Showing posts with label paintball. Show all posts
Showing posts with label paintball. Show all posts

Friday, October 28, 2011

NPPL Championship Paintball 2009 Review

NPPL Championship Paintball 2009
Average Reviews:

(More customer reviews)
NPPL Championship Paintball 2009 was a disappointment for me. I suppose it is obvious that Activision didn't want to spend a whole lot of time with this game but there is too much repitition.
Pros
-Gives you the on-field paintball feel
-Decent gun and upgrade availability
Cons
-Graphics aren't great.
-Super repetitive
-Controls are super dodgy and unresponsive at times.
-Poor multiplayer
-Poor career setup
Overall, this game wasn't worth the $30.00 I spent on it. It seems to be as sketchy as the early 360 games but it is about the only paintball game available. It would have been nice to play something other than the same old speed ball fields. Some random woods or house matches would have been a refreshing change-up.

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Monday, July 11, 2011

Deca Sports Freedom Review

Deca Sports Freedom
Average Reviews:

(More customer reviews)
Just arrived, but seems pretty buggy in the interface. All the other games have no problems showing the "hand cursor" so you know where your are in relationship to the buttons to press. This game seems to have them about half the time. The other half, there's a button, and moving your arm around with no guidance on the screen, it's a hit and miss trying to orient exactly where the system thinks your hand is so you can guess which way to move it to hit the button.
Happens every time we play.
Game controls are more of a pain than anything else as well, and this is by far the least responsive Kinect game of all the ones I've got so far.
Doing the skiing is pretty impossible, as it just can't seem to correctly see my movements nor my sons. So frustration ensues and the game gets put away in favor of the ones that play well.
The kendo game seemed like it would be pretty cool, but that's another with not great body movements for control, and another instance where you can do things and the character just sits there on screen, no input being taken in by the system.
It could be a decent game, but they're going to have to put out some patches first to make it actually playable before it becomes enjoyable.

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Wednesday, June 8, 2011

Greg Hastings' Paintball 2 Review

Greg Hastings' Paintball 2
Average Reviews:

(More customer reviews)
***Before I begin, full disclosure: I'm featured as a character in this game, as my team (the Philly Paintball Group) was one of many selected to be in this game. I'll try to review this game as honestly as possible, however. I'm roughly 2/3 of the way through the game, so if the last 1/3 radically changes my opinion I'll edit the review.***
Paintball is sort of like a real-life video game, but up to this point it has not translated well to the current generation of consoles. Enter Greg Hastings' Paintball 2, the sequel to a cult hit on the original Xbox. While not one of the production quality of, say, Mass Effect 2 or Halo: Reach, the game is fundamentally sound and does a pretty good job of translating the paintball experience to a video game (as much as possible, at any rate - there really is not substitute for reality in this case).
The game features three career tracks, which can be completed concurrently and in any order: Speedball (paintball played on small fields with man-made bunkers), Woodsball (played on large fields, usually with special ojectives) and Recreational Paintball or "Recball," which is sort of a grab bag of paintball styles.
The player starts out as a protege of Greg Hastings, the game's namesake and arguably the best paintball player in the world, who proceeds to send them around the country to various tournaments. At the beginning of the game, the player forms a team from a limited selection of rookie players and low-end equipment, but each event unlocks more players and equipment and gives cash to purchase them. Unlike other games I've seen, the equipment is varied, and it makes a big difference here which qualities you pick (for example, would you sacrifice accuracy for better range, or for more shots per tank, or for a higher firing rate?).
One really nice touch about the game is that it uses reality - every single player in the game is a real-life part of a real-life team. The fields are digital reproductions of real fields, ranging from the mountains of northeastern Pennsylvania to the beaches of Hawaii. You sometimes even go overseas.
As a shooter, your "missions" will always be some variant of defeating the opposing team, but GHP2 keeps it pretty fresh with about a half-dozen game types (the standard elimination and capture the flag options are included, of course) and a wide selection of maps. The speedball fields play fairly similar (for obvious reasons), but the others are varied enough to warrant different tactics.
The game does have a few issues. First and foremost, people used to playing first- or third-person shooters may find the controls awkward, as I did. Some functions usually mapped to the triggers or bumpers are instead mapped to the ABXY buttons, and vice versa, and the joystick-click functions tend to be finicky.
The game tends to be really easy at the beginning of all three tracks and then hit you - usually around the 4th or 5th event - with a severe jump in difficulty. It wouldn't normally be so frustrating, but your teammates' AI is directly linked to "skills" you purchase. These skills (or players that come pre-loaded with them) are prohibitively expensive (or, in the case of players, expensive AND scarce) in the early stages of the game. This makes passing these middle stages a sort of hit-or-miss, trial-and-error affair, at least until you can buy three or four skilled players. Also, the command system is pretty simplistic ("go to," "suppress," "defend"), but learning to use it effectively will somewhat mitigate the iffy AI.
The last Greg Hastings game had a breakout manager to plan the initial seconds of the game; I would have liked to see an evolution of that here rather than the given and limited fixed-option planner (balanced, heavy left/center/right, defensive).
The graphics aren't top-of-the-line; they resemble the higher-end original Xbox titles, but are on the middle-low range for the 360. On the plus side, this cuts load times to next to nil, and I have yet to have a hiccup of any kind in gameplay.
Achievement-wise, the game sports the standard 1000G, with a good chunk of points for beating each of the tracks and a smattering of 20-50 point awards for a few random feats. People who like earning achievements would be well-served to check out the list before playing, as some require very specific criteria.
All in all, the game is built on a great concept, but the execution is squarely average. It's fun to play, but you're always aware of the game's limits. Anyone who is a fan of paintball or is looking for a shooter not rated "M" should give this a look.

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