Showing posts with label transformers. Show all posts
Showing posts with label transformers. Show all posts

Friday, September 7, 2012

Xbox 360 Transformers 2: Versus Skin Review

Xbox 360 Transformers 2: Versus Skin
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I bought this for my son and it really dressed up his xbox 360. However, make sure to keep it away from dust, dirt, and anything else. It catches too much hair and dust.

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Gamer Graffix Skins are produced with a patent pending specially formulated proprietary adhesive along with a high-resolution printing and doming process, which creates an amazing eye catching graphic for your gaming console or multimedia unit. The optic clear epoxy dome is flexible, washable, and has a thickness of 35 Mils. The patent pending adhesive and epoxy dome allows the user to remove the skin at will without voiding the manufacturer warranty of their device. ESRB Rating: Not Applicable

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Wednesday, August 15, 2012

Transformers: The Game Review

Transformers: The Game
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Game was fun but got repetitive after a while. If you like the movies you might like this game.

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Based on Paramount Pictures' live-action feature film, Transformers: The Game lets gamers control the outcome in the battle for Earth as they choose to protect it as Autobots or destroy it as Decepticons and experience the unstoppable power and massive scale of their favorite robots in disguise. As the Transformers' war comes to Earth, gamers make the choice to join the Autobots in protecting our planet or to join the Decepticons in destroying it. With dual campaigns, the fate of the world is in players' hands.

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Tuesday, December 20, 2011

Transformers the Game Review

Transformers the Game
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Transformers The Game might seem like a perfect fusion of action-movie sci-fi fun with a Grand Theft Auto free-roam map style. Unfortunately, the game really needed a few more months in development before it could be called finished.
First, the good. The transformation sequences are really cool, as you leap from being a large fighting robot and land as a fast sports car. There are of course a number of different vehicles to choose from, depending on which character you are. You don't get to choose the character, though. You choose a side, good or bad, and then as the storyline progresses you play through as a variety of characters. The mission tree is very linear, and each stage has its own main character and goals.
The cut scenes are relatively short and help to move the story along. You can of course skip them if you want to launch right into destructive mayhem.
You would think with a "town" to explore that there'd be a lot to do and see. And in fact they do have the traditional hidden items for you to gather up from back alleys and such. However, the game is always driving you hard to go to the next spot and start the next mission. When you do, you have very short time limits to get a certain task done - destroy all of the ZZZZs, fight all of the YYYYs, move from point A to B. Sometimes the missions are a combination - move from A to B, destroy a bunch of ZZZZs, move from B to C, destroy a bunch of ZZZZs, and so on.
This is where the game gets extremely frustrating. Missions go on for long periods of time, with repetitive inane tasks, and if you get stuck on one part of the task, you go all the way back to the beginning. That wouldn't be bad if the game controls were responsive and the gameplay itself was sensical. However, the driving controls are just awful. Everyone I've shown the game to agrees on this. So you're trying to run blockades and get from A to B in .2 seconds, and the car slides a little - so you run into an immovable sign. Never mind that you were just pushing aside cop cars and military tanks as if they were fleas. This sign just won't let you past, the car won't reverse properly, and your time limit runs out. Restart.
There are all sorts of corners that you should be able to fit through, that your vehicle gets inexplicably stuck on. You have a great array of guns, but the enemies seem to need to get light poles thrown at them before their shields go down. Half the time you are pointed right at the enemy, but somehow the targetting reticule isn't quite there and your gigantic bus you're throwing misses them. Other times, you simply cannot target them - your robot locks into position either 90 degrees left or right of where you want to throw.
Once you finish a given mission, the "mission start spot" remains on the world map so that you can go back and replay it if you wish. However, many of these mission start spots are in key intersections in the street network - so when you're racing along trying to get to another mission, it jams you up and asks you to accept or decline the previous mission before you can continue. On the other hand, several times when you're trying to get to a green target spot, and clearly go through the green spot, the game doesn't recognize it until you back up, turn around and go into it again.
These issues are bad enough for adult gamers who often have built up great skill in driving and camera-work games but I imagine the target audience here is the younger set, the kids who actually play with Transformers. Parents who are buying this game for those younger kids are going to have to deal with the frustration of kids who repeatedly keep trying a mission, only to fail because - while cops have a street barricaded - traffic inexplicably keeps driving right through the barricade and getting in your way.
A great idea, and some of the cut scenes and transformations really are quite neat. However, gameplay needed to be tuned for another few months before it was ready for prime time.

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Transformers X360

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Thursday, June 30, 2011

Transformers: Revenge of the Fallen Review

Transformers: Revenge of the Fallen
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The Transformers video game for XBox 360 that was released with the first film was designed by Travelers Tails (company best known for Lego Starwars, Lego Batman, etc...). That game had many flaws in terms of control, overall simplicity, etc... It was a typical run-of-the-mil movie tie in game given little effort to work out the kinks or provide players with any depth of play.
This title is the first fruit from Activison's exclusive deal with Hasbro to bring TF console and PC games to market (there will be more time come and not all movie tie-ins either). While this game isn't perfect, it's a big leap forward in many areas. I'm written this review for those who've played the previous game, here's a short-list of what they've improved/fixed.
1. Melee combat is now challenging and viable. You can charge attacks, pull of combos, etc...
2. The targeting system is hugely improved. With primary and secondary weapons.
3. Once a Transformer has been unlocked (after using that Transformer in a mission) then that Transformer can be selected for any following mission (in other words, players aren't locked into playing a specific transformer for certain missions).
3. Each character has a unique ability (e.g. Rachet can heal, Bumblebee can stun).
4. Players earn points and can spend them on upgrades!
5. Vastly improved enemy AI (e.g. they transform and run evade when damaged then come back in).
6. On-line head to head multiplayer with different forms of combat (when you combine this with the improved melee and specialty abilities, it's quite nice)
I've only gotten about 1/4 of the way done with it, but it's almost as if Activision went down the list of players complaints and tried to make exactly the type of game we wanted. It's still a movie tie-in game in that you're playing out the movie, but it's done right.
Not sure what else I would add here. I suppose allowing two or more players to team up in the missions would be something to consider adding in the the next game, but overall this is quite nice. Kudos to the dev team!


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Delivering extensive control, gamers can select from the largest, most diverse range of playable Transformers ever – each with distinct personalities, abilities and weaponry – and jump straight into action as they instantly switch between robot, vehicle and weapon modes to fight for the preservation or annihilation of all mankind. In addition, for the first time in the Transformers universe, players can also fight the epic war between Autobots and Decepticons online in explosive multiplayer combat. The Story Set a few years after the defeat of Megatron in the first game/movie,Transformers: Revenge of the Fallen reveals that the threat fromthe Decepticons is in fact, far from ended. Since the time of the epicand apparently not so final battle between the two Transformer leaders,Decepticons have started popping up again all over Earth in alarming numbers.And now, a mysterious object from space seems destined to shift the balanceof power and give the upper hand to the Decepticons. Mission-centric Gameplay Unlike Activision's Transformers: The Game, released along side the original movie back in 2007, Transformers: Revenge of the Fallen relies less on open-world gameplay and more on structured, but varied mission play. The variety in these missions comes from the fact that players can align themselves with either the Autobots or Decepticons, and that the available missions both parallel the events of the movie, as well as events unique to the game. During these missions players will be able to play as a variety of different Transformers from either side of the conflict, and with success in mission play will be able to unlock additional Transformers and earn points used to upgrade your selected faction. Playable characters include on the Autobot side: Optimus Prime, Iron Hide, Breakaway, Bumblebee, and Ratchet; and from the Decepticon side: Starscream, Sideways (a new character), Grindor, Long Haul, and Megatron. Additional Transformer types will be available in multiplayer modes. The game features a simple control toggle that not only allows for quick switching between mech, vehicle and weapon forms, but also allows for a more easy learning curve of the acrobatic moves from the movie. Key Features
The Choice is Yours – Players can step into the shoes of their favorite Autobots and Decepticons such as Optimus Prime, Starscream, Bumblebee and Ironhide, along with new characters making their first appearance in a game. With two distinct campaigns that allow gamers to save or destroy the human race, gamers will unlock missions and be able to play them in any order they desire and with different characters for a whole new experience.
Outmaneuver Your Opponents – Instantaneously convert from a colossal robot to a dynamic land or air vehicle such as a diesel truck, sports car, military chopper or fighter jet. New, ultra-fluid transformations can be performed in-motion anytime and anywhere, allowing players to strategically propel through and decimate hordes of enemies with incredible agility.
Take the Battle Online with Friends – For the first time ever in the Transformers universe, gamers can engage in full multiplayer action, taking the epic war between the Autobots and Decepticons online to play with friends in a multitude of competitive game modes as they utilize their characters' unique weapons and abilities to lead their teams to victory.
Demolish Your Enemies – Each Transformer can unleash a unique array of assaults on its enemies ranging from powerful missile attacks and rapid-fire chain guns to explosive energy blasts and visceral melee strikes, allowing players to pick from a variety of weapons and moves in their character's arsenal that deliver diverse gameplay in every brutal encounter.
Intense, Heroic Missions – Every second is precious as players drive, fly, fight and blast their way through gripping, pulse-pounding levels straight from the film and beyond to determine the ultimate fate of the world.
Multiplayer Options One of the major improvements of Transformers: Revenge of the Fallenover any previous Transformers releases is its extensive multiplayer options,both locally and online, co-op and versus. These modes include standardhead-to-head/team options such as Deathmatch and Team Deathmatch, but alsounique modes like 'One Shall Stand' where players must take out the opposingleader, 'Control Points' where teams struggle to control specific map pointsat specific times, and 'Battle for the Shards' which is a 'capture the flag'variant tasking teams to collect and hold all the pieces of the destroyedAllspark from the 2007 film.

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Wednesday, June 1, 2011

Transformers: War for Cybertron Review

Transformers: War for Cybertron
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Strangely enough, gaming seems to be on a roll when it comes down to working with licenses. Last year, Rocksteady Games surprised everyone by not only making Batman: Arkham Asylum one of the few games that were great for a comic book license but it was a great game period, license or not. It doesn't stop there as later this year, developer Beenox is will release Spider-Man: Shattered Dimensions which looks to be quite promising with its unique approach by having 4 different art styles with 4 unique gameplay styles and could look to be another solid entry in a franchise that has been very hit or miss. Now we have Transformers: WFC done by High Moon Studios (Bourne Conspiracy) and it's again another surprising entry in a franchise that's just as bad as the previous 2 licenses and like Batman, your attitude will shift from "please be good, please be a good game" to "wait, this is a good game? wow, imagine that". In many ways you can tell this studio genuinely loves the Transformers universe and they took extra care in making everything fit the license from in-jokes to callbacks to designs that looks back towards G1 rather than Michael Bay (which is a really good thing) and with a campaign featuring co-op drop-in/drop-out for up to 3 players, a Horde mode variant called Escalation and a very frantic and addicting multiplayer, this is one of the biggest surprises this year and makes for a great summer game.
Story: Taking place on the planet of Cybertron, there's a huge war raging between the Autobots and the Decepticons as Megatron is trying to take over the planet and rule over everything with an unstable energy known as Dark Energon. Using the uneasy forces of sky commander Starscream, Megatron goes through Cybertron en route for the key to win the war. Meanwhile, after the leader of the Autobots is killed, their side is left without a leader so in comes Optimus Prime to lead the Autobots against the forces of Megatron. Like most installments that have accompanied the Transformers license, you play as both factions with your choice on which soldier to bring. Want to play as Bumblebee? Go for it or the badassness of Soundwave, even? And of course one nice thing is that the game has drop-in/drop-out co op so it's not like Lost Planet 2 which needed a lobby so if you see a friend playing, just join them.
Graphics: The game uses Unreal Engine 3 which occasionally means there's some odd textures but you'd have to look really hard because the game looks really cool. From the awesome character designs and the smooth-as-silk animations during the transformations, the game has a very futuristic look from neon and steel in bizarre architectural patterns and makes the game really feel alien. This has a downside however in that the game at times can get slightly repetitive and unlike games with a snow level, jungle level and desert level, WFC tends to be all metal hallways with the occasional differing locales. I did notice occasional some framerate issues here and there but it's actually a really good looking game otherwise.
Sound/Music: The voice acting is really stellar and when you hear that distorted voice of Soundwave and the awesome tones that is Peter Cullen's Optimus, you know you're back in the 80's again. But then again, when you don't hear that kind of weird high-pitched almost squealing voice of Starscream it kind of sticks out a little bit but the voice acting barely has any problems. Same with the sound design from the transformation sounds, the gun sounds and the game really makes the gameplay standout. It's the score I have a problem with in that it's kind of fine but a lot of times it felt like the music didn't elevate a lot of the firefights and most of the time it just blended into the background and not really take over.
Gameplay: The game is a 3rd person shooter but this is not Gears of War in that you don't take cover but rather this almost has a Lost Planet / Alan Wake feel where it helps to hide behind things so you don't get shot up but you don't take cover in the typical sense. Controls are very intuitive, especially when you're in your vehicle forms and while normally you'd think it would feel clunky and too strange to control, these ones feel remarkably comfortable. The game comes with the choice of 4 classes: scouts (cars, have cloaking abilities to sneak up on people), leaders (trucks that help buff out the party), scientists (jets which are weak but have a healing gun and a turret that reveals cloaked enemies) and the soldiers (the tanks with lots of health and big power melee moves but are slow). The class balance feels really well-tuned and like Aliens vs Predator, there doesn't seem to be that "god class" since tanks can still be taken down by a cloaked scout whereas that class can be found out by a scientist's turret. While they're all fun to use, you might find yourself excelling more in one class so I made a bad scientist yet I did really well as a scout. The game also has that ol familiar Call of Duty approach with challenges for completing certain tasks, XP rewards for accomplishing certain things during the match (such as stopping an enemy's killstreak, meleeing people twice in a row or killing someone with barely any health left). And of course that also means perks which can help you beef out your characters with abilities. The game comes with various modes which are really just renamed and "Transformers" versions of your favorite gametypes so we have Deathmatch, Team Deathmatch, Conquest, Countdown to Extinction (bomb planting at enemy base), and Power Struggle (CTF) though of course TDM was the landslide favorite.
Another mode the game included is Escalation which a lot of people will compare to Horde mode but really it seems more like Nazi Zombies from Call of Duty: World at War. As you gain kills and assists, you gain points which you put towards purchasing things for your character so since you ammo and health doesn't drop, you have to buy it and if you need access to better weaponry, open up doors and in a cool touch, you don't have to spend all your points at once so for example if you want as a team to have someone carry the healing gun but none of you can afford its high price tag, you can either periodically put points into it which accumulate or just split the difference. Here, you can play as the actual Transformers whereas normal multiplayer just as nameless ones you can paint and rename but if you want to play Escalation as Megatron then go for it. One thing you'll find however is that Escalation gets tough and frequently so in later waves. As the waves progress, more enemy types and just more of them in general show up which can range from big melee-dealing baddies to cloaked scouts to flying jets so it really helps if everyone plays as a different class but even then, health and ammo really start to drain fast and it becomes tough staying alive when your health can drop quite quickly. One slight gripe is that unlike Nazi Zombies which were instantaneous upgrades, you have to wait for a bar to fill before you can access your ammo, health or weapon and even then you have to hold X to acquire it which kind of gets annoying when you need that health drastically and you're filling up a stupid bar.
Edit: In my original review, I remarked that the DLC characters was kind of stupid when they're separated by retailers (with Enslaved and Fallout: New Vegas this fall being the biggest offenders) but the first DLC has been put out for the game with 2 multiplayer maps, 2 Escalation maps as well as 5 pre-order characters including the DLC ones (Jazz, Shockwave, Demolishor) but also adding 2 more (Scattershot, Onslaught) but the thing is unlike Call of Duty or Battlefield, the community for the game is somewhat...small and the chances other people have bought the DLC too might be small so it's kind of tough to recommend it. There's nothing "wrong" with it per se but if you felt annoyed by stuff like Resistance 2 or Bioshock 2 where you felt not everyone bought the map packs then the DLC might not be too favorable.
If you're a Transformers fan, it's hard to argue against the quality in War for Cybertron. But this isn't a case of putting with crap for so long only to find the one non-crap title and think it's the best thing ever because of it but rather this is a really well-made game through and through. From a stellar multiplayer, the addicting Escalation, the fanservice offered and the care and love the studio put into this game, this is definately a game to check out for the summer, provided you're going to be in your house at all, that is.

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Experience the legendary battle between the Autobots and Decepticons before their exodus to Earth in the untold story of the civil war for their home planet, Cybertron. Two distinct and intertwined campaigns chronicle the Autobots heroism in the face of total annihilation and the Decepticons unquenchable thirst for power. Play both campaigns in team-based online co-op, or go head-to-head in several online multiplayer game modes. Battle as your favorite Transformer characters in the war that spawned one of the most brutal conflicts of all time.

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