Showing posts with label action game. Show all posts
Showing posts with label action game. Show all posts

Thursday, December 13, 2012

Bayonetta Review

Bayonetta
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check your brain, sense of reality, and expectations at the door. bayonetta is something else.
it's ridiculous, knows its ridiculous, and completely revels in it. from her exaggerated sexy catwalk gait, to the way she kisses barriers away, to the fanservice 'photo op' moments at the end of certain combos, to the way her clothes disappear as you pull off a powerful combo (because her hair not only forms her clothes, but also her most powerful weapons, *of course* they'd get used up when she does something powerful), to the nonsensical plot and cast of characters, to the over the top violent eviscerations...bayonetta is a real gamer's delight...if you have the right mindset. i personally couldn't stop grinning and laughing through the game.
+ everything about this game screams quality (one might argue the script is 2nd grader-quality, but i'd argue it was intentionally so).
+ massive amounts of combos so novices can't help but pull off cool stuff, but also tons of depth so the gamers that want to be *great* can be. there are some tricky combos that can be strung together that are insanely cool - see youtube.
+ not quite as hard as the devil may cry series or ninja gaiden...a bit more approachable, if you can handle the chaos on screen.
+ NOT FOR KIDS. seriously. cussing, partial/implied nudity, violence.
+ hilarious soundtrack. from jazzy-j-pop to orchestral, very unique.
quick tips
- don't spam the dodge button. you're doing it wrong. just like radiant silvergun or bullet-dodgers of the past, you have to focus on where your character is and who's about to hit you. THEN press the dodge button.
- don't button mash. learn the combos, especially the immediate wicked weave ones (e.g. heel stomp). if you can summon those on cue, you won't have as much trouble fighting the flaming enemies (they hurt you if you hit them directly)
- you don't have to finish the game to grind. pressing RB at chapter end lets you re-play any previous chapters. chapter 2 is great for grinding halos early on.


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Blurring the borders of good and evil, this cinematic and stylized adventure stars Bayonetta, a heroine bent on sending supernatural forces to the depths of hell. Armed with her four enchanted guns known as Scarborough Fair, she battles both monstrous behemoths and angelic enemies. By combining special magic attacks, summoning primal forces and unleashing devastating weaponry, she impressively punishes anyone who gets in her way. From its fluid and intuitive combat system to its gripping story line, Bayonetta is one action thriller that won't disappoint. Utilize Deadly CombosViewlarger.

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Wednesday, December 12, 2012

Battlefield: Bad Company Review

Battlefield: Bad Company
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I won't go into how the game performs online, in single player, etc. Others have done a fine job of that already. What I know many people want to know is if the Gold Edition is worth buying over the standard edition or not. Well, I'll try to help you decide that for yourself, but in short (and in my opinion - No).
Simply put, all you get are some videos of the multiplayer maps with some tips on how to approach each map. I had hoped for more from these videos, honestly, and I don't really think they offer much insight at all. They seem rushed more than detailed. More than likely, these will be available online somewhere if they aren't already.
You also get immediate access to five additional guns that buyers of the standard edition will need to wait until they've reached rank 25. That's cool, I guess, but not really that great of an incentive.
You also get a small fold out poster...
If you're a collector of special editions, then great - go for it. If you really don't care that much or are swaying between the two, get the regular one - this one really isn't worth the extra cash. In my case, the store I purchased the game from actually had the standard edition on sale while the GE was regular price. So I ended up paying eighteen dollars extra for these five guns, poster, and videos. In my mind, that was a poor choice. For the usual ten dollars more, I'd have been less disappointed, but still not totally satisfied.
Explanation of my star ratings: I have this edition of the game 3 stars simply because I feel the additional content wasn't worth the additional price. I gave the game itself 4 stars overall because, while I'm enjoying it a lot, it doesn't keep me as immersed as Call of Duty 4 did.

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Throw out the rules of engagement, this is all-out war!Battlefield Bad Company's non-traditional single player story and sandbox game play with Frostbite's destructible environments combined with continued innovation in online multi-player delivers a genre-leading package for next-gen console shooter and Battlefield fans.The Gold Edition includes 5 exclusive weapon unlocks (Assault Kit unlock, Recon Kit unlock, Specialist Kit unlock, Demolition Kit unlock, and Support Kit unlock) as well as a DVD with behind the scenes content and multi-player strategy videos.

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Friday, November 9, 2012

Tomb Raider Legend Review

Tomb Raider Legend
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The Legend member of the Tomb Raider series combines both traditional platforming and shooting along with some Dragon's Lair style button pressing timing.
I'm very pleased that Lara Croft has moved beyond being a "huge cleavage woman that male gamers simply like to watch" and turned into a legitimate action heroine. Yes, she's still quite busty, but she's actually admired now for her ability to shoot, think and puzzle her way out of solutions.
Many of the puzzles she faces are traditional. You climb up pipes and walls to reach higher areas. You push boxes in order to block spinning fans of death or to cross flaming passageways. You kill off bosses in a variety of ways.
In addition, you have timed sequence actions. These are much like Bond Moments from James Bond games, or the gameplay of the old classic Dragon's Lair. In these games the game makers would create gorgeously fluid sequences of animation and you would be instructed to hit buttons at precise moments in order to keep the animation flowing. I always found this style of gameplay to be a bit hokey - it took you out of the 'immersion' of the gameplay - but on the other hand it does mean you can view some fantastic cinematics when you get the timing right.
The game is relatively quick on the first pass, but there are plenty of secrets and items to find to get you to go back and replay a number of times. Still, for the high price you pay for 360 games, I really would have expected this to be MUCH longer. On one hand, you have games like Elder Scrolls Oblivion that you can literally play for months and months and enjoy it. On the other hand, you have games like this where you could play through in say 6-8 hours and be completely done. Surely there was plenty of room on the DVD to fit more levels.
The graphics were quite impressive - from the lighting to the flickering flames and dark tombs. The way in which you light up your world as you look around really added to the feeling that you were down in a dark world, with perhaps new secrets lurking just around the corner. Little touches like the swing of Lara's braid added to the realism.
The sound was reasonably good; the voice acting wasn't Drama Movie quality, but it certainly did well as a fun action game atmosphere.
I would really recommend renting this one first to see how much the game grabs you. If you're a real Tomb Raider fan, you might be thrilled to have this in your collection. However, if you're not sure, it's best to give it a quick try before you pay out the full price for what amounts to a weekend game.

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Tomb Raider: Legend X360

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Thursday, June 28, 2012

Ninety-Nine Nights Review

Ninety-Nine Nights
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Now THIS is the type of game I was expecting to get on the XBox 360's graphics! It is simply gorgeous. Hundreds of distinct characters, each acting individually and with his or her own look.
You start by playing a cocky female fighter. I liked this a lot - the character, while a bit revealing in the chest area, actually wears armor and her moves are *great*. The sword trails and combos are visual artistry.
This is of course very similar to both the Dynasty Warriors series and the Kingdom Under Fire series. That's not bad at all, it's a genre of gameplay that I enjoy. If you haven't seen these games, think of the opening scene of Lord of the Rings. When Sauron is swinging his weapon, blowing away tons of elf and human soldiers on each sweep, that's what you get to recreate here.
I did find it annoying that you have to play all the way through as a character to get to start another - I'd much rather be able to choose from a roster of characters right from the beginning. Also, I found many of the names of the characters to be quite silly. It unnecessarily drew away from the game's world.
Finally, although I don't really need a huge, complex plot for games like this, at least *some* plot would have been nice. Some strategy would have been nice too. Organizing methods of attack, or who to attack first, is usually a fun part of games like this. Here, it was more just attack all, then attack all, then attack all again.
To make it worse, there's no mid-level saves. So you could have racked up incredible points, and be at minute 29.5 of a 30 minute level, and one slight distraction like "Lisa, pick up that ringing phone!" and POOF you have to start all over again.
Still, I can deal with that. The game is fun enough that I don't mind replaying a level. Getting to more characters is certainly the incentive of playing through the levels as a set. The character models are gorgeous. The animation of the actions is gorgeous.
Sure, if you're not into this style of gameplay, then there are other games you can buy. But if you're a fan of the sweeping attacks and gorgeous graphics displayed here, you'll be up for a great experience!
Highly recommended.

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Ninety-Nine Nights combines large-scale combat and exhilarating action, all rendered in dramatic high definition video. In a struggle between light and dark, a new world order is established after the destruction of the "mysterious power stone." Warriors are destined to battle in a place far beyond their imagination, as a magnificent story spun of drama and emotion unfolds from multiple perspectives. This epic fantasy-action game has massive battles and incredible, upgradeable attacks and intense, near-unbeatable enemies who will challenge you and your party.

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Tuesday, May 15, 2012

Earth Defense Force & Samurai Warriors 2 Review

Earth Defense Force and  Samurai Warriors 2
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I'm thoroughly enjoying both of these games right now - Samurai Warriors is much better than the Dynasty series it spun off from (you actually need some level of skill). EDF is not the most polished game I've ever played, but still very easy to pickup and a lot of fun. Acheivements are pretty tedious for both games, so be forewarned.

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This 2 pack features Earth Defense Force and Samurai Warriors 2

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Thursday, December 22, 2011

The Spiderwick Chronicles Review

The Spiderwick Chronicles
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This game is pretty good for your kid if they liked the movie. Especially if you can get it at a good bargain price. The graphics are pretty good as well as the gameplay. My 8 year old loves this game so I think other kids would too.

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Unlock and explore the hidden world of the seen and unseen from the Spiderwick Chronicles movie. Battle strange and enchanted creatures in this spellbound world of eerie adventures, as you fight to stop a rising evil.

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Monday, September 5, 2011

Earth Defense Force 2017 Review

Earth Defense Force 2017
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It's rare that a game gets panned and, upon reading about it, I realize it's the perfect game for me. Earth Defense Force (EDF) 2017 is a bit of a clunker, with unrealistic physics, repetitive enemies, and a terrible vehicle mechanic. Folks accustomed to the first-person smoothness of Halo or the gritty action of Gears of War would most certainly turn up their nose at EDF.
But I loved every single level of it.
You've probably guessed what the plot is: flying saucers invade and deposit hordes of giant ants, spiders, robots, and Godzillas--sorry, "Dino-mechs"--onto the Earth's surface in an attempt to take over the word, Independence Day-style. You are Storm 1, EDF's premiere ground soldier. You and a bunch of your hapless fellow soldiers are tasked with repelling alien invaders several times your size with nothing but handheld weapons. Remember Starship Troopers? It's like that.
With apologies to Winston Churchill: You fight on the seas and oceans, you fight in the air, you defend your planet, whatever the cost may be. You fight on the beaches, you fight on the landing grounds, you fight in the fields and in the streets, you fight in the hills...and you never, ever surrender. From Aliens-style bug hunts in cramped tunnels to bitter Children of Men-style warfare in ruined cities, EDF drops you into every environment imaginable, puts a gun in your hands, points you at a giant monster and asks you to take it on mano-a-giant monstero.
The enemies are glorious to behold. The giant robots are 1950s style automatons reminiscent of the Iron Giant, clunking their way through city streets with gigantic beam weapons, one eye, and weird rope-like limbs. The giant dinosaurs breathe atomic fire and smash through buildings and troops.
And then there are the bugs. Lots and lots and lots of bugs. The giant ants squirt acid or bite, swarming in an erratic pattern just like their tiny brethren. The giant spiders, a combination of tarantula and wolf spider, jump AND spit webs. As if this weren't bad enough, sometimes EDF throws all of these types of enemies at you at once.
The other major part of the game are the weapons. There are intelligent miniguns that track monsters just like in the extended cut of Aliens, bullets that ricochet off of the walls, flame throwers, grenade launchers, sniper rifles, acid sprayers, time release mines, rocket launchers, guided missiles, and of course shotguns. Each has a reload time, although you rarely run out of ammo, and a range and damage, so there's plenty of variety. The more enemies you kill, the more weapons and armor you pick up. There are also vehicles, including tanks, helicopters, hoverbikes, and mechs, but the controls are clunky.
EDF revels in its size. Everything is destructible, from bikes and cars on the street to skyscrapers. And they can all be taken out with one well-placed (or poorly placed) missile. Bugs run up the buildings and attack from above--but if you shoot one of the buildings down, the bugs just float to the ground without a scratch. In fact, there's really no penalty for falling (including blowing up the building you're standing on). I destroyed quite a few buildings and struggled to run out of the falling shadow, only to watch the rubble fall right through Storm 1.
On the other hand, the UFOs that fly overhead are also a destructible part of the scenery. As a result, there's a massive sense of scale as you fire rockets at the giant spaceships floating above you; it's exhilarating to watch one of the UFOs crash to the ground after several well-placed shots. And since the things are so darned big, they often fall on TOP of you.
The AI is dumb as rocks, of course. While there are occasional bosses, this game is mostly about blowing up the entire scenery. Sure, Storm 1 leads the EDF troops once their captain dies. And the dialogue really is hilarious: it's been structured so that they talk in vague terms about the enemy to increase the applicability of spoken phrases. Here's a typical snippet of dialogue:
"Where's the enemy?"
"The enemy is out of range!"
"Are you scared?"
"Shut up!"
This silliness adds up to the perfect B-movie dialogue. Even better, the troops are almost of no help whatsoever and actually a threat--though buildings fall through them, your troops can be hit by friendly fire. I killed off the entire platoon several times when an idiot EDF soldier ran in front of my rocket launcher.
About the only unforgivable flaw is that the game's difficulty levels are widely variable. I beat some levels with ease on hard while others were impossible. Unfortunately, EDF does not count beating a level on hard difficulty as beating it on normal difficulty. Since EDF awards points on Xbox live only upon completing every level on one difficulty, switching back and forth between normal and hard levels meant I ended up with no credit for beating the game at all.
You have to be a certain kind of person to appreciate EDF. If you've ever enjoyed THEM!, Tarantula, Sky Captain and the World of Tomorrow, Godzilla, Starship Troopers, Aliens, Independence Day, War of the Worlds, or if you just happen to like blowing things up but suck at games like Gears of War and Halo...then grab your rocket launcher, soldier, because the EDF needs you!

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Earth Defense Force 2017 makes you Earth's last line of defense! Planet Earth is under attack from alien invaders, and the EDF is our only chance for survival. Grab your gun, join your squad and repel the attacking forces

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Wednesday, August 31, 2011

Crackdown Review

Crackdown
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This actually turned out to be a great game. A lot of people, myself included, figured it would only sell because of the Halo 3 beta invite included with it and that the game itself would suck. But Crackdown itself actually ROCKS!! This game is great, adrenaline filled fun!
You basically play as a cop with superpowers that grow better as you play. So, the more you jump around, the better your jumping ability gets, and eventually you can jump over buildings. The more you fight, the better your fighting ability gets, the more you drive, the better your character's driving ability gets, and so forth.
It's an open world style game (but please, don't compare it to GTA, it's really quite different!) The guy who created GTA made this game, but the comparisons should really end there. This game is an original take on the open sandbox style of game. In some ways this game is more fun than the GTA games. You have superpowers! You can jump tall buildings! You can pick up and throw cars! In other was, it falls short of a GTA comparison. For one thing it doesn't have as much depth and as many varied things to do. But still, Crackdown will keep anyone entertained for a long, long time, and there's sure to be plenty of downloads to expand the game further.
All in all, this is a great game, tons of fun (just what a video game should be!), and it is well worth the purchase by its own merits! The Halo 3 Beta invite is just a bonus (although a really, really GREAT bonus!) But you don't have to take my word for it; go play the demo on Xbox Live!!
Note on the Halo 3 beta invite: You must own the game disc at the time the beta becomes available (late spring). So, no, you can't buy the game and then sell it and still get into the Halo 3 beta. You must have the Crackdown game disc in your XBox 360 drive to download and play the beta when it comes out.

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Product InformationPacific City is overridden; crime controls the streets. Three powerful gangshave taken the once-great metropolis hostage and the police have provenpowerless in their efforts to regain control. Only the Agency's deployinggenetically enhanced agents of justice can provide citizens with some sense ofhope. With an open-ended "sandbox" environment players are free toexplore the city and decide on the best tactics for each breathtaking scenario.Brace yourself. Justice is coming to Pacific City.A next-gen visual and gameplay styleCrackdown pushes the action-driving hybrid genre into the next generationwith the first ever truly 3-D playground. Gamers will level up their Agent'sstrength agility firearms explosives and driving skills while scaling thefully vertical world. Enforce justice by any means necessary in Pacific City acrime-ridden urban center primed to explode and ready for you to explore. Enteran interactive world where anything can be used as a weapon as you clean up thestreets the only way you know how. Your way. Developed by Scotland's Real TimeWorlds exclusively for Microsoft Game Studios and the Xbox 360 console Crackdownis the brainchild of Dave Jones the creative genius behind many innovative gametitles such as Grand Theft Auto and Lemmings.Harnessing the amazing power of Xbox 360 Crackdown players enforcejustice against the backdrop of a crime-ridden metropolis that is massive inscale and meticulous in detail. The game's unique presentation employs a highlystylized rendering technique that turns it into a living breathing graphicalnovel. You play the role of an enforcer for the city's "Agency" a lawenforcement entity looking to take back neighborhoods and lives from three largecrime syndicates. You are part of the new generation of crime fighters- anentirely new breed of genetically superior super-cops designed to use theenemies' tactics against them.Multiplayer mayhemF

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Friday, August 5, 2011

Dead Rising Review

Dead Rising
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Although I prefer FPS (first person shooters) to the 3rd person adventure games, I loved the latest installments of the Lara Croft and the Hitman series games. As of this writing, I have completed Dead Rising in the 72 hour mode and am now replaying the game to try to earn all of the achievements.
Dead Rising is a brand-new genre for the Xbox 360. It's closest cousin is Condemned, a first person horror adventure game but Dead Rising has a number of unique features that set it apart. First off, you can pick up just about anything in the area and use it as a weapon. Potted plants, lawnmowers and even an electric guitar are all at your disposal. There are easily hundreds of potential weapons in this game and part of the fun is discovering new ways to fight off zombies with what you have available at hand.
Adding to the distinct style of Dead Rising is the ability to customize your character. As you make your way through the mall, you can try on new clothing available from the various shops. Cool suits, fashionable glasses and, yes, even women's and children's apparel is fair game to put on. Besides wearing it as you battle the zombies, your character will also appear as you have dressed him during the video cut-scenes, which is a nice extra touch I was delighted to see. Food has also been given special "abilities" in the game. For example, you might find a frozen or raw food somewhere in the mall. If you eat it, you earn one or two points of health. But pop it into an oven before you eat it, and it will completely fill your health meter. Likewise, you can mix certain fluids in a blender can make an extra powerful energy drink!
If you can't tell by everything I've already mentioned, this game is deep. I've only touched the surface to avoid revealing any spoilers, but trust me when I say you can get totally wrapped up in this game. The plot, the game and every little thing (be sure to check out the bookstore!) in the vast mall has been developed with so much detail that you'll find yourself enthralled by it.
However, when undertaking such an ambitious project, there have to be some downfalls. The absolutely worst is the save game methodology. The developers have decided that you must find a restroom or a couch to save. While this seemed cute and clever at first, it quickly became frustrating and enraging (when you couldn't find one right before you got forced into a boss fight). Every player on the planet will find this feature problematic, I guarantee.
One thing that other reviewers haven't mentioned is that some of the level bosses (called "Psychopaths") are redundant or unfairly matched. For example, often you'll be faced with enemies with devastating long-range weapons when all you have is a knife or 2x4 to try and knock out your opponent with. In another boss attack, I literally started at a save point and had to go through two full levels to face a boss who would inevitably defeat me and then I'd have to start all over again. These opponents often have a move that will completely incapacitate you in a single swipe, even when you have full health. This, combined with the fact that you will often have to run halfway across the map (where your last game save was) to repeat the battle, makes the game incredibly annoying. If you could ammo up, then save right before the boss battle, the game would be considerably more enjoyable.
Another item, although mentioned by others in a different light, is the text-based mission objectives. Many reviewers have stated that the text is almost unreadable on smaller, standard definition televisions. However, my biggest complaint in this area is that the text is used at all. This game, by its very nature, is immersive. When you're trapped in a mall and having to fight zillions of zombies, you shouldn't have to stop to read the text of another character. I honestly wish Capcom had spent a little extra time and money to change all of the text interactions to spoken instructions. Not only would this have solved their biggest technical problem with the game, it would have also helped keep the suspense.
Finally, there's a lot of "load-screen-itis" in this game. And by that, I mean that you'll be seeing a lot of the loading screen. Granted, the mall is a huge environment, and the load times are a snappy 5-6 seconds, but it gets annoying when you walk into an elevator and wait, walk down a hallway and wait, turn left and wait... You get the picture.
There is no online component to allow multiplayer (which would be awesome!) but Dead Rising does have downloadable content from Xbox Live. It was available just days after the game released and consists of eight "keys" which unlock several new outfits for the main character, available at no charge. As you'd expect, the game also supports Xbox Achievements, with 50 of them to earn, each worth 20 Gamerscore points. You'll have to spend hundreds (if not thousands!) of hours in this game trying to obtain all of these objectives and I don't consider many of them a "walk in the park."
Honestly, it seems like I'm spending a lot of time picking on the problems of this game, but they will plague you as you try to play through the levels. But when it comes right down to it, this game has all 5 "Es" that make it a powerhouse: Exciting plot, Engaging environments, Enlightening characters, 360 Exclusivity and Encredible customization! (OK, that last one wasn't an "E" but you'll have to forgive me, just like you'll have to forgive certain flaws in this game!) In short, you should definitely pick this game up, but love it for everything it accomplishes while forgiving it for the technical problems that it has. I give it a solid 5 stars for fun, but a 3 star rating for the inherent problems.

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Dead Rising follows the harrowing tale of Frank West, a freelance photojournalist after the scoop of a lifetime. In a small suburban town that's overrun by zombies, he escapes to the local shopping mall, thinking it will be safe. Now it's a standoff, with zombies unable to get Frank, but him unable to get out & escape. Fortunately, he's got an entire mall at his disposal. Utilize everything you can find to fight off the flesh-hungry mob and search for the truth behind the horrendous epidemic.

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Thursday, June 30, 2011

Transformers: Revenge of the Fallen Review

Transformers: Revenge of the Fallen
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The Transformers video game for XBox 360 that was released with the first film was designed by Travelers Tails (company best known for Lego Starwars, Lego Batman, etc...). That game had many flaws in terms of control, overall simplicity, etc... It was a typical run-of-the-mil movie tie in game given little effort to work out the kinks or provide players with any depth of play.
This title is the first fruit from Activison's exclusive deal with Hasbro to bring TF console and PC games to market (there will be more time come and not all movie tie-ins either). While this game isn't perfect, it's a big leap forward in many areas. I'm written this review for those who've played the previous game, here's a short-list of what they've improved/fixed.
1. Melee combat is now challenging and viable. You can charge attacks, pull of combos, etc...
2. The targeting system is hugely improved. With primary and secondary weapons.
3. Once a Transformer has been unlocked (after using that Transformer in a mission) then that Transformer can be selected for any following mission (in other words, players aren't locked into playing a specific transformer for certain missions).
3. Each character has a unique ability (e.g. Rachet can heal, Bumblebee can stun).
4. Players earn points and can spend them on upgrades!
5. Vastly improved enemy AI (e.g. they transform and run evade when damaged then come back in).
6. On-line head to head multiplayer with different forms of combat (when you combine this with the improved melee and specialty abilities, it's quite nice)
I've only gotten about 1/4 of the way done with it, but it's almost as if Activision went down the list of players complaints and tried to make exactly the type of game we wanted. It's still a movie tie-in game in that you're playing out the movie, but it's done right.
Not sure what else I would add here. I suppose allowing two or more players to team up in the missions would be something to consider adding in the the next game, but overall this is quite nice. Kudos to the dev team!


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Delivering extensive control, gamers can select from the largest, most diverse range of playable Transformers ever – each with distinct personalities, abilities and weaponry – and jump straight into action as they instantly switch between robot, vehicle and weapon modes to fight for the preservation or annihilation of all mankind. In addition, for the first time in the Transformers universe, players can also fight the epic war between Autobots and Decepticons online in explosive multiplayer combat. The Story Set a few years after the defeat of Megatron in the first game/movie,Transformers: Revenge of the Fallen reveals that the threat fromthe Decepticons is in fact, far from ended. Since the time of the epicand apparently not so final battle between the two Transformer leaders,Decepticons have started popping up again all over Earth in alarming numbers.And now, a mysterious object from space seems destined to shift the balanceof power and give the upper hand to the Decepticons. Mission-centric Gameplay Unlike Activision's Transformers: The Game, released along side the original movie back in 2007, Transformers: Revenge of the Fallen relies less on open-world gameplay and more on structured, but varied mission play. The variety in these missions comes from the fact that players can align themselves with either the Autobots or Decepticons, and that the available missions both parallel the events of the movie, as well as events unique to the game. During these missions players will be able to play as a variety of different Transformers from either side of the conflict, and with success in mission play will be able to unlock additional Transformers and earn points used to upgrade your selected faction. Playable characters include on the Autobot side: Optimus Prime, Iron Hide, Breakaway, Bumblebee, and Ratchet; and from the Decepticon side: Starscream, Sideways (a new character), Grindor, Long Haul, and Megatron. Additional Transformer types will be available in multiplayer modes. The game features a simple control toggle that not only allows for quick switching between mech, vehicle and weapon forms, but also allows for a more easy learning curve of the acrobatic moves from the movie. Key Features
The Choice is Yours – Players can step into the shoes of their favorite Autobots and Decepticons such as Optimus Prime, Starscream, Bumblebee and Ironhide, along with new characters making their first appearance in a game. With two distinct campaigns that allow gamers to save or destroy the human race, gamers will unlock missions and be able to play them in any order they desire and with different characters for a whole new experience.
Outmaneuver Your Opponents – Instantaneously convert from a colossal robot to a dynamic land or air vehicle such as a diesel truck, sports car, military chopper or fighter jet. New, ultra-fluid transformations can be performed in-motion anytime and anywhere, allowing players to strategically propel through and decimate hordes of enemies with incredible agility.
Take the Battle Online with Friends – For the first time ever in the Transformers universe, gamers can engage in full multiplayer action, taking the epic war between the Autobots and Decepticons online to play with friends in a multitude of competitive game modes as they utilize their characters' unique weapons and abilities to lead their teams to victory.
Demolish Your Enemies – Each Transformer can unleash a unique array of assaults on its enemies ranging from powerful missile attacks and rapid-fire chain guns to explosive energy blasts and visceral melee strikes, allowing players to pick from a variety of weapons and moves in their character's arsenal that deliver diverse gameplay in every brutal encounter.
Intense, Heroic Missions – Every second is precious as players drive, fly, fight and blast their way through gripping, pulse-pounding levels straight from the film and beyond to determine the ultimate fate of the world.
Multiplayer Options One of the major improvements of Transformers: Revenge of the Fallenover any previous Transformers releases is its extensive multiplayer options,both locally and online, co-op and versus. These modes include standardhead-to-head/team options such as Deathmatch and Team Deathmatch, but alsounique modes like 'One Shall Stand' where players must take out the opposingleader, 'Control Points' where teams struggle to control specific map pointsat specific times, and 'Battle for the Shards' which is a 'capture the flag'variant tasking teams to collect and hold all the pieces of the destroyedAllspark from the 2007 film.

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Thursday, June 16, 2011

Ninja Gaiden II Review

Ninja Gaiden II
Average Reviews:

(More customer reviews)
NG2 had a lot of expectations to live up to. Having beat it, here's my review of what Team Ninja got right and what it got wrong. (I played on Path of the Warrior difficulty, so the easy setting may be slightly different)
Good:
* Much more detailed enemies and graphics, including the ability of nearly every bad guy to be amputated/decapitated and or chopped in half.
* Bodies of most enemies stay around after death, giving you an increased feeling of carnage and destruction. Leave a trail of death to follow!
* Cool weapons
* Easy saving of games at Dragon Statues
* Massive Boobage - unrealistic proportions and extra jiggliness
Bad:
* Some massive slowdown in certain levels when lots of enemies are onscreen. Game over screen visual effects styling is bad and often VERY slow framerate.
* No map. WTH? Some levels you need a map
* Almost completely WORTHLESS ninpo! The Inferno magic is about the only one that does anything (homes in on baddies). But being that many of the bosses are fire-based demons or flyers, magic is almost worthless. Piercing Void is absolutely useless as it requires you to target an enemy and by the time you launch he ball, the baddie has moved. Short-range on the wind magic equally useless.
* Some lackluster level designs, especially caves, tunnels, or building interiors. Several levels feel rehased, especially the Flying Fortress level.
* Added feeling of "cheapness", due to reliance on button mashing and cheap tricks by the level designers. Several areas of the game are maddeningly frustrating due to this kind of cheapness, whose idea of challenging you is to throw wave after wave of the same enemies at you, or put ranged attackers well out of your reach. Examples are the grenade launching soldiers that spam explosives at you from afar or archers, usually appearing in pairs. Exploding jellyfish/mines that respawn. There must be at least 30 of these each time you encounter them.
* The damn biting fish are all back, including the big grabby swimming ones and the airborne ghost piranhas.
* Stupid looking/ugly enemies, with lots of them having some skull motif. Many of the enemies' faces are modified versions of skulls. Stupidness includes wolves that hold katana in their mouths and chop you with them?!
* Having to kill bosses a second time. 1 guy you have to kill 4 times. I know this is a trademark of the NG series, but 4 times???
* Lack of replay value. NO UNLOCKABLES except a measly sound test option and new colored costumes when you begin the game again after beating it. No Sonia as a playable character, no Missions like in NG Sigma. Would be great to be able to play Sonia or Muramasa.
* Lots of dumb unrealistic mechanics like the ability to swim in lava! WTH??.. Invisible barriers everywhere, limiting your interaction with the environment and keeping you several feet away from touching what looks like accessible scenery. Another is the lava filled armadillo boss that comes out of the crashed air fortress.. this thing was the machine's power core??? Back to the cheapness of the design: this boss exploded after you beat it, causing instant death if you don't know what to do before hand. This boss is tough enough if you are playing it the first few times through and to have it explode and kill you is a cheap trick.
* Some bosses are VERY easy to kill with a fully upgraded Scythe
* Much uglier, sloppier items interface w/ blood splatter motif.
The predecessors Ninja Gaiden Black and Ninja Gaiden Sigma were much better in terms of gameplay balance.
Rent this first if you are a casual fan. Having owned and beaten all the variations of the first NG, I am highly disappointed by this game, especially the lack of extras. After seeing how many features Sigma packed onto the PS3 version, I expected those to carry over to NG 2. No chance. No way to view beaten cut scenes, no photo gallery, concept art, rotatable models, nothing!! It feels like a rushed product. No replay value at all. Perhaps they're going to double dip and release NG 2 Omega. Still a very good game, mind you, but just feels half-done.

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This long-awaited sequel to the best-selling Xbox action game pits legendary ninja Ryu Hayabusa against hordes of malicious enemies as he sets out on a journey that will determine the fate of the human race. With an assortment of new weapons, moves, enemies, and locations, Ninja Gaiden II redefines the action game genre, providing a visceral, thrilling experience that just can't be found anywhere else.

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