Showing posts with label multiplayer. Show all posts
Showing posts with label multiplayer. Show all posts

Saturday, December 8, 2012

Ace Combat 6: Fires of Liberation Bundle (Includes Flightstick) Review

Ace Combat 6: Fires of Liberation Bundle (Includes Flightstick)
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WOW this game is fantastic! The gameplay is wonderful and videos pull you into the storyline. It took me a bit to get use to the flight stick but OMG its a must have for this game. save your money and get this bundle, also came with a cool face for the 360. if you love to Ace Combat series i strongly recomend this one. The missions get really hard at times since there are sub missions and you will have to go back and re-fuel and ammo up. you can face up to 300 units on one mission. The online blew my mind, its so much fun. This game is the best so far for the Ace Combat series, I only hope Microsoft will release more games that i can use the stick on (Mech warrior, X Wing...)

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The Next Generation of Warfare Demands The Next Generation of Aces! With over 10 million copies sold worldwide, the ultimate flight action series soars onto Xbox 360! This fall, the entire Flight Action genre will be single handedly redefined as Ace Combat 6, the latest in the No.1 flight action series arrives on the next generation console system to continue its absolute domination. Players can get in the cockpits of their favorite authentically detailed combat aircrafts and command the allied assault force of aerial, naval, and ground combat units. In addition, players will engage in fierce combat at an unprecedented scale and intensity as up to six massive conflicts unfold at once at multiple locations in war zones rendered in photorealistic detail. For the first time in the Ace Combat franchise, players can prove their supremacy on a global scale in the intense multi-player online mode via Xbox Live!! Break the sound barrier and soar 360 degrees through the sky as battles and drama unfold around you on an unprecedented epic scale! Flightstick and face plate bundle are included.

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Friday, October 12, 2012

Cyborg F.L.Y. 9 Wireless Flight Stick Review

Cyborg F.L.Y. 9 Wireless Flight Stick
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This is a great stick for playing pretty much any flight combat game on the 360. It uses Microsofts own wireless technology, so just like the controllers... you just hit the guide button and you are ready to play. It has two settings via a switch for different games. Most everything uses the A setting and only a game or two use B. The stick comes with a little plastic wrench that allows you to adjust stick height and button placement, which is really nice if you hands are bigger or smaller than the default setting.
The aesthetics(look)of the stick is slick. Better than the other two out there(Ace Edge and Madcatz older stick). The acceleration is handled by a slider towards the back of the stick, which offers a perfect amount of tension so you dont overshoot your target speed. Button placement is perfect and allows you to easily maneuver through the most difficult of tasks. The stick twists for rudder control.
Battery life is the same as Microsofts gamepads, about 20-30 hours. You cannot use charge and play battery packs with this, only AA's, as the bottom of the stick wouldnt have allowed for the extra clearance needed for them... which is just fine. The stick is stable whether on a table or in your lap. It comes with attachments for your lap that can be attached or not.
My only gripe with this stick and why it didnt get a 5, is the fact that Madcatz themselves told me that this stick had rumble feedback and unfortunately, it doesnt. I love rumble feedback in games and doing without it took a lot of getting used to. luckily, I have a transducer attached to my theater chairs to give that kick. The tension in the stick is also just a tad loose for my tastes, not terrible... but I love it tight and unfortunately, there is no way to adjust it(other than buying your own tighter spring)
Overall, it is a great stick and perfect for armchair pilots such as myself. Feedback would have made this the perfect stick. As-is though, the wireless makes up for it and creates an awesome in-game flight experience that works perfectly with every flight game on the 360.

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Rule the skies with the all-new F.L.Y. 9 Wireless Flight Stick. Appearing for the first time for Xbox 360, the F.L.Y. 9 follows in the footsteps of the Cyborg line of PC flight sticks offering gamers a stunningly realistic control method for flight sim or flight combat software. Product Features: Customize your flight experience and tweak until you get the perfect fit.The F.L.Y 9 ships with an integrated adjustment tool allowing you to alter the following:Handle Length; Handle Rake Angle ; Head Angle; Button Position; When your stick fits your hand perfectly, the adjustment tool locks in the base for future use! Throttle and twist rudder controls for complete maneuverability; Unique base design features removable feet, allowing you to fly from the comfort of your desk or in front of the TV thanks to integrated lap mount. Wireless connection syncs quickly and easily with your console providing a rock solid connection during flight - play from the comfort of your sofa without worrying about being disconnected during a critical combat maneuver. Superior control for your flight games - Nothing beats a stick when engaging in air combat! Grab the F.L.Y. and harness the accuracy that your gamepad using competitors can only dream of! Fully compatible with the latest Xbox 360 flight games: IL-2 Sturmovik: Birds of Prey; Heroes Over Europe; Tom Clancy: H.A.W.X.; Ace Combat 6; Blazing Angels 1&2; future flight sim or flight action games

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Friday, September 21, 2012

Age of Booty Review

Age of Booty
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The genius of this game is that they have taken the well-worn formula of standard Real Time Strategy (RTS) games and streamlined it down to its bare essentials, which means it is simple to learn (but not master) and can be played in 10-15 minutes, rather than 1-2 hours for a typical RTS game.
Rather than micro-managing lots of different units, in AoB you only have one ship to control. Your ship sails around the map capturing towns which then give you an income stream of one or two of the three resource types: rum, gold and wood. Combinations of these resources give you upgrades to your ship (either speed, armour or cannons) or to the defenses of your town.
There are also resources floating around in crates, and "power-ups" you can get which provide bombs, whirlpools and temporary invisibility, to spice up your sea battles and give you an extra edge.
Singe player mode is limited as the AI players are not very smart and will frustrate you when you play with them. There are 21 single-player "challenges" - which are fun - but think of them as training for multi-player mode.
Multi-player is where this game really shines! You can play 2v2, 3v3, 4v4 or 2v2v2v2. There are over 35 maps to play on - and you can also create your own with a map editor.
Best to play online with a mic, as communication is key when things get hectic and you are in a tight tussle with the opposition. Get some good team-mates and some challenging opposition - and this game is really FUN!
I have clocked up over 1000 online games so far - and I am only now starting to master the tactics and the layout of all the different maps.
In my opinion, this is by far the best game on XBLA - and it only costs 800 points ($10), which is amazing value. You can download a trial version and check out the online play for a limited time.

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Local Multiplayer 1-4, Xbox LIVE Multiplayer 1-8, HD (High Definition). Be a pirate! Fight for fortune and infamy in Certain Affinity and Capcom's game of strategy and explosive action that's fun for all ages. Outfit your ship and raise havoc on shimmering seas in lush 3D landscapes. Hone your skills in solo-play missions and fight with friends in up to 4-player split-screen mode - take on computer opponents or play online with up to 8 players over Xbox LIVE or System Link. Explore 25 multiplayer maps, free downloadable maps, and unleash your inner cartographer with a robust, easy-to-use map editor. Share your creations for even more multiplayer mayhem, then plunder your way to victory! There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

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Saturday, September 8, 2012

Army of Two Review

Army of Two
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Generally, this is a good shooter. At its heart, it's a co-op game where you team up with either an AI partner or a real life partner to take out numerous terrorist threats the world over. Is it groundbreaking? No. Is it entertaining? Yes. It's a good game that has good gameplay and graphics. However, it still doesn't compare to its cousins like Gears of War and Call of Duty 4. That being said, you will still most likely have a good time. The aiming and shooting mechanic mirrors that of Gears where you pull left trigger to aim and then shoot with right trigger. The game is unique in that it does require team work with your partner to get through some of the levels. The "aggro" system is a prime example of this. One partner essentially steals the spotlight and attracts the attention of most of the enemies, enabling the other partner to stealth around the battle field and get a better shot. I also like the ability to customize your weapons and gear (all for a price). Afterall, the point of the game is to get paid, and you do get paid handsomely for killing ruthless terrorists and protecting key targets. It's a fairly linear game, but you do have some options of completing secondary objectives that might take you off the beaten path. You would be hard pressed to get lost as there is a "GPS" system that basically shows you the path to take to complete the mission. I think most shooter fans will like this game. It just didn't grab me quite like Gears or COD4 did.

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Army of Two X360

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Friday, August 31, 2012

The Dishwasher: Dead Samurai Review

The Dishwasher: Dead Samurai
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Take one part goth asthetic, mix with a bit of dark humor, and then combine a fully mapped and VERY functional control scheme. What do you get, an addictive masterfully balanced sidescroller that trumps expectations and delivers mucho replayability for you DL dollar. The challenge level is high here as even easy and normal modes offer little mercy, but as you master the control scheme and your samurai levels up you will start to feel the POWER of the varied weapon sets and skills that accompany them. WIth a single player story (14 levels) , arcade mode(50 levels), local and online co-op(featuring limited guitar peripheral controls!) and FIVE difficulty settings there is alot to come back to. If you relish the frenzied chaos of games like METAL SLUG, and the pinpoint jump and strikes of a Ninja Gaiden you are about indulge in a little slice of gaming heaven. Other than some seriously sore fingers I can't think of any real drawbacks. Certain bosses QTE finishes feel a little forgiving if anything. Precision button mashing has never been finer, this is a cult classic game and one of if not the most visceral bargains LIVEARCADE has to offer. Just be prepared to be CHALLENGED and REWARDED.

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Experience 14 levels of story, the ranked story track, guitar and shadow story co-op, 50 arcade challenges, local, System Link and Xbox LIVE arcade co-op, and more weapons, bosses, and intense, stylistic action!

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Sunday, August 26, 2012

Rock Band Wireless Guitar Review

Rock Band Wireless Guitar
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Let me first off say that I bought this wireless Strat because I was hoping that it would work with Rock Band and Guitar Hero. It does not work with Guitar Hero. That being said the guitar seems to be a little more solid than the one that came with the game. A lot of people seem to like the Guitar Hero Les Paul better. However, I really play guitar, and I can honestly say that this one feels more like the real thing. The buttons allow sliding chords, the buttons feel more like frets than buttons, and overall it seems more second nature when playing.
Ultimately, this is a purchase for those who need freedom from the usb hub and 10 foot cable. As for Guitar Hero, well their taking sides has forced me as a consumer to choose sides. I am sticking with Rock Band.

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Rock Band Wireless Guitar X360

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Friday, July 20, 2012

Battlefield: Bad Company Review

Battlefield: Bad Company
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This is a great game in its own right, with 24-player online matches, fully destructible environments, and a full range of land, sea, and air vehicles in very large maps. All of these things are very impressive for a console, but may be nothing too exciting for fans of the older Battlefield games on the PC.
It may take a little while just to get used to the game, but it can be a lot of fun once you get into it. The game overall isn't as clean or realistic as Call of Duty 4, but you really have to keep in mind that they're trying to bring a lot more to the table, whereas COD4 focused on perfecting a few key aspects of the gameplay. Those are two really different approaches to game development, and so it's really not fair to compare the two directly.
With that said, however, the controls and aiming don't feel nearly as sharp or responsive as they should, and this can get frustrating when you're trying to frantically maneuver your vehicle out of harm's way or land a shot on the guy in the tiny window across the village.
It'll be a little while before you pick up on the full range of things you can actually do in the game (tagging enemy vehicles with tracer rounds so that your buddy can lock onto it with a rocket launcher, for instance, or deploying smoke from your tank to cover your retreat). That's when things really get fun (and you stop dying as much). Online matches tend to descend into chaos rather quickly, but if you find some friends to play with and stick together, the cooperative aspects of the gameplay really shine through and can make for a very rewarding experience.
In conclusion, there are a few areas for improvement, but it's a very good multiplayer game in its own right, and it's definitely worth checking out (especially if you're new to the series).

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Battlefield: Bad Company X360

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Thursday, July 5, 2012

WATCHMEN Review

WATCHMEN
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this game is so much fun if your a fan of Rorschach and Nightowl and always wanted to play them in a game then the time is now. The Actors who played them in the movie reprise their roles in the game. If you don't believe me then download the demo!

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Watchmen: The End is Nigh

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Saturday, June 30, 2012

GripShift Review

GripShift
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As long as you understand going in (play the demo) that Gripshift is not a racing game (at least not in single player) you'll find that you're getting a great, fun, and intense puzzle/platformer with an amount of content that is equal to any retail game (which makes sense considering it's also a PSP title). Well worth the price.

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Single Player, Xbox LIVE Multiplayer 2-4, HD (High Definition). Buy now to experience high-flying platform gaming combined with extreme stunt driving action in GripShift! Test your reflexes and bend your brain as you stunt your way through 120 insane, twisting Challenge Mode levels. Or deploy an arsenal of funky weapons and go head-to-head across 25 Race Mode tracks and 20 Deathmatch arenas. GripShift is a gravity-defying thrill ride you need to own today! There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

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Monday, June 4, 2012

Pinball Hall of Fame: The Williams Collection Review

Pinball Hall of Fame: The Williams Collection
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Do yourself a favor and pick this up. The new tables and HD textures make it worth the upgrade from the earlier PS2 and Wii release.
The physics are perfect (as they were before), and the new tables easily make it worth the budget asking price. I encourage anyone who wants to see more of this immediately buy it to support the developer.
The three new tables are all modern titles which make them very accessible. They are Arabian Nights, Medieval Madness, No Good Gofers like Amazon states. For some reason there seems to be some discrepancy between the few reviews that are online. Arabian Nights and Medieval Madness are especially good.
The HD textures are beautiful, even on my older SDTV with composite cables. Full screen (4x3) is supported as well. It's a notable improvement from the PS2 release.
The controls are straightforward. The left and right triggers are the bumpers. You pull the right analog stick back to launch the plunger and the left analog nudges the table.
If you're curious about the music it's the same cheesy set of tunes the PS2 release had. Thankfully you can turn it off and listen to a custom soundtrack on the 360 version. Otherwise you'll be rocking out to some bad synth and wanna-be metal tunes.
A welcome addition is the online leader board. This greatly improves the replay value. I was able to rank in Funhouse after only a few plays.
The price on Amazon is a steal. I bought it locally at a higher price because I've been waiting anxiously for its release ever since it was announced.

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Classic William's pinball tables from the 70's, 80's and 90's with enhanced art and physics for the Xbox 360 and PLAYSTATION 3. Tables include Gorgar, Pinbot, Funhouse, Black Knight, Space Shuttle, Whirlwind, Firepower, Taxi, Jive Time and Sorcere.There are also three new tables, Monster Bash, Medieval Madness and Tales of the Arabian Nights, not found in versions created for other formats.

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Thursday, May 31, 2012

Castle Crashers Review

Castle Crashers
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Truth be told, it is my husband's Xbox. He is a serious gamer, and I am a reluctant game watcher. I don't excel at first person shooters, and racing games are not for me. But when I first saw Castle Crashers, reminiscent of the old side-scroller Castlevania, I was intrigued. My husband, always on the lookout for a game that I will willingly play with him (I love Rock Band and Guitar Hero, but he doesn't) purchased Castle Crashers in the hope that I'll at least pretend to like it for a few hours. Much too both our surprise I loved it! The graphics are fun. The game play is easy to learn, yet dynamic enough that you don't get bored. It is so fun to be able to play either 4 man local, or online. We have enjoyed hours upon hours of unlocking characters and capping out abilities. One of my favorite things about the game is that you can play for only 5 minutes and get something accomplished. You don't have to have unbelievable amounts of time to dedicate to the game in order to have a good time.

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Hack, slash, and smash your way to victory in this red-hot arcade adventure from the award-winning development studio, The Behemoth! Featuring hand-drawn characters, Castle Crashers delivers unique hi-resolution illustrated visuals like nothing you've ever seen before. Originally only available only as a download through Xbox LIVE Arcade using Microsoft Points, Castle Crashers can now be yours via online game code. Players will still need both an Xbox 360 console connected to broadband Internet and an Xbox LIVE account for game download and play.

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Wednesday, May 23, 2012

Schizoid Review

Schizoid
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Schizoid is one of my favorite Xbox Live Arcade games. I do not recommend it as a 1-player game, but it is an excellent 2-player game.
The concept is very simple and addictive. The game is played via the top-down or bird's eye view perspective. One player is blue and can destroy all the blue enemies. One player is red and can destroy all the red enemies. The problem is, enemies of the wrong color are deadly to you!
There is no shooting, you simply have to touch the enemies of the right color to destroy them. Consequently, the game only uses one control per player: a joystick that determines which direction you move. The challenge involves coordinating efforts with your partner. Do you travel together or seek targets of opportunity? Can you trust and work together with your partner to lunge when you need to lunge and retreat when you need to retreat?
Some enemies are mindless, but others will avoid the player that can harm them and seek the player they can harm, making them very deadly. One type of enemy lays eggs which will hatch into more deadly forms if you don't destroy them in time.
Making it more challenging is the fact that you and your partner may start in completely different parts of the level, far apart. When apart, the camera zooms out so both players are visible at all times. Power-ups also add variety to many of the levels. The most unique power-up is one that stretches an "electric rope" between the two players, which can be used to defeat all colors of enemies, but don't stretch it too much or it may break.
Schizoid supports both 2-player local play (loads of fun), and 2-player remote play (which I haven't tried). Because the Xbox 360 has built-in audio chat capabilities with remote players, in theory, playing remotely may actually be easier, as you could then have a full screen dedicated to just your view of the level. Schizoid also supports multiple 1-player modes. You can either have the computer control the 2nd ship, or, for the masochist, you can control both ships with a single controller if you prefer. It is possible to get into a zone where 1 person controlling 2 ships can dominate the levels with ease, but a more common outcome is to be totally flabbergasted and overwhelmed trying to keep 2 ships doing different things simultaneously.
Regardless, the real strength of this game is its excellent 2-player co-operative mode. If you're looking for a good game to play with a friend, this is it.


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Unlock the full game now to earn gold medals in over 120 levels of the most co-op game ever! Schizoid was declared by Penny Arcade to be one of 'The PAX 10" independent game winners! How far can you get in the endless Infinity Chamber? Wield the devastating Razorwire powerup, and try mastering the brain-melting Uberschizoid game mode. (Refunds not available on any surgery you may undertake to sever your corpus callosum while attempting to master Uberschizoid mode.) This game requires the Xbox 360 hard drive or the 512MB Memory Unit for storage. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

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Sunday, May 13, 2012

Rock Stand Review

Rock Stand
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Made of metal and sturdy enough to hold real guitars but we use it for Rockband guitars. It keeps them up off the floor and out of the way of traffic. Just what we were looking for at a good price.

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Dual Guitar Stand

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Friday, April 20, 2012

Halo 3: ODST Review

Halo 3: ODST
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Concept: 7/10
Halo 3: ODST introduces a new Special Forces Recon Soldier for the Halo Universe. The Orbital Drop Shock Trooper is a darker, ligher armored version of a Spartan with silent weapons. That's pretty much it.
Story: 9/10
The story is very well written, well told, and well acted by Firefly and BSG veterans. It is really entertaining and one of the best parts of the game. However, it is told through flashbacks and is somewhat difficult to understand your first time through. You might be confused at times, but in the end, it all makes sense.
Gameplay: 8/10
It's Halo 3, with a couple new guns and a slight improvement to the health system. Your character sounds 'in pain' when your health is low, reminding you to stay behind cover. There's also a night vision visor that you can toggle on and off. Unfortunately, the game seems too dark if you don't have your night vision on, and if you use it in areas that are fairly well lit, you're almost blinded. In the end, the night vision seems extraneous. The game would have been better if the dark areas were just a bit brighter, but still cloaked in shadows.
Level Designs: 6/10
There is an open ended city area where you can explore and Convenant troops are being dropped in to battle. This is new to the Halo Universe and it works quite well. Most of the game takes place in New Mobasa, a futuristic African City that is being invaded by the Covenant. The look and feel of the city is pretty impressive, but overall, the levels feel redundant. Fight in corridors, defend an area... You know you've got problems when the Campaign is only 5 hours long, and the Missions feel repetitive.
Sound: 9/10
The music is foreboding and adds to the grim atmosphere while the effects bring the battles to life.
Replay Value: 7/10
You can start the campaign after lunch and finish it before dinner.
There is a Firefight Mode which is like Gears of War 2's Horde Mode, but ODST features an additional challenge where each wave of enemies has a special behavior like "Dodges Grenades." This mode is for friends and invites only. I understand that Bungie is trying to prevent the Leroy Jenkins of the world from ruining the fun, but it really sucks to not be able to play a pickup game.
There are 3 new Multiplayer Maps for Halo 3, too.
Maturity - The game is rated M because the Halo series is rated M, even though the action is pretty tame.
Overall: 7/10
Buy this game if you're a Halo Collector, you've got a bunch of buddies that still play Halo 3 and will use the Maps and Firefight Mode.
Rent this game if you just want to play the Campaign. It's only 5-6 hours long.
I'd recommend waiting for the price to drop before buying ODST because if you spend $60, you're going to feel ripped off.
$35 for this game feels about right.
NOTE: Amazon and a bunch of other stores are selling ODST for under $40 now!

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New Campaign, New Hero, New Tactics Much more than an expansion, Halo 3: ODST allows players to explore dangerous new ground, search the dark, abandoned streets of New Mombasa for clues, and fight back against the Covenant invasion from multiple perspectives. Dropping in as "the rookie," a new member of an elite squad of Orbital Drop Shock Troopers (ODST) sent into New Mombasa on a classified recon mission, you'll be armed with specialized weaponry and upgraded technology, including silenced weapons and a VISR enhanced vision mode. Separated from your squad, you'll have to scour the city for clues in order to learn what happened to Buck, Dare, Dutch, Mickey, and Romeo. As you collect new clues, you'll experience the story from their perspectives, fighting through the occupied city hours earlier. A New Way to Play: 4-Player Co-op Firefight Drop feet first into a new way to play Halo with the cooperative campaign mode, Firefight. Form a squad of your friends over System Link or Xbox LIVE and put your skills to the ultimate test against the invading Covenant war machine for glory, high scores, and achievements. Do battle in multiple environments, on foot or in vehicles, and against increasingly difficult waves of Covenant attackers while Halo 3's skull modifiers progressively activate to up the ante. After the Firefight, relive and review every last kill you earned and see how your high scores and stats stack up against your friends' and the community overall using Bungie.net's persistent online stats and Firefight leaderboards. 3 New Halo 3 Maps Three all-new maps make their debut for Halo 3's traditional, chart-topping multiplayer. Heretic, Longshore, and Citadel drop in alongside the original Halo 3 multiplayer maps, all packed in and playable from one standalone disc. Twenty-four maps in all, including the Heroic, Legendary, Cold Storage, and Mythic Map Packs, provide a peerless multiplayer experience, near limitless content creation and customization via the Forge and Sandbox, and a slew of new multiplayer achievements for Halo 3. New Challenges and Achievements For the first time, Recon Armor for use in Halo 3 multiplayer will be made available to players who complete the "Road to Recon" challenge. Earn all seven of the Vidmasters, a series of Xbox LIVE achievements that span Halo 3's Campaign and Multiplayer and Halo 3: ODST, and then visit your Bungie.net Service Record with a linked gamertag to enable your sweet new set of digital duds. If you already own Halo 3, you can get started now by collecting the "Annual" campaign achievement and the "7 on the 7th" and "Lightswitch" multiplayer achievements in matchmaking. And, if you've already downloaded the Mythic Map Pack, you can collect the hidden skulls on Assembly, Orbital, and Sandbox today. Community Features 4-Player co-op experience over Xbox LIVE or System Link, screenshots, saved films, custom Halo 3 multiplayer map and game variants via the Forge…all of the award-winning features included in Halo 3 are packed into Halo 3: ODST with an extra 1,750 available achievement points piled on for good measure. And Halo 3: ODST introduces an all-new single player experience with new characters, new weapons and technology, and the frenetic cooperative experience, Firefight, an entirely unique way to play Halo. Bungie.net Integration What good is winning if you can't brag about it to your friends? Extend your gaming experience beyond the console with Bungie.net's expansive integration. All of your lifetime stats are aggregated into your online Service Record - every last kill, every single medal, and your entire collection of career post game carnage reports, plus robust charts, graphs, and leaderboards allow you to instantly see how you stack up against the rest of your squad and the Halo 3: ODST community at large. Invitation to the Halo: Reach Beta As an added benefit of buying Halo 3: ODST players receive an invitation to participate in the Halo: Reach multiplayer beta due to hit Xbox LIVE in 2010. Halo: Reach is Microsoft Game Studios and Bungie's upcoming prequel to the events of the original Halo: Combat Evolved game. Based on Eric Nylund's novel "The Fall of Reach," it is packed with details surrounding the origins of the Sparten II soldiers, of which Master Chief was only one of many and the beginnings of the conflict with the Covenant and the Flood. If you want in, hold onto your copy of Halo 3: ODST and stay tuned to Bungie.net and Xbox.com for more details.

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Saturday, March 31, 2012

Battlefield: Bad Company 2 Review

Battlefield: Bad Company 2
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The single player is great, you wont be disappointed! Graphics are awesome, and the backdrops are very nice eye candy. You can switch out your guns for different ones of your choosing when you come across certain "special crates" scattered around any given level, which is nice because that means you can switch up your play style when YOU want too. The single player campaign is short and sweet (prob 8-10 hours play time), the story doesn't grab you like MW2's, but enjoyable none-the-less. Assuming that the bulk of people buying this game are doing so for the multiplayer, i'll move on to that and devote the rest of my review to it.
I downloaded the demo for this game a little while ago and hated it. The controls were completely different then MW2 - i especially dislike that they use the right movement stick for ducking. Can't tell you how many times i try to shoot a guy and ended up ducking and shooting at the same time. So i put it away and went back to MW2, as i was playing i realized that - "i hate this game", i'm at the 4th prestige and have over saturated myself with it. I cant stand the quick kill quick death formula anymore, the horrible spawn system, the team selection system, and especially the lack of team work i constantly come across. There is also the infamous "MW2 law", similar to "Murphy's Law", where anything can go wrong in a match and when it does, it always seems to happen to YOU. Ofcourse MW2 is a great game and a worthy purchase, but i personally have had my fill.
That being said, it was unfair to judge BFBC2 so quickly when i had put such an insane amount hours into MW2. So i picked it up again and gave it another shot...i was hooked! I was playing as a medic and realized that i actually wasn't focused on killing people, i was running around reviving my teammates and dropping health packs to keep them going, ofcourse i took out a few stray enemies here and there. "Wow, this is different" i thought, and when i realized how many points i was racking up i liked it even more. I"m actually HELPING my team and getting a ton of points for it. That brings me to the most important aspect of the multiplayer, you are actually encouraged to work as a team, which is a nice change of pace compared to MW2. I get just the same amount of points for shooting someone as i get for reviving them. It works beautifully.
There is a leveling up system which is similar to MW2, nothing as developed though, but there is enough there to keep you coming back for more and you do unlock different sights, guns, gadgets etc... Some are just for the particular class you use i.e - medic unlocks larger health packs, but others are more general and can be used for any class, i.e - heavy vehicle perks.
The first BFBC had 2 deal breakers for me. One was their crazy health system where you jam a needle into your stomach when your health got low, which ofcourse is something you would have to do 50 times a match. The other was the lack of any kind of kill cam! It's no fun being sniped over and over again and having no idea where the sniper is when you respawn. THANKFULLY, both of those deal breakers have been removed. Your health regenerates (no needle to the stomach required) and there is a kill cam, you don't actually see the enemy kill you like in MW2, but you follow them around until you respawn so you know where they are and can carry out the proper justice.
Also, locating enemies is somewhat unique to this game, when you see an enemy, you have to press the back button on your controller and then a red insignia appears over their head and they show up on your entire teams map for a brief amount of time. I can't express how gratifying it was to spot 3 snipers on a hill, press the back button, and watch them get lit up by my team - rockets, bullets, you name it, it went their way. Also, you get assit kill points for things like that, again, encouraging team work.
BFBC2 is a great game, very different then MW2 but in a good way. If you need a break from MW2, give it a try, you wont be disappointed. Again, one of the most impressive things about the multiplayer is how it rewards you for team work and incourages it. If actually playing a first person shooter AS a team, not just "lone wolfin it" while you're IN a team, sounds good to you, pick this game up, you wont be dissapointed.
I gave this game 4 out of 5 stars because it's not perfect. What game is? I have experienced some issues actually getting into a multiplayer match (can't find a match, busy, error, whatever,it means that their servers are full and they can't handle it, and several matchs have ended abruptly due to server issues. But once you actually get into a match, it's a ton of fun.
FYI: Snipers, snipers, snipers! What is the deal, everyone and their Mom wants to be a sniper. It seems that atleast a third to half of the players in the game are snipers. Not sure why, they always have the least amount of points and seem to stay in one spot most of the game.......i digress. Switch it up!
***UPDATE (03/14/10)***
I've been playing this came for quite sometime (all medic, recon, and heavy vehicle upgrades have been unlocked), i must say that it has held up well, although some of its flaws are more noticeable, nothing major per say, but worth mentioning, 1st one being the most important.
1)It's much easier to be a skilled pilot then to be a skilled engineer w/the rocket launcher.
Apache helicopters with missles are extremly unbalanced. What i mean by that is it is far to easy for a skilled pilot to get an insane amount of kills, to the point of feeling unfair because it's so hard to take it down. None of the rocket launchers "LOCK" on, yes you can guide the rocket, but you can't actually "LOCK" on, which is frustrating. When playing 'rush' on the map featured in the demo (the snow map which takes place during the day), there is a powerful Apache on that map, but you're given a good amount of tanks which help with taking it down, so it's not that extreme.
But......
This unbalance issue is taken to a whole new level on the map consisting of the 3 islands (with an autumn backdrop), when you're playing 'rush', the defenders are given an EXTREMLY OVERPOWERED Apache helicopter when/if they reach the 3rd island. I've played 2 games thus far where my team was about to seal the deal and take the 3rd island when the defenders hopped in that freakin apache and annihilated everyone, it got so bad that most of my team dropped out, including myself. No point in playing any longer when you've died 5 times in a row because the apache is hovering over your spawn base firing rockets at you as you spawn in. I equipped the engineer class and so did half my team and we were shooting rocket after rocket trying to take it down, nothing was working. By my 5th death in a row, of not be alive more then 30 secs, i dropped out.
The first time it happend, it was extremly frustrating because my team was actually good, everyone was playing their role well, that's why it seemed extremely unfair.
The second time, i knew the drill at this point and gave it 5min, if it wasn't taken down in that amount of time, we dropped out. At that point, it just becomes a waste of time.
This is by far the biggest flaw i've found in the game. Basically, you've invested 20-30min to get that far in a match, then putting all player skills to the side, it boils down to who can get to the Apache first. They need to either lower the health of that particular Apache or make the rocked launcher system easier to use against it, ie-better guidance, tracking, more powerful, something! It just seems incredibility unbalanced.
2)Spawning is a lot better then MW2, but could use a bit of work.
I was playing a 'rush' match and my team was defending and we were actually able to jump the spawn base of the attackers and smother them the entire match, they didn't get to set one 'com station' off, seemed unfair for the other team, we should'nt have been able to do that.
Also, i've spawned into mortar strikes twice (spawning on a teammate), that was purely bad luck on my part though, nothing against the game.
3)Match making protocol can use some work.
I've found it useful to hit/hold the 'back button' when i first get into a match because some of the time i find that i'm put on a team that only has, let's say 7 people, compared to the other team which as 12. Or i'm put on a team where the top player has 500 pts and the other teams top player has 1600 points, usually a good measure of how "good" your team is going to be.
Again, my rating still stands, it's a great game and a ton of fun, just be aware of the 3 island map playing rush, try to get to that Apache first, if not, be ready for game over.

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Story and Gameplay Like the original Battlefield: Bad Company game, Bad Company 2 is a first-person shooter following the exploits of Company "B" of the US Army's 222nd Battalion. In this new adventure, the more mature yet still infamous company of misfits are tasked with interceding in a series of conflicts that have the potential to ignite of a new World War. Game environments cover snowy mountains, all the way to jungles and deserts.

As the action begins players have their pick of four distinct character classes, and weapons, gadgets and specializations. Within these, players have over 15,000 kit variations to discover, and will be able to fine-tune their preferred fighting style to give them the edge in combat that they will need to survive and prevail. In addition, new vehicles like the all terrain vehicle (ATV) and the UH-60 transport helicopter allow for new tactics, which players are free to choose from. As players fight through mission play they will level up their playable character through the ranks as they accumulate experience points in combat for enemies eliminated and objectives completed. Excellence in the battlefield is rewarded with an extensive range of pins, insignias and stars to unlock along with 50 dedicated ranks to achieve. Battlefield 2 also features a major multiplayer component. Along with standard 24-player online multiplayer options across eight maps, players can also compete in 4-player teams in 2 exclusive squad-only game modes, fighting together to unlock exclusive team awards and achievements. During these online battles players can spawn on your squad to get straight into the action, and use gadgets such as the tracer dart in-conjunction with the RPG to devastating effect. Taken together these features make for one of the most realistic ground/vehicle combat experiences ever.

The New Frostbite Engine Tactical destruction in Bad Company 2 is taken to new heights with the updated DICE 'Frostbite' engine. Unlike in the first game in the series, which featured considerable, but limited destructible game environments, in Battlefield Bad Company 2 players can now take down entire buildings or create their own vantage points by blasting holes through cover, thereby delivering a unique dynamic experience in every match.

Key Features

8 huge multiplayer maps. Each with a different tactical and gameplay focus and set across a variety of environments.
Ultimate online vehicle warfare. 15 land, sea and air vehicles, each with a tactical advantage during play. Race into action with the ATV or rain death from above in the UH-60 transport helicopter with its 2 side-mounted rail guns.
Intense single player action in dense jungles to snow-torn mountains, following the mature "B" Company on a daring new mission.
All-new squad gameplay. Team up with 3 other players and fight together to unlock special awards and achievements in 2 squad-specific game modes.
Destruction 2.0. Take down entire buildings, create firepoints or blow it up entirely. In Battlefield Bad Company 2 there is be no place to hide.
'Play It Your Way' experiment and refine your ideal combat style with 4 character classes (medic, assault, recon and engineer), 15,000+ kit variations, 46 weapons (200 different customization opportunities), 15 gadgets and 13 character specializations.
Combat efficiency and performance is rewarded with special awards such pins, stars and insignias which contribute to unlocking 50 ranks.
Extensive online Xbox LIVE Achievements support.


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Monday, March 19, 2012

TRON: Evolution Review

TRON: Evolution
Average Reviews:

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As the title suggests, this game will most likely sell thanks to its namesake and all the fond memories that go along with it. Is that a bad thing, not really but is the trip down memory lane worth the cost of the full price of admission or should you wait and purchase your ticket when the prices come down? The answer is, it's best to wait honestly besides the history there's no real reason to pick this title up for full price.
If you're a big fan of the series (which I am and the main reason I picked it up) or have someone on your holiday shopping list that is then take the chance. The nostalgia alone may make for an enjoyable gaming experience. However anyone with no exposure to the franchise and/or grew up with the belief that videogames started with the PS3/Xbox 360 then you should probably stay away. Honestly there is nothing new or mind blowing here, just a game that's better suited for the PS2.
The cons:
1. The camera is horrible at best; it would have been so much better if it was fixed. The majority of the time you're fighting with the camera at the same time you're fighting with the enemies on the screen which doesn't make for a fun experience.
2. Speaking of the enemies, most of them are very easy and the few who aren't don't really take too long to figure out before you're able to make it through them.
3. The controls are very sensitive, push on the stick that controls the camera a little too hard and you could find yourself suffering from vertigo.
4. The environments are interesting at first but get stale quickly, visually nothing stunning or breathtaking, let's just say you won't find any of the scenery on the back of a postcard anytime soon.
5. The character designs seems as if they would be more at home on a last gen system, nothing really next gen here either.
6. Multiplayer is fun, but again will get old really quick. After a couple of matches I felt as if I experienced all there was to experience and didn't really feel compelled to go back to the grid (multiplayer).
The pros:
1. The history.
2. For being a game based on an 80's sci-fi movie the story isn't too bad, actually pretty entertaining.
3. The music.
4. Um.........I guess that's really all the pros.
Overall if you're a fan of Tron pick it up when it goes down in price by at least half, if you're not a fan wait until someone gives it to you as a gift.
Michael
PSN/Xbox Live gamer tags-MikeJMele


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TRON: Evolution is an immersive third person action-adventure game that pulls the player into the unique digital world of TRON. Gamers explore TRON's cities using the free running phenomenon Parkour, navigate among unique rebel factions, and fight an epic battle against a dictator's seemingly unstoppable army in the prequel story to the highly anticipated film, TRON: Legacy.

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Sunday, February 19, 2012

Halo Reach Review

Halo Reach
Average Reviews:

(More customer reviews)
Skipping out on this game is doing yourself a disservice if you were a former HALO fan. I hadn't played Halo 3 in months because I was bored with it. There's a lot of content here and I'm glad to say this game is worth every penny of $60 and I've been very entertained. Yes, it's still Halo and "more of the same", but they've changed enough about it to make a new Halo experience, not just another rehash. ODST was a joke of a game compared to Reach and having owned it almost made me skip out on Reach.
The campaign spoilers will go at the bottom of the review.
I'll put in some of the major stuff I've noticed but I'm sure I'll miss a lot.
There's a new graphics engine and the graphics in the game are superior to any other 4 player split screen game I've played, and I make a special effort to purchase as many of them as I can. The graphics are certainly not Killzone 2 level, but very high quality. MUCH better than Halo 3. I was very pleased when I played the BETA that the new engine still plays in HD when doing split-screen and that it's split horizontally. The blood and shield effects are very well done. You have a night vision mode instead of a flashlight now, similar to ODST. The sound effects are pretty darn good. They finally made the sound of a grenade somewhat deafening. The music, as usual, is very well done and adds a lot to the experience.
The new engineering packs have really added to the game and are what really makes Reach a different experience. Your options that you'll find in the campaign are sprint, hologram, bubble shield(that also heals you), cloaking that doesn't work well if you're moving quickly, what I'd call an ostrich or turtle shield that turns you invincible but immobile and unable to attack and a jetpack. My personal favorites are the bubble shield and the hologram. The Covenant have a roll instead of a sprint in multiplayer.
The enemies are much more mobile and capable of dodging than they were in the past. I beat it on heroic and found the game to be more difficult than the past games, but certainly manageable. The Covenant have engineering packs too. They use the roll very well. There are a couple of new enemies/variations that make the game a little more diverse, but for the most part you've encountered most of them before.
There are new weapons. There is no dual wielding. Both factions have weapons that are very similar now, I suppose it made balancing the game easy. All the weapons seem more effective than they were in the past (probably explains why there is no dual-wielding). The particle beam gun is pretty neat as is the covenant grenade launcher. The rocket launcher can lock onto vehicles. There are some of the old goodies, but there's a new covenant needler battle rifle, a covenant multi-lock plasma/rocket launcher and a couple of other new guns. The battle rifle is single fire instead of burst. There's the awesome pistol from the original Halo. There are two animations in how you melee something when you're holding a weapon. You can also backstab/knife someone now and it shows a little cinematic of you letting them have it instead of them just dying in with an ordinary hit.
There's a health-bar under your shields like HALO 1. There's no red screen when you're injured either, just a red bar. This is a huge plus for me. It's the perfect system.
Customizable characters are a great addition. You get credits for every kill you make, and you can use those credits to make your character look different. New helmets, new kneepads, new add-ons etc. It's a great way to make people feel like they have a real in-game Avatar. As far as I know there are no benefits combat-wise to having new armor, it's just visual. This is how I like it. In Call of Duty games you have to play the game for quite a while to unlock all the weapons and upgrades and it gives experienced players an unfair advantage online. In Reach you should always have a level playing field, you'll just look spiffy if you play a lot. Your customized appearance is in the campaign and multi-player, even the cutscense as they're rendered.
Vehicles. The ghost has been nerfed. It was my favorite vehicle. I got a 27 kill spree on one in Halo 3 so I'm disappointed. The invincibility power ruins running people over. The guns on it are not all that effective either. There's a mini wraith vehicle that is pretty awesome, it can carry other people too. There's a missile launcher mounted to a Warthog also. The humans have the VTOL aircraft with side gunners again.
Multiplayer is where this game really shines. No games does online split screen shooter as well has HALO. The engineering packs/loadouts add a new dimension to the game. Sprint and roll makes the game much faster than it used to be. Not every game mode makes use of the loadouts so if you're a purist you've still got options. Some of the packs don't seem too effective on some game types but sometimes it's fun to just mess around. There's an invasion mode where you play Covenant VS NSDF and try and capture objectives. It's a lot of fun and a great new challenge. There are 3 more classes available with different engineering packs. I also played some firefight (like ODST, but with some new modes) and it was great fun. You can put a human player on the covenant side to make it even more challenging.
HUGE NEGATIVE: No 4 player split screen in Big Team Battle, the Campaign, or Firefight. I expected this for the last two, but Big Team Battle has always had this option. 3 or 4 players split-screen Big Team Battle was what I'd do 90% of the time I've ever played Halo. It probably didn't run very well with the new engine, and that's unfortunate. Taking this away from the game took away A LOT of value for me. I should remove a star but there are still a variety of other options for you to play. I still think the game deserves 5 stars but the loss of 4 player split screen Big Team Battle really hurts the game's playability as a "party game".
Negative: DLC. I was a fan of DLC until Bungie/MSFT disabled some game modes on my original copy of Halo 3 because I didn't want to buy their overpriced map packs. That's shameful. Charging $5+ for 3 maps is shameful. This game might be great now but once they release a couple of map packs the price of playing the full game goes up and up and up. If I lose game modes I'm dropping this review to 1 star. Matchmaking doesn't have much variety. There are more maps than what the playlist is using over and over. Of course the game could use some more maps but I'm not willing to pay much for more of them considering how easy it is for them to make a map with the included editor. Many of the multiplayer maps are in the campaign anyways.
Negative: The double punch in multiplayer, it's not as easy as it was in the beta but it's still how you'll die about half the time. I actually like it but I know it'll annoy a lot of people as sometimes not firing your gun at all is the best strategy.
Negative: Matchmaking still doesn't work perfectly, but the option to vote for different game types/modes makes it a lot more enjoyable.
Negative: In invasion mode the humans seem to win the majority of the time. This may or may not be because of their weapons loadout. The assault rifle is easier to use as the shots hit instantaneously and you don't have to lead your target like you would with the plasma gun.
Negative: You can spawn off of your teammates now which seems like a cool idea but I don't like it. One guy will make it past your defenses and then suddenly it's 3 guys. Spawning in mid-air and falling to your death seems to be a big problem now too. If someone is flying around they shouldn't be an option for spawning.
A few SPOILERS
The campaign is awesome and has a good storyline. There's a Spartan 2 (like master chief) on your squad. I liked that there are some indigenous creatures on Reach. It makes it seem more like a real planet. I didn't have to fight any flood in the game and for that I'm grateful, they're pretty lame. There's no Courtana interrupting you every 2 minutes either like in Halo 3. There is a space flight-sim which is actually really well done. It made me miss playing Wing Commander. The only mission I thought was kind of boring was one where you're flying around from rooftop to rooftop on a VTOL. 8/9 on the missions is pretty darn good. It was pretty interesting that some of the tough enemies could dual wield but it's not an option for you.
The voice acting is OK. Your squad is pretty cool and the cut-scenes are fun to watch and easy to skip. If you've read the books (I haven't) you'll know the ending to the game, eventually everyone has to die at some point. You'll probably like the commander and the Spartan 2. It's great getting to know your squad and then watching them bite the dust. It gives you a feeling of urgency and resolve to complete your mission no matter the cost. There were a few surprises at the end for me. I thought you were just trying to defend the planet. Apparently there's a greater cause. I appreciated that you don't have to put up with the Covenant storyline at all. You don't play the `other side'. The Covenant in Reach remain a powerful and mysterious enemy.


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In Halo: Reach, the blockbuster prequel to the Halo trilogy, experience the events that transpired on the planet Reach.

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