three difficulty levels. GRADE: A
THE RPG ELEMENT: Activision markets this as an action/rpg game, and while there is lots of action (as I mentioned, the Ninja Turtle game flashback it brought me), there are elements of RPG. Whenever you pick up 'money' on the map and level up, you can spend points leveling up character skills and abilities. The items you equip your characters with will also matter in the same way. The system is rather straightforward and being my first game from the 'series' (apparently this is the successor to some XMen Legends game?), it did not take me long to learn about where this element kicks in. GRADE: A
THE CO-OP ELEMENT: Co-op is awesome and I definitely prefer that to playing alone. You can team up with 1-3 of your friends for some 2-4 player co-op. xb Live allows for some smooth gameplay even while online. While camera views can be annoying at times, you can easily tell that the programmers put a lot of time into making co-op gameplay here really smooth. One weird thing about this though, with comic missions, the main character is controlled by one player and enemies which are, surprise surprise, not controlled by the AI if you've been playing co-op. Kind of eliminates that whole challenge feel to it if you look at it in one way. GRADE: A+
GRAPHICS: Almost comical. Not as in funny comical, but as in like the comic books. Graphics looked much better than on a PS2, but still there were some problems. Heck, the cinematics looked awesome. But for the most part, gameplay graphics were pretty tight. I found some of the animations rather sorry, like the lime green-ness, almost-to-the-state-of-previous-gen-ness of the Fin Fang Foom, but other than that, I really don't have much complaints. So don't expect Gears of War graphics here. GRADE: B+
STORY: Any game that can capture the essence of every superhero's personality while at the same time painting this captivating story as it unravels gets my props. Although sometimes, in the middle of a mission, the small things that go wrong that you and your group must fix up, these things can make you lose sight of the big picture. GRADE: B+
COMPLAINTS:
- Dialogue is kind of key in this game for the most part. At times dialogue pops up in the worst time (immediately after a fight) such that I found me or one of my friends mistakenly hitting the 'continue' button (A) right through the dialogue as if the fight was still going on (A = the attack button).
- Reviving characters: So in battle, if one of your group gets KO'ed, there's a resting period. When the resting period is over, a message pops up saying that the character of interest is fully rested, but instead of letting him/her pop out just as if to rejoin the group, you always have to get to some save point to activate that character again.
---
Once again, being not that hardcore of a gamer, I can't really say much in the way of in-depth game reviews. But here's the bottom line:
- This game is definitely one to be played co-op. My brother and I grew up playing these types of games and having hours and hours of fun together with these (heh... Ninja Turtles).
- Don't get this if you're looking for straight RPG. True, there is an RPG element, but not as much in the way of world-exploration and stuff that have surrounded some of the world's best RPGs.
- This game is mission-based, with different levels separated into 5 acts that will load from your home base. Think Splinter Cell or soldier FPS games where you have one level, side missions that pop up when things screw up, and then an overall mission goal that must be beaten for you to return to home base.

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Marvel Ultimate Alliance Gold EditionX360

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Saturday, December 8, 2012

Ace Combat 6: Fires of Liberation Bundle (Includes Flightstick) Review

Ace Combat 6: Fires of Liberation Bundle (Includes Flightstick)
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WOW this game is fantastic! The gameplay is wonderful and videos pull you into the storyline. It took me a bit to get use to the flight stick but OMG its a must have for this game. save your money and get this bundle, also came with a cool face for the 360. if you love to Ace Combat series i strongly recomend this one. The missions get really hard at times since there are sub missions and you will have to go back and re-fuel and ammo up. you can face up to 300 units on one mission. The online blew my mind, its so much fun. This game is the best so far for the Ace Combat series, I only hope Microsoft will release more games that i can use the stick on (Mech warrior, X Wing...)

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The Next Generation of Warfare Demands The Next Generation of Aces! With over 10 million copies sold worldwide, the ultimate flight action series soars onto Xbox 360! This fall, the entire Flight Action genre will be single handedly redefined as Ace Combat 6, the latest in the No.1 flight action series arrives on the next generation console system to continue its absolute domination. Players can get in the cockpits of their favorite authentically detailed combat aircrafts and command the allied assault force of aerial, naval, and ground combat units. In addition, players will engage in fierce combat at an unprecedented scale and intensity as up to six massive conflicts unfold at once at multiple locations in war zones rendered in photorealistic detail. For the first time in the Ace Combat franchise, players can prove their supremacy on a global scale in the intense multi-player online mode via Xbox Live!! Break the sound barrier and soar 360 degrees through the sky as battles and drama unfold around you on an unprecedented epic scale! Flightstick and face plate bundle are included.

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Universal Component Video Cable Review

Universal Component Video Cable
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I use this cable to connect my ps2 and 360 to my tv and it works perfectly. Unlike problems with some cables, I can have both consoles connected at the same time without problems. Sound and video quality is great, no complaints.

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Don't mess up your game by using cheap cables. A good component cable is all you need for a completely immersive gaming experience.This cable can be used with TV's, PC monitors and projectors equipped with component inputs, and features an 8-foot cable.

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Friday, December 7, 2012

Marvel Super Hero Squad: The Infinity Gauntlet Review

Marvel Super Hero Squad: The Infinity Gauntlet
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I purchased this game in order to play a cooperative game with my 7 year old son. It's very similar in game play to the Lego games. We are having a good time with it. It's not going to be a good fit for older players looking for a challenge, but it's a fun little diversion and it is priced right.

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Marvel Super Hero Squad: The Infinity Gauntlet is an actiongame for Xbox 360 that continues the story of the Marvel Super HeroSquad in a whole new video game adventure that retells a classic MarvelComics storyline. Based on the popular toy franchise and accompanyinganimated series, The Infinity Gauntlet is the second game inthe Marvel Super Hero Squad game series and features threeplay modes, including 4-player support, 30 playable characters pulledfrom the Marvel stable of heroes and villains, 19 story levels toexplore and unlockable levels and alternate character costumes.


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Thursday, December 6, 2012

Mass Effect Limited Edition Review

Mass Effect Limited Edition
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I loved Bioware's latest masterpiece Mass Effect. I could not help but feel the game was inspired by the works of Arthur C. Clarke, in that Mass Effect creates the same sense of awe and wonder about it's original Universe.
I was a fan of Bioware's Knights of the Old Republic games. Mass Effect is superior to those games in every sense. The gameplay is better paced, the action is better implemented. Best of all, the original Universe is a fantastic sci-fi canvas where Mass Effect can continue, and onto which Bioware can paint a great franchise.
There is an abundance of ME material on Bioware's website, as well as in the Limited Edition of the game. It has been a long, long time since a game inspired me to read all of the literature and available information that is typically superficial garbage at best. The ME Universe is so well done and thought out, I found myself engorssed in every minute detail. The extra material also greatly enhanced my enjoyment of the game, as I knew the motives behind the different alien races, the history between the races, etc. I highly recommend the Collector's Edition Strategy guide, for the exclusive Art Book as well.
With Mass Effect Bioware has created a new sci-fi universe that rivals the depth of Star Wars. Personally I found ME's world more engaging because unlike Star Wars, Earth and it's people are actors in the events that unfold.
I can't wait for another opportunity to see the Stars with Commander Shepherd.

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Xploder DVD Laser Lens Cleaner Review

Xploder DVD Laser Lens Cleaner
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this is a great product ive used if for severl systems and it works great. unfonturely i lost mine and im trying to get a new one. if anybody knows where i can get one that would be great. thx

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The Blaze DVD Laser Lens Cleaner is the complete software driven utility for cleaning and optimising any DVD player, including PS2 and XBox consoles with included 7 mood enhancing 3D screensavers to bring your TV to life for anyone with a Home Cinema, games system or anyone that wants to maintain top quality DVD playback. The Blaze DVD Laser Lens Cleaner stops grime and dust build up on the lens of your DVD player to help reduce the chances of your movies and games skipping, and regular use of the Laser Lens Cleaner improves data and sound transfer to ensure top quality DVD playback. The Blaze DVD Laser Lens Cleaner also comprises of Video and Audio test utilities. The Video test option uses Video test cards to ensure the perfect brightness, colour and contrast levels on your TV. The Audio test option consists of both a bass and treble test to check the sound response of your system, ensuring optimum performance output. The Screensavers section of the disc gives you access to 7 fully 3D animated screensavers that will relax and inspire. There are 3 aquarium, 3 fireplace and 1 firework screensaver to choose from, each with their own unique sound effects that really will bring your TV to life. Watch the colorful aquarium with its range of fish and plant life to relax, or choose one of the fireplace scenes to introduce that warm feeling to a room, complete with crackling logs. XBox users must have the DVD Player Kit installed to use the Laser Lens Cleaner features. Built-in software instruments -Simpler for creative sample-based synthesis, Impulse for sampled drumsInstrument-, Drum-, Effect Racks for creating and managing complex performance setups, drum kits and multi-effectsVST and AU effects and instruments support; automatic plug-in delay compensationREX file support and native sliced audio file creationVideo import and export for scoring to picture or warping picture to musicReal-time control

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Xbox 360 250GB HardDrive - Xbox Slim Only Review

Xbox 360 250GB HardDrive - Xbox Slim Only
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The fact that you have to purchase Microsoft branded drives for the 360 "IS" kind of ridiculous; especially being that they charge about 60% over the retail cost of a 250GB hard drive.
The drives however are solid. There is one known issue with this model of drive in the new 360 Slim. If the drive isn't inserted "just right" you will get what appears to be a "red dot of death" and the console won't work; however, all you have to do is remove the drive and re-insert it making sure it is in all the way, and the problem will correct itself.
And yes, ... I own a 360 slim with this drive in it....

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Play, watch, save, store-expand your entertainment possibilities. The massive 250GB hard drive has plenty of space for games, high-definition TV and movies, Games on Demand, game demos and add-ons, music, plus so much more. It's the easiest way to get the most from your Xbox 360.

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Wednesday, December 5, 2012

Rumble Roses XX Review

Rumble Roses XX
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I'm not sure what exactly I was expecting when I loaded up Rumble Roses XX for the first, but I do remember I wasn't expecting to be impressed. So much for pre-judgment.
Rumble Roses XX turned out to be a pretty sweet game.
First off, I have to say, I rarely ever play wrestling games. The last one I played was on the Dreamcast, and I thought it sucked (the game, not the system). So, if there is any common criteria by which such games are judged by, I am unaware of them. I can only comment on what I liked and disliked about the title.
That said, I must say, there wasn't much about the title I didn't like.
Rumble Roses XX, is a wrestling game. All of the standard characters you play with are female. There are a variety of play modes to enjoy and entertain you and your friends with.
The graphics are gorgeous, and I'm not just talking about those lovely polygon models that you wrestle with (though they are, err... composed very well). The stages you play on are richly detailed and beautiful. The soundtrack never seems to be inappropriate; every song or tune seems to match the moment it is played. The character models are well designed and well animated. Most model motions are smooth, fluid and natural looking with the odd exception of the execution of a few of the holding moves. I'm pretty sure most normal people can't bend like these character models can bend.
Graphics, sounds, and pretty polygons are all done very well, but all those points would amount to nil without good game play to enjoy them with. Fortunately, Rumble Roses XX has very solid but simple game play. Nearly all moves are executed by hitting a single direction and a button. Special moves are executed by positioning yourself correctly, and hitting a simple combination of buttons (usually no more than two). The most annoying control issue is the mashing of buttons to escape holds or pins, but that seems to be a universal design flaw among almost all wrestling games I've read about.
You can participate in a variety of different match types against a computer opponent. You have the traditional one on one match, the tag team match, battle royal free for all matches, handicapped matches (two on one), and humiliation matches. With the exception of the humiliation match, in all of these you win by pinning your opponent to the mat or having them submit to a hold.
Rumble Roses XX has in addition to the wrestling mode, a street fighting mode. This is a sort of simplified `Street Fighter' type fighting mode. Your wrestling moves are limited, and you have a `life bar'. You win a round by simply pummeling your opponent until their life bar is empty, and you win a fight by winning two out of three rounds. It does make for a nice change of pace from the normal wrestling matches.
Complementing the primary wrestling focus of this title, there is a collecting aspect that features many things may be unlocked. Each character has many outfits you can acquire. These outfits run the range from very revealing thong bikinis and suggestive shorts, to combat gear and school girl outfits. There is a photo shoot mode where you can take pictures of the characters wearing the outfits you have unlocked while they participate in special activities you have also unlocked (like riding a bike, swimming, or stretching).

Also, in addition to unlocking additional outfits, each character has a counterpart that can be unlocked. The game has a face versus heel arrangement (good guy versus bad guy). Each face character has a heel version you can unlock, and the same goes for the heel characters. Each character version has her own unique outfit and intro movie.
In addition to playing against the computer, there is an `Exhibition Mode' where you can play against up to three friends, and use the outfits you have unlocked. All of the wrestling match types, along with the street fighting mode, are available. I've found this to be a very enjoyable element of the game.
Rumble Roses XX lets you online to play against others, and even lets you share photos you have taken.
There are only three things about this game that annoy me, all fairly minor.
The first thing that I found annoying is that it is a great pain to change a characters costume in the `Exhibition Mode'. You can only change the color of the outfit your wrestler is wearing, or pick her `Super Star' outfit if it is available. To change the outfit to something different you have to exit out of the exhibition mode, load up your single player character, change her costume there, then go back to the Exhibition Mode. Very annoying of you have four people who keep wanting to change outfits.
The second most annoying thing I found about Rumble Roses XX is that it is unclear what you are supposed to do in the single player mode, and how you progress in the game. If it is explained in the manual, I overlooked it. I just kept playing matches until I won a title.
The last thing that annoyed me about this game (and this is really the most minor) is that there was no kind of training mode. I guess I've played too many fighting games where this feature is provided and I've come to expect it.
Over all, I have to say, I enjoyed this game greatly. It's entertaining to play by yourself, and is a great title to bring out when your friends come over.
Unexpectedly, Rumble Roses XX turned out to be a really sweet smelling rose, without any thorns.


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In Rumble Roses XX, the vixens of wrestling are back! It's got all the "visual enhancements" you expect from a Rumble Roses game, but they're more than just another pretty face. Get in the ring and unload submission holds, reversals, and other new moves to take down your opponent. Go online and team up with another beauty in the all-new Tag Team mode. Compete in a free-for-all to determine who is Queen in the all-new Battle Royal mode. Fight fair or fight dirty - humiliation is the name of the game!

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