Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Tuesday, December 4, 2012

Final Fantasy XI: Ultimate Collection Review

Final Fantasy XI: Ultimate Collection
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Final Fantasy XI was first released on the Playstation 2 back in 2002. It then went to the PC, and now on the Xbox 360.
The 360 Ultimate Collection is what I'm reviewing, so let's do a recap of what's offered.
You get the original game, in all it's glory. It's a deep, in-depth MMORPG, with a HUGE class selection, HUGE job profession list, auction houses, sprawling cities, and a world that makes WoW look pathetic in size.
The game starts out slow, like many MMO's, but once you gain a few levels, get the hang of questing and missions, you'll start having more and more fun. Exploring is very rewarding as well.
The class system will be familiar to ANY oldschool FF players. You start out with Warrior, White Mage, Black Mage, Red Mage, Monk, and Thief.
There's other classes, but they cannot be accessed without doing a quest, and reaching certain levels.
I wont give them all away, but a few are Dragoon, Bard, and Dark Knight. So yeah, tons of class depth, and options available to the player.
Now what's so awesome about THIS particular version is it comes with all of the expansions, plus 3 add-ons! You get the great game, expansions, and add-ons for an insanely low price! it is truely UNBEATABLE!
Things to note however ARE: The 360 version feels clunky, and you can tell it wasn't really intended for the 360 system.
The graphics are dated, and very PS2 quality. This is not a remake, it's the PS2 game simply brought to the 360.
With that said, the players that use the PS2 version, or the PC version can still play with the 360 users! everybody shares the same world.
There's also a bug with the 360 version that if you turn the game off while playing, using the xbox button on the controller, the game data will be corrupt. You HAVE to quit the game using the in-game menus!
If you're looking for a great MMO with very minor bugs but a HUGE world and a TON of depth, this IS the MMO for you. Likewise, if you're new to MMO's but love the Final Fantasy franchise, you will likely love this game.
And of course, the Ultimate Collection is definitely THE way to go.

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NOTICE:This product requires:(1) an active internet connection; (2) monthly recurring subscription fees; and (3) agreement to certain license and usage terms (available at www.playonline.com).Currently, children under age 13 are not permitted to play, users 13-17 require parental consent.Users are granted a limited, revocable license only and do not own any data or intellectual property generated during gameplay.A valid Visa or Mastercard is required.

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Thursday, November 29, 2012

Dragon Age 2 - Bioware Signature Edition Review

Dragon Age 2 - Bioware Signature Edition
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If you were unsure if the acquisition of bioware by EA would affect the quality of game they put out, here's your answer. I have played bioware games since KOTOR and have yet to see them put out a such a steaming, bug filled pile as this. If you told me that the extent of their testing this game was one quick play through by some random junkie, who had never played an RPG, and was stoned out of his mind the whole time, I'd believe you. There is a glitch where the player character's attack speed gets progressively slower and slower. Thus turning fast paced button slapping action into an unbearably dull and exceedingly frustrating affair. I hear that this glitch is made worse by being a mage, which I was. I had to replay hours of the game to undo the slowdown only for it crop back up over and over until I gave in. My friend who has this game as well was a mage and was unable to avoid the glitch. He ended up selling the game without finishing it. It is said that you can slow down so much that your character will no longer attack at all. *

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Dragon Age II is a single player role-playing game (RPG) for play on the Xbox 360. Epic sequel to the BioWare developed 2009 Game of the Year, Dragon Age: Origins, Dragon Age II continues the adventure with a new hero, Hawke, and utilizes the choices made by the player to affect a story that spans ten years worth of time in-game. Additional game features include: the ability to choose your character's class and sex, a new cinematic in-game experience, a nonlinear narrative and the ability to import saved information from earlier Dragon Age games.

The Dragon Age II BioWare Signature Edition is only available before January 11, 2011 as an upgrade for pre-orders of the standard Dragon Age II game. This special edition contains loads of additional content, exclusives, and other perks. See the full list of content below.


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Tuesday, September 18, 2012

ArcaniA: Gothic 4 Review

ArcaniA: Gothic 4
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Gothic 4 was a purchase on a whim. I had a few days to burn until Fallout New Vegas came out and I was looking for something that would keep me occupied over the weekend. I had known about it for a couple weeks but didn't expect much from it. While at Gamestop, it caught my eye and I decided to give it a try. About a week later, I'm still playing the game and enjoying it immensely. It's got it's problems but nothing that kills it for me. Hit the jump to see my first impressions of Arcania: Gothic 4.
From what I understand, the Gothic series is pretty big in the UK but never really hit home in the states. We've gotten the games before but they usually received mediocre reviews with little fanfare. So, before it ever hit shelves, Gothic 4 had that going against it. Plus, throw in the fact that you probably never heard of it before me telling you (unless you're an RPG buff) and the game could float away into obscurity. If that happened, no one would notice, but you should. Why should you care about this game? Because it's not half bad and if you have taken a liking to games such as Oblivion - third person RPG's with swords, spells, and quests - you may very well find yourself enjoying it.
The game begins with a no named character who is a shepherd in a small island village. His wants to marry his girlfriend but her father forbids it. So, the father sends the man on three trials which basically teach you game mechanics. After your final trial and subsequent approval from the father in law to be, you and your betrothed make plans to set sail for the main land to go explore for their honeymoon. As you set out to meet your friend Diego who will transport you to the mainland, the village is attacked by an mad King's paladins as they ravage across the lands looking for a mythical shrine in the mountains that has some sort of holy forge. Tragedy strikes and your betrothed is dead and you are left with a burning hatred in your heart. Diego, who also survived the attack, informs you that he will take you to the mainland to search for this mythical shrine to keep it away from the mad King and to get your vengeance...and with that, Arcania: Gothic 4 begins.
The story isn't the games strongest point but that doesn't mean it's not manageable. The characters are a little dry and there are plenty of issues with the text (some not matching what's being said and others not making much sense) but the story isn't bad as a whole. It continues the story and gives you clear objectives to complete. You will always know what you need to be doing and in most cases, where you need to go to do it.
The gameplay, as I mentioned earlier, is a lot like Oblivion. It's not as detailed or open world as Oblivion and the quests are more straightforward, but the gameplay and the way you deal with villagers is the same. You will begin the game (after the tutorial) by going to a village and completing quests. You will have one main quest and a couple side quests. They can all be completed together since the world isn't too big, but you can skip the side quests if you don't want to be bothered. When you finish the main quest, you usually get some nice armor of the region (for your specific class) and then you can move on to the next village where you will rinse and repeat. Each stop at a village brings you one step closer to finding out about this temple with the forge in the mountains.
There aren't classes in the game, but you can sort of make your own. For instance, there are three types of "classes" you can make along with any combination of them. I usually go with melee characters so my guy has a shield, a one handed sword, and the heaviest armor. I could have also gone with a ranger type class and used leather armor with bows and knives. Finally, there is a mage type class that wears robes and dishes out spells. Each time you level up, you will be able to choose from a pool of talents where you would like to grow your character. There are health and strength for warrior type classes, precision and agility type talents for the rangers/rogues, and all manner of spells for the caster. This allows you to create a unique character and play any way you wish.
The graphics in Gothic 4 aren't that great. It's workable, but it won't be turning you head as you cross a vista or walk into a valley for the first time. I even caught the occasional pop in of grass trees while running through a zone. Don't let this deter you from the game though. It's not broken by any means, just not up to snuff with some of the AAA titles you see on the market.
Combat in Gothic 4 depends on your "class" that you have chosen. I wield my sword and shield so I do a lot of hacking and slashing. I also have access to my bow and magic spells by hitting the RT or RB respectively. If you played a character other than the warrior, you would rely on one of these instead of the sword and just use your melee weapon as a backup. The combat is streamlined nicely and you can hit LT to target an enemy, bringing up it's health bar and auto locking onto it so you can keep up with it's movements. Enemies dead bodies can be looted and you can keep/sell anything you find in the world, much like in other open world games.
I have to say, I'm kind of shocked by this game. I didn't expect it to be as enjoyable as it is. I thought it would be one of those games you play for a weekend and then trade in because it doesn't have the depth to keep you occupied. That's definitely not the case. Arcania: Gothic 4 is actually a pretty good tale that has fulfilling combat and a nicely fleshed out world to keep you busy. Don't go into it expecting to to find the next Oblivion. If you do, you'll be upset. Instead, look at it as a smaller developers attempt to create something new in an already overflowing game type. You may be surprised by how much you enjoy it.

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Arcania is a Fantasy Action game set in a rich world that invites the player to explore all of its innumerable attractions and details. Different climate zones, abundant flora and fauna, subterranean vaults, and cities and castles with unique architecture await the adventurous player. Clouds darken the skies, weather effects such as wind and heavy rain influence the game world which remains endlessly fascinating with its amazing graphics, day and night cycles, and a stunning display of light and shadow. Wonderfully atmospheric music and top-of-the-line sound effects create a truly immersive playing environment. A multitude of entertaining and challenging quests, challenging combat, mysterious NPC characters and a sophisticated plot guarantee many hours of highly entertaining gameplay.

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Tuesday, August 14, 2012

Two Worlds 2 Review

Two Worlds 2
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I wasn't expecting too much from this game. I personally was not a big fan of Oblivion. I tried to be, but there were aspects of the game that really bothered me such as all the monster leveling up with you. Having said that, I still bought this game hoping it would entertain me. For the first two hours, I really was not impressed. I did not like the character models, the way they moved, and I didn't like the voice acting. But I decided to give it a longer chance because I read someone say it took them an hour to get into it.
I am so happy I did. I love this game. Absolutely love it. I like it much better than Oblivion. I enjoy the combat much more as it feels more hack and slash. I like the fact that certain monsters will kill you with one or two blows. I have 9 1/2 hours logged into this game, and there is so much to do. The horse is difficult until you get used to it, once you do it is no problem. Remember that if you buy it and hate the horse.
For me, this game reminds me of an improved Diablo with the fighting, rapid looting, selling equipment, spells. If you ignore the voice acting which becomes easy to do as the game progresses, you will find yourself immersed in this game wanting to play more, to make your character stronger, and to make your weapons and armor stronger. There are graphical glitches, you definitely should load it onto your harddrive, and there are minor bugs here and there but they do not reduce the amount of fun this game is. As everyone else has stated, map is huge and there are so many side quests to do. Even though the voice acting is poor, the dialog is great and the characters have believable quests for you to do which makes them that much more enjoyable. I have played World of Warcraft, Oblivion, Sacred II, and I like the quests much more on this game than those. These quests actually have a bit of thought into them, instead of just making you "kill that guy because he has wronged me." Instead, you will hear him talk to you and tell you (and I am somewhat telling one of the quests but changing it a bit)"I want you to take care of this guy. By take care of this guy, you know what I mean. The reason I want you to deal with this is because when the Orc war was going on, he offered safe passage to my family in exchange for 500 gold. We paid him. On the day we were supposed to meet him, he disappeared. We knew the route of the passage, so we went. Little did we know he had led us straight into an ambush. It seems that is his way of making money..." and there would be more but you get the picture. It gives you an actual reason to want to do the quest instead of simple two line words that scroll across the screen. Anyhow, great game. I am glad I bought it.
I forgot to mention, so I will just throw it in here. If you like Rockband you may appreciate one part of this game. If you choose to, you can play musical instruments to earn money from people. To play an instrument, you need to buy one and you need to buy the music sheet. Each music sheet is different. To play, you have to use your controller and use both trigger buttons and both bumper buttons. Just like Rockband or Guitar Hero, the notes scroll down the screen and you have to hit the trigger or bumper when it passes the bar. But, it's hard. They scroll so fast. I would compare it to Expert on Rockband. But if you are good you'll enjoy it.
Edit: I am addicted to this game. Been looking for so long for a game to get addicted to and this one has done it. If you have been addicted to a game in the past but just couldn't find one - give this one a shot.

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Story After the downfall of Aziraal, God of Fire, the Dark Lord Gandohar has nearly achieved his objective to disrupt the balance between the elements. Dark magic surges into the land to fill the void. Recognizing the potential for complete control over the dark powers, Gandohar starts to use the power of Aziraal trapped within Kyra, the descendant of the Orphans. Despite her ancestry, Kyra cannot endure the strain. With Antaloor already in his clutches, Gandohar concocts a new plan from his stronghold in Oswaroth, yet there are still those who struggle against the tyrant, hoping to shift the balance of forces in their favor. Five years have passed since dramatic events brought the whole world to the edge of the abyss. "The Hero" is a prisoner in the dungeons of Gandohar's castle. His hopes of saving his sister vanished with his freedom. Just as despair threatens to overcome him, hope comes from where he would have least expected. The Orcs, a race the Hero had always hated, have put together a rescue squad that frees him from his bonds. He emerges into a land desecrated by evil. He embarks on a journey to shed light on Gandohar's dark past, hoping to discover a weak point in his enemy's defense. If he fails, he will lose his sister forever.

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Wednesday, August 8, 2012

Lost Odyssey Review

Lost Odyssey
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One prominent feature of JRPGs is the emo male protagonist. Only a handful of games break this mold. One such game would be Lunar: Silver Star Story and Eternal Blue. While Lunar held to the same themes as most JRPGs by discussing the importance of friendship, the battle of Good versus Evil, it maintained a general sense of joviality. Even when things inevitably went dark, the characters kept their happy-go-lucky attitude.
Lost Odyssey is the antithesis of Lunar.
Kaim is your typical tortured soul protagonist, except that, unlike most others who write bad poetry while metaphorically slitting their wrists and bemoaning their wretched life, he actually has a reason to be. He's an immortal, apparently cursed to live forever and has already lived 1,000 years. So, when the game begins with a climactic battle involving a meteor, he's had many lifetimes of sorrow, guilt, death and tragedy that would obviously make anyone's existence incredibly dour. If you're a sucker for sad stories, Kaim's tale will undoubtably tug at your heart strings.
Basically, two stories are going on at once in Lost Odyssey. There's the current story that I'll get to in a bit. There's also the back story that comes flitting through in written form every once in awhile. You see, Kaim suffers from another JRPG staple: the amnesiac hero. He, and other immortals like him, don't remember much about their past for some reason. And so, as Kaim continues his quest, events will trigger memories and you have the option of reading them. These little vignettes are written by Kiyoshi Shigematsu, an award-winning Japanese novelist, and it shows.
These 34 stories, in fact, often overshadow the main story line. The main quest involves discovering why Kaim and the other immortals are amnesiac and they quickly become embroiled in a political landscape more polarizing than the current times we live in. A few different countries eye each other ominously and one of the main points of contention comes down to technology and magic. Add in some political backstabbing and enough emotional baggage to sink the Titanic and you basically have the very interesting and mature story in a nutshell.
The combat is typical JRPG; turn-based and random. Eschewing their previous game's encounter system (Blue Dragon), Lost Odyssey has plenty of random encounters. Fortunately, with the exception of a few areas, the encounters aren't as frequent as they have been in some games. A couple additions to the combat and leveling system add to the thrill. For instance, taking a cue from Shadow Hearts, you can equip various "Rings" on characters which will add various abilities to their attacks. The twist is that you have to trigger these additions by holding the right trigger and releasing it as a big circle perfectly shrinks to match a smaller circle. This little homage to Shadow Hearts should be expected since Feel Plus, a studio working with Mistwalker on this title, is comprised of some ex-Sacnoth employees who had created the Shadow Hearts series.
The leveling system is also pretty interesting as you have Immortals who don't learn skills when they level and Mortals who do. Consequently, you can "skill link" an Immortal to a specific Mortal Skill and learn it eventually. This creates an interesting dynamic where you want to have Mortals and Immortals in your party to gain their knowledge and also to have them level up. The one complaint I have is that members not in your party don't automatically gain experience. And due to the fact that you'll want your mortals to level so you can learn more skills, you'll constantly be flipping your formation around (you can have five members in your party at a time).
From a sound perspective, Lost Odyssey surprised me. The score from Final Fantasy mainstay Nobuo Uematsu is familiar and different, bringing to mind some of his excellent compositions from Final Fantasy. Meanwhile, this is one of the few JRPGs to offer a Japanese vocal track if you'd like to listen to that...and it's one of the only games where I don't want it. The English vocal staff is excellent for the most part. I really, really like it and the dialogue is (mostly) written well.
So there's obviously a big elephant in the room. Lost Odyssey is very reminiscient of Final Fantasy which is to be expected since you have Hironobu Sakaguchi, the father of the entire Final Fantasy series, and his cohort in musical crime onboard. Then you add in the fact that Feel Plus is made of ex-Sacnoth employees who were, in turn, former Square employees...and you have the recipe for a game that's pretty close to Square's long-winded series.
Along with the aforementioned party-swapping to level, a few other complaints bring the score down. For one, there's a lot of load times. And load times during cut scenes which is a huge no-no in my book. The frame rate does take a few dips every so often and while it's not a deal-breaker, it is noticeable. And the beautiful graphics are often marred with aliasing issues, resulting in what's called "jaggies." Combat also takes awhile to load into, as the game shows you various images, then the main characters are introduced before finally showing the enemies and the battle starts. All of this is to hide the load times, I'm sure, but it slows combat down a lot.
Ultimately, though, the complaints are minor nuisances in what is a great addition to the JRPG line. It's fun, mature, dark and sad, sometimes all at once. Unfortunately, Lost Odyssey seems to be taking a beating in the mainstream gaming press who have said it's "soooo old fashioned," a claim that probably wouldn't be made if you switch the words "Lost" and "Odyssey" with "Final" and "Fantasy" with some roman numeral...maybe with a dash and a number.

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Saturday, July 14, 2012

Harry Potter and the Order of the Phoenix Review

Harry Potter and the Order of the Phoenix
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It has been a while since a decent Harry Potter game has been released, the last note worthy game that came out was back on the xbox, Harry Potter and the Chamber of secrets, the game played full out like a Zelda style of an adventure game, and had alot going for it in the fun gameplay department, Now we fast forward 3 years later to Potter's 5th year at Hogwarts.Harry Potter and the order of the phoenix (which i will refer to from here on as HP:OOP) has taken a new step into the HP gaming franchise, the developers of the game EA have gone full on to make a virtual and near perfect rendition of the entire school of Hogwarts. Yes you can explore everything from the Library, to Hagrids Hut, or even Mertels Bathroom. There are loads of secrets to be found i the game through what is known as Discoveries. By simply using your Non combat magic you can clean up messes, fix things, move around furniture, start fires etc, there is so much stuff you can do its not funny. At any point in the game once you start learning your Defence against the dark arts magic, you can approach certain characters and challenge them to a duel so to speak, you can recruit lots of people and have them trained into Dumblerdores Army, Which goes into the story line of the Order of the Phoenix, You can attend classes and learn lots of HP universe stuff, you can play HORDES of mini games, from Chess, to Memory Cards etc... The list goes on, Not to mention this type of game is PERFECT for the Xbox 360 Achievments, there is alot to do and achievments to push you to do them.Graphically the game is quite impressive, there is excellent use of architecture throughout the game, the lighting and character models are top rate, and not to forget Its all in HD (1080p for me), The game has no loads times what so ever and never really has any problems with the framerate ever. Sound is well produced with the already famous HP themed music, and all the voice acting is done professionally by the actual Movie Actors and Actresses. A very nice touch to the game original Authenticity. Everything is produced in a loud bass pumping Dolby Digital 5.1 surround sound, so crank it up and enjoy.The games overall lasting value is quite high if your a Potter fan because you will want to collect and find everything the game has to offer and unlock all the extra content which is load upon loads of movies, story boards, pictures, interviews etc.. Now i see why they didnt' release a Special Edition of the game because they were smart and kind enough to load it all in the game as part of the accomplishments pursued in the game.
I highly recommned the game to anyone that enjoys a solid adventure style of game, as well as a great story telling or fantasy style of story.
Of course if you area Potter fan passing this game up is like passing on reading the last book. So if you have any doubts get it, if you see the movie and then play the game it will make it all that much better. But remember the game does reveal the story so if you don't already know what happens then be fore warned.Pros:
+Graphics are well suited for a HP game
+The sound is Crisp and Well pronuounced in DD5.1
+Loads of things to do, Huge School to exlore
+Story holds true to the book and the movie
+No Load Times
+Lots of Unlockables
Cons:
-No Multiplayer
-No Xbox Live content to be found?


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In Harry Potter and the Order of the Phoenix, Harry returns for his fifth year of study at Hogwarts. The wizarding community is in denial about his recent encounter with the evil Lord Voldemort. The Minister for Magic, Cornelius Fudge, appoints a new Defense Against the Dark Arts teacher to keep watch over Dumbledore and the Hogwarts students

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Monday, June 18, 2012

Harry Potter and the Deathly Hallows Part 1 Review

Harry Potter and the Deathly Hallows Part 1
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Disclaimer: This review is only for the Kinect portion of the game.
Every time I buy video games or movies without doing my homework I get burned! This game falls in that category...I bought it with the idea that you could play the whole thing with Kinect, and I was disappointed. It's not that the Kinect challenges aren't any fun, I just wish they weren't such a tiny portion of the overall game. Each challenge takes about 5 minutes to complete. I find it entertaining, just not what I'd hoped for.


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Monday, May 28, 2012

Magna Carta 2 Review

Magna Carta 2
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Extra points if you know what the title is quoted from, but anyway...
This game is simple. So I'm going to give you a simple review. This is a JRPG in the finest sense. If you've played most if not all of the RPGs on the 360, you've played this game before. It borrows VERY heavily from almost every single original (meaning, non-sequel) one, and I'm going to focus on that, but first a little back story. Your character is Juto, a young man who has washed up on an island with amnesia (Infinite Undiscovery anyone?). Melissa finds him, and takes him in as family, showing him the basics of combat and survival during the ongoing war that is taking place (Blue Dragon anyone?).
The battle engine uses a controlled action engine, identical to the one found in Infinite Undiscovery. If you didn't like that battle engine, you won't like this one, period. The graphics are strikingly similar to Infinite Undiscovery as well, also making use of the Unreal Engine. The war backstory feels like a toned down version of The Last Remnant, not quite as large scale. And, as in Infinite Undiscovery, you'll encounter a runaway princess accompanied by her guardian. (Trust me, I'm not done yet...)
There also happens to be "Kan", which is a form of energy that gives humans extraordinary powers. This is not unlike the energy in Infinite Undiscovery that gave people powers of the moon, since the hero, Strauss, also comes from another planet. But what really made me giggle is the presence of "Doomseeds" in the game...some sort of light shower which seem to be related to Kan in some way and affect Kan users negatively when exposed to it. (Infinite Undiscovery players, does any of this sound familiar?)
Basically...this game really does rip off a lot from Infinite Undiscovery. That's not a bad thing, but if you couldn't stand that game, PLEASE skip this.=-= What Magna Carta 2 Does RIGHT =-=
- Graphics are quite beautiful.
- Lots of cutscenes, some manually controlled, some static with text, others fully CGI.
- Battle engine is easy to get into (see WRONG below though...)
- 100% camera control in multiple directions, including up and down.
- If you install to the hard drive the load times are almost nonexistent.
- Fairly deep story. It's easy to see that story is what drives this game, along with graphics.
- Music is light, not overpowering, just enough to get you into the environment.=-= What Magna Carta 2 Does WRONG =-=
- Inefficient use of button commands. I mean, if I need to switch skills, why do I have to press RT, then Dpad, Then RT, then X? Why can't I just have RT cycle through the options and then X when I'm done? That's just one example; don't even get me started on the Drive Chain.
- Drive and Chain and all of the variations are absolutely mind numbingly confusing. It's not explained well in the first place, and given the button inefficiency I mentioned above...
- Quest explanations are stupid. One quest asks you to basically use Fire Tap (Crocell's Special) to generate Fire Kan. Never is it explained exactly how to trigger his Fire Tap, unless I missed it somewhere.
- Forced requirement to go back and "check in" with requesters. I understand this is real and all, but the problem is that the game is structured such that if you proceed a certain length, you will get to a point where you cannot return, thus if there is a quest that exists at the very end of one of these parts, there's usually a single event (which you can't back out of) that is your point of no return. Since you didn't know in advance, even if you did the quest correctly, you can't go back to check in and thus you lose those Experience points.
- A LOT of backtracking due to the aforementioned "check in" requirement. The land is huge, so this gets annoying.
- I find the voice acting to be subpar. Maybe it's just me.So...do I recommend it? If you liked Infinite Undiscovery, yes. If you never played that game, you might want to play that first to see if you like that direction. It's scary how identical it really is to that game. You might consider renting Magna Carta 2 if you really feel like taking a plunge. I will say though for the record, for everyone who is reading. THIS IS A JRPG. THIS IS NOT OBLIVION, IT's NOT FALLOUT 3. Please don't come in here blasting it for "sticking to the old formula". Yes, it does. And there's nothing wrong with that, for people who enjoy that formula. It's not going to change the face of RPG gaming. Doubtful it'll end up on PS3. But it's a solid addition to the RPG library for 360 and well worth at least a playthrough, as long as you can accept it for being the very basic of RPG.

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Magnacarta 2 introduces an original new storyline driven by intense themes of love, hate, politics, betrayal and the ultimate question of choosing one's own fate. Players are immersed in the world of the Lanzheim Continent, a conflict-ridden land deeply divided by a fierce civil war. Powered by the Unreal Engine3 and featuring character designs by famed Korean artist Hyung-Tae Kim, the game bears a striking visual style unlike any other RPG through its blend of photo-realism and Japanese manga influences. The deeply emotional story is driven by beautifully rendered CGI cut-scenes featuring fully voiced dialogue to draw players into the immersive experience.Delivering more than 40 hours of gameplay, Magnacarta 2 features a unique battle system which combines strategic turn-based battles and real-time gameplay, creating a fresh twist on the traditional RPG formula. The game seamlessly blends world navigation and battles as everything happens in the same environment with no load screens or abrupt changes in the action when a fight begins or ends. Players can utilize objects found in the environment to their advantage and likewise, creatures and field objects dynamically react to the player's actions. A free roaming camera further adds to the unrestricted interaction with the world. Players are also given flexible control over their party with the ability to pre-assign attributes for each AI character and freedom to easily switch control between all the characters at any time.

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Friday, May 25, 2012

Dragon Age: Origins Awakening Review

Dragon Age: Origins Awakening
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Dragon Age: Origins was a real treat for me. I was absolutely absorbed by the lore Bioware created for it, and instantly fell in love with the characters with whom I eventually traveled Ferelden. On the whole, I almost liked it BETTER than even MASS EFFECT 2, because I felt like I was playing out MY story, not Shepard's story. That's a feeling I've not had since KotOR. But, similarly to KotOR, the production values of DRAGON AGE: ORIGINS felt last generation, which hindered the experience in many ways.
So, I was surprised to hear about this expansion so soon after the main game's release. I mean...when I first heard about this at the beginning of the year: barely two months after DA:O came out. I was concerned that this was just going to be a moneygrab by Bioware/EA, since...who has ever made an expansion that quickly? (Maybe EVERQUEST). Additionally, though Bioware have proven that they are the best at creating absorbing story/character-driven video games, they absolutely suck at DLC. (Pinnacle Station RAGE!)
Is this expansion worth buying? That's difficult for me to say. Hopefully my experience will help you make up your mind.
Chances are very good that this expansion will not snugly sync up with your ending from the main game. In my case, I had made it pretty clear to everyone that I was going to leave with Zevran to track down Morrigan. Then, I begin DA:O - AWAKENING to discover that I had apparently changed my mind and decided to become a commander of the Crown's army. A small scene to show how my character was drawn back into the fray would have solved this, but this is just one of many instances where your decisions from the last game have almost no effect on this storyline. (And to the poor souls who began the game wearing nothing but their underwear: my condolences.)
This was a major downer, and I am very disappointed that Bioware didn't put a little more time (god knows Bioware fans are used to the long development cycles by now) to make the transition much easier. Don't even get me started on the import system. It's not as fine-tuned as that of MASS EFFECT 2; it takes data from your last save point. I had started up an old save at some point on DA:O, so I began AWAKENING with my character at level 17. It was an hour before I had realized what had happened. EDIT: Just so there's no confusion, I was able to open up an "advanced" menu and select the right save file, but words cannot communicate the frustration involved with immediately replaying that bit again.
But that's not to say I hated this game; I enjoyed the story in AWAKENING and I REALLY enjoyed the new characters. At times, it felt like the best parts of DA:O. In addition to this, some new talents and specializations, a higher level cap and, finally, someplace to store equipment: I was a happy camper for a while. I also enjoyed having the opportunity to rule Amaranthine, and I wish that Bioware had expanded upon this a bit more. Carrying out prisoner sentencing in a fantasy setting has to be one of the coolest features ever.
On "normal" difficulty, getting all (but one) of the achievements, and completing almost every quest in the game, I enjoyed just over 13 hours of gameplay.
Was it worth $40? No, probably not. I think anyone who has reservations about this expansion should trust their instincts and wait for the price to drop. Bioware really should have taken the price down to justify the content, rather than place it at $40 and keep people like myself wondering why there isn't more. I don't exactly feel cheated, since I really did enjoy the expansion, but I paid just as much for the first 4 expansions of FALLOUT 3 and those actually felt like EXPANSIONS. DRAGON AGE: ORIGINS - AWAKENING feels like an episode: almost completely isolated from the last game in terms of both content and story.
There is much that can be loved in this "expansion" for fans of DRAGON AGE, but this should be a very clear example to Bioware of why some gamers insist on buying their video games used.

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Dragon Age: Origins- Awakening for Xbox 360 is the first expansion to the award-winningsingle player RPG, Dragon Age: Origins. Developed by role-playinggame (RPG) specialists, BioWare, Awakenings is a standalone expansion,meaning that ownership of the original game is not necessary, although playersof the original game are afforded the choice of utilizing their characterfrom the original game or starting with a fresh character. Additional featuresinclude an expanded storyline, new creatures, locations and more.

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Saturday, April 21, 2012

Dragon Age Origins: Ultimate Edition Review

Dragon Age Origins: Ultimate Edition
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DRAGON AGE: ORIGINS will probably go down as one of the best games that I've ever played. It's an RPG of a dying breed. Your character is silent, the lore is extensive, and success only comes about after trial, error, and numerous deaths. A game that all but demands that you invest yourself emotionally and fill your character's shoes as much as possible. It follows the classic D&D tradition that few games submit to these days (not even DRAGON AGE II will be in the same vein) and a masterful story that only the good writers at BioWare could deliver.
If you haven't had a chance to play this game, start with this "Ultimate Edition." No question about it. DA:O is certainly good enough as is, but BioWare released a series of add-ons since its release that aren't quite worth the price tag they were given. This collection, on the other hand, is a great deal. Buying DA:O, its "expansion," and every piece of DLC at release would have cost you a grand total of $160. Unacceptable and insulting, especially considering the quality of some of the DLC. On the other hand, the cost for the "Ultimate Edition" is a fine price for you to enjoy the heck out of DRAGON AGE: ORIGINS, and make up your own mind about the add-ons without conflict.
NOTE: The package includes two discs. The first contains only DA:O, while the second is an installation disc for the add-ons. You WILL have to install the DLC from the second disc to play them. They're not terribly big files, but people with limited HD space should take this into account.
-DRAGON AGE: ORIGINS (5/5 Stars): In my old Amazon review, I gave this game 4/5 stars because of its difficulty, but that was nearly a year ago...and I'm still playing. If the sheer amount of content doesn't keep you playing, then maybe the fact that merely playing as a character of a different gender will dramatically change the way the story progresses. You will never play the same game twice. This is fantasy fiction at its best, and one of the best fantasy RPGs in years and years.
The writing is great, the lore is perhaps TOO detailed, and the characters are extremely likable. If you love in-depth or classic RPGs that stay away from modern trappings, this is the game for you. Perhaps one of the LAST games for you.
(The DLC reviews are in the order I think they should be played for full enjoyment. The first three, you should play before you complete the game.)
-THE STONE PRISONER (3/5 Stars): The quest itself is largely uninteresting, but it unlocks a new party member, Shale. It's a well-written character to be sure and is sure handy in a fight, but don't expect to get a ton out of its backstory.
-WARDEN'S KEEP (4/5 Stars): This has a nice little storyline that's only about an hour in length (as is most of the DLC). You are tasked with helping a descendant of a Grey Warden clear his family's name. To do so, you must clear out a place called Soldier's Peak, which, afterward, will grant you a place to store your goods. For the impulsive looter, this is a gift, though I think it should have been a part of the actual game. Having a guy in your camp asking you to buy Xbox Live content doesn't do much for immersion.
-RETURN TO OSTAGAR (5/5 Stars): This one worked so well on account of its emotional significance to me. Ostagar is The Place where your adventure begins, where you become a Grey Warden, and lose quite a bit. To come back to it was a heart-wrenching experience. It won't take you very long to hack through it, but the items that you can find throughout have great meaning, and the ending brings with it a satisfying sense of closure.
-DRAGON AGE: AWAKENING (4/5 Stars): Without the outrageous $40 price tag attached to it, you can now enjoy this in full confidence. This is a 13-15 hour adventure through the Arling of Amaranthine, which will give you new locations, party members, armor, and an opportunity to rule over the land. It's definitely the best out of all the add-ons, but it probably won't sync up very well with your ending from ORIGINS, which is definitely a downer. And the ending was a bit rushed for my taste.
-GOLEMS OF AMGARRAK (3/5 Stars): I liked the idea of my Warden answering a call for help, but I DREADED going back to the Deep Roads again. AGAIN! There are other places to explore in Ferelden, BioWare...Anyway, this wasn't bad, but there just wasn't much to it. You explore an old dwarven thaig, uncover a few ancient secrets and fight a boss. If it takes you more than two hours to complete, I'd be surprised (that goes for most of the DLC).
-WITCH HUNT (4/5 Stars): The infamous Morrigan romance. If you felt it didn't end the way you'd expected in ORIGINS, here's your chance to get that feeling back again. The story takes place a little over two years after the end of ORIGINS, and your Warden is searching for Morrigan (your intentions, good or ill, are up to you). There's quite a bit of lore to be found here, some humor from your party members, and it provides you with enough foreshadowing to make you remember DRAGON AGE II is right around the corner. Beyond that, Witch Hunt is little more than a fine way to kill an hour, but I liked it. NOTE: This DLC will pretty much serve as the end of your Warden's story until DA2, so plan accordingly.
-LELIANA'S SONG (2/5 Stars): This DLC didn't serve much of a purpose to me. Leliana told her story sufficiently enough in ORIGINS; there was just no reason to play through it. It actually made her character all the more confusing because it doesn't really give you a good, meaningful reason as to why she joined the Chantry. It almost makes it sound like she joined "just because." Way to take a neat story and make it boring. Also, the almost French accents were terribly annoying and poorly done here.
-THE DARKSPAWN CHRONICLES (1/5 Stars): Another pointless piece of DLC. It basically shows what would happened if you, the Warden, had never been found. You command a Hurlock and a party of other Darkspawn through the final battle, killing all of the Warden's companions along the way. This would have been a neat little "what-if?" story, but there is absolutely no voice-work here. Not one word, so it just amounts to an hour of killing things with no real purpose. And all the locations are recycled, let's not forget that.
So, in closing, I do want to reiterate my love for this game and how much of a true RPG experience it is. BioWare might have gone a little crazy with the DLC, but this is a truly great package when everything is said and done. This is my second time buying DA:O (my copy was throughly abused and broken after my friend and I were done with it), and it was my first time playing and of the add-ons with the exception of AWAKENING. I had a lot of fun, despite the questionable quality of a few of them.
This really is as good as it gets. And judging by the current "simplified, modern, give-a-voice-to-the-main-character" trend in RPGs, this may very well be one of your last opportunities to enjoy a game inspired by the classics of the genre.
See you at the Joining, Warden.

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Get the ultimate Dragon Age experience! Dragon Age: Origins - Ultimate Edition includes: Dragon Age: Origins. You are a Grey Warden, one of the last of this legendary order of guardians. With the return of mankind's ancient foe and the kingdom engulfed in civil war, you have been chosen by fate to unite the shattered lands and slay the archdemon once and for all. Explore a stunning world, make complex moral choices, and engage in bone-crushing combat against massive and terrifying creatures. Dragon Age: Origins - Awakening Expansion Pack. The story of the Grey Wardens continues as you are named their commander. Fight new enemies, learn new skills and spells, and explore an all-new area of the world, Amaranthine. All Nine Content Packs Extend your adventure with The Stone Prisoner, Warden's Keep, Return to Ostagar, Feastday Gifts, The Darkspawn Chronicles, Feastday Pranks, Leliana's Song, The Golems of Amgarrak, and Witch Hunt. Collect new rewards, gain new party members, and more as you delve deeper into the Dragon Age storyline.

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Saturday, April 14, 2012

Battle Fantasia Review

Battle Fantasia
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I loved Battle Fantasia. I'm an old school fighting game fan and I've been playing since the first arcade iteration of SFII. I'm a huge fan of unique characters and artwork and this game has them in spades. Not to mention pretty complex gameplay mechanics if you take the time to get into it. What's so great about Battle Fantasia is even a novice can play and win with great results.... and a more advanced player can really delve into the deeper mechanics. The storylines were pretty interesting and quirky as well.
At a less than $20 price point now is the time to pick up the title if you haven't already.

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An all new fighting game from the creators of the Guilty Gear Series. Challenge the best fighters from around the world via Xbox Live. Unleash deadly combinations with Heat Up mode and turn the tide with the GACHI battle mechanic. Experience Battle Fantasia's world through the eyes of twelve different characters.

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Monday, February 27, 2012

Final Fantasy XIII Faceplate Review

Final Fantasy XIII Faceplate
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The final fantasy 13 face plate is great! I recently sold my old black elite xbox 360 to a friend and purchased the FF13 edition because me and my wife a both huge final fantasy fans and needed a bigger hard drive to boot. Unfortunately it only came with the face plate if pre-ordered so I got it from here and am very happy, it looks great and I have a complete and proper FF13 edition xbox 360 now. It's awesome

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Saturday, February 4, 2012

XBOX 360 SKATE Review

XBOX 360 SKATE
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i would not buy this game. it is way too complicated you have use the joysticks to do anyhing, i cant even Ollie right.

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Thursday, January 5, 2012

Final Fantasy XI: The Vana'diel Collection 2008 Review

Final Fantasy XI: The Vana'diel Collection 2008
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I've started my third year playing this game after a six month break and am now enjoying it more than ever. This is a game that requires a lot of time for everything. Time to go from place to place, time to level up your jobs (I don't say character because you play any job you want to and switch from job to job without making a new character). It also takes a lot of time to make money and there are many ways to make money in the game it just requires ALOT of patience.
Getting started in this game can be very difficult and frustrating at times but if you talk to people most of them will help you out and guide you to where you need to get to. The game starts you out with you choosing the race you want to play as throught the game. The races you get to choose from are Hume's (male or female), Elvaan's (male or female), Mithra's (female only), Galka's (male only) and the Tarutaru's (male and female). Although there aren't a lot of different races there are many different combinations you can make for each character so running into a similiar character isn't so frequent. This is also where you will pick your main job and there are six jobs to choose from when you first start. After that you choose which country your character lives/comes from and there are three to choose from. The three countries are Bastok, Windurst and Sandoria. Bastok is made up of the Hume's and Galka's, Windy has the Mithra's and Tarutaru's and Sandy is home of the elvaans but you can choose whichever one you want.
Races: Depending on what job you want to do might help you choose the race you want to play as each race is proficient in certain jobs. The Galka's are made for jobs such as Paladin and Warrior classes (tanks jobs in pt's), Elvaan's are geared towards Monk and Dark Knight (Damage Dealer's in pts or DD's if you will), Mithra's are for the Thief and Ranger jobs (support or pullers for ur party), Hume's are the basic all around character and are proficient in any job but don't specialize in a paraticular one and Tarutaru's are the magic wielding jobs such as the White Mage and Black Mage jobs (healer's and debuffs in the party). However, you can pick whatever race you want and whatever job you want just remember that Galka's are not gonna be as good as Tarutaru's in magic and Tarutaru's aren't gonna be as good as Galka's for tanking.
Jobs: The player is given six jobs to choose from called your basic jobs. They are warrior, thief, monk, white mage, black mage and red mage. I'm not gonna go into details because that could take to long. There are 14 other jobs available once the player reaches 30. The player has to do quests to unlock the other jobs and can find out how to by asking someone or just looking it up online. The other jobs are ranger, dark knight, paladin, blue mage, samurai, ninja, corsair, bard, beastmaster, puppetmaster, summoner, scholar, dancer and dragoon. Also for jobs you get to have a subjob which means you have a main job and a job to support it. For instance, say the player is a paladin, the player then gets to choose a job to support that. The player will want to choose a subjob that will support the main job, so that player will most likely choose warrior for the defense bonuses and job abilities that warrior has. Also the subjob is half the level of the main job so if the paladin is lvl 30 the warrior will be lvl 15 with all the abilites the warrior gets at 15. Also by adding warrior as a subjob extra hit points are added onto you're character because of the job warrior. Each subjob presents its own pros and cons, so the player needs to know what subjob best supports the main job.
The storyline progresses at the players leisure and since there are tons of quests and missions that the player will be doing its easy to forget what you've done unless you're progressing really fast which is highly unlikely. Doing missions earns your rank in your home country and quests earn you fame in different countries which definately benefit the player. One example is the "Lure of the Wildcat" quest in each town (Sandy, Basty, Windy and Jeuno) when completed gives the player to get teleported to Aht Urghan Whitegate from whatever town they teleported from which will save a lot of time and only costs 300 gil per teleport.
The game is definitely geared for the hardcore people who can spend a lot of time in the game. This is definitely a game where you reap what you sew. If the player just wants to casually play the game and just party and level and talk to friends they can. The thing is that by playing casually the player will most likely not get the really best gear in the game and around level 50 will either start another job or just slowly stop playing the game. The game requires a lot of time, gil and patience for the good armor and weapons in the game if the player is willing to sacrifice it.
This particular edition of final fantasy xi combines the original release plus all the expansions up to the latest wings of the goddess. Each expansion has added new jobs, areas to explore and more missions and quests. I'm not sure what all was added with the first three expansions to the game (rise of zilart, chains of promethia, treasures of aht urghan) as I did not start playing this game till well after the release of TOAU. I do know, however, the Wings of the Goddess expansion released two new jobs: Dancer and Scholar. It also let the player travel to the past (20 years to be exact) through things called Cavernous Maws. WOTG expansion is aimed at the higher level players and I suggest not traveling to the past unless you are 60+ or have someone that can guide you.
I found this final fantasy XI a really good buy when it first came out and now that its twenty dollars its well worth the buy. I've heard people complain about the monthly charge of the game on top of the xbl charge. *For your information:you can play this game on the xbl silver account.* Thing is that most people don't just play this game, they play others as well on xbl and the monthly fee is from the maker's of the game. Alot of mmorpg's have a monthly charge and this one is no different. The updates and installing can take a really long time, maybe to long but you really shouldn't let that deter you from at least trying this game out.
There is so much more to this game and is hard to put in a review, I really don't think its possible to review even half of what this game has to offer someone who really is interested in playing. The only areas that I can think of where this game suffers is the exceptionally hard to make money or gil for weapons and gear and the long installing process and the sometimes very long updates.
All I can really tell you is try the game out and decide for yourself whether or not its a game you want to put a lot of time into. Just remember if you get stuck there are people you can ask to help you out and most of them will be more than happy to. Don't be quick to judge the game from just the beginning, it takes awhile to really get into the heart of the game itself so get out there try it and keep at it.

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The Crystal War has ravaged the land of Vana'diel.Three solitary nations are now all that remain in the desperate fight for survival against the forces of the relentless beastman.A call is put forth for new heroes to join the fight.

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Monday, January 2, 2012

The Elder Scrolls IV: Oblivion Review

The Elder Scrolls IV: Oblivion
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This game is the chief selling point for the XBOX 360, and now it's available with the two major expansions included.
If you already own Oblivion (and especially if you've already bought Knights of the Nine and Shivering Isles from XBOX Live), DO NOT BUY THIS ITEM. You will be filled with the righteous fanboy rage you see in the one star reviews below.
But if you're new to the 360, this game is a must have. Even the training mode/introduction is amazing, with Patrick Stewart as the voice of the dying King who sends you on your quest.
Highlights of the game and expansions:
OBLIVION:
+The quest story lines are well written, and the tone of guild and side quests varies and makes for a lot of fun (especially Thieves' and Assassins' Guilds)
+Great voice acting from the likes of Sean Bean (Boromir), Patrick Stewart (Jean-Luc Picard), and Terence Stamp (General Zod/Jorel).
+A more engaging combat system than turn based RPGS, and amazing graphics
+Character customization is more detailed than you could hope for.
+It's a very materialistic game. Looting is great fun, especially at higher levels.
+You get to battle demons in Hell, or whip thieves in caves. There are a lot of varieties of game play.
+The game is absolutely huge.
-You will find the leveling system infuriating about 20 hours into the game. All of your enemies level up with you; so, your best options are to avoid leveling up entirely (which limits your selection of weapons and armor), or to be obsessive about controlled leveling, which takes a lot of the fun out of the game.
-There's no clear sense of "fair play" in the game. You can create a set of chameleon armor that will let you walk through the whole game unnoticed and kill whomever you wish. Once you can do that, how much worse is duplicating items using inventory tricks? You really set your own level of difficulty in how you play, but I find that takes away more than it adds.
-There are really no branching quest lines in the game, and nothing you do affects the story line. Why can't I take control of the Mythic Dawn or Necromancers?
-There aren't really any race or gender specific quests in the game. Why isn't there some sort of elf society in the game that affects the storyline for an elf character?
While I have problems with it (comparing it to KOTOR, as I do all things), I haven't found a better 360 game yet.
KNIGHTS OF THE NINE
+A new guild! They should release more expansions like this.
+You can lower your infamy to 0 by making a pilgrimage.
+If you have a crusader fantasy, this expansion is for you.
+You get some cool items, if you're willing to stay infamy free.
-The quest line is pretty short.
Basically, this is a good early game quest line to take on, but it's not as big as the other guilds.
SHIVERING ISLES
+This takes place in the realm of the demonic prince of madness. Where Oblivion involves lush, realistic landscapes and scary forays into Hell, Shivering Isles has lots of bizarre, beautiful, surreal images. It's a much different design concept, and worth it for a change of pace.
+The quests are especially ingenious.
+The quest line is long enough to make it interesting.
-Despite what you may see advertised, there's still very little in way of branching quest lines. Really, the only things that differ are when you get certain items and what greater powers you have access to.
This is a really great expansion, and can help you build skills early in the game. And you can become the demon prince of madness, so that's cool.
In short, this is the best game for 360, and one of the best RPG's on the market. It does have its limitations and frustrations, but it will give you about 80 more hours of fun than Bioshock (which is also really cool).


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Oblivion Game of the Year edition presents one of the best RPGs of all time like never before. Step inside the most richly detailed and vibrant game-world ever created. With a powerful combination of freeform gameplay and unprecedented graphics, you can unravel the main quest at your own pace or explore the vast world and find your own challenges. Also included in the Game of the Year edition are Knights of the Nine and the Shivering Isles expansion, adding new and unique quests and content to the already massive world of Oblivion. See why critics called Oblivion the Best Game of 2006.

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Friday, December 30, 2011

Two Worlds 2 Royal Collectors Edition Xbox 360 Review

Two Worlds 2 Royal Collectors Edition Xbox 360
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Two Worlds 2 is one of those games that you'll love it and hate it at the same time. It open doors with your imagination, and has alot to offer the statistics junkies. It has beautiful landscapes and the world does it's damnest to impress you.
The problem is gameplay. It has warts. Overall, the combat and exploration ON THE SURFACE is fun and ingadging. The problem is, combat never seems to get deeper and eventually just gets plain easy. Playing as a mage, you become armegeddon on legs.
Next in line to show it's ugly is the AI. Monsters and NPC's alike are plain stupid. Pathfinding, attacking, even acknowlwgement of your presence can and does break the emergence, the landscape tries so hard to get you to believe. Monsters will just stand there while you beat thier brains in.
Grafix is a booster shot. They are gorgous and very atmospheric. Dungeons look dark and creepy, tombs that does everything but provide the scent. Tourches throw eriee lighting around em, and towns feel lived in.
Sound. It is plainly AWESOME!!! Music, is very pleasing and match the atmosphere of the game. Monsters, voice acting (although sometimes campy), backround noises, sounds of the city really help make you feel the mood.
Two Worlds 2 overall is a fun game. The quests are all intresting, weapons, armor, spells, ect. ect. are fun to play with and experiment with. If you give it achance, you'll get your money out of it.


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Royal Editions are available in limited quantity. One of a kind and very limited Cassara Figurine (27 CM), Exclusive Collectors box with tray, Map of Antaloor, Textile MousePad, Playing Cards, Bonus Disc and Soundtrack, Hard Cover Art Book (72), Exclusive in Game Map, Exclusive Quest, 3 Bonus items, Over 9 pounds of RPG Goodness

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Saturday, December 3, 2011

Risen Review

Risen
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Risen has got to be one of the best rpg's to hit the 360 this year. The graphics are not the best for the 360 and the voice acting isn't much better, but this game is addicting to play. There are plenty of side missions along with the main story line to keep you busy for hours. When killing enemies you can search them to take some of the animal meat and before you can eat it you need a frying pan and a fire to cook it, you can pick plants and mushrooms to combine and mix into stronger potions, you can learn to be a blacksmith so you can make your own equipment, or learn to be a thief and pickpocket people while you talk to them and if you are caught stealing you get beaten buy the gaurds and whoever you stole from and they stay mad at you until you use a joke spell or joke scroll to make them like you again. From what I've played so far it seems like it is a massive openworld adventure with some oblivion elements but not a copycat ripoff. When you level up I think it picks your upgrades automatically unless there is a way to do it manually that I haven't figured out yet. Some downfalls in the game is the controls take alittle time getting used to, when doing missions you actually have to figure out where you got to go since mission markers don't appear on the map which isn't a big deal once you get used to it, that just means more looking around. Besides the fact that you need a frying pan to cook, you can also get a broom so you can sweep floors, you can get a saw so you can cut trees, you can get a pick axe so you can mine for minerals, I'm sure there is more to do I just haven't made it that far yet. In my opinion this game does what the first fable tried to promise, A massive open world adventure where your choices actaully change the outcome of the game, plant's grow back over time. Get this game, you wont regret it.

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A sweeping story captivates players from the start! An epic story in an authentic world hand-crafted with an eye for detail and populated by "real", plausible characters. The heavy tremors on the island bode ill for its inhabitants. Ancient temples have risen from the ground recently bizarre creatures are terrorizing the area. Fear and terror is spreading among the population. A group of powerful men who call themselves "The Inquisitors" have taken it upon them-selves to put an end to these events. They send an exhibition to this remote island, but a storm takes hold of the ship and destroys it at sea. A Hero Will Come As if by a miracle, the player survives the shipwreck and is stranded on the volcanic island alone. He finds himself amidst a chaos of rebellion, tyranny and mystic rituals. He must now decide to which side the pendulum of fate will swing.

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