Showing posts with label elder scrolls. Show all posts
Showing posts with label elder scrolls. Show all posts

Wednesday, May 16, 2012

Divinity II: The Dragon Knight Saga with Soundtrack CD Review

Divinity II: The Dragon Knight Saga with Soundtrack CD
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This is such a great RPG adventure. It has an old-school style with beautiful graphics and fun gameplay. Exploration is rewarded and the game does not hold your hand.
There is a lot of things to do in this game. The land is beautiful and full of hidden caves and secret passages. Side-quests abound and they are unique and original. Somehow the developers have managed to break free from the "fetch" quests that normally plague open-world games. Many quests intertwine beautifully and feel organic.
The voice acting is great. You can tell this is a labor of love for Larian and Atlus.
The artbook and CD are nice too! Don't miss out on one of the Xbox 360's best games for only roughly $38!
Pros:
-A quest around every turn
-Great music
-Interesting characters
-A story that actually keeps you going
-Humorous dialog
-Valuable loot (complete with enchantments and charms to imbue on your weapons and armor)
-Random treasure chests
-Classless skill tree (make a warrior mage, a bow wielding warrior etc)
-Game gets better and better the more you play
Cons:
-Very occasionally, you may not know what to do next in a quest (reading and mind-reading will usually prevent this)
-Some shoddy animation work on some attacks (you get used to it quickly though)
-Some screen-tearing
-Occasional glitch here and there
Overall:
-One of the greatest adventures of all-time. Rivals Oblivion and Dragon Age. Plays like a combination of Fable, Oblivion and Dragon Age.
-Awesome game!

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The tale of the last Dragon Knight, filled with high‐flying action-on foot and across the skies as a dragon-and heart‐wrenching drama, comes to Xbox 360 with enhancements, additions, and much more. Over 100 hours of deep action RPG gameplay offer genre fans tremendous value.

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Saturday, March 3, 2012

Elder Scrolls IV Oblivion Review

Elder Scrolls IV Oblivion
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I mean, honestly. This game is so huge and vast that if someone were to sit down, play it, "beat it," and then go, gee I should review it, it would be time for the next one to come out. Instead, I'll write a review that I will hopefully update as I progress incase my opinion on the game changes. I've logged a few hours into it so far and right off the bat I know I'll like it.
To break it down succinctly before I ramble, if you've played Morrowind and enjoyed it, even a little, you are doing yourself a great disservice by not picking this up right now. If you were disappointed at Morrowind because it was too big that you felt listless and didn't know what to do, pick this game up. If you loved how open and free Morrowind was, pick it up right now. If you've never played Morrowind, well, read on.
Right away, most of the complaints of Morrowind are addressed. After spending a couple hours in the first dungeon/jail escape, you finally see the light of day and let me tell you, from then on, awe and excitement are around every corner. But, unlike Morrowind, in controlled and, if you want them to be, small pieces. Generally, there were two camps of people who played Morrowind: they loved it because it was so open/free that they could do anything they wanted; or, they hated it because they didn't know what to do because it was so open/free.
Oblivion takes the best of Morrowind (the openness) and makes it more accessible. If you want to focus on the main quest, right as soon as you leave the dungeon there's a red flag on your compass and on your map showing where you need to go. In fact, you can click on that town and instantly warp there, should you want to. In Morrowind, it took a bit for the main story to actually appear. In Oblivion you are thrust into the main story right from the beginning. And, if you want, the story can be started right away and has some pretty exciting moments right away.
If you want to, instead, explore the world a bit, well go right ahead. I did the second option, exploring a nearby fort that had catacombs filled with traps, skeletons and a ghost. Tried my hand at pick-pocketing sleeping guards with unfortunate success. Stumbled upon a bandit camp that didn't like me interrupting their probably nefarious deeds.
It's setup so that if you want to, you can very easily pursue the main quest, never get lost and know what you're doing. However, you can also just set out on your own, kingdom be damned and spend the next 100 hours seeing the sights, exploring the 200+ dungeons, and scaling all 17 or so square miles of the land. As an example, one of my friends immediately began the main quest. He's now a good chunk of quests ahead of me in the quests. I took the explorer route and spent the time looking around, finding the ruins and dungeons, joining the guilds etc. Two totally different approaches, both easy to get into and fun to mess around with.
Character creation is similar to Morrowind. There are a ton of races to choose from, about 21 classes (or you can create your own), 21 skill categories and a large handful of astral signs that give you bonuses. For those who've played Morrowind, there's not much difference here. Its all about choice. How do you want to play. Also included is a fantastic character editor where you can change different facets of your character to fit your desire. Really cool.
Choosing your "class" is important in that it will define how you want to play your character. You have 7 major skills that you can assign any of the 21 skills to. Each "kind" of character (melee, stealth, magic) have 7 skills to choose from. Whatever you put in your major skills determines your "class" and how you level, while the remaining 14 become minor skills that can be leveled up (at a slower rate) and don't contribute to your leveling. Races give bonuses to skills and attributes as does the sign you end up choosing.
As you can tell, the game is about openness. Do you want, be what you want. To a lesser extent, Fable tried this with mixed results. But not until this game have I seen so much openness and ability to do practically what you want.
NPCs are on a 24/7 clock. Each one of the 1,000 NPCs in the game have varying levels of needs, desires and goals. They will carry these out without regard to you. Guards will catch NPC criminals, people will go out and hunt. I've seen a guard attack a wolf that was bothering a passerby. It all feels natural and as realistic as any game right now. Mostly. There are some sore spots. The combat AI for any partners you have can be a joke. Sometimes, they will just barrel forward without regard for the other monsters around you. That can lead to very difficult situations as the AI guards round up more than they can handle, die, and then you have a messy situation on your hands.
Other sore spots include guards with ESP. Apparently, if a person wakes up while being killed or isn't killed in one hit, the guard seemingly knows that murder is being committed. And will rush right to where you are. This has caused me a lot of consternation when I'm trying to finish a quest with guards who know not only that I'm a murderer but also exactly where I am. And will continue to chase you forever.
The interface has been retooled. The journal and your inventory is now much much more user-friendly. Quests show up in a log and you can easily select which quest you want as your active quest. Doing so immediately pops up a red marker where you need to go. You won't get lost. I will say its sometimes a little disappointing when an arrow appears over a ruin that the quest says you need to find. Instead of following general directions, I know exactly where to find it. That's a bit disappointing in that it takes away from the exploring portion of it. Minor gripe, though.
The graphics also help promote this world. Terrific, they really make Oblivion come to life. From the trees in the background, to the tall weeds you pass through, everything is animated and created painstakingly beautifully. Its a real world come to life in virtual form. The physics are pretty decent. I've caused skeletons to explode, people flying backwards with a well cast fireball, rolling down hills. Sometimes, the close-ups of people are a little jarring because they don't look so realistic when you get up close and a lot of them look like they have uber-wrinkles or a skin problem. Aliasing is practically non-existent. When you get a horse, the very very very brief pauses in between loading the outworld area becomes a bit more noticeable because it seems to happen a bit more often. Its still not in anyway shape or form to the detriment of the game and is completely understandable given that the world is so huge, but its there and noticeable.
The sound is also terrific. The voice actors are pretty decent, the sound effects awesome and the music really well done. Traveling through a thunderstorm really makes you feel like its raining, lightning and thundering. The clash of steel on steel is exciting, sparks fly.
The game does stutter at times. In the first dungeon, when I brought out a torch, the game paused briefly as it changed the light levels. Not a huge problem by any means. Placing spells on your directional pad hotkey can become a pain as you ready each spell. Though, I love the fact I can wield a sword and a torch/shield AND cast spells at the same time. Love it. I guess there's some framerate issues, but I have barely noticed them at all. There are some pop-ups with the shrubs etc in the distance but really when the game is generating all of this on the fly, I can forgive some very very very minor quibbles.
Overall, if you are a fan of RPGs, I don't know why you wouldn't like this game. Whatever you bring to the table, it will match you. Whether you want to get lost in a virtual world, discover catacombs that really feel like they've never been found before, just go after the main quest, buy and sell houses, try and become a mercantile genius or even become a vampire, everything is up to you. You can do it all, or none of it.
I will say it's hard to be objective with a game that was seemingly crafted just for me. I am usually willing to overlook minor faults etc when the end product is amazing. Such is the case with Oblivion. Everything about it are things I love. I love the openness that is controlled in that I will never get lost. I can't think of many games that give you so much freedom, but in such a way that you won't lose your way. Absolutely terrific, there's nothing here that makes me not recommend it fully-heartedly for RPGers.
NOTE: I hesitate to even bring this up, but the game has been re-rated by the ESRB as of 3 May 2006. For some reason, they have decided the amount of blood in the game is more fitting of a rated "M for Mature (17+)" game. There is talk of a mod that will strip away the female character's top portion of the clothes. Please know that this does not affect the Xbox 360 version of the game. The mod is downloadable for the PC version, but not for the 360.

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Elder Scrolls IV: Oblivion is the most richly detailed and vibrant game-world ever created. This new chapter uses next-generation technologies to create a fully immersive gaming adventure. After the mysterious and untimely death of the Emperor, the throne of Tamriel lies empty. With the Empire ready to crumble, the gates of Oblivion open and demons march upon the land. To end this growing darkness, you must find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel. Next-generation graphics for lifelike towns, dungeons, and the most realistic forests ever created in a game -- optimized for high-definition TVs

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Saturday, February 18, 2012

Oblivion Review

Oblivion
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I've been playing this game for a while now and it's hand down my favorite game. I was a huge fan of Morrowind as well. It's so awesome and there are so many possibilities in this game, I just wish I had more time to play it. I'm always trying to talk people into buying this game and for $20 you'd be crazy not to just try it. I'm hoping they come out with a new one soon. :)

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Oblivion Game of the Year edition presents one of the best RPGs of all time like never before. Step inside the most richly detailed and vibrant game-world ever created. With a powerful combination of freeform gameplay and unprecedented graphics, you can unravel the main quest at your own pace or explore the vast world and find your own challenges. Also included in the Game of the Year edition are Knights of the Nine and the Shivering Isles expansion, adding new and unique quests and content to the already massive world of Oblivion.

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Monday, January 2, 2012

The Elder Scrolls IV: Oblivion Review

The Elder Scrolls IV: Oblivion
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This game is the chief selling point for the XBOX 360, and now it's available with the two major expansions included.
If you already own Oblivion (and especially if you've already bought Knights of the Nine and Shivering Isles from XBOX Live), DO NOT BUY THIS ITEM. You will be filled with the righteous fanboy rage you see in the one star reviews below.
But if you're new to the 360, this game is a must have. Even the training mode/introduction is amazing, with Patrick Stewart as the voice of the dying King who sends you on your quest.
Highlights of the game and expansions:
OBLIVION:
+The quest story lines are well written, and the tone of guild and side quests varies and makes for a lot of fun (especially Thieves' and Assassins' Guilds)
+Great voice acting from the likes of Sean Bean (Boromir), Patrick Stewart (Jean-Luc Picard), and Terence Stamp (General Zod/Jorel).
+A more engaging combat system than turn based RPGS, and amazing graphics
+Character customization is more detailed than you could hope for.
+It's a very materialistic game. Looting is great fun, especially at higher levels.
+You get to battle demons in Hell, or whip thieves in caves. There are a lot of varieties of game play.
+The game is absolutely huge.
-You will find the leveling system infuriating about 20 hours into the game. All of your enemies level up with you; so, your best options are to avoid leveling up entirely (which limits your selection of weapons and armor), or to be obsessive about controlled leveling, which takes a lot of the fun out of the game.
-There's no clear sense of "fair play" in the game. You can create a set of chameleon armor that will let you walk through the whole game unnoticed and kill whomever you wish. Once you can do that, how much worse is duplicating items using inventory tricks? You really set your own level of difficulty in how you play, but I find that takes away more than it adds.
-There are really no branching quest lines in the game, and nothing you do affects the story line. Why can't I take control of the Mythic Dawn or Necromancers?
-There aren't really any race or gender specific quests in the game. Why isn't there some sort of elf society in the game that affects the storyline for an elf character?
While I have problems with it (comparing it to KOTOR, as I do all things), I haven't found a better 360 game yet.
KNIGHTS OF THE NINE
+A new guild! They should release more expansions like this.
+You can lower your infamy to 0 by making a pilgrimage.
+If you have a crusader fantasy, this expansion is for you.
+You get some cool items, if you're willing to stay infamy free.
-The quest line is pretty short.
Basically, this is a good early game quest line to take on, but it's not as big as the other guilds.
SHIVERING ISLES
+This takes place in the realm of the demonic prince of madness. Where Oblivion involves lush, realistic landscapes and scary forays into Hell, Shivering Isles has lots of bizarre, beautiful, surreal images. It's a much different design concept, and worth it for a change of pace.
+The quests are especially ingenious.
+The quest line is long enough to make it interesting.
-Despite what you may see advertised, there's still very little in way of branching quest lines. Really, the only things that differ are when you get certain items and what greater powers you have access to.
This is a really great expansion, and can help you build skills early in the game. And you can become the demon prince of madness, so that's cool.
In short, this is the best game for 360, and one of the best RPG's on the market. It does have its limitations and frustrations, but it will give you about 80 more hours of fun than Bioshock (which is also really cool).


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Oblivion Game of the Year edition presents one of the best RPGs of all time like never before. Step inside the most richly detailed and vibrant game-world ever created. With a powerful combination of freeform gameplay and unprecedented graphics, you can unravel the main quest at your own pace or explore the vast world and find your own challenges. Also included in the Game of the Year edition are Knights of the Nine and the Shivering Isles expansion, adding new and unique quests and content to the already massive world of Oblivion. See why critics called Oblivion the Best Game of 2006.

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Saturday, September 17, 2011

The Elder Scrolls IV: Oblivion Review

The Elder Scrolls IV: Oblivion
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Simply put: this game is incredible. I've played RPGs for years, but I've never had a more seamless experience than I've had playing this game.
First, the training mission. I didn't even realize it was a training mission because the events happening around me were directly related to the overall plot of the game. The only notion I had that the game was actually training me was the occasional on-screen message to press this or that button, but those messages didn't appear until I really wanted to do the action they taught me.
Second, the graphics. This world is gorgeous. I've found mysef just wandering through fields looking at the sights because of the level of detail and beauty -- the EFFORT -- that was put into the game. The sun rises and sets, the clouds pass by overhead, birds and animals react to my presence. It's a joy just taking it all in.
Finally, however, the gameplay. This game is fun. I can advance in whatever skill set I want simply based on whatever I use. If I want to become skilled at using a bow, then I just use the bow all the time, and I get better at it. If I want to be a powerful mage, I just keep casting magic, and I'll get better at it. The NPCs lead their own lives, talking and wandering around whether I interact with them or not. I can just stand around in a pub and listen in on the conversations around me, and I'll learn so much about what's going on in the realm.
This game raises RPGs to a whole new level -- a level that, as an old-school D&D player, I've been waiting to experience within a computer game for years.

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Wednesday, September 14, 2011

The Elder Scrolls IV: Oblivion Review

The Elder Scrolls IV: Oblivion
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I've always been told the "good things come to those who wait." Well, in this case a GREAT thing has come.
Like another reviewer, I also just recently purchased my 360 (just yesterday!), though I'd had Oblivion on order for months. I suffered a little buyer's remorse seeing as the $400 for the system really wasn't budgeted at the time I dropped it, but the second I started playing this game, it all seemed to come together.
I'd heard alot about some of the 360's launch titles bombing, and how everyone was still waiting for the "next gen-ness" of this next gen console. So, as a die-hard "Morrowind" fan, my biggest fear was that the hype for this title would match it against standards it couldn't meet. Bethesda has stepped up to the plate and knocked the ball right out of its skin!
Visually, this game is amazing. The grass, the flowers, the trees, the statues, the rocks, the ruins, it's all breath-taking; there's truly no point in trying to describe the visuals here- words simply will not do. The character creation has got to be one of the most meticulous processes I've ever come across; I spent about 40 minutes tweaking my guy's nose, eyes and complexion to get them just right! Long story short, if you invest enough time (because there are tons of features you're able to adjust,) you can most likely make a character that looks disturbingly like yourself...
The combat system is much improved from Morrowind, not to mention more realistic. There's blood now and the 'rag-doll' mechanics are the perfect addition- I didn't even realize I wanted rag-dolls until I chopped a guy down at the top of a staircase who then proceeded to tumble down the stairs and lay beaten in a lifeless heap. My jaw simply dropped; it's the little things. I also like that the magic is a bit more accessible now; you need not toggle between melee and magic stances which made for some awkward moments in Morrowind...
The music is perfect. Unlike the sole score in Morrowind that permeated the entire game from beginning to end, Oblivion sports musical themes of mysticism, nature, dungeons, danger, heroism and a bunch others as far as I can tell. I have yet to feel any need to even think about utilizing the 360's awesome custom soundtrack feature with this game.
While all the reading that turned so many people away from Morrowind never bothered me, I must admit that the fact that everything is voiced over makes for a much more engulfing experience. And I do mean everything! No matter which direction you may steer a conversation, the people you'll interact with are on the ball with pertinent, AUDIBLE responses. And don't forget to eavesdrop every now and again; I've been told that you can even pick up some quest by litterally over-hearing NPCs talking amongst themselves!
That brings me to the NPCs (Non-Player/able Characters.) Unlike Morrowind and every other RPG since time immemorial, Oblivion's NPCs do not wander aimlessly, in predictable patterns or stay still in the same place day after day. These NPCs have been equipped with an AI of sorts that has them live there own life (based roughly on a 24 hour schedule, I believe) and interact with there surroundings! They sleep, they eat, they leave their houses to go to market or hang out in bars!
Oh, and the Collector's Edition IS worth the extra $10; very much so! The manual discussing the history of Tamriel is quite an interesting, descriptive read, and I'll admit a bit of childish pride in owning an authentic replica of a gold Septim! But the real gem of the C.E. is the second disc devoted strictly to detailing the making of this epic game. I'm a huge fan of "behind-the-scenes" stuff; I'm often made to consider things I might miss or take for granted without truly appreciating the labors and details that obviously go into creating games of this magnitude. I came away with an even deeper appreciation for the folks at Bethesda.
I could go on, but I've rambled enough. The game is truly amazing and is a worthy exercise of the 360's potential. Fellow Morrowind fans, if you haven't played this yet, you have no idea what you're missing; this is everything we've always wanted Morrowind to be and more. I'll close by saying that if Oblivion is what we've got to see in a next gen consle only four months after its launch, I get goosebumps imagining what we'll see in the months and years to come.

Click Here to see more reviews about: The Elder Scrolls IV: Oblivion

Elder Scrolls IV: Oblivion is the most richly detailed and vibrant game-world ever created. This new chapter uses next-generation technologies to create a fully immersive gaming adventure. After the mysterious and untimely death of the Emperor, the throne of Tamriellies empty. With the Empire ready to crumble, the gates of Oblivion open and demons march upon the land. To end this growing darkness, you must find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel. Special Collector's Edition includes: Pocket Guide to the Empire, Making of Oblivion Documentary and Septim Gold Coin.Next-generation graphics for lifelike towns, dungeons, and the most realistic forests ever created in a game -- optimized for high-definition TVs

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