Average Reviews:
(More customer reviews)my opinion is definitly a little slanted because I LOVED the first army of two. and i overall really enjoyed this one. it's alot of fun and the shooter mechanics and general third person interface work really well. they're not spectacular but they are functional, not flashy but good. however in making the sequal here it seems a little design by comitee comenced and the things that made me love the first AOT were determined to be the reason for the mediocre reaction to it. apparently in the era of gears of war and halo AOT of all things was deemed "too meathead" in it's humor and the characters were blasted as over macho idiots. i loved the humor and the characters. so the humor was toned down, Rios and salem are alot more subdued now and they really don't seem to enjoy their work like in the first one. seems to me if your gonna be a mercenary you might as well like doing it. and because it is the flavor of the month they added morality choices, i'm guessing to give depth to rios and salem. the moral choices are kind of interesting and give you some options as what jobs you want to accept but the choices tend to be rather crap.
The "new" humor i have to admit is not a step forward, the game is still funny but one stage is set in a zoo where all the animals have been murdered. it's suposed to set the tone and make you dislike the leader of the 40th day initiative as a maniac. but to me it's just morbid and the morality choice of killing a tiger to get the gun from his pen is really not cool. you can just buy the gun anyway so its not like you have to kill the tiger ever for completion purposes but honestly it's just kinda unnesisary.
for a co-op game the co-op has been toned down alot. i liked that AOT was all about two people, lots of step jumps and back to back moments and situations where you HAD to rely on your partner. in this game they took out the co-op snipe feature, not a big deal when playing with two people but it's just symptomatic of the design changes. there are two back-to-back moments in the whole game, and while one is totally awsome the other is just basic. i wasn't the biggest fan of the back-to-back mode in AOT but mostly because you had no control over it. if they made it so you could back-to-back under the right circumstances anytime. it'd be a great feature. also there are like 5 step jumps in the game and only 1 of them enables you to kill enemies while being held aloft to make it easier when you advance. the most glaring omission in the sequel is the really awsome rescue mechanics. in AOT you had to rescue injured npcs from time to time by slinging them over your shoulder and having your partner gun down enemies clearing a path for you since you could only use a pistol like this. it got annoying at times but that was the idea. and it was far and away better than any other escort mechanics i'd ever seen in a game. instead we have the equivalant of "puzzles" in the form of civilian rescues where you have to reach a highly ranked enemy and take him hostage to disarm the other soldiers. i do like this new feature it's pretty cool but with the ecception of one or two they're pretty straightforward.
now for the good
Rios's new voice actor is pretty bad ass, gives a real body to how he sounds, since he's a big guy it's a good thing. salems new voice actor is a pretty good guy, but not one i woulda chose for salem. the interactions between the two affects the dialoge and if you really piss each other off they more or less decide to go their seperate ways after they escape china. the supporting characters are good in this one, this game coulda used alot more alice murray in it but she is in it enough to make me happy. the new supporting characters are pretty good too, the crazy russian while not nearly as much fun as clyde is a nice addition to the cast list.
the weapon customisation is alot better in this one. once you buy a gun you get all the peices of it to use on any other gun that is similar enough to use it. i have the clip from an ak-47 jammed into an m4 with the barrel from another gun on the end of that. the customisable guns really affect the gameplay. in AOT my friend and i were so agressive the agro meter teetered back and forth and neither of us benefitted from it. in this game by putting silencers and the proper paint jobs on my guns, i build almost no agro and my friend goes in guns blazing with shotguns and hand cannons and i get to pick off guys left and right with my scoped assault rifle or even just run around busting heads with melee attacks. and the melee attacks are just wonderful, with or without the bayonette attachments you really put people in a hurt locker
overall the game has been improved, but i miss the old salem charm and while i enjoyed the story overall, it's the kind of story you'd find in a spin off. the first game was all about completeing paid jobs but since you worked at a company you had no choice over the jobs but you went around the world doing some great stuff. now you have your own company, you get to choose the jobs, you can go anywhere. so they chose to lock the second game with a short job and a long trek home. i really want them to do a true mercenaryish game where you get to choose from a long list of jobs and complete them in whatever order you decide or even in a preset order but have them be actual mercenary work. this is a story of two mercenary bad asses caught in a bad situation not two mercenaries doing their jobs. which is fine, but like i said, would make a nice sidestory.
i can't recomend or not recomend this game because it's got a very specific audience and i just happen to be a part of it. so the best advice i can give you is to rent it and try it for yourself, it's not as bad as people say it is but it's not as good as i say it is either.
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Story Set a few years after the events of the original Army of Two game,Army of Two: The 40th Day features the continuing adventures of millitarycontractors Tyson Rios and Elliot Salem. With the help of Alice Murray,their mission coordinator, they now run their own paramilitary business,known as TransWorld Operations (TWO). Working what seems to be a routinemission in Shanghai they find themselves surrounded by a force of competingprivate military contractors intent on running amok in the city. Will Riosand Salem survive? Will they be able to make a few bucks off a bad situation?All they have is each other to rely on. Gameplay As with the original Army of Two, and as the name of the seriesimplies, gameplay in Army of Two: The 40th Day revolves aroundco-op combat tactics necessary to survive specific and general combatsituations. Players can team up with an AI companion in single playermode or a human friend in two-player co-op. Co-op tactics are made awareto the player in what is known as the co-op playbook. Unlike the originalgame, which in some instances limited the use of some tactics to certainsituations, in The 40th Day, players have access to all tactics.Implementing these against opponents revolves around the game's "Aggro"system, tallied in the heads-up-display (HUD) and which measures the amountof attention a team member draws from opponents for certain tactics, leavingthe other team member in various states of freedom to launch coordinatedattacks as chosen. In addition to this change, players are also facedwith moral dilemmas in the game, including choices presented to one ofthe players on a team that the other must bear the consequences of, aswell as the decision as to deal with and/or defend civilian non-playercharacters (NPCs), who can be killed in the game. Multiplayer Modes In addition to its single player campaign, Army of Two: The 40th Dayoffers a robust, region-free, multiplayer experience that provides anarray of unique features for up to 12 players at a time. This experienceconsists of four modes, including, three brand-new modes that providea variety of objectives for partners to battle over. The four modes are:
Co-op Deathmatch - An intense battle of survival between upto six two-player partnerships. Only by mastering teamwork and partnershipskills will players earn the most points and come out on top.
Control - Sets players partnerships as TWO or FDI rival factionmembers as they aim to capture strategic locations in the city. Workwith your partner and faction to control the most points within thetime limit.
Warzone - Is an all-out objective-based battle between TWOand FDI forces. Complete the most Destruction, Assassination, VIP, andInfiltration missions with your partner and faction to crush the oppositionand win.
Extraction - Pits a team of four players against a series ofunique enemy waves as they move from point to point in the ruined city.Players must strategize as a unified team to combat the different forcesof the 40th Day Initiative while trying to get out alive. Extractionis a bonus mode that will be available for free one month after Armyof Two: The 40th Day is released, or at launch for players who pre-ordered.
Weapons Customization Army of Two: The 40th Day features the most advanced weapons customizationever seen in a video game. Using money earned in-game for your contractingduties you can adapt your arsenal and firepower to fit the obstacles youface. With malleable attributes like handling, accuracy, ammunition capacity,and power, coupled with a huge variety of parts and the ability to makecustomizations at any time in the game, the possibilities and impact youcan make through customization are virtually limitless. Key Game Features
The Best Co-op Experience with All-New Moves and Tactics -Army of Two: The 40th Day has been built from the ground up witha focus on an incredible cooperative experience. The result is a bigger,better, more organic and immersive co-op experience that lets you putyour best two-man tactics to use whenever and wherever you want.
An Epic Story - A carefully orchestrated series of mysteriouscatastrophes is dragging Shanghai, China to the brink of ruin, and nowthe Army of Two must fight their way through ravaged city districtsas they try to beat the odds and uncover the secret of the 40th Day.
Explosive Game Modes Focused on Unique Co-op Play - Take yourpartner online in explosive multiplayer modes, each focused on uniquecooperative play. Or strategize in the four-player co-op Extractionbonus mode and take on a series of intense enemy waves as you move frompoint to point through the ruined city.
12-player Multiplayer Support - Game supports up to 12 players in online modes.
Advanced Weapons Customization - Change your weapon in theheat of battle and adapt your firepower to the situation.
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