Sunday, July 22, 2012

Marvel vs. Capcom 3: Fate of Two Worlds Review

Marvel vs. Capcom 3: Fate of Two Worlds
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So, I finally got a few days of gameplay with MvC3, and I don't really have too many complaints...not many that can't be fixed with a patch or two anyway. First, let's start with the game itself. Everyone will be comparing this one to Marvel vs. Capcom 2, so let's get right to it.
This game launched with 36 characters, while MvC2 had a total of 56. Yes, if you haven't heard, the sequel has 20 characters less. Is this a bad thing? Depends on who you ask. The majority of the online MVC community is extremely upset that this game launched with less characters...however the biggest difference is you don't have "clones" in this game. In MvC2, you had several characters with nearly identical clones. Iron Man had War Machine...There were 2 Wolverines, Mega Man and Roll...did they play 100% identical. No, not at all, however you had a few characters that played extremely similar in MvC2...in MvC3 though, everyone is a completely different playstyle. The closest you get is Ryu and Akuma in terms of 2 characters playing similar. With that being said, 2 characters are being launched as DLC within the month (Jill and Shuma-Gorath), which will cut the deficit to 18 characters. I do expect capcom to sell DLC over the next year+, and I wouldn't doubt that by this time next year MvC3 will have tied or have surpassed the character count in MVC2.
Now with the discussion of character DLC, people are arguing and complaining about how capcom is "going to rip the consumer off on DLC that should've been included at launch" etc. Remember that you're buying this game as-is, and that the DLC is something extra, and usually not-neccesary to continue playing the game online or offline. As is, we got 36 characters for a fighting games, 18 from Marvel and 18 from Capcom. I will welcome DLC, especially if it's for a character I would enjoy such as Carnage, Megaman, Ghost Rider, Daredevil etc. Just remember, you're buying the game and it comes with 36 extremely diverse characters.
People who were experts at MvC2, expecting to automatically pick up a controller and make people rage quit online have something coming to them. It's as if this is a brand new game, with ideas from the first 4 games but not the same button config. One light attack, one medium attack, one Heavy attack and one "special" attack. There are two buttons for your assists. And if you hold either of those buttons, you can switch your character out for another. So basically, everyone starts off fresh, and it's a simple game to get a hold of. Think of the button controls as a 75% Street Fighter and 25% Tekken. Button mashers can do well, but obviously those who are willing to take the time to learn the controls will do a lot better.
Mission mode is one of the new additions to the game. Each character has 10 missions for a total of 360 missions. These missions range from very easy (One simple Hadoken) to a complicated, very precisely timed long sequence of button presses. You can learn a lot as a player from doing these missions, and while these missions aren't exactly as hard as Street Fighter/Super Street Fighter IV's Trials, these missions are not to be taken lightly.
Graphics are amazing, sound is amazing. No problems in that area. My only real real real gripe with this game is the lack of two options. First, in player lobbies, something was given to us in street fighter 4 and Marvel vs. Capcom 2 that may have spoiled most of us; Spectator Mode. Now, if I want to practice with friends, I have to wait and do absolutly nothing while my other friends play. Meaning, if I'm in a lobby with 7 other people, and I just lost my game, I now need to wait for 5 more games to complete, while i sit and do nothing. No Minigames, no training mode, and no spectator mode. Seriously? At least something to warm up with, like in Super Smash Bros. for the Wii...but no, instead I can watch the life bars deplete. Seriously bad move. While there are rumors that this may appear in the future in a patch, it's not there at launch. Another small feature that's also absent is setting infinite time in Player lobbies. Another feature that's ridiculously absent.
Overall a great game, and with several patches, this could be the best in the series.

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After a decade of waiting, iconic Marvel and Capcom characters join forces again in Marvel vs. Capcom 3: Fate of Two Worlds, a re-envisioned team fighting game for a new generation of gamers. Fill the shoes of legendary characters from both the Marvel and Capcom Universes as you engage in 3-on-3 battles within living comic book art style environments powered by Capcom's MT Framework, an advanced version of the graphics engine used for Resident Evil 5. Additional features include: a single player story and online multiplayer modes, new playable character additions, a simplified three-button control scheme and a character-specific "Simple" Mode which can function as a tutorial. This Special Edition contains a variety of physical and digital extras. See the complete list of extras below.


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