Showing posts with label co-op. Show all posts
Showing posts with label co-op. Show all posts

Wednesday, December 12, 2012

Battlefield: Bad Company Review

Battlefield: Bad Company
Average Reviews:

(More customer reviews)
I won't go into how the game performs online, in single player, etc. Others have done a fine job of that already. What I know many people want to know is if the Gold Edition is worth buying over the standard edition or not. Well, I'll try to help you decide that for yourself, but in short (and in my opinion - No).
Simply put, all you get are some videos of the multiplayer maps with some tips on how to approach each map. I had hoped for more from these videos, honestly, and I don't really think they offer much insight at all. They seem rushed more than detailed. More than likely, these will be available online somewhere if they aren't already.
You also get immediate access to five additional guns that buyers of the standard edition will need to wait until they've reached rank 25. That's cool, I guess, but not really that great of an incentive.
You also get a small fold out poster...
If you're a collector of special editions, then great - go for it. If you really don't care that much or are swaying between the two, get the regular one - this one really isn't worth the extra cash. In my case, the store I purchased the game from actually had the standard edition on sale while the GE was regular price. So I ended up paying eighteen dollars extra for these five guns, poster, and videos. In my mind, that was a poor choice. For the usual ten dollars more, I'd have been less disappointed, but still not totally satisfied.
Explanation of my star ratings: I have this edition of the game 3 stars simply because I feel the additional content wasn't worth the additional price. I gave the game itself 4 stars overall because, while I'm enjoying it a lot, it doesn't keep me as immersed as Call of Duty 4 did.

Click Here to see more reviews about: Battlefield: Bad Company

Throw out the rules of engagement, this is all-out war!Battlefield Bad Company's non-traditional single player story and sandbox game play with Frostbite's destructible environments combined with continued innovation in online multi-player delivers a genre-leading package for next-gen console shooter and Battlefield fans.The Gold Edition includes 5 exclusive weapon unlocks (Assault Kit unlock, Recon Kit unlock, Specialist Kit unlock, Demolition Kit unlock, and Support Kit unlock) as well as a DVD with behind the scenes content and multi-player strategy videos.

Buy Now

Click here for more information about Battlefield: Bad Company

Read More...

Monday, December 10, 2012

DOOM Review

DOOM
Average Reviews:

(More customer reviews)
I'm not going to bore you with a summary of the game, suffice to say that as the first real premier FPS, this baby sports a very simplified control scheme with no ability to jump or even peer mindlessly at the ceilings or floors or at the fireball-spouting imp standing above you. And if you're still okay with that concept, then do read-on.
I've played just about every incarnation of Doom that's been on a console, from the compacted Genesis 32x version, to the 3DO, the atrocious Atari Jaguar, and the slightly ramped-up Playstation One version. This Xbox 360 downloadable version lands somewhere in the middle for me.
This version feels almost as if someone slapped it together on a whim... and in a day. The multiplayer is the only place where this version shines, LIVE does an awesome job of connecting you to your friends, with lag that is almost entirely non-existant. Everything else however...
As far as graphics go, they stick to their roots verbatim and for a game that's 15 years old, you don't expect anything great since they're blocky sprites and not the 3d models of today's games. They reworked the sound to seem close to being surround, but even then you'll get some weird and unexpected anomalies (especially when monster screams from repeated chaingun bullets run over top of each other and sound like an unintentional octave, out of nowhere). And as far as the controls... well, the controls are just barely workable in my opinion.
You can't configure them at all. You're not even given the option of *slightly* changing the layout--which is understandable with today's games where every button is completely necessary, but even the oldest ports had SOME kind of choice as to which buttons do what since there's only really 9 button and a directional pad needed. The d-pad and the symbol buttons are mapped to the same functions: open doors/flip switches, go back and forth through the weapons in your inventory (which is atrociously slow, and on top of that, has no memory of your presses to makeup for it--pressing left multiple times in a hurry to get from Weapon 5 to Weapon 2 does absolutely nothing but change only one weapon... again, S-L-O-W-L-Y, which becomes a major hassle in the middle of an unexpected close-combat firefight and you've got your rocket launcher up), and with the last button function you can open the map, and the map is probably one of the most noticeably dumbed-down functions of the port.
In the real game (and every one of the more modern console versions), while viewing the top-down, fullscreen "automap", you usually can: zoom-in or out of your current position, or roam around the screen in a free mode, where the center of the map moves without changing your position on it. For whatever reason they decided not include the free roaming view, and that's fine... in smaller maps. Once you get into maps that may take longer than 3 mins to completely traverse, checking for incomplete red map lines to indicate where you haven't been/seen yet becomes a terrible project and your only option is either to zoom all the way out to Google Map proportions, or to wander around blindly with the fullscreen map up, moving your arrow avatar around and trying not to bump into walls, fall into sludge pits, or worse. Go ahead and picture the in-game reality of that if you will: a confused space marine, all alone with a shotgun under his arm, stranded on a giant, darkly-lit army base with rifle-toting zombies, ghouls, and deadly radioactive waste around every corner... with his face buried in his map because he took a wrong turn somewhere, and now he's reduced to wandering around aimlessly... trying not to bump into walls. It's just silly, and arduous. Luckily if and when you do lose your way, you can generally just keep running up and down every hallway, following every wall until you've reached a door, a switch, or an area you haven't gone through yet though, if that's your style of play.
The final slap in the face is the trusty "Screen Size" option. As a PC user, I tend to get excited just by the mention of this. This isn't the "pick your resolution" kind of option of modern games, this is the "brick-by-brick" incremental style, where there's normally your HUD bar taking up residence at the entire bottom of the screen, and a window in the middle of the screen where all the action is and literally, you can make the inside-window smaller or bigger to help the program run smoother, but incrementally. The biggest inside-window setting would do away with the status bar entirely and even reveal extra "action" that was just-out-frame (which was very cool at the time, even revealing more of your weapons than you could normally see). Most console ports just have a set size that they decided was the biggest the window could be to display the most action while still having a decent framerate. On the 360 however, adjusting your screensize literally does just that, magnifies or de-magnifies the entire game screen--HUD, action window, and all--it all grows or shrinks. Why they thought this was useful to anyone, I'm not entirely sure, aside from a few users with flatscreens that overscan, otherwise I don't get it. It can get pretty tiny, and the biggest it gets is to magnify the center of the screen until you almost can't see the space at the bottom where the HUD is, but then this also cuts off the same-size of space at the top of the screen (the size of HUD at the bottom); Also to note that there's no "re-envisioning" for widescreen tv's at all, which although would've been amazing, it's completely understandable (especially compared to everything else this port dropped-the-ball with).
In the end, this is still a fun and classic game, and if you meet any of the below criteria, I still have to vote a big YES to downloading it:
- if you want a fun and modern way to link-up with friends (or strangers) for co-op or deathmatch Doom,
- if you've never played Doom but love classic FPS, or finally
- if you can't find your PC copy and need to get your fix.

Click Here to see more reviews about: DOOM

Single Player, Xbox Live Multiplayer 1-4, 5.1 Surround Sound, HD (High Definition). You're a Marine stationed on Mars when a military experiment goes wrong. Your mission - blast your way to freedom through the classic world of DOOM. Face off against Hell's army including stampeding demons and undead Marines, and lay waste to rooms of monsters with the infamous BFG 9000 and an arsenal of classic weapons. Then, take the deathmatch online via Live and battle your friends for dominance of the leaderboards, or team-up with a friend in co-op. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

Buy Now

Click here for more information about DOOM

Read More...

Tuesday, October 9, 2012

Terminator: Salvation Review

Terminator: Salvation
Average Reviews:

(More customer reviews)
This game was pretty good. I'll get the complaints out of the way first.
First complaint, The game should have been titled "Terminator Loading" because there was a ridiculous amount of loading screens.
Complaint number two, it only took me about 4 or 5 hours to beat on hard difficulty and the game just came out today. I'll admit though most games aren't long enough to warrant the 60 dollar price tag so I kinda expected a little let down there.
Enough complaining. The game play was fun. You can instantly see some gears of war influence. Not saying it is quite as good as gears but it's the freakin Terminator. Sorry no Arnold and John Conner doesn't look like Batman. Big deal. The weapon choice is scant. To be honest most of them only tickle the enemies but they are war machines so it adds to the intensity of some of the fire fights. If you play this game play it on hard difficulty. You might throw your controller once or twice but it will make the game last longer. Sorry no online multiplayer. Split screen co-op only. Hope this was useful.

Click Here to see more reviews about: Terminator: Salvation

Story Terminator: Salvation is a prequel to the events of the major motionpicture of the same name. It is two years after Judgment Day--the date thatthe Terminator mythology assigns to the nuclear event that the machineswill rain down on planet Earth--and what's left of humanity is caught ina life and death struggle against that same machine intelligence that sprungto life from the former defense super computer known as Skynet. Yet thingsare not quite what the the earlier chapters in the Terminator saga had predictedfor these days. Although over the last two years human survivors of thecatastrophe have prepared and organized themselves for the ongoing battlewith the machines, John Connor, the character that the player assumes, hasyet to emerge as the legendary hero he was foretold to be, and time is runningout. In its early nuclear strikes against humanity, Skynet damaged partof itself. It has spent the last two years rebuilding its strength as well in orderto complete its mission of the extermination of the human race. Now is thetime to strike back at the machines. Now is the time for you and John Connorto take command. Gameplay and Co-op Support Action in Terminator: Salvation is from a third-person perspectiveand relies heavily on the use of cover. Correspondingly players will beable to lock on to cover, dive or slide from one cover point to the nextand fire weapons without exposing themselves to return fire, but thisdoesn't mean that combat is easy. Cover is fully destructible in the game,meaning that your mechanical enemies will attempt to take that advantageaway from you if they recognize that you are dug in. They will also makeevery attempt to flank your position. These two points are important becauseTerminator: Salvation forces you to take care of yourself in itssingle player campaign by not featuring a health regeneration system betweencheckpoints (health is fully restored at the end of survived levels). But healthcan be regenerated during combat via an AI or human teammate anytime whenplaying in the game's local co-op mode. The ability to team up in co-opmode is also a major aspect of gameplay in that it allows players to turnthe tables on terminator units by flanking them and attacking their lessheavily armored sides rather than head on. Both single player and co-opmodes also feature access to vehicles which can be battled from as well. Key Features
Terminator Mythology - Set two years prior to the upcoming Terminator Salvation film, play as John Connor for the first time and continue the epic fiction of the Terminator mythology.
Intelligent Robotic Enemies - Unrelenting and incredibly resilient iconic enemies from the Terminator franchise fight to the bitter end on land and in the sky.
Destructible Cover Gameplay - Advanced cover mechanics allowsyou to use the destructible environment as protection and strategicallynavigate through enemy entrenched territory. The cover mechanic's multifaceteddesign changes the way "cover" gameplay is executed.
Diverse Weaponry - Utilize a wide array of advanced weapons including shotguns, fully automatic machine guns, huge mounted weaponry, grenades, rocket-launchers, and even a plasma-firing Skynet tank.
Rugged Vehicle Battles - Pursue, attack, or evade enemies through post-apocalyptic environments on foot or inside rugged armored vehicles in extremely kinetic and extensive cinematic gun battles.
2-Player Local Co-op Mode - Battle through post-Judgment Day LA with a friend in local co-op play.
Xbox LIVE Achievements - Collect Xbox LIVE achievements and add to your gamerscore.


Buy NowGet 10% OFF

Click here for more information about Terminator: Salvation

Read More...

Saturday, September 8, 2012

Army of Two Review

Army of Two
Average Reviews:

(More customer reviews)
Generally, this is a good shooter. At its heart, it's a co-op game where you team up with either an AI partner or a real life partner to take out numerous terrorist threats the world over. Is it groundbreaking? No. Is it entertaining? Yes. It's a good game that has good gameplay and graphics. However, it still doesn't compare to its cousins like Gears of War and Call of Duty 4. That being said, you will still most likely have a good time. The aiming and shooting mechanic mirrors that of Gears where you pull left trigger to aim and then shoot with right trigger. The game is unique in that it does require team work with your partner to get through some of the levels. The "aggro" system is a prime example of this. One partner essentially steals the spotlight and attracts the attention of most of the enemies, enabling the other partner to stealth around the battle field and get a better shot. I also like the ability to customize your weapons and gear (all for a price). Afterall, the point of the game is to get paid, and you do get paid handsomely for killing ruthless terrorists and protecting key targets. It's a fairly linear game, but you do have some options of completing secondary objectives that might take you off the beaten path. You would be hard pressed to get lost as there is a "GPS" system that basically shows you the path to take to complete the mission. I think most shooter fans will like this game. It just didn't grab me quite like Gears or COD4 did.

Click Here to see more reviews about: Army of Two

Army of Two X360

Buy Now

Click here for more information about Army of Two

Read More...

Monday, August 27, 2012

Shrek Forever After Review

Shrek Forever After
Average Reviews:

(More customer reviews)
Got this game for my 5 and 9 year old sons who love Shrek and enjoyed the movie. The game is loosely based on the movie where Shrek is tricked into signing a contract to become an ogre for a day. When he realizes that he's been tricked he sets out with his trusted friends to get it back from Rumpelstiltskin. The game can be played with up to 4 persons and you'll play as either, Shrek, Donkey, Puss or Fiona. If you're into achievements though then you'll have to be signed in as the primary player as only the primary player gets the achievements. The game is pretty easy and fun for younger kids since you only really use two buttons throughout, A to fight and B for their special moves. You occasionally use the X button when you pick up power-ups but they aren't necessary. You'll be fighting witches, trees and the usual bad guys found in the movie.
You may have to help out the younger ones with a few of the puzzles, like the ones in Dragon Keep, the Catacombs and Rumpelstiltskin's Castle. The main bad guys, Fairy Godmother, Pied Piper and Rumple are actually pretty easy to beat and the kids enjoyed beating them on their own. The music while fighting the bad guys are also catchy and you might remember a few of them from Shrek 2 the movie. The voice overs are also pretty good and some of the sayings will make you laugh.
I give this game an A for family fun. It's finally good to have a game where the entire family can play.

Click Here to see more reviews about: Shrek Forever After

Shrek, Fiona, Donkey and Puss In Boots are back in Shrek Forever After, the final chapter in the Shrek story. Shrek longs for the days when he was a "real ogre" and not the family man he is today. Making a deal with the slick-talking Rumplestiltskin, Shrek is transported to an alternate world where ogres are hunted, Rumplestiltskin is King and Shrek and Fiona have never met. Fight to save your friends, the land of Far, Far Away from the mischievous miscreant, Rumplestiltskin and reclaim your one true love.


Buy NowGet 50% OFF

Click here for more information about Shrek Forever After

Read More...

Monday, August 20, 2012

Call of Juarez: Bound in Blood (Xbox 360) Review

Call of Juarez: Bound in Blood (Xbox 360)
Average Reviews:

(More customer reviews)
This game was alright, which is why the 3 stars. I don't really have any problem with it but I just wasn't impressed. It's a lot like the first one. The weapons are cool but none any better than the other. I never did upgrade any of my guns because I didn't ever need to. Wielding 2 golden volcano guns is pretty cool looking but not very effective. I pretty much went through then entire game once with each brother. Not much of a difference. One goes up on the roof with his bow and the other stays on the grown with his twin 6-shooters. They both seem to be just as tough and just as stealthy. Didn't find much use for knifes and no matter what I found myself reverting to the lever-action rifle for most gun fights.
The story line is good even better if you played the first COJ. Controls are easy and enemies are kinda smart. The levels where you ride around doing jobs and hunting criminals are just a plain waste of time, I spend 2 hours on one level just to make $500 when the rifle I wanted cost $1200. It's just not worth it.
Graphics are good, sound is good.
Duels are just plain stupid; you have to be perfect to out-gun your opponent which usually took 3-4 times to get right. Just keep trying until you can shoot them all in the leg or lower body, which is all you ever have time to do.
Most of the "dynamic" features are just that, features they don't really add anything to the game play. Throwing knifes and dynamite is great but neither is necessary. The lasso is a waste of time and so are the shooting modes for both brothers. I never once used them for either brother, just wasn't necessary.
To sum it all up, the game is good, it's fun, it's got some amusing gimmicks but most of it is just fluff and not really very important to the actual game. Don't pay full price and don't expect anything too ground breaking.


Click Here to see more reviews about: Call of Juarez: Bound in Blood (Xbox 360)

Call of Juarez: Bound in Blood X360

Buy Now

Click here for more information about Call of Juarez: Bound in Blood (Xbox 360)

Read More...

Thursday, July 19, 2012

Saint's Row Double Pack Review

Saint's Row Double Pack
Average Reviews:

(More customer reviews)
both games are highly rated by well known sites and the ever infamous metacritic. both are a ton of fun but made for a more mature/older gamer. not for kids! cant beat the value of getting 2 great games for less then the price of one. add it to your collection.

Click Here to see more reviews about: Saint's Row Double Pack

Under threat from rival gangs and corrupt officials, the 3rd Street Saints must conquer the city or face destruction. But this is no ordinary city. Gateway to the Rust Belt, Stilwater is a living-breathing environment where enemies may strike back at any time and send you reeling for reinforcements. Saints Row 2 brings true freedom to open-world gaming. Players can play as who they want, how they want, and with whomever they want in this sequel to the much acclaimed and tremendously successful Saints Row.

Buy NowGet 33% OFF

Click here for more information about Saint's Row Double Pack

Read More...

Monday, June 11, 2012

Dynasty Warriors 6 Review

Dynasty Warriors 6
Average Reviews:

(More customer reviews)
This is a fun game but not altogether the epic I hoped it would be. I like the new characters designs and the different fighting styles and all that. Being able to take on hundreds of people at once and rake up a thousand kills on a regular basis is pretty cool. The graphics are brilliant but, I don't know, it just seems to be missing a lot of the content that Dynasty Warriors 4 had. Not to mention characters. Not only does this game feautre no new Characters but it subtracts from those already existing. Where is Meng Huo? Not in this game. Granted I haven't unlocked every acheivement but still if he was in the game there would be a nanman level or you would see him somewhere. (And why even have a Zhuge Liang Storyline without the nanman campaign? It would be like a Robert E. Lee Story without the battle of Gettysburg. Kinda lame.)
How is it that this game has less characters than the previous version. Generally the series gets more characters as it progresses not fewer. Not only that but of the few that remain, only a handful have musou story modes which is kinda lame(sure it would probably be hard to make storylines and movies for each character but that doesn't mean I have to like it) You can play the less popular characters in free mode but it just isn't the same.I tried creating my own storyline for Yuan Shao by having him play through a bunch of free mode battles but realized I couldn't since the battle of Guan Du only has two sides in this game. Cao Cao's and Lu Bu's. (Lu Bu wtf? How did he get involved in that battle) Speaking of Lu Bu, unlocking him is the only reason to play through half of the musou modes. Some of the charcters aren't as cool as the other, in my opinion.
Getting over the characters, or lack of them, and onto the actual gameplay the game plays well. The new renbu system is interesting once you figue out what it is. Although the same basic attack, charge attack scheme is in play, charge attacks are separtate from your main attacks, meaning that you can't put together any super charge attacks like in previous games. The charge attack looks the same whether you press it first or use it as a follow up to a series of regular attacks. That means that once you get unlimited renbu you don't even need to use the charge attack. You can just hammer on the x button. The charge attack is only really useful for breaking enemies blocks. Speaking of enemies, they are a bipolar lot. On the one hand the regular enemies do almost nothing but stare at you while you hack them to pieces while the officers while hand you your buttchecks. Also certain officers will get angry and then they do tremendous damage, enough to kill you in three or four hits. When they get into this state they glow with a flame. I've come to refer to these powerhouse's as 'flamers'. When you see a deadly flamer you need to save the game unless you want to risk losing all the exp you have gained in the battle. Unlike some of the games in the series you can't save your exp from a failed attempt. Sometimes free mode is the only way to get your chosen hero past a certain point.
Really though, long story short, while I like the game I would have liked it more if more characters were in it. Maybe they will fix this when they come out with Dynasty Warriors 6: Xtreme legends.

Click Here to see more reviews about: Dynasty Warriors 6

Based on the epic novel, Romance of the Three Kingdoms, the genre defining series depicts the massive battles ignited by the fall of the Han Dynasty when three rebellious states moved to overthrow the Emperor of China. Featuring a new proprietary combat engine, Dynasty Warriors 6 delivers the exhilaration of single-handedly destroying thousands of soldiers on massive fields of combat. The lightning-fast, kung-fu fighting, fluid motion-captured animation, intuitive combat system and immersive environments create an unparalleled gaming experience, and push the limits of tactical action.

Buy NowGet 10% OFF

Click here for more information about Dynasty Warriors 6

Read More...

Wednesday, June 6, 2012

Xbox 360 250GB Halo Reach Console Bundle Review

Xbox 360 250GB Halo Reach Console Bundle
Average Reviews:

(More customer reviews)
I sold my older model Xbox and purchased this Reach bundle as a replacement. After unboxing and testing it out, I have to say its a huge upgrade from my previous model. It runs quieter and cooler since the "Slims" are built on the new 45nm "Valhalla" motherboard architecture which also require less power. Finally some built-in Wi-Fi too.
It looks beautiful...Bungie's custom artwork really sets this thing apart from the rest....work of art. The custom Reach controllers also look great and compliment the Xbox's Reach design theme. Not to mention you get "two" of them in this bundle....in my case I have a brand new spare now to store away for later.
The custom sounds when powering up this Xbox and opening the disc tray were neat, I liked them. Further adds to the Halo theme.
Also included as a bonus with the Reach Xbox bundle were codes for: Falcon Avatar accessory, Elite officer armor, Spartan Recon helmet, an episode of Halo Legends called "The Package", and a 2-day Xbox Live Gold trial. The console is also Kinect-ready.
5-stars, anything less would be absurd.

Click Here to see more reviews about: Xbox 360 250GB Halo Reach Console Bundle

The Limited Edition Premium Bundle includes: Halo - Reach game, Two Xbox 360 Wireless Controllers, 250GB Hard Drive, Xbox 360 Headset (black), and More ports.

Buy Now

Click here for more information about Xbox 360 250GB Halo Reach Console Bundle

Read More...

Saturday, May 26, 2012

2 Xbox 360 Games: Lego Indiana Jones + Kung Fu Panda Review

2 Xbox 360 Games: Lego Indiana Jones + Kung Fu Panda
Average Reviews:

(More customer reviews)
I got these two games as a package deal with my 360 Elite. I didn't expect much out of them. I was really surprised that Kung Fu Panda was as good as it is. It has a wonderful art style, everything is colorful and vibrant. You would expect this, for it to look like the movie (which I didn't see). What I did not expect was how fun the game was to pick up and play. I didn't play it much since I gave it to my nephew but anyone around 10 years old and up should enjoy this game. I think most people have played a Lego game by now so I won't include a review of that.

Click Here to see more reviews about: 2 Xbox 360 Games: Lego Indiana Jones + Kung Fu Panda

Lego Indiana Jones: The Original Adventures Experience all the wit, excitement and daring of the Indiana Jones films combined with the hilarity of LEGOs. Plot your own escape from the pit of snakes and more as you relive your favorite moments from the blockbuster films. Kung Fu Panda Learn and master Po, Shifu and the Furious Five's specialized Kung Fu fighting styles, abilities and upgrades. Unique brand of humor, quick-witted dialogue and hilarious situations.

Buy NowGet 36% OFF

Click here for more information about 2 Xbox 360 Games: Lego Indiana Jones + Kung Fu Panda

Read More...

Wednesday, May 23, 2012

Schizoid Review

Schizoid
Average Reviews:

(More customer reviews)
Schizoid is one of my favorite Xbox Live Arcade games. I do not recommend it as a 1-player game, but it is an excellent 2-player game.
The concept is very simple and addictive. The game is played via the top-down or bird's eye view perspective. One player is blue and can destroy all the blue enemies. One player is red and can destroy all the red enemies. The problem is, enemies of the wrong color are deadly to you!
There is no shooting, you simply have to touch the enemies of the right color to destroy them. Consequently, the game only uses one control per player: a joystick that determines which direction you move. The challenge involves coordinating efforts with your partner. Do you travel together or seek targets of opportunity? Can you trust and work together with your partner to lunge when you need to lunge and retreat when you need to retreat?
Some enemies are mindless, but others will avoid the player that can harm them and seek the player they can harm, making them very deadly. One type of enemy lays eggs which will hatch into more deadly forms if you don't destroy them in time.
Making it more challenging is the fact that you and your partner may start in completely different parts of the level, far apart. When apart, the camera zooms out so both players are visible at all times. Power-ups also add variety to many of the levels. The most unique power-up is one that stretches an "electric rope" between the two players, which can be used to defeat all colors of enemies, but don't stretch it too much or it may break.
Schizoid supports both 2-player local play (loads of fun), and 2-player remote play (which I haven't tried). Because the Xbox 360 has built-in audio chat capabilities with remote players, in theory, playing remotely may actually be easier, as you could then have a full screen dedicated to just your view of the level. Schizoid also supports multiple 1-player modes. You can either have the computer control the 2nd ship, or, for the masochist, you can control both ships with a single controller if you prefer. It is possible to get into a zone where 1 person controlling 2 ships can dominate the levels with ease, but a more common outcome is to be totally flabbergasted and overwhelmed trying to keep 2 ships doing different things simultaneously.
Regardless, the real strength of this game is its excellent 2-player co-operative mode. If you're looking for a good game to play with a friend, this is it.


Click Here to see more reviews about: Schizoid

Unlock the full game now to earn gold medals in over 120 levels of the most co-op game ever! Schizoid was declared by Penny Arcade to be one of 'The PAX 10" independent game winners! How far can you get in the endless Infinity Chamber? Wield the devastating Razorwire powerup, and try mastering the brain-melting Uberschizoid game mode. (Refunds not available on any surgery you may undertake to sever your corpus callosum while attempting to master Uberschizoid mode.) This game requires the Xbox 360 hard drive or the 512MB Memory Unit for storage. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

Buy Now

Click here for more information about Schizoid

Read More...

Tuesday, May 22, 2012

Toy Story 3 The Video Game Review

Toy Story 3 The Video Game
Average Reviews:

(More customer reviews)
Toy Story 2 for the Nintendo 64 was one of my favorite games when I was younger, and I was looking forward to this game with the hope that it would be anywhere near as fun as that great platformer was. Thankfully, this game far surpassed my expectations.
From the moment I started playing it was obvious that much more care had been put into the development of this game than most games based on movies get.
The graphics for this game are great, despite obviously not being the main focus of the creators. Each level is very detailed and colorful, with a unique, interesting appearance. The gameplay is similarly unique and varied, with tons of platforming, riding, and flying. The sandbox mode even includes a couple of cars and a stunt track, and it's very fun to drive around and pull off tricks.
Sandbox mode is the mode I've spent the most time with so far in the game. It involves exploring the fairly large area of 'Woody's Roundup' which is mainly Western themed. There are sub-levels within Woody's Roundup that have Sci-Fi (Zurg's base), Fantasy, and Spooky themes. There are many things to do in this mode, including the hundreds of collectibles to find, missions to do, and customization of your town. You can make the town look any way you want, by altering the costumes of the townspeople and changing the location, decoration and paint jobs of the buildings. There are even costumes that are based on characters from other Pixar movies, which I found interesting. The goals in sandbox mode are based on the 103 'Gold Stars' available, which are awarded for completing various tasks, which range from landing a paratrooper in a well to finding all of the collectibles in an area.
Story mode is divided into eight sections. Each section has a distinct, unique style of graphics and gameplay. They are all very detailed and fun, with many collectibles to find and achievements to get that increase the replay value of each level.
Overall, this game is highly recommended for everyone. It's simple and accessible enough for children to play, but has enough depth to give adults enjoyment as well. If you're not going to buy it, you should at least give it a rental.

Click Here to see more reviews about: Toy Story 3 The Video Game

FILM SYNOPSIS The creators of the beloved "Toy Story" films re-open the toy box and bring movie goers back to the delightful world of our favorite gang of toy characters in "Toy Story 3". As Andy prepares to depart for college, Buzz, Woody and the rest of his loyal toys are troubled about their uncertain future. Directed by Lee Unkrich (co-director of "Toy Story 2" and "finding Nemo"), "Toy Story 3" is a comical new adventure in Disney Digital 3D(TM) that lands the toys in a room full of untamed tots who can't wait to get their sticky little fingers on these "new" toys. It's pandemonium as they try to stay together, ensuring "no toy gets left behind." Pixar veteran Darla K. Anderson ("Cars" and "Monsters, Inc.") produces, while Michael Arndt, Academy Award(R)-winning screenwriter of "Little Miss Sunshine," brings his unique talents and comedic sensibilities. In the Toy Story 3: The Video Game help Buzz, Woody and the rest of the Toys ensure no toy gets left behind. Dive into to all new heroic adventures in Story Mode or let your imagination run wild in the exiting new open world of Toy Box Mode! Come and play to infinity...and beyond.

Buy NowGet 8% OFF

Click here for more information about Toy Story 3 The Video Game

Read More...

Saturday, May 12, 2012

Lego Star Wars II: The Original Trilogy Review

Lego Star Wars II: The Original Trilogy
Average Reviews:

(More customer reviews)
After the release of Star Wars Episode III: Revenge of the Sith in theaters we got Lego Star Wars; a game that was a lot of fun to play simply because it emulated the movies rather well with all the characters being made entirely from Legos. Lego Star Wars II: The Original Trilogy is even better for the simple fact of nostalgia. Any Star Wars fan will enjoy this.
You'll begin the game in the Cantina in Mos Eisley. This is the hub, and from there you can go into any of the three episodes and play through them. At the start you'll only be able to choose A New Hope, but after completing the first chapter, you can choose The Empire Strikes Back or Return of the Jedi. As you go through the three episodes you'll some of the most memorable moments of the movies acted out entirely with legos. These moments aren't only memorable, but they're given a hilarious charm. These moments are also from the actual original versions of the movies as well. In other words, Han Solo DOES shoot first.
The game is visually striking. Seeing your favorite characters from the original Star Wars films as legos is quite a treat. Not only do you get to have nostalgia with Star Wars, but with legos as well. Even better are the hilarious antics of most of the scenes. On the XBOX360 it looks especially sharp. Far better than the other consoles, especially because it'll actually focus in on objects (far off objects actually look blurry, for example). To benefit the nostalgia even more is how John Williams' classic score accompanies each and every level of the game. For a Star Wars fan this game is the ultimate nostalgia.
As you play through each of the classic episodes, you'll be in control of several characters. Not all at once, but you'll end up having to switch. At times you may only have two characters, at others there may be as many as seven in your party at once. Your characters, depending on who they are, also have their own unique skills they can use. Jedi for example, can double jump and use the force. Those who wield blasters have a grappling hook that allows them to ascend to accessible platforms. The droids can open up special doors for you. Other characters, like the Jawas and Ewoks will be able to go into vents and access areas the other characters can't. In all actuality, they're really no different than their counterparts in the original Lego Star Wars. Also like the original Lego Star Wars, you'll constantly have to switch between characters in order to get through each and every area. You'll have to switch to R2-D2 to open up a door, for example. More than one person can play at a time, which is also really cool. You can also beat up your allies if you wish, and they respawn instantly. The gameplay isn't completely the same, though, there have been some small tweaks made here and there.
The additions to the gameplay aren't huge, but they are welcome. As you progress through levels all your characters may be able to assemble certain materials together to form a droid to help them fight. In the original Lego Star Wars this ability was only given to the Jedi, but here everyone can do it. There are also moments when you'll have to dress up as a stormtrooper in order to gain access through certain doors. You'll also be given the chance at some point to dress up as a bounty hunter and you'll be able to use Thermal Detonators. Characters also have their own unique abilities. Chewie, for example, can rip a stormtroopers arms right out of his sockets. All of these are welcome additions, and that's not even all there is to the gameplay. From time to time you'll be in command of vehicles. Landspeeders, the Millennium Falcon, the X-Wing and more as you take on some of the more memorable moments from the film, like destroying the death star.
It will probably only take you five hours at the very least to complete the story mode of all three episodes. However, Lego Star Wars II is full of extras. Each time you dispatch an enemy, whether it be in story mode or not, you'll earn money. You can also destroy certain objects and obtain money. You can use the money you gain to purchase cheats and hidden characters. Each time you get a new character they'll walk around in the hub, and you can switch to them. "Purchasing" characters isn't the only way to get them. You could easily just use one in story mode and you've got him or her. You'll also get hidden characters if you've got save data from the original Lego Star Wars. Just unlocking all the characters takes a lot of time.
The importance of unlocking characters is so you can play through certain aspects of the free play mode. There are places that in story mode the default characters couldn't reach. These hidden characters might be able to reach it, though, and so you will find yourself playing through levels again. The good news is these levels are so much fun that playing through a second, third or even fourth time is no hassle at all.
Free mode also offers a way for you to customize what a character looks like. You could put Yoda's head on Luke Skywalker's body, for example. This is mostly just a lot of fun to mess around with. Some combinations are just all out crazy. You could, for example, put Chewbacca's head on Leia's body from when she's wearing the slave outfit in Return of the Jedi. This really doesn't do a whole lot for the gameplay as a whole, but it is quite fun to mess around with, and the combinations are endless.
The only real problem with this game that I can really think of is that there is little, if any, challenge at all. Each time you die you respawn right where you left off and you have infinite lives. There's really no such thing as a game over. If you die the only penalty is that you lose money. However, the sheer fun factor of the game is enough to do away with that, and still makes Lego Star Wars II a treat.
Lego Star Wars II surpasses the original in just about everyway. It's a Star Wars game for the classic trilogy done with instant perfection. If you love the original Star Wars movies, you'll definitely want this game.
On the positive side
+Based off the original theatrical versions and not the special editions
+Beautiful game
+Addictive gameplay
+Co-op mode
+Several extras and hidden characters
+Customizable characters
+Tons of replay value
On the negative side
-The story mode is quite short
-While not really much of a con for this game, it's got very little challenge

Click Here to see more reviews about: Lego Star Wars II: The Original Trilogy

The Empire strikes back in this sequel to the endearing Star Wars game made all of LEGOs. LEGO Star Wars II follows the Rebel Alliance's battle to dismantle the Galactic Empire and rebuild a galaxy in pieces. From Darth Vader's pursuit of Princess Leia aboard her blockade runner to a showdown on the reconstructed Death Star the game includes even more of the family-friendly LEGO action. The sequel finally allows you to build with your LEGO blocks as a new Free Play mode allows gamers to customize the vehicles for new ship designs as well as Free Play all of the playable characters (over 100 in total) by mixing and matching body parts forming the likes of "Stormbacca" "Chew Vader" and "Leia Wan Kenobi." Other additions include cool new character-specific attacks and maneuvers Power Brick items playable mini-kit vehicles an improved two-player camera a greater challenge for advanced players and more.Format: XBOX 360 Genre:ACTION/ADVENTURE Rating:RP UPC:023272329761 Manufacturer No:32976

Buy Now

Click here for more information about Lego Star Wars II: The Original Trilogy

Read More...

Saturday, March 10, 2012

Raiden Fighters Aces Review

Raiden Fighters Aces
Average Reviews:

(More customer reviews)
I've been a fan of the Raiden series ever since seeing them in-person at the height of the 2d arcade days. Unfortunately due to its rarity in my local arcades I never had the chance to play them very often. So this compilation of the three Fighters series games for $20 is probably one of the best deals ever for fans of Shoot 'em Ups. It's an absolute steal for the price.
Each game in the Fighters series would be very approachable for intermediate and above skill levels. It's a great introduction for those who want a more action packed Shoot 'em Up experience without dipping into bullet hell territory. With only a casual commitment they are still difficult games to play proficiently, but the enemy and bullet patterns are (mostly) fair and avoidable on the standard or below difficulty levels. Average players could enjoy any Fighters game without having to posses reflexes that are beyond those of mere mortals. If lightning reflexes and quick thinking aren't in short supply however, then there is a lot of depth to enjoy... Like any great Shoot 'em Up they can be very complex or shallow experiences depending on the individual and dedication put forth. Regardless, a little extra shot of caffeine before playing might help add a few more points to the high score.
There are only two potential drawbacks... One might be some visual overload because there are just tons of objects moving fast on-screen at any given time. Still to this very day all three Raiden Fighters are impressive for 2d sprite games. There's not much in the way of a slow difficulty ramp-up such as a game like Galaga. Pick your fighter, hit start and prepare to dive-in head first! Depending on personal preferences the second drawback could be the soundtrack. It will be either great or annoying depending on how appealing someone finds Drum & Bass / Breakbeat music. Regardless, it does add to the experience of the adrenaline packed play and was an appropriate soundtrack style for each game.
So on top of the great classic game play and 2d graphics, Raiden Fighters Aces probably has one of the best arcade to console ports ever. For those who care there are well designed menus, filter options galore, a rotate screen function, saturation adjustments, even add arcade monitor style scan lines and control their intensity. It makes all other arcade compilations and ports with the standard blur/scale filter just seem that much more pathetic. New functionality like saving and viewing game replays, new boss rush modes and having an online score scoreboard with LIVE are just icing on the cake.
Maybe someone can correct me, but as far as I know MAME still doesn't emulate this series well due to the encryption of the original boards and ROMs used. So this maybe the only chance for awhile to play the Fighters series properly outside of owning the original arcade hardware. If there is any remote interest in the game please get a copy now before this becomes a lost gem and goes for 2-3x's the price!
Now all I need is some mega PSiKYO compilation of this caliber and I can die at anytime knowing my life is complete.TLDR: Like Arcade Shoot 'em Ups? BUY IT NOW!


Click Here to see more reviews about: Raiden Fighters Aces

Action in this new compilation is just as you remember it, yet also a little different. Players can now practice any stage of any game in the incredibly configurable Training Mode. You can also rotate the gameplay, or rotate your entire display to play full screen. And finally, when the battle is won you can post high scores and gameclips to Xbox LIVE for all the world to see. The Games Raiden Fighters Originally released in 1996, Raiden Fighters features seven levels that make up the game's three missions. Within these players will have access to eight different fighter craft. Raiden Fighters 2 Originally released in 1997, the action in Raiden Fighters 2 isset four years after the events of the first game. Here players utilizeseven standard fighters as well as several unlockable aircraft. Raiden Fighters Jet Originally released in 1998, Raiden Fighters Jet contains most of the aircraft from Raiden Fighters 2 and also features updates to the medals and scoring system. Gameplay The games within the Raiden Fighters franchise are vertical scrollingair combat shooters. That is, although an update to the original gamesof this compilation allow players to flip the playing area horizontallyfor a full screen effect, the standard vertical orientation of the actionreflects the upright nature of the arcade machines that they were originallydesigned for. Combat within the games consists of multiple stages, whichmake up the games' missions. Within these missions players have use ofa variety of aircraft which they use to attack targets both in the airand on the ground. Each aircraft depending on the game played, featuresa selection of weapon options including standard firepower along the lineof missiles, lasers and bombs. Aircraft also possess different charged/specialattacks, some of which are exclusive to multiplayer games. Players receivepoints for success in taking out mission identified targets as well ascollecting bonus items known as "medals" that appear on the gameplay area. Key Features:
All three Raiden Fighters games on one disc.
Training mode, with slow-motion, level selection, and ship configuration.
Leaderboards and gameclips for online and offline play.
Two-player cooperative offline play.
Standard vertical scrolling, full-screen side-scrolling, or full-screen vertical scrolling on a rotated display.
Visual filters to simulate classic display-types, or change the feel of the game.
An Xbox 360 exclusive containing 32 Xbox LIVE achievements and 1,000gamer points


Buy Now

Click here for more information about Raiden Fighters Aces

Read More...

Friday, November 25, 2011

Lost Planet 2 Review

Lost Planet 2
Average Reviews:

(More customer reviews)
When you see critic reviews all but outright lashing at the game to fan reviews saying it's a ton of fun and not worth the amount of negativity thrown at it, you can see that this is clearly a game that has a "try out and see" approach. Not to say Capcom has had completely flawless run-ins with the press lately. Devil May Cry 4 had a great first half only to be marred by the entire first half literally played backwards by a different character. Or the really stellar Resident Evil 5 that everyone complained was exactly like Resident Evil 4 when other games are just like prior entries too. So when one hears of oddball game mechanics and approaches to their games in the reviews, you might be a bit hesitant to give Lost Planet 2 a try but this is a game where the reviewers are right in saying this isn't completely flawless but the low scores and negativity thrown at it seems a bit overdone and the best way to gauge whether this game is for you is just play it and see what you think. Stunning graphics, some great score and some of the biggest bosses you'll ever come across also comes with some screwy controls, a near pointless plot and not to mention a game that seems programmed specifically for co-op and you got the makings of a great game that's only good and worth playing but man, if only somebody looked at the bigger picture and said "hey, wait a minute....what if we were to change...?"
Story: The story takes place on the planet E.D.N. III, a once-frozen planet completely covered in snow now largely changed in the 10 years since the adventures of Wayne and Co. in the first game. Instead of having one character go through the game chapter-hopping, they all involve different groups with different objectives that will come to a head near the end. What this means is that the story feels slightly inconsequential since you control nameless dudes who are trying to do something you're not quite sure yet against people you're not introduced to. However this also means some diversity in locations so you can hop from frozen tundras to thick jungles to deserts and back which makes up for the repetitive-but-pretty all snow environments of the first game.
Graphics: Complain all you want about the games of Capcom but you can't argue against their graphic-making abilities which are pretty stellar. From Resident Evil 5 to Street Fighter IV to this, this company knows how to make some really impressive looking games and this game is no different. From the locales you'll see to the absolutely enormous bosses, the MT Framework engine that powers the game is quite a powerful one indeed. However there is some slowdown when things go boom a bit too big and on the train level which I'll get into later, I literally ran into a glitch where the shells required to load into the gun's cannon were floating in mid-air. But from a look standpoint, Lost Planet 2 certainly has the chops but it's not quite 100% smooth but it looks damn fine trying to get there.
Sound/Music: When things aren't exploding so loudly that it completely drowns it out, the music in the game is appropriately epic, intense and nicely bombastic. Things get exciting really quickly and the music used reflects it and that main menu music which you'll be hearing a lot of, I'm sure, is catchy but not so it becomes grating after the 105th damn time. Sound effects are also nicely made from the screeches and roars of the Akrid to the gunfire of the different weaponry, this is a game for your surround sound system or some great headphones. The same can't be said for the voice acting which feels appropriately Capcom. Not as much emotion and dialogue choices read exactly as you'd expect them to: almost flat. Occasionally they'll do some good work in other games but it just feels really iffy here.
Gameplay: Unlike games like say Halo 3, Borderlands, or Gears of War which can be played single player but the main bulk of fun comes in co-op, Lost Planet 2 in a way feels like it was designed specifically to be played with more than one person. And when you see the near brain-dead AI of your squadmates, it's easy to see why you need extra players. They barely shoot and half the time they stand there while you're running around trying to do the bulk of the work which makes the campaign feel really average but then you have some buddies and everything makes sense. Tactics come into play, players can be relegated to a specific weapon usage or task and strategies can be made more efficiently. Take for example Chapter 3-3 (the chapter nearly every reviewer has complained about, dubbing it the "train level"). In this chapter, you start off on a train traveling parallel to an enemy train so you can have one guy with a sniper rifle shooting guys from afar, one with a rocket launcher blowing up the turrets and enemy air support while a 3rd can carry a shield to soak up some damage and keep your other guys safe. Then there's the boss fight in which a huge sense of roles and tasks have to be laid out to each member: you're on a cannon which needs to be fired at weak points of probably the biggest boss you've ever seen. Those shells need to be loaded into the chamber, energized for quicker reloading and potentially given some help with a console that allows for quicker gun rotation. This is not done automatically and whoever is shooting has to rely on the other 3 to supply the shells, load them, energize them and help the rotation speed of the barrel or you're dead. And what if you take damage? Then you need someone to go below decks and activate the coolant systems which act as damage repairmen and gun cooldown. Not to mention there's gun turrets somebody can climb into to shoot down giant meteors or help shooting at the weak points. Think the AI will do all that on its own? Think again.
But this co-op has some side effects. The game operates on a lobby system where you can find a game for a specific episode within a specific chapter and hope one of them says "standing by" because that means they're in the menus and haven't started yet. If their status is "playing" however, you have to wait till they're done before you can come in as there's no join in progress or drop in/drop out co-op in the game. Also co-op can have slight frustrations involving the Battle Gauge. When you activate data posts or accomplish objectives, you add some points to a battle gauge but points get deducted if someone dies. So nearly every death can be treated as a surefire way to get people to yell at you since you're the one who keeps dying and getting your whole team closer to a mission failure. As far as the competitive multiplayer is concerned, it's fun but some issues from campaign carry over. Getting shot puts you in a stun animation, leaving you unable to fire back, heal or do much of anything except rolling or hopefully throwing a grenade which kills the other player first. Unlike games like Call of Duty or Halo where one-on-ones were won by skill and accuracy and which gun you brought, this game feels more like ambush tactics: surprise attack someone and shoot them first before they can do anything. Also nearly every mode has what you'll be doing a lot of in the campaign which is dealing with data posts. In both campaign and multiplayer, these data posts act like spawn points but unlike other games where standing in the area started the capturing, you have to mash B against the data post which leaves you completely vulnerable to weaponry and grenades. This can of course allow players to wait till you try to activate it then kill you while you're completely defenseless. But the modes and gameplay are rarely seen in multiplayer now which makes it quite unique to other games where it's mainly FPS and somewhat familiar.
Another gripe is how you unlock things. In a lot of multiplayer games, unlocks came through level progression: more you played, better toys you got to tinker with. In Lost Planet 2 on the other hand, some of that is unlocks while others have to be literally won from a slot machine. The more you collect those "?" boxes in campaign, the more points you add to your total which act as your "quarters" for the slot machine where you can win new weaponry, abilities that can alter how your character can behave in combat but mainly you'll be seeing emotes and "noms de guerre", in other words, nicknames. Emotes are done by pressing the Start button and either any D-pad direction or the shoulder buttons and they're strictly poses whereas noms de guerres are kind of like your callsigns but when you're being bested by players that have better weaponry or better abilities than you in multiplayer, it can be frustrating when all you keep unlocking are names.
That being said, the gunfights and Akrid encounters can be incredibly intense, the multiplayer from the first game had a very strong community and that'll no doubt be translated here and the game's achievements and trophies feel designed to do one thing: make you play the game over and over. Level up the different factions to level 99, kill an insane amount of enemies, collect everything from the slot machine and play the chapters a whole bunch. This is one of the longest 1000/Platinums you'll find. The game is certainly not without its faults but avoiding the game altogether isn't really the way to go about it. Unless you're a diehard fan of the first or loved the demos in which case you most likely already played it or about to, give the game a try since everyone will react differently. Some of you will love it so much you won't mind playing the game for the next year or more while some others will think it's just way too flawed and backwards and not worth your trouble. I like it and I'd recommend but keep in mind this is a love-it-or-hate-it kind of game so I'm in the former camp so just have to see which camp you fall into.

Click Here to see more reviews about: Lost Planet 2

Story Lost Planet 2, offers deeper insight into the world of E.D.N III,the fictional NEVEC (Neo-Venus Construction) Corporation's attempt to controlthe flow of Thermal Energy (T-ENG), that is the key to survival on the harshplanet, and the uncertain fate of mankind as they battle the huge insectcreatures known as Akrid. A decade has passed since the events of the firstgame, and the face of E.D.N. III has changed dramatically. Terraformingefforts have been successful and the ice has begun to melt, giving way tolush tropical jungles and harsh unforgiving deserts. Players will enterthis new environment and follow the exploits of their own customized snowpirate on their quest to seize control of the changing planet. Gameplay Lost Planet 2, like the original game in the series, is a third-person shooter featuring huge boss battles, challenging terrain and the ability to pop in and out of battle mechs, known in-game as Vital Suits. The primary difference in gameplay this time around hinges on the inclusion of RPG gameplay elements. Players can now customize many of the aspects of their playable snow pirate, including his physical attributes, clothing and to a certain extent, weaponry and gestures. Players will control these customized heroes across 6 interconnected episodes, creating a truly unique and interactive experience that changes depending upon the actions of the players involved. With this concept, players will have the opportunity to engage in the story in a much more dynamic way as plot threads evolve from different players' perspectives. Multiplayer Beyond the deep single player mode, Lost Planet 2 is loaded with extensive multiplayer modes and play options. This includes 16-player online versus action, as well as a 4-player online co-op support and two-player split-screen functionality in local co-op play. In addition, the intense and action packed campaign mode allows for 4-player online co-op play to clear mission objectives with friends, unlockable weapons and the ability to resurrect fallen comrades. Weaponry and Gadgets No action game would be complete without an arsenal of weaponry, and to that end Lost Planet 2 comes loaded with a huge variety of hardware for players to unleash on unsuspecting enemies. Machine guns, shotguns, rocket launchers, lasers, sniper rifles, grenades and a host of other weapons are scattered across the game. However, Lost Planet 2's biggest weapons come on two legs: the heavily armed and armored robotic Vital Suits return in greater numbers and variety than the first game. There are Vital Suits that transform into other vehicles, and even some that hold up to three players and take multiple players to operate. Also, the grappling hooks that made the gameplay in Lost Planet a true 3D experience are back, allowing gamers to gain tactical advantage by quickly scaling buildings. Key Features
4-player Co-op Action - Team up to battle the giant Akrid in explosive 4-player cooperative play. Teamwork is the player's key to victory as team members are dependent on each other to succeed and survive.
Split-screen Functionality - Share your Lost Planet 2 adventure with a friend locally with split-screen co-op play.
Exclusive Characters - Xbox 360 players get the added experience of the inclusion of Marcus Fenix and Dominic Santiago from the Gears of War games into the world of Lost Planet 2.
RPG Elements - In addition to RPG elements like character customization,and experience points, the single player game evolves based on playersdecisions and actions.
Deep Level of Character Customization - Players will have hundreds of different ways to customize their look to truly help them define their character on the battlefield both online and offline. Certain weapons can also be customized to suit individual player style.
Beautiful Massive Environments - Capcom's advanced graphics engine, MT Framework 2.0 brings the game to life with the next step in 3D fidelity and performance.
Massive Scale of Enemies - Players skill on the battlefield and work as a team will be tested like never before against the giant Akrid. Players will utilize teamwork tactics, new weapons and a variety of vital suits (VS) to fight these larger-than-life bosses.
Rewards System - Players will receive rewards for assisting teammates and contributing to the team's success.
Multiplayer Action - Multiplayer modes and online ranking system via Xbox LIVE.
Exciting New Vital Suit Features - Based on fan feedback, the Lost Planet 2 team has implemented an unbelievable variety of Vital Suits and new ways to combat VSs. The new VS system will have a powerful impact on the way the player takes to the war zone in Lost Planet 2.


Buy NowGet 48% OFF

Click here for more information about Lost Planet 2

Read More...

Monday, November 7, 2011

Left 4 Dead 2 Review

Left 4 Dead 2
Average Reviews:

(More customer reviews)
I loved the first Left 4 Dead (L4D) game. I discovered it about 6 months later than the rest of the world, but I was hooked. The fast-paced co-op gameplay has provided me some of my favorite and most memorable multi-player moments. Left 4 Dead 2 is basically more of the same with incremental improvements, a few new features, and a generally improved experience. Since I never liked the competitive modes on the first L4D game and doubt that I'll play the competitive modes on L4D2, I'll keep my review focused on the single-player and co-op campaign modes.
PROS:
+++ Fast-paced gameplay
+++ Intense and frantic battles that can feel overwhelming
+++ Huge emphasis on co-op
+++ Five campaigns
+++ Dynamic enemy placement switches the action up so you get a slightly different experience each time you play the different campaigns.
CONS:
--- Computer controlled AI teammates are about as sharp as a bag of wet hammers.
--- The XBox 360 offers only 4 types of control scheme, but none of them seem to offer me the flexibility I desire.
NOTABLE DIFFERENCES BETWEEN L4D and L4D2:
+++ Added new melee weapons
+++ Added a new variety of weapons, including fun toys like grenade launchers.
+++ Added several new special infected such as the Charger, Spitter, and Jockey
+++ Common infected are much more colorful and diverse in design
+++ Dismemberment and more detailed death animations result in more gore and chunks than the original game.
+++ Improved sense of character development and story
+++ Mission objectives have been more fleshed out, going beyond the first game's "Get to the extraction point and wait" concept.
+++ Daytime levels
--- Fewer lull moments. There is almost ALWAYS an attack imminent, which kind of kills the suspense.GAMEPLAY: The basic premise is that you play one of four different survivors attempting to fight their way to safety during the zombie apocalypse. Essentially you blast thousands of zombies into ever-loving bits as you fight and run for your life. The new game brings some new mission objectives, which adds a subtle but noticeable bit of depth to the game. Instead of waiting for a helicopter or boat to come pick you up after 5 or 6 intense minutes of fighting for your life, you might be expected to find a bunch of gas cans to fill up a car. No matter what you do, success will require teamwork.
The new special infected are a nice addition to the mix. Jockeys that jump on you and ride you around, Chargers that pin you against walls or the ground and beat you to a bloody pulp, and Spitters that spray acid and explode into nasty bubbling pools of acid force you to adapt your strategies more quickly. Tanks and Witches are still tough, and the Smokers, Boomers, and Hunters are still around to make life hell as well. The common infected are more diverse and interesting. My favorite are the hazmat suit infected, which make a cool little depressurizing noise when killed which makes me smile every time.
GRAPHICS: For the most part, the graphics are very similar but improved in many subtle ways. Shadows seem to be smoother and more accurate, levels have more color, and there is generally more detail to seen. Enemy death animations have been noticeably improved with more dismemberment and more detailed models. For example, shoot a zombie in the chest with a high powered rifle or magnum handgun and the creature will have a neat little hole you can look through. Subtle, but still noteworthy.
PRESENTATION: With only a few (very minor) exceptions, I would argue the presentation for L4D2 is much improved over the original. The environments feel more diverse, taking you from bright and colorful New Orleans outdoor scenes to dank and ominous indoor settings.Many of the dark indoor settings are much more open, which is much spookier since your flashlight isn't as effective in large, open areas. The characters are far more interesting and have some interesting and humorous pre-scripted conversations. The redneck character, Ellis, is definitely my favorite since he says some really funny stuff followed closely by Coach. All in all, a step forward.
SINGLE-PLAYER: Single-player mode is ok, but you'll be dealing with the game's biggest flaw: frustratingly stupid AI teammates. Do you feel like sniping zombies from a distance? Have fun with that because at least one of your teammates will invariably park themselves right in front of you so they can absorb your bullets. They heal you when you don't want healed and constantly give you pills, which suddenly means your gun isn't in your hands. They fall off ledges and have trouble keeping up in general, especially if you go up some stairs. Apparently they forgot that Rule #1 is Cardio. If I were stuck in a real zombie apocalypse and these were the only living people I ran across, I'd leave them for dead.
CO-OP MULTI-PLAYER: As far as I'm concerned, cooperative multi-player is where it is at. I love it. Three or four players working together with good strategy can be a devastating zombie grinding machine. This is where the game truly shines and where I spend almost all of my time with the game.
COMPETITIVE MULTI-PLAYER: I never really liked the competitive modes in the original and I really don't expect to spend any time playing them in L4D2. It isn't a judgment against the game itself, but more representative of the fact that I prefer co-op games so much more.Whether or not you should buy the game depends on several factors:
- If you never played the first game but enjoy co-op FPS games, I highly recommend the game.
- If you enjoyed the first game and couldn't get enough of it and crave some more, this is a must buy.
- If you played the first game to death and are bored of it now, you might consider renting L4D2 first because it is essentially more of the same with a fresh coat of paint and a few new features.
Overall, this is an enjoyable game that improves on the original in many ways as long as you have other people to play it with. As far as sequels go, the changes are evolutionary instead of revolutionary. None of the changes are all that major, but they are noticeable. In fact, I look back on the original and now realize how much was missing in the original design.

Click Here to see more reviews about: Left 4 Dead 2

Left 4 Dead 2 is the sequel to the best-selling and critically-acclaimed co-op multiplayer smash from Valve, creators of the Half-Life, Portal, Team Fortress and Counter-Strike game properties. With multiple multiplayer options both on and offline, extensive AI custom functionality, four character options, new melee weapons and more, Left 4 Dead 2 promises to become one of 2009's best games on the Xbox 360 platform and set a new benchmark for co-op centric action games.

Buy NowGet 9% OFF

Click here for more information about Left 4 Dead 2

Read More...

Tuesday, August 23, 2011

Army of Two: The 40th Day Review

Army of Two: The 40th Day
Average Reviews:

(More customer reviews)
my opinion is definitly a little slanted because I LOVED the first army of two. and i overall really enjoyed this one. it's alot of fun and the shooter mechanics and general third person interface work really well. they're not spectacular but they are functional, not flashy but good. however in making the sequal here it seems a little design by comitee comenced and the things that made me love the first AOT were determined to be the reason for the mediocre reaction to it. apparently in the era of gears of war and halo AOT of all things was deemed "too meathead" in it's humor and the characters were blasted as over macho idiots. i loved the humor and the characters. so the humor was toned down, Rios and salem are alot more subdued now and they really don't seem to enjoy their work like in the first one. seems to me if your gonna be a mercenary you might as well like doing it. and because it is the flavor of the month they added morality choices, i'm guessing to give depth to rios and salem. the moral choices are kind of interesting and give you some options as what jobs you want to accept but the choices tend to be rather crap.
The "new" humor i have to admit is not a step forward, the game is still funny but one stage is set in a zoo where all the animals have been murdered. it's suposed to set the tone and make you dislike the leader of the 40th day initiative as a maniac. but to me it's just morbid and the morality choice of killing a tiger to get the gun from his pen is really not cool. you can just buy the gun anyway so its not like you have to kill the tiger ever for completion purposes but honestly it's just kinda unnesisary.
for a co-op game the co-op has been toned down alot. i liked that AOT was all about two people, lots of step jumps and back to back moments and situations where you HAD to rely on your partner. in this game they took out the co-op snipe feature, not a big deal when playing with two people but it's just symptomatic of the design changes. there are two back-to-back moments in the whole game, and while one is totally awsome the other is just basic. i wasn't the biggest fan of the back-to-back mode in AOT but mostly because you had no control over it. if they made it so you could back-to-back under the right circumstances anytime. it'd be a great feature. also there are like 5 step jumps in the game and only 1 of them enables you to kill enemies while being held aloft to make it easier when you advance. the most glaring omission in the sequel is the really awsome rescue mechanics. in AOT you had to rescue injured npcs from time to time by slinging them over your shoulder and having your partner gun down enemies clearing a path for you since you could only use a pistol like this. it got annoying at times but that was the idea. and it was far and away better than any other escort mechanics i'd ever seen in a game. instead we have the equivalant of "puzzles" in the form of civilian rescues where you have to reach a highly ranked enemy and take him hostage to disarm the other soldiers. i do like this new feature it's pretty cool but with the ecception of one or two they're pretty straightforward.
now for the good
Rios's new voice actor is pretty bad ass, gives a real body to how he sounds, since he's a big guy it's a good thing. salems new voice actor is a pretty good guy, but not one i woulda chose for salem. the interactions between the two affects the dialoge and if you really piss each other off they more or less decide to go their seperate ways after they escape china. the supporting characters are good in this one, this game coulda used alot more alice murray in it but she is in it enough to make me happy. the new supporting characters are pretty good too, the crazy russian while not nearly as much fun as clyde is a nice addition to the cast list.
the weapon customisation is alot better in this one. once you buy a gun you get all the peices of it to use on any other gun that is similar enough to use it. i have the clip from an ak-47 jammed into an m4 with the barrel from another gun on the end of that. the customisable guns really affect the gameplay. in AOT my friend and i were so agressive the agro meter teetered back and forth and neither of us benefitted from it. in this game by putting silencers and the proper paint jobs on my guns, i build almost no agro and my friend goes in guns blazing with shotguns and hand cannons and i get to pick off guys left and right with my scoped assault rifle or even just run around busting heads with melee attacks. and the melee attacks are just wonderful, with or without the bayonette attachments you really put people in a hurt locker
overall the game has been improved, but i miss the old salem charm and while i enjoyed the story overall, it's the kind of story you'd find in a spin off. the first game was all about completeing paid jobs but since you worked at a company you had no choice over the jobs but you went around the world doing some great stuff. now you have your own company, you get to choose the jobs, you can go anywhere. so they chose to lock the second game with a short job and a long trek home. i really want them to do a true mercenaryish game where you get to choose from a long list of jobs and complete them in whatever order you decide or even in a preset order but have them be actual mercenary work. this is a story of two mercenary bad asses caught in a bad situation not two mercenaries doing their jobs. which is fine, but like i said, would make a nice sidestory.
i can't recomend or not recomend this game because it's got a very specific audience and i just happen to be a part of it. so the best advice i can give you is to rent it and try it for yourself, it's not as bad as people say it is but it's not as good as i say it is either.

Click Here to see more reviews about: Army of Two: The 40th Day

Story Set a few years after the events of the original Army of Two game,Army of Two: The 40th Day features the continuing adventures of millitarycontractors Tyson Rios and Elliot Salem. With the help of Alice Murray,their mission coordinator, they now run their own paramilitary business,known as TransWorld Operations (TWO). Working what seems to be a routinemission in Shanghai they find themselves surrounded by a force of competingprivate military contractors intent on running amok in the city. Will Riosand Salem survive? Will they be able to make a few bucks off a bad situation?All they have is each other to rely on. Gameplay As with the original Army of Two, and as the name of the seriesimplies, gameplay in Army of Two: The 40th Day revolves aroundco-op combat tactics necessary to survive specific and general combatsituations. Players can team up with an AI companion in single playermode or a human friend in two-player co-op. Co-op tactics are made awareto the player in what is known as the co-op playbook. Unlike the originalgame, which in some instances limited the use of some tactics to certainsituations, in The 40th Day, players have access to all tactics.Implementing these against opponents revolves around the game's "Aggro"system, tallied in the heads-up-display (HUD) and which measures the amountof attention a team member draws from opponents for certain tactics, leavingthe other team member in various states of freedom to launch coordinatedattacks as chosen. In addition to this change, players are also facedwith moral dilemmas in the game, including choices presented to one ofthe players on a team that the other must bear the consequences of, aswell as the decision as to deal with and/or defend civilian non-playercharacters (NPCs), who can be killed in the game. Multiplayer Modes In addition to its single player campaign, Army of Two: The 40th Dayoffers a robust, region-free, multiplayer experience that provides anarray of unique features for up to 12 players at a time. This experienceconsists of four modes, including, three brand-new modes that providea variety of objectives for partners to battle over. The four modes are:
Co-op Deathmatch - An intense battle of survival between upto six two-player partnerships. Only by mastering teamwork and partnershipskills will players earn the most points and come out on top.
Control - Sets players partnerships as TWO or FDI rival factionmembers as they aim to capture strategic locations in the city. Workwith your partner and faction to control the most points within thetime limit.
Warzone - Is an all-out objective-based battle between TWOand FDI forces. Complete the most Destruction, Assassination, VIP, andInfiltration missions with your partner and faction to crush the oppositionand win.
Extraction - Pits a team of four players against a series ofunique enemy waves as they move from point to point in the ruined city.Players must strategize as a unified team to combat the different forcesof the 40th Day Initiative while trying to get out alive. Extractionis a bonus mode that will be available for free one month after Armyof Two: The 40th Day is released, or at launch for players who pre-ordered.
Weapons Customization Army of Two: The 40th Day features the most advanced weapons customizationever seen in a video game. Using money earned in-game for your contractingduties you can adapt your arsenal and firepower to fit the obstacles youface. With malleable attributes like handling, accuracy, ammunition capacity,and power, coupled with a huge variety of parts and the ability to makecustomizations at any time in the game, the possibilities and impact youcan make through customization are virtually limitless. Key Game Features
The Best Co-op Experience with All-New Moves and Tactics -Army of Two: The 40th Day has been built from the ground up witha focus on an incredible cooperative experience. The result is a bigger,better, more organic and immersive co-op experience that lets you putyour best two-man tactics to use whenever and wherever you want.
An Epic Story - A carefully orchestrated series of mysteriouscatastrophes is dragging Shanghai, China to the brink of ruin, and nowthe Army of Two must fight their way through ravaged city districtsas they try to beat the odds and uncover the secret of the 40th Day.
Explosive Game Modes Focused on Unique Co-op Play - Take yourpartner online in explosive multiplayer modes, each focused on uniquecooperative play. Or strategize in the four-player co-op Extractionbonus mode and take on a series of intense enemy waves as you move frompoint to point through the ruined city.
12-player Multiplayer Support - Game supports up to 12 players in online modes.
Advanced Weapons Customization - Change your weapon in theheat of battle and adapt your firepower to the situation.


Buy NowGet 4% OFF

Click here for more information about Army of Two: The 40th Day

Read More...