Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Friday, December 7, 2012

Kameo: Elements of Power (Xbox 360) Review

Kameo: Elements of Power (Xbox 360)
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I cannot say anthing was wrong with Kameo. It plays nice, the controls were not too complex, the textures were nice. Put it it just not my type of game. Puzzles were way too easy, the screen frame rate made me ill sometimes. I never really felt lost in the game, but I was never really enthralled by it either. IT was kind of boring. My youngest daughter (11) liked it more than I did. I just had that feeling that there was other games I could be playing that would hold my interest better.
I give it a 6 out of 10 ....Nice try, great for kids, but for the over 20 crowd (Ok, way over 20), Its not exactly thrills and chills!

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Kameo: Elements of Power is a larger-than-life journey full of intense combat, magnificent exploration, and innovative action. The future of the world depends on Kameo, who must capture, harness, and unleash a wide assortment of monsters to rescue three of her Elemental Ancestors and destroy the Dark Troll King who threatens the planet and its wildlife. Kameo will be granted the power to transform into incredible monsters, but they must be honed to their maximum capacity as she makes her way through a world bursting with strange life and breathtaking sights.

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Wednesday, December 5, 2012

Rumble Roses XX Review

Rumble Roses XX
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I'm not sure what exactly I was expecting when I loaded up Rumble Roses XX for the first, but I do remember I wasn't expecting to be impressed. So much for pre-judgment.
Rumble Roses XX turned out to be a pretty sweet game.
First off, I have to say, I rarely ever play wrestling games. The last one I played was on the Dreamcast, and I thought it sucked (the game, not the system). So, if there is any common criteria by which such games are judged by, I am unaware of them. I can only comment on what I liked and disliked about the title.
That said, I must say, there wasn't much about the title I didn't like.
Rumble Roses XX, is a wrestling game. All of the standard characters you play with are female. There are a variety of play modes to enjoy and entertain you and your friends with.
The graphics are gorgeous, and I'm not just talking about those lovely polygon models that you wrestle with (though they are, err... composed very well). The stages you play on are richly detailed and beautiful. The soundtrack never seems to be inappropriate; every song or tune seems to match the moment it is played. The character models are well designed and well animated. Most model motions are smooth, fluid and natural looking with the odd exception of the execution of a few of the holding moves. I'm pretty sure most normal people can't bend like these character models can bend.
Graphics, sounds, and pretty polygons are all done very well, but all those points would amount to nil without good game play to enjoy them with. Fortunately, Rumble Roses XX has very solid but simple game play. Nearly all moves are executed by hitting a single direction and a button. Special moves are executed by positioning yourself correctly, and hitting a simple combination of buttons (usually no more than two). The most annoying control issue is the mashing of buttons to escape holds or pins, but that seems to be a universal design flaw among almost all wrestling games I've read about.
You can participate in a variety of different match types against a computer opponent. You have the traditional one on one match, the tag team match, battle royal free for all matches, handicapped matches (two on one), and humiliation matches. With the exception of the humiliation match, in all of these you win by pinning your opponent to the mat or having them submit to a hold.
Rumble Roses XX has in addition to the wrestling mode, a street fighting mode. This is a sort of simplified `Street Fighter' type fighting mode. Your wrestling moves are limited, and you have a `life bar'. You win a round by simply pummeling your opponent until their life bar is empty, and you win a fight by winning two out of three rounds. It does make for a nice change of pace from the normal wrestling matches.
Complementing the primary wrestling focus of this title, there is a collecting aspect that features many things may be unlocked. Each character has many outfits you can acquire. These outfits run the range from very revealing thong bikinis and suggestive shorts, to combat gear and school girl outfits. There is a photo shoot mode where you can take pictures of the characters wearing the outfits you have unlocked while they participate in special activities you have also unlocked (like riding a bike, swimming, or stretching).

Also, in addition to unlocking additional outfits, each character has a counterpart that can be unlocked. The game has a face versus heel arrangement (good guy versus bad guy). Each face character has a heel version you can unlock, and the same goes for the heel characters. Each character version has her own unique outfit and intro movie.
In addition to playing against the computer, there is an `Exhibition Mode' where you can play against up to three friends, and use the outfits you have unlocked. All of the wrestling match types, along with the street fighting mode, are available. I've found this to be a very enjoyable element of the game.
Rumble Roses XX lets you online to play against others, and even lets you share photos you have taken.
There are only three things about this game that annoy me, all fairly minor.
The first thing that I found annoying is that it is a great pain to change a characters costume in the `Exhibition Mode'. You can only change the color of the outfit your wrestler is wearing, or pick her `Super Star' outfit if it is available. To change the outfit to something different you have to exit out of the exhibition mode, load up your single player character, change her costume there, then go back to the Exhibition Mode. Very annoying of you have four people who keep wanting to change outfits.
The second most annoying thing I found about Rumble Roses XX is that it is unclear what you are supposed to do in the single player mode, and how you progress in the game. If it is explained in the manual, I overlooked it. I just kept playing matches until I won a title.
The last thing that annoyed me about this game (and this is really the most minor) is that there was no kind of training mode. I guess I've played too many fighting games where this feature is provided and I've come to expect it.
Over all, I have to say, I enjoyed this game greatly. It's entertaining to play by yourself, and is a great title to bring out when your friends come over.
Unexpectedly, Rumble Roses XX turned out to be a really sweet smelling rose, without any thorns.


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In Rumble Roses XX, the vixens of wrestling are back! It's got all the "visual enhancements" you expect from a Rumble Roses game, but they're more than just another pretty face. Get in the ring and unload submission holds, reversals, and other new moves to take down your opponent. Go online and team up with another beauty in the all-new Tag Team mode. Compete in a free-for-all to determine who is Queen in the all-new Battle Royal mode. Fight fair or fight dirty - humiliation is the name of the game!

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Rock Band 2 Review

Rock Band 2
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The prime difference between what the folks at Harmonix and the people at Neversoft/RedOctane are doing with their perspective games comes down to very important semantics. Neversoft's Guitar Hero series is a franchise. Harmonix's Rock Band is a platform. It's a huge distinction and the truth is that Rock Band's method benefits the consumers a lot more.
So when you're purchasing Rock Band 2, you'll getting a lot more value than you can imagine. Sure there's the 84 song (all master cuts) list and the 20 additional free bonus songs coming really soon, but what's important to note is the promise that Harmonix is keeping with: Rock Band is a platform, meaning every song under the Rock Band umbrella (with a few unfortunate nixes) will work with their games. So not only do all the songs you've been downloading for a year work, but also all but three songs in Rock Band 1 can be ripped to your hard drive (for a nominal $5 for licensing fees). This is a phenomenal value that values the customer more than paying for individual "expansion" packs that have no connectivity to one another. Platform versus franchise.
Alright, so there's a huge value here. But once you dig into the actual game, there's some good and some blah. Harmonix revamped the touring mode so that, regardless of playing single or multi, you have one World Tour. Previously, songs unlocked in solo play would show up in the multiplayer; here, though, regardless of whether you're playing by yourself or with friends, you're unlocking songs as you travel throughout the world. It's a lot more fun and emphasizes group play.
One of the issues I've run into is that the people I play Rock Band with aren't the best of players. We do it for fun and we'd invariably run into a brick wall in the tour where they'd have to move up to the next difficulty and couldn't. So far, we haven't run into that situation and have gotten a lot more out of touring that we used to. I hope this continues as this is the most exciting and fun aspect of the game.
Other game types have been included, as well. Your band can do the "Tour Challenge," which basically throws various set lists at you to get through. These set lists can be songs from a specific band or songs difficult on a certain instrument or songs of a certain theme, etc. A second game type is "Battle of the Bands" and puts your band against another band virtually, with a leaderboard to track your progress.
If you're looking for more character customization options, you'll probably be disappointed. There's a few more new hair types and a couple more faces, but for the most part it feels like the first Rock Band. This is a common thread throughout Rock Band 2: it feels a lot like the first Rock Band. It's more of a slow evolution. By far the best changes are ones that should have been in place the first time around, namely the fact you don't need a band leader and that you can have one character play any of the instruments. This is probably my favorite part of the new game (minus the songs).
But the songs are the real showcase. There's a lot of diversity here with a lot of new bands, some oldies and everything in between. But most of the songs are a ton of fun to play, which is the most important part. If you have Rock Band, this is a no brainer as the gameplay modes are more fun and you're not losing songs. If you're new, this is a terrific place to start. Many many hours have been logged so far and I can't wait for more.

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Rock Band 2 - Vidoe Game XBOX 360

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Monday, December 3, 2012

Xbox Live Arcade Unplugged Review

Xbox Live Arcade Unplugged
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Xbox Arcade Unplugged is a collection of some of the best-selling games from the Xbox Live Arcade on the Xbox 360. Included is 6 games, 3 demos and a 1 month subscription to live.
1 month of live (retail $8) - It is a great service for online play of any game. You can download and rent movies, buy tv episodic content, and chat with friends, families, and strangers around the world.
Bejeweled 2 (retail $10)- A popular puzzle game in which you try to match up jewels in order to get to the next level. There are several modes to Bejeweled, some unlockable. The game is a real challenge, and if you like puzzle games, you will be pleased with Bejeweled 2.
Geometry Wars: Retro Evolved (retail $5) - An instant classic in the tradition of Asteroids. You fly around in a 'ship' trying to destroy geometric shapes, each having their own characteristics. As you progress, the games elements get harder, and more shapes are introduced. A fantastic game that is fun for just about everyone.
Hardwood Backgammon (retail $5) - Classic Backgammon action. You can play against a friend on the couch, vs. the computer, or take on someone online on Xbox Live. Hardwood Backgammon is also Camera Enabled.
Outpost Kaloki X (retail $10) - A strategy game in which you are in outer space, attempting to manage power and research. A variety of missions and scenarios to keep you busy are included.
Wik and the Fable of Souls (retail $10) - A crazy game about a small creature who uses his tongue to eat bugs and whip around treelimbs. Part puzzle game, part action, this game can be very challenging. There are over 120 levels in the game, each one being more difficult than the last.
Texas Hold 'em (retail $10) - This may be the junk of the bundle. A poorly executed attempted interface leaves most poker players wondering why they didn't copy any of the popular online poker sites and their interface. Often multiplayer works too slow, while you wait for others to take their turn. There are some scenarios to work on in single player. Overall, it isn't too bad, but it leaves a lot to be desired amongst poker players.Also included are demos of Uno, Marble Blast Ultra, and Feeding Frenzy.
Uno is the classic card game everyone knows. It translates to Xbox Live very well and is camera enabled. It has a wide variety of gameplay options, including partner play. Marble Blast Ultra is a game in which you try to move your marble around to the exit point. Each level is brilliantly designed, colorful, and challenging. Feeding Frenzy is a great game for all ages, in which you start each level as a small fish, eating other fish and growing as you do so.
If you bought everything in this package for retail price, it would cost you $58. Even if you only need a couple of the $10 games, it's still agreat bargain with the 1 month of Xbox Live for free.


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Xbox Live Arcade is fully integrated into the Xbox 360 console. You can jump straight into Xbox Live Arcade from the Xbox 360 Dashboard, where you can download new games, access their game collection, check out new releases and experience cool around-the-game features. With Xbox Live Arcade for Xbox 360, casual gamers will find a wide variety of game genres available for download, including action arcade titles, coin-operated and retro classics, puzzle games, casual sports games, light strategy titles, and card and board games.

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Saturday, December 1, 2012

Brothers in Arms: Hell's Highway Review

Brothers in Arms: Hell's Highway
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I have been waiting a long time for Brothers in Arms: Hell's Highway to come out. There have been numerous delays and the game was supposed to come out sometime last year. Well it finally came out and I picked up the game yesterday from my local Game Retailer.
The game follows up the first two Brothers in Arms games that came out earlier. You play the role of Sergeant Matt Baker who leads squads of men through Holland during Operation Market Garden in September 1944 during World War II. Operation Market Garden was the last German victory in Europe during the war.
I think the game has a great story line. The game in my opinion is very well done and acted out. It really shows what I think every soldier has to endure and go through during wartime. It is very emotional and gripping. You find out that soldiers have to make life or death decisions that can effect them the rest of their lives. This game shows not only soldiers struggling through this conflict, but also Dutch civilians who were caught in the crossfire between the Allies and the Germans.
If you are looking for a game where you make tactical decisions about how to fight battles during Operation Market Garden, this is it. Your decisions can decide the life's of your soldiers under your command.
The AI is very good in this game. I read some game reviews from other gaming websites where the game reviewers were complaining about German Soldiers who were just standing around when you shoot at them. First of all, you can now sneak up on German Soldiers to plan an attack without them knowing your there. In other words, you can set up an ambush. You set up you and your squads where you want them to fight the Germans. Of course the Germans are going to stand around if they don't know that you are there hiding. Second you can now set up you and your men where the Germans are caught in a cross fire when you fire at them with your weapons. The Germans get confused because there is no where to run and hide. So of course a lot of them are going to stand around because of the crossfire. That happens in real life too.
The graphics are real good in this game. I understand the developers of this game went to actual locations around Holland and took thousands of pictures to make the game looked like Holland during World War II. That is very impressive.
I think the game has a lot of replay value to it because the Germans react differently every time you play the game again. Each time you try to figure out how you will fight different battles throughout the game. I recommend buying this game especially if you like playing World War II games like me.October 5, 2008
UPDATE: I just finished playing Brothers in Arms: Hells Highway and I noticed a couple of things I wanted to update about this game. I'm a true gamer who likes to give honest opinions about the games I play. The above opinions were given when I was only half way through the game. Here are the updates.
1. The graphics are great at the beginning of the game and toward the middle, but not at the end. It seems like the game developer got into a big hurry to finish this game and just threw in graphics from the "Brothers in Arms: Earned in Blood" game into the end of this game. The trees and buildings at the end of game just look dull and not very detailed like at the beginning and the middle of the game. The game was already a year behind schedule and I'm sure the game developer got pressured into finishing the game as soon as possible. I was wondering why I never saw any game trailers that show any missions that were at the end of this game. Now I know why.
2. None of the mission maps you play through are very big throughout the game. You play a little way through a mission and then you get a cut scene. That scenario plays over and over again throughout the game. Too many cut scenes and not enough playing time. If you want a comparison in map sizes, try playing Battlefield: Bad Company and you'll see what I'm talking about as far as map sizes go. Battlefield: Bad Company maps are a lot bigger with less cut scenes.
3. Operation Market Garden was all about the Allies taking and holding major road bridges along Hell's Highway throughout Holland during World War II before the Germans could blow up any of the bridges. Well in the game I didn't see one major bridge shown in any missions. There is one small bridge in the game that goes over a small canal but I don't count that. I'm talking about big huge bridges over major rivers. I didn't see any at all. I was really disappointed. Why were there no major road bridges shown in the game? That is what Operation Market Garden was all about.
4. There were lots of different vehicles used during Operation Market Garden by both the Allies and the Germans. In the game, I only saw one kind of Allied tank (Sherman Firefly) used in the game and one kind of German tank (Panzer IV) used. I didn't see any German Panther tanks, Tiger tanks, German Halftracks, German Volkswagen Kubelwagen, etc. I also didn't see any other American tanks or any British tanks of any kind. What is up with that?

5. Not every mission in this game has you play with squads of men. In fact in some of the missions, you fight alone against the Germans. And in some missions you don't fight at all. Running through a building that is on fire is one of them. There is no shooting at all. I thought in every mission I would control squads of men.
This game reminds me a lot of Medal of Honor: Airborne. That game could of been awesome too if it had of been done right. I remember that game went through a lot of delays just like Brothers in Arms: Hell's Highway did and it came out about a year later than it was suppose to. Medal of Honor: Airborne was great the first few missions and then it went downhill the last couple of missions. This game is the same way. After playing the game, I'll have to change my rating from 5 stars to 3 stars. Sorry. I just feel this game could of been made better.


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BROTHERS IN ARMS HELLS HIGHWAY LIMITED EDITION

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Thursday, November 29, 2012

Dragon Age 2 - Bioware Signature Edition Review

Dragon Age 2 - Bioware Signature Edition
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If you were unsure if the acquisition of bioware by EA would affect the quality of game they put out, here's your answer. I have played bioware games since KOTOR and have yet to see them put out a such a steaming, bug filled pile as this. If you told me that the extent of their testing this game was one quick play through by some random junkie, who had never played an RPG, and was stoned out of his mind the whole time, I'd believe you. There is a glitch where the player character's attack speed gets progressively slower and slower. Thus turning fast paced button slapping action into an unbearably dull and exceedingly frustrating affair. I hear that this glitch is made worse by being a mage, which I was. I had to replay hours of the game to undo the slowdown only for it crop back up over and over until I gave in. My friend who has this game as well was a mage and was unable to avoid the glitch. He ended up selling the game without finishing it. It is said that you can slow down so much that your character will no longer attack at all. *

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Dragon Age II is a single player role-playing game (RPG) for play on the Xbox 360. Epic sequel to the BioWare developed 2009 Game of the Year, Dragon Age: Origins, Dragon Age II continues the adventure with a new hero, Hawke, and utilizes the choices made by the player to affect a story that spans ten years worth of time in-game. Additional game features include: the ability to choose your character's class and sex, a new cinematic in-game experience, a nonlinear narrative and the ability to import saved information from earlier Dragon Age games.

The Dragon Age II BioWare Signature Edition is only available before January 11, 2011 as an upgrade for pre-orders of the standard Dragon Age II game. This special edition contains loads of additional content, exclusives, and other perks. See the full list of content below.


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Wednesday, November 28, 2012

Sharkoon X-Tatic SP Gaming Headset Review

Sharkoon X-Tatic SP Gaming Headset
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When i started to shop around for a gaming headset, i mostly heard about two main brands: Turtle Beach and Triton. Many people say that you can't go wrong with either. But, while shopping around, I came across Sharkoon. There really isn't much online in regards to this headset, so i figured i would check out their higher-end headset. (The X-Tatic 5.1 with surround sound) This headset received fantastic reviews across the boards. I figured if the company made quality headsets, i would check out the x-tatic sp...even without any reviews online. And i am not disappointed.
What made me reluctant to go with the Turtle Beach PX21 headset is how it looked. It was not very sexy. The Triton AX-180 looked nice, but it was $80. Since the x-tatic sp was $10 cheaper, i figured i would check them out. Not only is the sound excellent and crisp, but the headset is extremely comfortable and is continuously comfortable for long periods of time (which is important for a gaming headset). My brother has the Triton AXPROs and he loved this headset. (for those of you who don't know, the AXPROs have surround sound and are the top of the line Tritons) Why spend more than double the money to get surround sound when you can get a great sounding headset at this price range? And, for those of you who doubt the price of a stereo gaming headset, it is totally worth the price. I have never used one before while gaming...and it makes a total difference. People aren't lying when they say they hear things they didn't hear before. Its true! When you run by trees/brush you hear the rustle as you run by. You hear footsteps. Gun fire and other sounds help you locate where the shots are being fired so you can find the enemy. Even without a 5.1 surround sound headset (which really only refers to the amount of speakers in the ear cup to produce that surround sound feeling) you hear the sounds as if you were in the middle of the action. Shooting games just feel like they were made to be played with a headset like this.
So, if you are in the market for a stereo gaming headset, i can't knock the Turtle Beachs or Tritons, but i can definitely say that these would not disappoint. Great sound quality and comfortability...all you need in a gaming headset!

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Sophisticated in design and technology - with the X-Tatic SP you gain a state-of-the-art stereo gaming headset giving you the crucial sound advantage for epic gaming sessions on your PlayStation3 or Xbox 360 or PC. Simply connect the X-Tatic SP to your game console through the analog interface and instantly experience a whole new world of sound delivered by the built-in amplifier. Easily configure your personal sound using the in-line volume controller while chatting with your friends via "USB to PS3" or "Xbox Live".

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Sunday, November 11, 2012

Eat Lead: The Return of Matt Hazzard Review

Eat Lead: The Return of Matt Hazzard
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I knew this game would get bashed. It got bashed by all the reviews of so-called critics and others. However, I had to put my 2 cents in.
First, I have at least 10+ people on my friend's list who LOVE this game. Not one has said they did not.
Second, IMO, this is a classic. And I also feel it is for the 'older' crowd who can appreciate the very cool humor this game has. If your over 40 you will love this thing. (Play on easy - trust me)
This is more of a cult game, and, as with most cult movies, they bomb when they come out. They are panned by critics and then, slowly, & with a bit of time, they become classics. This is definately one of those titles.
Playability is smooth no matter what people say. The 'cover' system reminds me a lot of Quantum of Solace (another great game) and the voice overs are very cool. As the number 1 player in the world (XBox 360) said on his blog recently, it's very "refreshing" & "funny" and a nice change of pace.
I feel that the programmers deserve major brownie points for this title. It is so clever and filled with nostalgia that only a gamer from the 'actual' 80s would appreciate this. Truly, because of the new generation of kids, the humor, hidden jokes & level graphics are beyond them (with all due respect).
So, if you are a gamer who was raised with some of the first videogames that *ever* came out (Handheld Computer Football or Pong anyone?) then this title is for you.
It also would, IMO, make a great gift for an Over-40 couple who want a fun drinking game for a Friday night (on easy mode remember!).
One last thought. I've read numerous reviews on many sites as well as this one. After finishing this game to full completion (1000 gamerscore) I've realized that the developers did most of what people are complaining about ON PURPOSE. Namely, the silly 'Melee' attacks, the feminine running style of the character, the absolutely hysterical AI, and most notably, the graphics.
Again, if you're at least 40 or more, you'll appreciate this absolutely wonderful change-of-pace compared to what's come out the last few years. It's the perfect mockery to everything videogames were back in the 80s, 90s and yes, even up to today.
Kudos goes out to the whole team (who I know are reading this) for making something that is truly so refreshing and unique that I say, FORGET the bad rap. In 10 years, people will still be talking about this title for the plain and simple fact that more and more older people are getting into videogames everyday. And that is who this game is truly for.

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Get ready for a fictional account of the world's most popular videogame hero...of the 1980s. Matt Hazard is coming out of retirement andmaking his next-gen "comeback" against all his old enemies in ahilarious parody of the last 25 years of gaming. In Eat Lead: TheReturn of Matt Hazard, videogame action hero Matt Hazard gets hischance to prove once and for all that he is the king of shooters whenthe new owner of mega game publisher, Marathon Megasoft, gives Matt hiscomeback role starring in a new title for next-gen consoles that pitshim against all of his memorable foes from videogames past. In theworld of Eat Lead, however, everything stops being a game and becomesreality when it is clear that someone is using the new game to bringabout Matt's death once and for all.

Synopsis Eat Lead: The Return of Matt Hazard combines fast-paced shootingwith wicked parody to serve up an action-packed tour through wackyvideo game clichés of the last 25 years. Featuring the voice talents ofcomic actors Neil Patrick Harris and Will Arnett, Eat Lead letsyou blast away enemies ranging from cowboys and karate masters to spacemarines and wizards. Explore all the excitement of this offbeatadventure designed to turn the conventions of video gaming inside-out,and prove you've still got what it takes to dominate the gaming world,no matter what it throws at you.Key Game Features:
Play as Matt Hazard, the formerly world-renowned video game hero who'semerged from retirement to take on a wild array of baddies
Watch a variety of gaming clichés and conventions get turned ontheir heads as you battle cowboys, wizards, karate masters and otherall-too-typical video game characters, all in the same game
Take advantage of the innovative point-and-cover system as you shoot up your assorted adversaries
See Matt Hazard's action-packed world come to hilarious life beforeyou thanks to unique visuals delivered with polished next-gen style
Features the voices of actors Neil Patrick Harris and Will Arnett and a script by WGA Award-winning writer David Elis
For 1 player
Matt Hazard is back! There's never been another hero quite like Matt Hazard. In the 1980s, hereached the apex of the gaming world, becoming one of the most popularvideo game heroes. Once he retired from the gaming scene, the worldthought they had heard the last of Matt Hazard. Now he's ready to makehis dramatic comeback, leaving retirement behind to enter the next-genvideo game scene and face off against his old adversaries once again. With only the mysterious "QA" tohelp him, Matt must fight against a legion of Marathon Megasoftcatalogue of videogame characters to keep it from being "Game Over"forever. Eat Lead pays homage to the games of yesteryear with amenagerie of classic enemies such as zombies, space marines, cowboys,genetically mutated super snipers, and more and an expansive levelenvironment design that reflects videogame history in a next-genpackage. The game fires on all cylinders with explosive artillery andcombat moves to help gamers escape from a variety of predicamentsincluding radically-changing environments during gameplay via "hackeffects" Hazard's nemesis uses by altering the game's code on the fly.Throughout the adventure, players will utilize a strategic cover systemdubbed "point and cover," upgradeable weapons and different interactivemelee moves to attack and outsmart foes.

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Saturday, November 10, 2012

The Darkness Review

The Darkness
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Don't believe the negative hype surrounding this title, it is a spectacular Xbox 360 Next Generation release.
I'm not sure how close the game resembles the comic created by Top Cow, but there are many treats to be experienced both visually and game play wise in The Darkness.
Lets start with some of the positive aspects of this game:
Graphically, this game is absolutely stunning in its graphical beauty.
The dark gritty New York City streets really give off that "real-city" vibe.
Garbage litters the streets and the subway systems, graffiti covers practically every wall (and this graffiti looks like actually graffiti that you would see in real life).
So much detail has been put into the floors, ceilings, walls and in you general surroundings that it is very easy to get deeply immersed in The Darkness.
Following in true Next Gen graphic style, all the wood surfaces in the game look like real wood, metal resembles real metal, concrete looks amazingly realistic. You can see chips in paint, cracks and chips in the concrete - its literally stunning.
The Darkness relies on the use of shadows, and the lighting engine is superb. Light shines off of virtually every surface that would reflect light (including leather!). Every object casts a proper shadow.
Since you are in a city, there are lights everywhere and in order for your Darkness power to work or re-charge you need to be in the shadows.
Basically this mean taking out every light you come into contact with.
Character models look really good. Not as good as Gears of War models, but the characters look believable, most of the time body parts move like they should, clothes look somewhat realistic. Cloth looks amazing. The bodies still look a little clunky, but nothing major.
Face models are wonderfully detailed, you can see wrinkles and imperfections in the characters faces. Sometimes you can see facial expressions however not too often. The faces are probably the most detailed aspect on each character. The eyes in this game look full of life.
The darkness powers look awesome. Your character acquires two demonic serpent heads on either shoulder and they look amazing. Each darkness power is represented very well graphically.
Weapons look realistic, some of the most realistic depictions I have ever seen in a game.
On a side note, you get to learn where the darkness comes from.
The physics are downright cool. Everything seems to move as it should. With one of your darkness powers you can pick up objects and people and fling them around. This looks very cool and makes you feel like a real "force-to-be-reckoned-with".
Some claim that the story line in The Darkness is clichéd and boring, but I beg to differ. While it is true that the storyline is steeped in New York Mob Scene and carries along with it the good ol' revenge angle and other Mafia generic-ness, the story is told really well and keeps you nevertheless engaged throughout. There are also some twists to the sotry line, and lets just say that New York City is not the only place you will visit in The Darkness. There is some twisted stuff here!
Another great aspect is how the some of the main characters history is told. Instead of loading scenes, you are treated to monologues given by the main character. In these monologues he is either telling a story from his childhood, re-telling or elucidating on current plot elements, or just sitting there gazing at his guns.
This adds much more to the whole "cinematic" element of The Darkness and gives you something to look at while the game is loading. Much better than staring at a flashing loading screen.
More unique things include televisions that you can interact with. These TV's show five or six channels of real material. Some have Cartoons, others music videos and there are two movie channels. They show real movies and I believe you can watch them all the way through.
The musical score fits each scene perfectly and ranges from Death metal(fight scenes), to orchestrated music(during talking scenes and in the subway). Also there are other areas where music being either played or listened to by NPC's can be heard (there are people who play the harmonica and Break dancers who will dance for you).
Character development has been well done, you actually do care about the characters close to you and you grow to hate your arch enemy. You will grow especially close to your girlfriend Jenny. I grew really attached to her over the course of the game. By the way her face model is one of the best I have ever seen in a video game.
Okay, lets talk about unique aspects:
Summoning Darklings: In The Darkness you gain the ability to summon Darklings (look like little goblins) to do your bidding. Each Darkling has its own special ability and funtion.
The darkling models look really cool, and they each have an attitude that could only be attributed to a darkling. They urinate on dead corpses and make rude comments.
Control is done really well, despite what some reviewers may say. I find the controls easy to use. From summoning darkness powers to calling up darklings to using the regular weapons and moving: I found this all easy to understand and control.
This is a FPS but with some role playing elements.
Your darkness powers level up after a certain amount of hearts have been eaten (that's right, your darkness serpents eat the hearts of fallen corpses, only the evil characters though). With each level up you will gain a new darkness power.
The powers really make you feel super-human.
They range from being able to open up a black hole portal to suck everything in and kill all enemies around it, gaining control of an arm that can grab objects and impale enemies, to duel wielding guns that harness the darkness power into bullet projectiles.
Each power has its use and is very fun to use, never getting stale or boring.
Another RPG aspect is the side missions and some somewhat free roaming nature of this game. The game is basically broken down into streets and certain landmarks, with the subway system acting as a central hub. In the subway system you cannot use your weapons (this area acts as the "safe-village" that can commonly be found in most RPG's). The subway is where you get all of the side missions from NPC's.
They range from simple to time consuming, but nevertheless add to the overall fun.
The game is free roaming to an extent. You can roam the streets but they are visibly cut off at a certain point. You cannot walk into just any building either. But these constraints don't mean much, since The Darkness is meant to be more of a story rather than an open ended experience.
Overall, the areas to explore of decent. There are even collectible items to collect throughout. You have to do some searching to find them, but its worth it. If your into that sort of thing.
The developers incorporated a neat system for unlocking these collectibles too (which I think unlocks game videos and comic books, I think).
The collectibles you pick up are actually phone numbers which you can call at any pay phone in the subway system (most of the pay phones out on the street are broken. Go figure!) When you call them you usually reach someones answering machine. And most of the time the message is a funny one.
There are also secret numbers scrawled on walls and such, and when called will prompt another side mission involving you finding about 16 secret phone numbers to unlock a secret achievement.
Speaking of achievements, there are plenty to be had. And they are fun ones too. I won't tell you what they are, but I will say that you can track your achievements via a pause menu.
There is so much scripted dialog in The Darkness, the cinematic and realistic qualities of this game are further enhanced. Passer-by NPC (non-playable characters) that are not key to the plot or side missions don't really say much. But those that ask you to do side missions, key plot characters and enemies during battle all have plenty to say.
I love it when the enemies that I am fighting talk trash to me or cower in fear when I am fighting them. It really adds to the game play.
If you have ever Played Condemned : Criminal Origins, you will really like this game. The Darkness seems to be closely related to Condemned in spirit. However, The Darkness is much more fast paced in terms of action and fighting.
I have yet to try the multiplayer Xbox Live deathmatch gaming.
Overall, I recommend The Darkness. It is a true experience of Next-Gen gaming, you will not be disappointed. There are so many little nuances thrown into this game that just give it a realistic feel and liven up the game in so many ways. This is a real treat to wat

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Product InformationThe Darkness gives you awesome and terrible powers in a new twist onhorror-based adventure. On his 21st birthday the Darkness awakens within JackieEstacado a mafia hitman for the Franchetti crime family. With his new powersJackie is able to wreak terrifying havoc on his enemies. Jackie must learn tofully command the Darkness so he can take back control of the Franchetti familywhich is ruled by his uncle Paulie a despicable man who is almost universallydespised. Based on the popular comic book "The Darkness." Traditionalmultiplayer modes as well as all-new innovative game modes Next-gen graphics andgameplay featuring advanced voice-synching and facial animations and fullyinteractive environments.Product FeaturesUse manifestations of the Darkness to devour impale or implode yourenemiesSummon and command an army of Darklings - impish and hilarious demonitesthat commit unspeakable actsUse the absence of light strategically - shadows feed the Darkness soseek the shadows wherever possibleFight your way through the dark and seedy underbelly of New York Cityas well as the ethereal realm of the DarknessPlay as Darklings in online multiplayer games

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Friday, November 9, 2012

Tomb Raider Legend Review

Tomb Raider Legend
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The Legend member of the Tomb Raider series combines both traditional platforming and shooting along with some Dragon's Lair style button pressing timing.
I'm very pleased that Lara Croft has moved beyond being a "huge cleavage woman that male gamers simply like to watch" and turned into a legitimate action heroine. Yes, she's still quite busty, but she's actually admired now for her ability to shoot, think and puzzle her way out of solutions.
Many of the puzzles she faces are traditional. You climb up pipes and walls to reach higher areas. You push boxes in order to block spinning fans of death or to cross flaming passageways. You kill off bosses in a variety of ways.
In addition, you have timed sequence actions. These are much like Bond Moments from James Bond games, or the gameplay of the old classic Dragon's Lair. In these games the game makers would create gorgeously fluid sequences of animation and you would be instructed to hit buttons at precise moments in order to keep the animation flowing. I always found this style of gameplay to be a bit hokey - it took you out of the 'immersion' of the gameplay - but on the other hand it does mean you can view some fantastic cinematics when you get the timing right.
The game is relatively quick on the first pass, but there are plenty of secrets and items to find to get you to go back and replay a number of times. Still, for the high price you pay for 360 games, I really would have expected this to be MUCH longer. On one hand, you have games like Elder Scrolls Oblivion that you can literally play for months and months and enjoy it. On the other hand, you have games like this where you could play through in say 6-8 hours and be completely done. Surely there was plenty of room on the DVD to fit more levels.
The graphics were quite impressive - from the lighting to the flickering flames and dark tombs. The way in which you light up your world as you look around really added to the feeling that you were down in a dark world, with perhaps new secrets lurking just around the corner. Little touches like the swing of Lara's braid added to the realism.
The sound was reasonably good; the voice acting wasn't Drama Movie quality, but it certainly did well as a fun action game atmosphere.
I would really recommend renting this one first to see how much the game grabs you. If you're a real Tomb Raider fan, you might be thrilled to have this in your collection. However, if you're not sure, it's best to give it a quick try before you pay out the full price for what amounts to a weekend game.

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Tomb Raider: Legend X360

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Tuesday, November 6, 2012

Prey Limited Collector's Edition Review

Prey Limited Collector's Edition
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I am a FPS (First-Person Shooter) junkie and I love the Halo, Star Wars Battlefront and Rainbow Six series games. As of this writing, I have completed Prey on "Normal Skill" and am now working my way through the "Cherokee Skill" difficulty setting. (NOTE: These are the only two difficulty settings available in Prey.)
To state it upfront, Prey blows the FPS genre wide open. The game uses the Doom 3 engine for graphics, and players will be amazed with the level of detail the designers have put into each level. Moreover, many of the items in the environment are interactive (you can flush toilets, change the channels on a TV, etc.), which is reminiscent of the Duke Nukem 3D game that this developer is famous for. In addition, the main character makes snide remarks through the game (just infrequently enough to be funny, and not overdone) just like Duke used to do.
Even if you're not entertained by all the cute gimmicks, you're sure to appreciate the incredible details that have been woven into this title. As you progress, you'll encounter anti-gravity levels, low gravity environments and "wormholes" that warp you from one location to the next. And, like the game design, the plot is equally intricate. Although this game seems like a "guy saves girl" story, there are some very exciting plot twists and the storyline is based on actual Cherokee mythology and uses "The Hero's Journey," a writer's tool for story structure and plot. Speaking of the plot, there's a super-natural horror element that adds a considerable amount of suspense to the game. This, along with the over-the-top violence and adult language, means you probably shouldn't buy this game for impressionable children. However, all of this is not gratuitous and really adds to the impact of the title.
On the Normal difficulty, health power-ups are frequent and -when you die- you're sent to an "Indian underworld" where you must shoot wraiths with your spirit bow, in order to replenish your health and magic energy... Certainly a refreshing twist from every game that sends you back to the beginning of the level. On the Cherokee difficulty, there are no in-game health packs, so you'll have to rely on your abilities with the spirit bow. Speaking of spirits, you're also provided with a hawk who's your "Spirit Guide." The hawk will help attack enemies and, interestingly enough, translate the alien language so that you can read their computer panels and other information.
One thing that other reviewers haven't mentioned so far is that there are "puzzles" scattered throughout the game. Without providing any spoilers, the game sometimes makes you think in order to progress any further. For the most part, these puzzles are entertaining and challenging, but aren't designed so that you must buy a "game guide" to solve them. Often, solving the puzzles requires use of the "old ways" of your Indian ancestry, items that exist in the alien environment, or just good old fashion brainpower. Another nice feature is that the game levels are not so big that you'll find yourself lost, but you may have to explore a little to figure out exactly where to go. These features add to Prey's uniqueness in that it is more of a "thinking man's shooter" than your standard FPS.
If you're in it for the Xbox 360 achievements, this game will deliver. Each time you complete a level, you earn Gamerscore (from 25-60 points per level, which increase as you progress). It's also important to note that 250 of Prey's 1000 points are earned by playing online. There's even 3 "secret" achievements (you don't find out what they are until you earn them) that are quite fun to unlock. All of the achievements are obtainable by the average gamer.
When it comes right down to it, Prey is a game that any FPS-fan will absolutely love for the engaging story and the unique features. In addition, novice gamers that find most FPS games too difficult should consider this the perfect entry-level title. Finally, any sci-fi fan who loved the movie "Aliens," and thinks they could take on an alien invasion like Sigourney Weaver did, should pick up this title and put their money where their mouth is.

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Prey delivers unpredictable terror and suspense. Nothing can be taken for granted, so hold your breath as even the environment comes alive and attacks you. Playing as Tommy, you will experience an emotional story of love and sacrifice as you battle an evil alien menace. Assisting you on your journey is a spiritual hawk that will decipher the complex alien language and help you fight enemies. When an otherworldly crisis awakens spiritual powers from his long-forgotten birthright, he & his girlfriend are abducted by aliens who need him to save the planet -- even if he's not sure he can. Limited Collector's Edition includes: 2 Pewter Figurines: Die-cast figurines of the lead character, Tommy, and the alien Hunter;The Art of PreyBook - Collected conceptual and development images from the artists behind Prey.Multiplayer game support that takes advantage of the unique gameplay styles in PreyDeep, emotional story of love and sacrifice

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Saturday, November 3, 2012

Viva Pi?ata Party Animals Review

Viva Pi?ata Party Animals
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If you are familar with the Mario Party concept, you are familar with this game! If not, here you go: it is basically a set of head-to-head minigames. The concept is pretty simple. You start off with a race (there are seven different courses) and then you can play between one to three mini games (your choice) after each race. You can also choose the number of times you race, etc. There is a large number of mini games: more and more are unlocked as you play the game. Up to four people can play at a time.
As to the game, I will let my ten year old daughter take over: "This game is really fun. Because they have some funny comments and funny mini games. After each race, two pinates say funny jokes and the pinatas have funny dances and say funny things when they win. I think this game is good for kids between 6 and 13. My dad thinks it is fun too and he is forty something."
I should add that this game is entirely appropiate for any age range. If your kids like Viva Pinata, they will also like this game. Enjoy!

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In Viva Piñata: Party Animals, playerscontrol the fame, fortune and destiny of their favorite characters:Fergy Fudgehog, Paulie Pretztail, Franklin Fizzlybear and HudsonHorstachio, as they compete in a variety of zany battles and races.

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Thursday, November 1, 2012

Clash of the Titans Review

Clash of the Titans
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The original Clash of the Titans movie was made in the early 1980s about Perseus, son of Zeus, who must save Andromeda from the Kraken. There actually is no titan at all. Calibos is his main adversary, and gets beat by Perseus. Only the head of Medusa whose gaze can turn anything to stone can defeat the Kraken. Excellent movie, my personal second favorite. There was a 2010 remake, adding Hades as Zeus' brother and some extra characters, but otherwise a same plot remake. The game is only loosely based on the remake as you play Perseus to fight enemies. I wouldn't recommend it to anyone except those big on either movie version who is also an avid gamer.

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Monday, October 29, 2012

Fallout 3: Point Lookout Review

Fallout 3: Point Lookout
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I purchased this as an online download. I played it with a level 20-30 character(after installing the Broken Steel download that raises the level cap), and earned about 4 levels while playing it through. I think this would still be an excellent experience even playing with a level-maxed character, because of the tight quests and very effectively staged battles.
This add-on is so good--it not only adds an additional mini-world, Point Lookout, that you travel to from the Wasteland (at any point in your game, and you can go back and forth), **it adds another large building to the Wasteland itself in order to flesh out one of the quests originating in Point Lookout**(--I was incorrect about this, see comment). It also provides several new weapons, and a few new creature types. The new weapons can be added to your inventory and be used back in the original Wasteland setting.
You can't take Dogmeat or any other companions along on to this location- the computer has them automatically wait for you back at their home bases. Just as well, since the feeling of being all alone and far from your usual base of operations serves to increase the tension and jeopardy.
The Point Lookout environment is a really welcome change of pace from the Wasteland. It combines white trash Maryland with some white trash Louisiana flavorings, and uses lots of new textures, graphic elements, and building designs to create a very unique look, in comparison to the endless slog through concrete rubble that you may be tired of back in DC. Atmospheric swamps, ramshackle inbred family farms, dilapidated mansions, a rural prison camp, and submerged caverns are a few of the settings.
The new enemy types are really fierce- truly nauseating inbred locals that will remind you of mutated versions of the Appalachian rednecks from Deliverance or the inbred family from that infamous X-files episode(!), complete with some "I'm gonna make you squeal!"-type scripting. They employ the new weapons, such as a nastily accurate rifle, and a mule-kicking double-barreled shotgun. These muties and some other enemies in the module can be quite a challenge, as many fights will have so many enemies, coming at you so quickly, that they will really test your VATS point-management and free-targeting abilities, as well as your tactical skills in laying mines, using cover, and employing various weapons.
In fact, the best aspect of the combat in this module is that many of the fights are incredibly staged set-pieces, with enemies coming at you in waves, employing the environment--they blow holes through ceilings and jump down, blast a hole in the wall and pour through, shoot at your from rooftops while their allies storm your position--in short, these foes come at YOU, in scripted and staged battles that will make your pulse pound. This lends a highly frenetic and tense pace to the action in many places--a sense of urgency that was lacking in many of the original campaign's fights.
Of note as well is the nice balance between tightly plotted quests with some choices to make in how to carry them out, a bit of exploration time to wander, and a good balance between indoor and outdoor locales. In short, I loved it--awesome combat, totally fresh change-of-pace from the original setting: all-in-all, well worth the money.

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Token card that contains a unique code to purchase Point Lookout for Fallout 3 over the Xbox LIVE Marketplace.- Requires full version of the game to play- Exclusively for use with Fallout 3, for download from Xbox LIVE (game sold separately)- No disc included: Downloadable Content Only- Must have an Xbox LIVE account to redeem- Storage Required

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Saturday, October 27, 2012

Cabela's Big Game Hunter 2010 Review

Cabela's Big Game Hunter 2010
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I was very skeptical about this game, then I played the demo on Xbox Live. Wow, was I surprised. This game really is fun and does require some skill and offers a good challenge, all the while delivering an exceptional visual and audio experience. The best thing I like about the game is it's pace, which is probably it's strongest point.
Is it the definitive hunting simulator? No, it'll be too arcade-like for some. What it ultimately boils down to is being an excellent sniper game; you're just shooting animals instead of Nazis or Space Marines or whatever. But it's almost a laid-back shooting game, where you can take your sweet time in doing nearly everything. Almost like a golf game, where you walk a little while, then it's time to test your skill. If you like shooting games but don't want to engage in a 14-year-old frag fest, this game will offer a good challenge in steady aiming and timing. It won me over, and I was dubious at first. For the price, a very good game for the market it is targeting.

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A first-person oriented hunting game with action integrated into the storyline and mission play, Cabela's Big Game Hunter 2010 challenges players to hone their skills as hunters, trackers and outdoorsmen in a quest to join a the world's most exclusive hunting club. In order to do this players take on a series of hunting challenges and mini-games armed with their wits and a diverse arsenal of weapons that they will use against both big and small game from around the globe.

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Thursday, October 25, 2012

Rock Band 2 Standalone Guitar Review

Rock Band 2 Standalone Guitar
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I've owned all 3 versions of the RB guitar, first the wired, then the RB1 wireless, and now this one. I have to say that each one has been a significant upgrade.
I'll just briefly note the pluses from the RB2 wireless over the RB1 wireless in case you're on the fence about upgrading:
1) Silent frets - No longer do I hear my fingers releasing off the frets over the music, like I frequently did in RB1. Sometimes the loud frets would throw me off my rhythm if I was concentrating on upcoming notes, but I don't have to worry about that anymore.
2) Sturdier strummer - The strum bar is the same style as the RB1 model, except I don't feel like I'm going to break the darn thing off every time I strum it. While I never broke the old model, it just felt flimsier. It's still infinitely better than the noisy clicker strum bar that every GH guitar has.
3) More responsive Overdrive - Sometimes it seemed like my RB1 wireless wouldn't immediately respond when I lifted the neck to go into overdrive, which in turn often distracted me from hitting my notes and caused me to slip up. Whenever I tilt the RB2 wireless, however, it immediately goes into overdrive and allows me to focus on the song with nary a distraction.
4) Non-screw battery compartment lid - Thankfully they re-designed the battery lid to where you remove it and replace it by just squeezing the plastic hinge and popping it out/in. My RB1 wireless had a little screw in there that I had to bust out the Phillips screwdriver for every time if I needed to change out the batteries. So basically they trimmed a 10-minute process down to 2 minutes, which is nice if you're eager to get back to rockin'.
5) Overall better look - From the wood grain design on the neck to the sunburst design on the face, it's just a cooler-looking fake guitar to play when you're jamming out.
To summarize, the casual player can stick with his/her RB1 wireless but if you're an avid player and you've got $70 burning a hole in your pocket, you'll find this new model to be a welcome relief to previous small annoyances.

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Rock out with the all new authentic wireless Fender Stratocaster replica guitar

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Tuesday, October 23, 2012

Saints Row (Platinum Hits) Review

Saints Row (Platinum Hits)
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Saint's Row is a game that is a blantant rip-off of Grand Theft Auto: San Andreas, from everything right down to the way you steal cars out from people driving them on the street. But make no mistake: This isn't some rushed piece of garbage simply set out to make money off the GTA franchise. It has a little bit of TLC put into it by the game developers, as well.
Similarities to GTA:
-You can do storyline and free roaming missions
-steal and customize cars
-participate in Turf Wars taking over neighborhoods for your gang
-customize your main character
-wield a large variety of guns
-listen to a large variety of music
-and generally play the game however way you want.
Enhancements over GTA:
-Much superior graphics
-better map
-a GPS system for your maps and vehicles
-customizable cell phone, with allies you can call for backup
-customizable music playlists (in case you get sick of the randomness of the radio stations and want to hear your music anywhere, anytime)
-the hands-down BEST car customization in any non-racing video game, ever!
-health items (food) you can access anytime
-self-regenerating health that heals up from about-to-die to full health in about one minute or so
-superior firearms (albeit none of them look very unique)
-a slightly better menu interface to access your firearms (I just wish they hadn't put the food and weapons in the same system; it gets confusing)
-the police are the most minor threat in the game
-public transportation is available to you (although you more than likely will never use it)
-if you find yourself stuck in water, you can skip having to swim to shore with the "warp" feature, which will do that for you. Pretty cool feature! Why aren't things like that in other games?
-shooting style & difficulity are fair (The shot target is in the fixed-center of the screen and you move the camera to aim, but it's a little harder to use then in GTA)
-both men, AND women, can be recruited as allies in your gang, or killed in other gangs. Hurray for murder equality!
-celebrity voice acting (I instantly recognized Mila Kunis as Tanya and Michael Rapaport as Troy)
Worse from GTA:
-No bikes or motorcycles to ride which is diaspointing
-no boats or planes either (not that they're really needed here)
-character can barely swim
-only one safehouse in the entire city/game
-clothes choices are lame and uninspired
-despite the good voice acting, the dialogue is terrible and it sounds like it was written by the whitest people on the planet (shades of "187: Ride or Die")
-an excessive overuse of cursing (if you're going to use it in every other word, it's impact and gravitas is completely lost)
-the A.I. is stupid, and the enemy gangs have that "random spawning" effect whenever you have a "wanted level" by them
-it's mandatory to do the side missions as you have to earn "respect" in order to do the main storyline missions, and respect is only gained from the side missions
-many of the side missions are hard or just plain annoying, like the later level Escort missions
-your character, although he has great stamina, has terrible running animation, and trying to shoot while running just looks retarded.
-the prices of things are way too high/too much (if you're just staring off and haven't saved up any cash, a fifty dollar hamburger may be a bit much). I'd prefer them if they kept them at "real-world" prices.
-the "humor" of the game is just weak and lacks any level of subtlety whatsoever, like the Wendy's burger chain parody, "Freckle B*tch's" for example
-the radio stations are horribly put together, and their names are awful, too.
-the music is generic and lame, and there's only a few "name brand" artists contributing to the game's soundtrack. Mainly, the Clipse and Twista.
-there's no difficulity setting and the main missions in the game are a bit too easy (while the side missions are often too hard)
-the "escape the police" method in this game is weak and lame. It's a drive-thru confessional booth, not that you'll ever really need to use it. I never even been in "Forgive and Forget" before.
-your recruited allies are complete idiots and you'll spend more time than anything reviving them because they rushed headlong into a dozen or so shooting enemies. They're more of a hassle to use than any kind of help, sort of like bringing young children along for grocery shopping.
-it's pretty easy to die in situations that don't call for it. Your health bar, despite it's regeneration, can't take much damage and a few shots from two or more enemies can take you from full health to death pretty quickly. Like, in three seconds quickly. This is darn frustrating and happens A LOT in the stupid Pushback missions that pop up randomally that you can't avoid skipping over.
-there's NO Body Armor, anywhere in this game, which only adds on to the annoying "easy to die" problem I mentioned above.
-the randomally popping up, mandatory "defend your turf against invading gangs" Pushback Missions. They were just as random and annoying in San Andreas and they're even more annoying here. What's worse is, in order to successfully defend your turf, you'll have to seek out special "lieutenants" instead of just killing everybody in sight. And these 12 or so lieutenants tend to hide out in weird, hard-to-reach places, and you'll have to make your way through dozens of enemies, risking your life, just to make your way to them. It was easier in GTA when you just had to kill everybody invading your land. Here, you'll literally be in an urban battlefield going against dozens of enemies, making your way to one of the four spots in the area your enemy lieutenats are at. (they only hang out three at a time and are scattered wide across the entire neighborhood warzone.) The worse thing about these missions are that they're more or less mandatory, and you won't have time to save whenever they pop up, and they'll pop up often after JUST completing a really hard mission or side quest. At least in San Andreas, it was fun to do these missions, partly because they were do in intervals and all you had to do is be the last man standing. Here, they're just a REALLY annoying chore.
-each gun has it's own set of bullets, making it hard to get ammo. In other games like GTA, bullets are shared between guns of similar types (universal pistol ammo, universal shotgun ammo, etc.), but here, each gun is different with it's own unique bullets in them, and you can only have one gun type (pistol, shotgun, etc.) at a time. BUT, because you can't use ammo from other guns, that you'll often find off of dead bodies, you'll constantly be having to decide whether to swap your gun that's low on ammo out for the one of a gang member you just shot. If so, you'll quickly run of of ammo for that, too. If not, you'll just have an empty gun on you. And thus, you'll be deciding which gun you have that is more fuel efficent, quite often in heavily heated turf wars or in missions with tons of enemies to kill. What's worse is every single gangster carries different random guns on them. If the Vice Kings just all had Vice pistols and the Carnales had a different pistol type they all shared, it'd be a lot simplier. But, no, every time you kill someone, it's "do I run out of ammo, or pick this up instead, even though it only has five more bullets in it than the one I already have?" Basically, you'll easily use up all the ammo for whichever gun you have and will have to replace it for another gun (which only has a few bullets in it) and back and fourth like so. (In other words: YOU'RE *ALWAYS* RUNNING OUT OF AMMO!)Overall, Saint's Row is a worthy edition to the GTA genre of video games. Although it's a rip-off, in every sense of the word, it's defintely not of inferior quality. In fact, Saint's Row is even better than most of Grand Theft Auto: San Andreas. The game, at it's core is nice, but what really bogs it down are the minor negatives, which as you can see, really begin to add up. The game is much better than Three Stars, but all these little things keep it from being Five Star worthy. Other than the numerous minor flaws, the only problem is the story, which is pretty lame and generic, and the script, which is just laughably cheesy in it's attempt to sound "urban" or "gangsta" or "hip hop" or whatever. San Andreas' dialogue and script felt 100% genuine. Saint's Rows, however, sounds forced, like they were too lazy to do their research and just decided to "wing it."
It would be easy to just make a Grand Theft Auto clone that's pretty bad (True Crime has proved that, for us). It would also be pretty easy to try to make your own game, using many of the famous GTA elements involved (I.E, CrackDown). But Saint's Row, however, is a true Grand Theft Auto imitation, that manages not to photocopy the game, but use it as a worthy starting off point for their own series. I like mostly everything in this game, and the only real things keeping it from being superior to every GTA game ever made on the older consoles, is it's cheesy dialogue, numerous small annoyances, it's and cheesy writing, and lame attempts to be "funny."
Other than that, Saint's Row is a worthy duplication of the "sandbox shooting and driving" genre created by GTA itself, and it definitely deserves to be played, even if only as a week-long rental, by ANY Grand Theft Auto fan.

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Under threat from rival gangs and corrupt officials the 3rd Street Saints must conquer the city of Stilwater or face destruction. From the spectacular opening battle to regain control of the local hood Saints Row offers the freedom to explore StilWater a living breathing city. Players are free to engage in the multitude of different activates at their leisure all while building up respect in a gameplay-rich world. Build enough respect and the 3rd Street Saint's lieutenants will trust the player with more dangerous missions. Format: XBOX 360 Genre:ACTION/ADVENTURE Rating:M - Mature UPC:752919550021 Manufacturer No:55002

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