Showing posts with label capcom. Show all posts
Showing posts with label capcom. Show all posts

Sunday, December 9, 2012

Enslaved: Odyssey to the West Review

Enslaved: Odyssey to the West
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Enslaved: Odyssey to the West is a game that has been on my radar for some time now. Not only is it one of the only non sequel or non remakes of Q4, but it's a story driven game. The game actually has a writer who is known for such movies as The Beach and 28 Days Later. Not too shabby, especially in the video game world. So, it's to be expected that I was really excited about this game, the story buff (in video games at least) that I am. Did Enslaved live up to it's high hopes during the first few hours of gameplay or is this game destined for B game bargain bins? Read on to find out in my first impression.
Enslaved: Odyssey to the West takes place about 200 years or so after a nuclear holocaust in the United States. Vegetation is beginning to overtake structures and the world is beautiful in a despairing kind of way. You play as Monkey, a strong brute of a man who was captured by slavers and stored on a slave ship. In transit to wherever it is they were taking you, a girl breaks out of her cell and continues to sabotage the ship in her hasty attempt to get free and sets you loose. The ship is coming down and you need to make it to an escape pod. After some platforming, you eventually make it to the last escape pod, which is taken by the girl who caused the commotion. You hold on for dear life to the escape pod as she ejects and you land in a desolate NYC years after a nuclear war. Upon awaking, you find that the girl, named Trip, has fitted you with a slave headband that shocks you if you don't do her will. She can issue commands to you and you must do them for her. If she dies, you also die. So Monkey is a rough spot, but Trip isn't bad. She did this because she knows she would never get home without Monkeys brute strength. Her proposition to him, take her 300 miles to the west to her sanctuary village made by her father and she'll remove the collar. With no choice in the matter, Monkey agrees and the two set off on their Odyssey to the West.
And with that, Enslaved begins. The opening sequence is very epic and the graphics in the game are some of the best I have seen on the 360 this side of Gears of War 2. If you aren't familiar, the game is actually loosely based on Journey to the West, an old Chinese story that is apparently pretty popular in the UK due to some tv shows about it. I wasn't familiar with it until I googled it. Regardless, you don't need to know about the book to enjoy the game. They use some of the same names and try to leave subtle clues to the book, but it's really a different beast altogether.
The story so far is top notch and I'm really excited to see how Monkey and Trip make it to the west, but there are other things besides story in a game. Namely, gameplay. The gameplay is sort of reminiscent of a platformer like Prince of Persia. There's a lot of climbing and swinging, but at the same time combat plays a huge roll. You're going to be doing a lot of computer AI co-op to outsmart enemy mech's, the games most prevalent enemy. For instance, Monkey is the strength, Trip the brains. In one scenario, Monkey needs to make it across a huge area to take out an automated turret, less they be shredded to bits. So, Trip uses her armband to create an electronic diversion that draws their fire. That leaves you to circle around flank the enemy. In doing so, you rip the arm off the mech and use it to finish off the remaining turrets. But, the path you took here required a lot of jumping and swinging, something Trip can't do. You need to go back and carry her on your back across hazardous areas and throw her to places she can't jump to. At first, I thought it would be a pain in the ass, but I found I enjoy the times you have to carry her. During these times is when the next thing I loved about the game begins to shine...
The talking between the two characters is key in the game. You never know when it will start or end, but they talk a lot. It's in these times you learn the stories of the two travelers and what worlds they come from. Without spoiling anything, they come from two totally different backgrounds so relating is a little rough. Their banter is almost flirty in some regards so if you're into the chemistry between two co-op partners, you'll enjoy this portion of the game. I found it refreshing and a nice diversion. The world around them is crumbling but they have each other in rough times.
I already mentioned it but the graphics are amazing. The vistas and backdrops are truly breathtaking, especially when your ship crashes in the beginning. Take a long look at the NYC skyline and be sure to keep your jaw from hitting the floor. It's amazing and a true sight to see in a video game. Plus, this is a post apocalyptic game that isn't brown. How many games are out there that automatically equate post apocalyptic with brown, but in reality, after the fallout (if any) the world would be overtaken by nature. It's nice to see this in a game.
So far, I haven't had many complaints about the game. If I had to point out anything I'd say that maybe the gameplay could get repetitive, but that's just me trying to find gripes where none exist. There's an upgrade system that Trip performs that allows you to learn new combat options and new moves (as well as health and shields) that have the ability to keep things fresh. If you like platformers though, you already know how those games can get after a solid gaming marathon. It's something that comes with the territory, but most good platformers get around this by having varied level design, which Enslaved has in spades.
So, should you buy this game? Depends...do you like platformers that have heavy combat and some stealth scenarios? If so, I'd say yes. How about story? I'm a sucker for a good story in a game so this one was a no brainer. Enslaved could be a rent if you aren't too thrilled on the idea of platforming but be sure not to miss it. This has the possibility of being a sleeper hit of 2010. It won't compete in sales with the Call of Duty and Medal of Honor games, but it's a new IP in a world of sequels and remakes. Give it a shot so we can tell the industry we want to see new games, not just sequels.

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Enslaved is a post-apocalyptic retelling of the classic 400-year old novel ‘Journey to the West'. Set 150 years from now, the world has been ruined by war and ecological disaster with only a handful of survivors remaining.In Enslaved, players take on the role of Monkey, a strong and athletic, yet solitary figure, who been captured by one of the mysterious slave ships, which harvest the remaining population and take them out west never to return. Trip, a technologically savvy young woman who has also been imprisoned by the same ship, manages to escape. She quickly realizes that Monkey, with his raw strength and power, is her only hope to survive the perilous journey back to her home. She hacks into a slave headband and fits it on Monkey, linking them together - if she dies, he dies' Her journey has now become his and Monkey must now travel west alongside Trip as they traverse a demolished world, under constant threat of capture and mortal peril.

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Tuesday, October 16, 2012

Street Fighter IV Round 2 FightPad Review

Street Fighter IV Round 2 FightPad
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Well, The SF4 round 2 fightpad is almost exactly the same as the round 1 model. The only change is the artwork, obviously. The buttons feel responsive with the exception of the ones on the shoulders. I feel as if the shoulder buttons don't depress enough to give me the satisfaction of pressing a button, but they do make a clicking sound so it's acceptable. The rubber grips work well I suppose, my hands don't sweat at all even if I play for hrs. I personally think that the "turbo" button is too close to the "back" button, I used to hit it accidentally while trying to press back(until I opened up the controller and removed the turbo button lol). The D-Pad still has its huge size but I don't mind at all as moves come out easier. If I had to describe how it feels, I'd say its like the D-Pad was placed on the shaft of joystick. I have 2 MAJOR gripes with these controllers. 1. The plastic MC uses on the D-Pad is too slippery(coming from a man whose hands don't sweat during play). I modified my D-Pad to my liking, some people prefer it the way it is. My 2nd gripe with the controller is that after awhile of heavy use, the D-Pad gets "mushy" and sometimes sticks in place. I opened up the controller and discovered that the mushiness was a result of the silicon membrane(the thing that makes buttons pop back up after you press em') underneath the D-Pad was actually breaking!!! I find that unacceptable since my wired 360 controller which I had for over 3 years still works fine. Maybe madcatz should sell silicon membranes for the people who spend $40 a pop just to get a new one(since the controller itself is fine, just the D-Pad membrane). So is this controller good for fighting games, YES. Would I buy another one if this one malfunctions, NO. Hope you found this helpful.

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Armed with the Xbox 360 ‘Street Fighter IV' FightPad from Mad Catz, your foes will tremble in terror as you mercilessly drain their health bar with a flurry of effortlessly executed fireballs and fierce combos.Style and comfort reign supreme with an ergonomic 6-button layout featuring an enlarged circular 8-way floating D-Pad, multi-speed Turbo functionality and officially licensed artwork portraying your favorite characters.The FightPad truly puts the arcade right in your hand, making it the perfect weapon to bring your fighting skills and level of gaming enjoyment to new heights. Hadouken!

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Wednesday, October 10, 2012

Resident Evil 5 Review

Resident Evil 5
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I just beat Resident Evil 5 for the Xbox 360, so I decided to post a review of the game. Here are ten important things you need to know:
1. Graphics - RE5's graphics are amazing, and they are some of the best you'll find on a console. They are sharp, the characters are highly detailed, and the lighting makes the environments really stand out and feel real. The cut scenes appear to ramp up the contrast and brightness more than necessary, but that's no big deal.
2. Controls - I embraced RE4's control scheme, but the same scheme today feels a bit outdated. You still cannot walk with your gun or knife ready. The developers say it is more realistic this way, but even in cut scenes Chris walks with his gun pointed forward. And now that I think about it, why can't I simply walk up and punch or kick someone? Why must I wait for them to be stunned?
3. Sound - A lot of the sounds including the music are very similar to RE4, which is a good thing. It helps make the game keep familiar. I noticed nothing about the sound to complain about, except that it often wasn't creepy enough.
4. Co-op - Some of the best fun I had with RE4 was getting together with friends and watching each other play through parts of the game. With RE5, we can now play together. Awesome! One problem with co-op is the fact you can't give weapons to your partner. That doesn't make any sense at all. Also, watch out when using an AI partner for Sheva. She sometimes wastes ammo, refuses to use her powerful weapons, heals you unnecessarily, and dashes off. Surprisingly though, she isn't bad enough to ruin the game.
5. Items - All items have been needlessly streamlined. The weapons are less complex, there are no more combinable treasures, and yellow herbs are nowhere to be found. Also, you can buy items anytime between chapters. I liked the merchant in RE4, but he's gone this time around. So who are you buying items from? Apparently, just a menu system. Also, RE5 redesigned the item management system in order to make it more realistic than RE4. I like how it no longer takes me out of the game, but sometimes it is hard to use. The fast equip feature via the D-pad is greatly appreciated, but it doesn't make up for the fact that the process of trading and stacking items can be cumbersome and illogical.
6. Horror - RE5's biggest issue is the fact it continues the series' trend of removing all aspects of "horror" from the survival horror genre. In fact, I would just call RE5 an action game with elements of adventure. There is rarely any suspense, the action is almost nonstop, and many of the potentially scary settings occur in daylight. The slogan for this game is "Fear you can't forget." It's more like "Fear you'll never notice."
7. Bosses - Simply put, the boss fights in this game are not as original or exciting as RE4's boss fights. Most are easy, unvaried, and unnoteworthy. Some of the boss fights don't even feel like fights, but mere struggles instead.
8. Puzzles - Unfortunately, RE5 offers virtually zero puzzles. There's not even the task of combining treasure. If you're ever confused about anything, Sheva will tell you what to do. The only thing remotely close to a puzzle is finding the blue BSAA emblems. Shooting them is a cool way to unlock bonus features. It makes you pay much more attention to your surroundings and get immersed in the environment.
9. Saving - I like being able to save my game at various points, and I like being able to start a brand new game, but these features are gone. RE5 keeps track of all items and money you have so that to play previous chapters, you always bring your latest gear. It almost makes it too easy. I miss the typewriters.
10. Charm - RE5 lacks a lot of the charm found in RE4. Chris is almost emotionless, whereas Leon was witty and classy. The quick time events in RE5 are overdone and predictable, whereas in RE4 they were fun and surprising. The only character with real "character" in RE5 is Irving. It seemed the whole cast of RE4 stood out.
Conclusion
Resident Evil 5 is a short, fun action game, but it lacks a lot of what made its predecessor so great. The only improvements are the graphics and the addition of multiplayer. The rest of the changes negatively impact the overall fun of the game. Still, it is a fun game, and I recommend it for any Resident Evil fan or those who are looking for a good action game.

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Experience the thrill and terror all over again with Resident Evil 5 for Xbox 360. Featuring Chris Redfield of the original Resident Evil and Sheva Alomar, a West African agent of the Bioterrorism Security Assessment Alliance (BSAA), this sci-fi survival game is staged in a remote desert colony packed with hordes of fast-moving, quick-thinking enemies that represent a whole new breed of evil.
Meet Two Fierce, Playable Main Characters Back from the original title and Resident Evil: Code Veronica, former S.T.A.R.S. special forces team member Redfield is a battle-tested, founding member of the BSAA. With a reputation for superior marksmanship and phenomenal hand-to-hand combat abilities, he's on the ground and up against a new strain of evil.
You'll call his shots from the same over-the-shoulder third person viewpoint that distinguished Resident Evil 4, except this time you'll also have the option of playing as his teammate, the fierce, local Alomar. Whoever you play as, updates to the earlier version's third-person control scheme offer more options and promise intuitive interactions.
Learn to Work Together The new cooperative game play element focuses on the realities of a dual-agent mission, highlighting the ways in which Redfield and Alomar must work together to survive the unexpected, while still allowing them to split up and work alone. To help you maximize the potential of this setup, two-player online and offline co-op modes ensure that you have options when picking a partner.
Steel yourself Against the Harsh Reality of Kijuju An advanced version of Capcom's proprietary MT Framework game engine brings groundbreaking graphics and effects to Kijuju, the highly-developed environment where this game's action takes place. New, lifelike lighting schemes highlight the differences between harsh sunlight and extreme darkness, and when you move from one to the other, you'll have to wait for your character's eyes to adjust before you can see clearly, adding to the suspense and challenge of navigating this game's environs.
Face the Next Generation of Evil You'll face new enemies with faster reflexes and improved AI, designed to be as dangerous alone as they are in groups and to keep even Resident Evil masters on their toes. Thankfully, they're not the only ones who have evolved. This game also offers access to powerful new weapons variations that extend your destructive capabilities.
And the updated, quick-select inventory system allows for real-time inventory management, as well as allowing characters to trade items and allowing you to place an item on the directional pad for instant access. Add all this to a detailed storyline the touches on what the past ten years have meant for Redfield and a Hollywood-caliber soundtrack, and it's clear that the latest installment in this series really does showcase all the elements at the heart of horror gaming.


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Friday, September 21, 2012

Age of Booty Review

Age of Booty
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The genius of this game is that they have taken the well-worn formula of standard Real Time Strategy (RTS) games and streamlined it down to its bare essentials, which means it is simple to learn (but not master) and can be played in 10-15 minutes, rather than 1-2 hours for a typical RTS game.
Rather than micro-managing lots of different units, in AoB you only have one ship to control. Your ship sails around the map capturing towns which then give you an income stream of one or two of the three resource types: rum, gold and wood. Combinations of these resources give you upgrades to your ship (either speed, armour or cannons) or to the defenses of your town.
There are also resources floating around in crates, and "power-ups" you can get which provide bombs, whirlpools and temporary invisibility, to spice up your sea battles and give you an extra edge.
Singe player mode is limited as the AI players are not very smart and will frustrate you when you play with them. There are 21 single-player "challenges" - which are fun - but think of them as training for multi-player mode.
Multi-player is where this game really shines! You can play 2v2, 3v3, 4v4 or 2v2v2v2. There are over 35 maps to play on - and you can also create your own with a map editor.
Best to play online with a mic, as communication is key when things get hectic and you are in a tight tussle with the opposition. Get some good team-mates and some challenging opposition - and this game is really FUN!
I have clocked up over 1000 online games so far - and I am only now starting to master the tactics and the layout of all the different maps.
In my opinion, this is by far the best game on XBLA - and it only costs 800 points ($10), which is amazing value. You can download a trial version and check out the online play for a limited time.

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Local Multiplayer 1-4, Xbox LIVE Multiplayer 1-8, HD (High Definition). Be a pirate! Fight for fortune and infamy in Certain Affinity and Capcom's game of strategy and explosive action that's fun for all ages. Outfit your ship and raise havoc on shimmering seas in lush 3D landscapes. Hone your skills in solo-play missions and fight with friends in up to 4-player split-screen mode - take on computer opponents or play online with up to 8 players over Xbox LIVE or System Link. Explore 25 multiplayer maps, free downloadable maps, and unleash your inner cartographer with a robust, easy-to-use map editor. Share your creations for even more multiplayer mayhem, then plunder your way to victory! There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

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Wednesday, August 8, 2012

Game-Elements Pad Power - Battery Pack Charger for XBOX 360 Review

Game-Elements Pad Power - Battery Pack Charger for XBOX 360
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this works very well for charging your Xbox 360 controller battery. it come as a
outlet charger which also come with a usb port to charger as well.this product comes with a rechargeable battery as well. this was a life saver and it didnt cost so much.

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Game-Elements Pad Power!Charge your power pack. Keep your game going. Charge via USB with illuminated charge indication. With additional battery pack, charges both battery packs. Game-Elements. Your game. Our elements.

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Thursday, August 2, 2012

Dead Rising 2 Review

Dead Rising 2
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First off, Let me say that I give this game a solid 4.5 stars, or 9/10. It'd be great if Amazon would come up with a more precise rating system.
If you're somebody who's never played Dead Rising, I think you may still find this review helpful in deciding whether to buy Dead Rising 2. If nothing else, check out sections 8 and 9.
If you've played the original Dead Rising and don't want to read a review this long, you should scroll down to parts 3, 8 and 9. Tabel of Contents
1. Introduction & Background
2. Overview & Story
3. The Save System
4. General Gameplay
5. Enemies, Weapons, & Combat
6. Graphics
7. Sound
8. Summary
9. Who Should Buy This Game? 1. INTRODUCTION & BACKGROUND:It's been over four years since the original Dead Rising was released exclusively for Microsoft's then-less-than-year-old Xbox 360. It featured a wildly fun blend of improvised using, a vast and varied game world to explore, dozens of original characters, and plenty of over-the-top Japanese humor. Oh, and Zombies. Lots and lots of old school, dumb-as-a-box-of-rocks, slower-than-Rosie-O'Donnel-after-a-big-meal Zombies. And we found them as fun to kill as they found us delicious to eat.
All of these things served to make Dead Rising stand out from the pack, not just of games in general, but also the survival horror genre itself. I mean, what kind of game allows you to use a machine gun on your enemies one second, and the next, if you so choose, throw a giant stuffed teddy bear at them? What kind of game pits you against not only the undead, but enemies such as an opera singing clown, who twirls around with two chainsaws, or a 300 pound police woman, or a Rambo wannabe who runs a camping store? No doubt about it, Dead Rising is truly a modern classic. Unfortunately, for all of it's virtues, it had several very obvious and frustrating flaws.
Seeing as how many of the people reading this will be familiar with the original Dead Rising, I will make reference to it throughout this review, comparing the two games along the way, noting improvements and, in some cases, setbacks. 2. OVERVIEW & STORY.
I'm not a big fan of reviews that go deep into plots (they usually just end up spoiling the game, don't they?), so I'll only make a few remarks in that direction.
You don't have to look any further than the game's package to realize that you no longer play as photographer Frank West. Instead, you play as former Motocross champ Chuck Greene. It's been 5 years since the outbreak at Willamette, and the hordes of undead have been either killed or captured. But before the zombies were contained, Chuck's wife was killed, and his daughter, Katey, bitten. Fortunately, there exists a drug, Zombrex, that prevents a bitten person from turning into a zombie. Thing is, it's gotta be administered every 24 hours, or the transformation will take place.
As if Chuck didn't have enough to worry about, shortly after the opening of the game, a horde of zombies is intentionally released, and Chuck is framed for it. After the outbreak, our hero manages to get to a safe room (which plays the role the security room did in the first game), along with his daughter and a handful of other survivors. From there, Chuck must venture out into the mall in search of Zombrex for Katey, other survivors, and the person who framed him.

3. THE SAVE SYSTEM:
Let's get this question out of the way right off the bat. Anyone one who played the original Dead Rising knows what a joke its save system was. First of all, you were only allowed one save slot per storage device, so multiple games, safety saves, and experimentation were out of the picture. As if that weren't bad enough, you had to either go to the security room, or else find a bathroom in order to save your game. Problem was, bathrooms were few and far between. That's a pretty big deal when you're playing a game that runs on a sensitive and strict time limit. You'd very often find yourself doing the math on whether or not you had time to go save your game. I mean, let's say you take 10 minutes to find a save point, that could very well have meant that when you loaded up your game next, you found yourself with too little time to complete an objective, because finding the save point took too long. And if it happened to be a main story objective that you didn't have time to coplete, well then it sucked to be you, because that meant you had to start the game all over again if you wanted to finish the story. Or let's say you came across an unexpected boss battle on the way to a save point, and you got yourself killed -- that could mean hours and hours of gameplay lost. What a headache! Now, I have no objection to challenging games per se', but if a game is challenging, it should be by design, not by design *flaw*. But at the end of the day, having to deal with such an awful save system inside of such an awesome game was a little like being married to a beautiful woman -- only she sounded like Barry White. But I digress...
So, did Capcom fix this? I'd say yes, and no. Mostly Yes. You now have 3 save slots, and bathrooms are much, much more plentiful, generally being located in each area. This allows the kind of breathing room that makes this a more enjoyable game, without the kind of hangups that would turn off otherwise interested gamers. I'd prefer a save-anywhere system (and you probably would, too), but what Dead Rising 2 offers is definitely reasonable, not taking away from the game in any significant way. If the save system was you problem with Dead Rising, I think most reasonable gamers will be satisfied with the leeway given in this sequel.
(Just as an aside, remember what game saving used to be like? Remember the original Nintendo? Remember the fat neighbor kid getting up from the couch to get another Pepsi, and his walking across the living room being enough to send vibrations through floor that would freeze the game you just spent all Saturday on? Well, I do. And looking back, I'm pretty grateful for today's save systems in general!) 4. GENERAL GAMEPLAY:
Instead of reinventing the wheel with Dead Rising 2, Capcom took what they did right, and tried to fix what they did wrong. This would be annoying in some cases, but this game's formula is so original, fun, and addicting, that the similarities feel more like smart design choices than they do lazy cop outs. While the core of the game, location type, time-limited gameplay, and enemies are essentially the same, this a true sequel. So, what's the same and what's different?
First and most obvious, the location is brand new. Willamette is miles away. DR2 takes place in Fortune City, Nevada -- a Gambling mecca that was built over what used to be Las Vegas. The particular place you find yourself in is in fact another shopping center. Even though it's the same type of setting, it has a very different vibe to than Willamette, because of the different stores, objects, surrounding, and even music. In other words, it's no re-hash.
The objectives in Dead Rising 2 are very similar to original's. You have a person informing you of the locations of survivors in the shopping center, and you track them down and bring them back to the safe room. This is a much smoother process in this sequel. For one thing, in the first game, if you didn't have an HDTV, you were probably out of luck when it came to reading the text that informed you of mission updates and details. Capcom has fixed this; the text in DR2 is much larger, and contrasted against a much better background. Also, when it comes to actually escorting survivors, they are much more alert and competent when navigating through zombies and defending themselves. And, as for actually getting them into the safe room, instead of having to clear out an elevator full of zombies, get the survivors to enter the elevator, and then take them too a roof where they may or may not feel like jumping up to the platform where the duct was, you simply take them down a hall and down some stairs into a room where the duct is located. Much, much simpler.
Also, while action packed and often intense, this game is refreshing in that it doesn't take itself too seriously. For example, one of the unique things about the game world is that you can wear almost any clothing you find in the mall. Let me tell you, it's add a whole new dynamic to cutscenes when your guy is wearing short shorts and a teddy bear head!

5. ENEMIES, WEAPONS, & COMBAT:
Zombies.
The undead are obviously the most common enemy. They act and move like the idiots they are. One zombie is no threat, but face large numbers of them, and you've got your work cut out for ya.
Bosses.
In addition to zombies, Dead Rising 2 has some fantastic bosses, just as the first game did. I have to say, this is one of my favorite things to find in a game. I happen to be a huge fan of the Metal Gear Solid franchise, and I know at least part of that has to do with its varied and over the top boss battles. But whereas those bosses are usually very eccentric in a dramatic way, Dead Rising 2's bosses are very eccentric in a funny and silly way. When you beat them, the toughness of the fight isn't was sticks out in your mind, instead you find yourself thinking, "Man, that guy was CRAZY!" Anyway, if you have an eye for odd and strange details, I think you'll get a kick out of them, because they'll probably remind you of at...Read more›

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Sunday, July 22, 2012

Marvel vs. Capcom 3: Fate of Two Worlds Review

Marvel vs. Capcom 3: Fate of Two Worlds
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So, I finally got a few days of gameplay with MvC3, and I don't really have too many complaints...not many that can't be fixed with a patch or two anyway. First, let's start with the game itself. Everyone will be comparing this one to Marvel vs. Capcom 2, so let's get right to it.
This game launched with 36 characters, while MvC2 had a total of 56. Yes, if you haven't heard, the sequel has 20 characters less. Is this a bad thing? Depends on who you ask. The majority of the online MVC community is extremely upset that this game launched with less characters...however the biggest difference is you don't have "clones" in this game. In MvC2, you had several characters with nearly identical clones. Iron Man had War Machine...There were 2 Wolverines, Mega Man and Roll...did they play 100% identical. No, not at all, however you had a few characters that played extremely similar in MvC2...in MvC3 though, everyone is a completely different playstyle. The closest you get is Ryu and Akuma in terms of 2 characters playing similar. With that being said, 2 characters are being launched as DLC within the month (Jill and Shuma-Gorath), which will cut the deficit to 18 characters. I do expect capcom to sell DLC over the next year+, and I wouldn't doubt that by this time next year MvC3 will have tied or have surpassed the character count in MVC2.
Now with the discussion of character DLC, people are arguing and complaining about how capcom is "going to rip the consumer off on DLC that should've been included at launch" etc. Remember that you're buying this game as-is, and that the DLC is something extra, and usually not-neccesary to continue playing the game online or offline. As is, we got 36 characters for a fighting games, 18 from Marvel and 18 from Capcom. I will welcome DLC, especially if it's for a character I would enjoy such as Carnage, Megaman, Ghost Rider, Daredevil etc. Just remember, you're buying the game and it comes with 36 extremely diverse characters.
People who were experts at MvC2, expecting to automatically pick up a controller and make people rage quit online have something coming to them. It's as if this is a brand new game, with ideas from the first 4 games but not the same button config. One light attack, one medium attack, one Heavy attack and one "special" attack. There are two buttons for your assists. And if you hold either of those buttons, you can switch your character out for another. So basically, everyone starts off fresh, and it's a simple game to get a hold of. Think of the button controls as a 75% Street Fighter and 25% Tekken. Button mashers can do well, but obviously those who are willing to take the time to learn the controls will do a lot better.
Mission mode is one of the new additions to the game. Each character has 10 missions for a total of 360 missions. These missions range from very easy (One simple Hadoken) to a complicated, very precisely timed long sequence of button presses. You can learn a lot as a player from doing these missions, and while these missions aren't exactly as hard as Street Fighter/Super Street Fighter IV's Trials, these missions are not to be taken lightly.
Graphics are amazing, sound is amazing. No problems in that area. My only real real real gripe with this game is the lack of two options. First, in player lobbies, something was given to us in street fighter 4 and Marvel vs. Capcom 2 that may have spoiled most of us; Spectator Mode. Now, if I want to practice with friends, I have to wait and do absolutly nothing while my other friends play. Meaning, if I'm in a lobby with 7 other people, and I just lost my game, I now need to wait for 5 more games to complete, while i sit and do nothing. No Minigames, no training mode, and no spectator mode. Seriously? At least something to warm up with, like in Super Smash Bros. for the Wii...but no, instead I can watch the life bars deplete. Seriously bad move. While there are rumors that this may appear in the future in a patch, it's not there at launch. Another small feature that's also absent is setting infinite time in Player lobbies. Another feature that's ridiculously absent.
Overall a great game, and with several patches, this could be the best in the series.

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After a decade of waiting, iconic Marvel and Capcom characters join forces again in Marvel vs. Capcom 3: Fate of Two Worlds, a re-envisioned team fighting game for a new generation of gamers. Fill the shoes of legendary characters from both the Marvel and Capcom Universes as you engage in 3-on-3 battles within living comic book art style environments powered by Capcom's MT Framework, an advanced version of the graphics engine used for Resident Evil 5. Additional features include: a single player story and online multiplayer modes, new playable character additions, a simplified three-button control scheme and a character-specific "Simple" Mode which can function as a tutorial. This Special Edition contains a variety of physical and digital extras. See the complete list of extras below.


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Friday, July 13, 2012

Official Street Fighter IV Cloth Wall Scroll - Group Review

Official Street Fighter IV Cloth Wall Scroll - Group
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The art in this wall scroll is great, though a bit blurry when it is viewed up close. The only thing is if you live somewhere where there is a lot of moisture in the air, then the scroll will start to curl in at the sides. It would be better if the scroll were actual cloth, not some vinyl-like material.

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Stylishly display your enthusiasm for your favorite game with Mad Catz' ‘Street Fighter IV' Cloth Wall Scroll.Measuring 22" X 33" after being unrolled and featuring full-color licensed artwork, you'll enjoy the freedom to place one wherever you please without the worry of your wall's paint coming off should you choose a new location. Easy to hang and transport, now you can embellish your vacant wall space with your favorite Street Fighter characters.

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Wednesday, May 16, 2012

Lost Planet Extreme Condition: Colonies Edition Review

Lost Planet Extreme Condition: Colonies Edition
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My son recently purchased an Xbox and this game. He enjoys this game a lot. Please note that this is an expansion pack game and will not be enjoyed by those that already have the original Lost Planet Extreme Condition game. The bad reviews are due to the disappointment of gamers seeking a new and different game. If you do not currently have the original Lost Planet game, you will most likely enjoy this one.

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Lost Planet: Extreme Condition Colonies Edition provides explosive action for both online and offline players. Gamers who missed the original Lost Planet will have the opportunity to experience the epic gameplay that made the original a global hit with the added bonus of fresh new content and cross platform multi-play all at a great value price. Fans of the Lost Planet's online action will be thrilled at the inclusion of new online modes, maps, weapons and models. XBOX 360 and PC users can now compete on the same battlefield. NOTE: Lost Planet COLONIES EDITION and the original Lost Planet: Extreme Condition are not compatible. Single-player saves and online rankings cannot be carried over and multiplayer games will be separate.

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Wednesday, April 4, 2012

Super Street Fighter IV Arcade FightStick Tournament Edition S - Black Review

Super Street Fighter IV Arcade FightStick Tournament Edition S - Black
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First off, this is an amazing arcade stick with great packaging. You can also mod this stick. There are quite a few resources on the net about this. do a search for Art's Hobbies and Joystick in google to find out.
If you're reading this review, and wondering, is this stick worth the price, the answer is yes. It's a really expensive stick, that's for sure, but you get what you pay for. If you're a retrogamer like me and you spend hours playing not only fighting games but Pac-Man CE, Afterburner Climax, Final Fight DI, etc for the latest consoles, then you owe it to yourself to pick up one.
The Sanwa buttons aren't concave like how you remember most US arcade machines, they are japanese styled, but this actually makes them faster to use, and you won't regret it after using it. They're very light and sensitive. It does take some getting used to to convert from a pad to this stick, but you'll be happy you did.
As far as the square gate goes, it didn't really give me any problems with QCF/QCB type moves. You just have to give it a bit to get used to it. The sticks look really great in your house when you have friends over, and if you're enterprising you can toss the artwork and get artwork in there that is done custom (will probably void warranty tho). I imagine all kinds of players might want a PacMan, Robotron, Afterburner, Outrun, or even Taito Viewlix designs on there.
You can get really nice custom sticks out there for around 200 dollars, so if price isn't a concern you might want to support your community instead of a corporation, but on the other hand you have it all right here. The price and availability does seem to fluctuate alot, so waiting might get you a cheaper stick.
To sum up, if you want quality but can't afford it, put 20 dollars a week aside and in a little over a month you can invest in this stick which will last a long time, and will surely be worth it if you are into playing games the way they were meant to be played and not with the abomination of modern console pads.

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The official Super Street Fighter IV FightStick Tournament Edition 'S" controller for Xbox 360 was designed for fighting game fans to recreate the quality, gameplay and precision found within arcades. Continuing the legacy of the original Street Fighter IV Tournament Edition FightSticks, the Tournament Edition 'S" uses the same premium Sanwa joystick and 30mm buttons found in official Street Fighter IV arcade machines. Officially licensed by Capcom and Microsoft, its realistic spacing and eight-button layout brings the true arcade experience right into your home. With separate multi-speed turbo settings for each action button and the best components available, the Super Street Fighter IV FightStick Tournament Edition 'S" will help bring your competitive gaming skills to new heights, no quarters necessary.

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Saturday, March 24, 2012

Flock Review

Flock
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This game came out of nowhere for me, and is a pleasant surprise. The singleplayer has only a slight learning curve but is paced just right. The humor and pretty Hi Def graphics make this game a colorful experience all around. This game has a slightly higher price tag than usual, but $15 compared to a $30+ dollar game is still a good deal in my opinion (you could get 4 $15 games for the price of one $60 game). There is plenty of levels (50) to keep you playing this for a while. Interface and controls are fairly intuitive as well. Then when you run out of things to do, you make your own levels.
I am dissapointed though in the lack of online multiplayer support, but not that big of a deal. I still had fun playing this game and continue to load it up to screw around with level editing...which you can also share by the way.

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Singleplayer, Local 2 Player Co-operative, High Definition. Play Flock!, the hilarious herding hootenanny of intergalactic proportions! Use your UFO and its alien beams to herd a variety of cute, cuddly animals across a patchwork landscape and into your Motherflocker. With over 50 interactive levels and a side-splitting sense of humor, Flock! is a sandbox action puzzle game like no other. Squash, stretch, roll, and move everything in this hand stitched-and-stuffed world to complete your alien abduction. Play co-op with a friend, and even create and share your own crazy levels online with the built-in level editor.

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Thursday, February 23, 2012

Super Street Fighter IV FightPad - Juri Review

Super Street Fighter IV FightPad - Juri
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The controller is pretty decent other than the shoulder buttons and control pad feeling a bit mushy. I'm guessing it will be the same regardless of which design chosen. Would have been 4 stars...
Seriously though, why is this thing not wireless? The PS3 version is wireless and costs less. I'm sure Mad Catz will blow smoke saying it is Microsoft's fault but Mad Catz makes the wireless controllers for Rock Band on 360 so what gives? Last year it was annoying, this year there is no excuse and I'm mad at myself for buying it.

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Armed with the Xbox 360 ‘Super Street Fighter IV' FightPad from Mad Catz, your foes will tremble in terror as you mercilessly drain their health bar with a flurry of effortlessly executed fireballs and fierce combos. Style and comfort reign supreme with an ergonomic 6-button layout featuring an enlarged circular 8-way floating D-Pad, multi-speed Turbo functionality and officially licensed artwork portraying your favorite characters. The FightPad truly puts the arcade right in your hand, making it the perfect weapon to bring your fighting skills and level of gaming enjoyment to new heights. Hadouken!

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Friday, November 25, 2011

Lost Planet 2 Review

Lost Planet 2
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When you see critic reviews all but outright lashing at the game to fan reviews saying it's a ton of fun and not worth the amount of negativity thrown at it, you can see that this is clearly a game that has a "try out and see" approach. Not to say Capcom has had completely flawless run-ins with the press lately. Devil May Cry 4 had a great first half only to be marred by the entire first half literally played backwards by a different character. Or the really stellar Resident Evil 5 that everyone complained was exactly like Resident Evil 4 when other games are just like prior entries too. So when one hears of oddball game mechanics and approaches to their games in the reviews, you might be a bit hesitant to give Lost Planet 2 a try but this is a game where the reviewers are right in saying this isn't completely flawless but the low scores and negativity thrown at it seems a bit overdone and the best way to gauge whether this game is for you is just play it and see what you think. Stunning graphics, some great score and some of the biggest bosses you'll ever come across also comes with some screwy controls, a near pointless plot and not to mention a game that seems programmed specifically for co-op and you got the makings of a great game that's only good and worth playing but man, if only somebody looked at the bigger picture and said "hey, wait a minute....what if we were to change...?"
Story: The story takes place on the planet E.D.N. III, a once-frozen planet completely covered in snow now largely changed in the 10 years since the adventures of Wayne and Co. in the first game. Instead of having one character go through the game chapter-hopping, they all involve different groups with different objectives that will come to a head near the end. What this means is that the story feels slightly inconsequential since you control nameless dudes who are trying to do something you're not quite sure yet against people you're not introduced to. However this also means some diversity in locations so you can hop from frozen tundras to thick jungles to deserts and back which makes up for the repetitive-but-pretty all snow environments of the first game.
Graphics: Complain all you want about the games of Capcom but you can't argue against their graphic-making abilities which are pretty stellar. From Resident Evil 5 to Street Fighter IV to this, this company knows how to make some really impressive looking games and this game is no different. From the locales you'll see to the absolutely enormous bosses, the MT Framework engine that powers the game is quite a powerful one indeed. However there is some slowdown when things go boom a bit too big and on the train level which I'll get into later, I literally ran into a glitch where the shells required to load into the gun's cannon were floating in mid-air. But from a look standpoint, Lost Planet 2 certainly has the chops but it's not quite 100% smooth but it looks damn fine trying to get there.
Sound/Music: When things aren't exploding so loudly that it completely drowns it out, the music in the game is appropriately epic, intense and nicely bombastic. Things get exciting really quickly and the music used reflects it and that main menu music which you'll be hearing a lot of, I'm sure, is catchy but not so it becomes grating after the 105th damn time. Sound effects are also nicely made from the screeches and roars of the Akrid to the gunfire of the different weaponry, this is a game for your surround sound system or some great headphones. The same can't be said for the voice acting which feels appropriately Capcom. Not as much emotion and dialogue choices read exactly as you'd expect them to: almost flat. Occasionally they'll do some good work in other games but it just feels really iffy here.
Gameplay: Unlike games like say Halo 3, Borderlands, or Gears of War which can be played single player but the main bulk of fun comes in co-op, Lost Planet 2 in a way feels like it was designed specifically to be played with more than one person. And when you see the near brain-dead AI of your squadmates, it's easy to see why you need extra players. They barely shoot and half the time they stand there while you're running around trying to do the bulk of the work which makes the campaign feel really average but then you have some buddies and everything makes sense. Tactics come into play, players can be relegated to a specific weapon usage or task and strategies can be made more efficiently. Take for example Chapter 3-3 (the chapter nearly every reviewer has complained about, dubbing it the "train level"). In this chapter, you start off on a train traveling parallel to an enemy train so you can have one guy with a sniper rifle shooting guys from afar, one with a rocket launcher blowing up the turrets and enemy air support while a 3rd can carry a shield to soak up some damage and keep your other guys safe. Then there's the boss fight in which a huge sense of roles and tasks have to be laid out to each member: you're on a cannon which needs to be fired at weak points of probably the biggest boss you've ever seen. Those shells need to be loaded into the chamber, energized for quicker reloading and potentially given some help with a console that allows for quicker gun rotation. This is not done automatically and whoever is shooting has to rely on the other 3 to supply the shells, load them, energize them and help the rotation speed of the barrel or you're dead. And what if you take damage? Then you need someone to go below decks and activate the coolant systems which act as damage repairmen and gun cooldown. Not to mention there's gun turrets somebody can climb into to shoot down giant meteors or help shooting at the weak points. Think the AI will do all that on its own? Think again.
But this co-op has some side effects. The game operates on a lobby system where you can find a game for a specific episode within a specific chapter and hope one of them says "standing by" because that means they're in the menus and haven't started yet. If their status is "playing" however, you have to wait till they're done before you can come in as there's no join in progress or drop in/drop out co-op in the game. Also co-op can have slight frustrations involving the Battle Gauge. When you activate data posts or accomplish objectives, you add some points to a battle gauge but points get deducted if someone dies. So nearly every death can be treated as a surefire way to get people to yell at you since you're the one who keeps dying and getting your whole team closer to a mission failure. As far as the competitive multiplayer is concerned, it's fun but some issues from campaign carry over. Getting shot puts you in a stun animation, leaving you unable to fire back, heal or do much of anything except rolling or hopefully throwing a grenade which kills the other player first. Unlike games like Call of Duty or Halo where one-on-ones were won by skill and accuracy and which gun you brought, this game feels more like ambush tactics: surprise attack someone and shoot them first before they can do anything. Also nearly every mode has what you'll be doing a lot of in the campaign which is dealing with data posts. In both campaign and multiplayer, these data posts act like spawn points but unlike other games where standing in the area started the capturing, you have to mash B against the data post which leaves you completely vulnerable to weaponry and grenades. This can of course allow players to wait till you try to activate it then kill you while you're completely defenseless. But the modes and gameplay are rarely seen in multiplayer now which makes it quite unique to other games where it's mainly FPS and somewhat familiar.
Another gripe is how you unlock things. In a lot of multiplayer games, unlocks came through level progression: more you played, better toys you got to tinker with. In Lost Planet 2 on the other hand, some of that is unlocks while others have to be literally won from a slot machine. The more you collect those "?" boxes in campaign, the more points you add to your total which act as your "quarters" for the slot machine where you can win new weaponry, abilities that can alter how your character can behave in combat but mainly you'll be seeing emotes and "noms de guerre", in other words, nicknames. Emotes are done by pressing the Start button and either any D-pad direction or the shoulder buttons and they're strictly poses whereas noms de guerres are kind of like your callsigns but when you're being bested by players that have better weaponry or better abilities than you in multiplayer, it can be frustrating when all you keep unlocking are names.
That being said, the gunfights and Akrid encounters can be incredibly intense, the multiplayer from the first game had a very strong community and that'll no doubt be translated here and the game's achievements and trophies feel designed to do one thing: make you play the game over and over. Level up the different factions to level 99, kill an insane amount of enemies, collect everything from the slot machine and play the chapters a whole bunch. This is one of the longest 1000/Platinums you'll find. The game is certainly not without its faults but avoiding the game altogether isn't really the way to go about it. Unless you're a diehard fan of the first or loved the demos in which case you most likely already played it or about to, give the game a try since everyone will react differently. Some of you will love it so much you won't mind playing the game for the next year or more while some others will think it's just way too flawed and backwards and not worth your trouble. I like it and I'd recommend but keep in mind this is a love-it-or-hate-it kind of game so I'm in the former camp so just have to see which camp you fall into.

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Story Lost Planet 2, offers deeper insight into the world of E.D.N III,the fictional NEVEC (Neo-Venus Construction) Corporation's attempt to controlthe flow of Thermal Energy (T-ENG), that is the key to survival on the harshplanet, and the uncertain fate of mankind as they battle the huge insectcreatures known as Akrid. A decade has passed since the events of the firstgame, and the face of E.D.N. III has changed dramatically. Terraformingefforts have been successful and the ice has begun to melt, giving way tolush tropical jungles and harsh unforgiving deserts. Players will enterthis new environment and follow the exploits of their own customized snowpirate on their quest to seize control of the changing planet. Gameplay Lost Planet 2, like the original game in the series, is a third-person shooter featuring huge boss battles, challenging terrain and the ability to pop in and out of battle mechs, known in-game as Vital Suits. The primary difference in gameplay this time around hinges on the inclusion of RPG gameplay elements. Players can now customize many of the aspects of their playable snow pirate, including his physical attributes, clothing and to a certain extent, weaponry and gestures. Players will control these customized heroes across 6 interconnected episodes, creating a truly unique and interactive experience that changes depending upon the actions of the players involved. With this concept, players will have the opportunity to engage in the story in a much more dynamic way as plot threads evolve from different players' perspectives. Multiplayer Beyond the deep single player mode, Lost Planet 2 is loaded with extensive multiplayer modes and play options. This includes 16-player online versus action, as well as a 4-player online co-op support and two-player split-screen functionality in local co-op play. In addition, the intense and action packed campaign mode allows for 4-player online co-op play to clear mission objectives with friends, unlockable weapons and the ability to resurrect fallen comrades. Weaponry and Gadgets No action game would be complete without an arsenal of weaponry, and to that end Lost Planet 2 comes loaded with a huge variety of hardware for players to unleash on unsuspecting enemies. Machine guns, shotguns, rocket launchers, lasers, sniper rifles, grenades and a host of other weapons are scattered across the game. However, Lost Planet 2's biggest weapons come on two legs: the heavily armed and armored robotic Vital Suits return in greater numbers and variety than the first game. There are Vital Suits that transform into other vehicles, and even some that hold up to three players and take multiple players to operate. Also, the grappling hooks that made the gameplay in Lost Planet a true 3D experience are back, allowing gamers to gain tactical advantage by quickly scaling buildings. Key Features
4-player Co-op Action - Team up to battle the giant Akrid in explosive 4-player cooperative play. Teamwork is the player's key to victory as team members are dependent on each other to succeed and survive.
Split-screen Functionality - Share your Lost Planet 2 adventure with a friend locally with split-screen co-op play.
Exclusive Characters - Xbox 360 players get the added experience of the inclusion of Marcus Fenix and Dominic Santiago from the Gears of War games into the world of Lost Planet 2.
RPG Elements - In addition to RPG elements like character customization,and experience points, the single player game evolves based on playersdecisions and actions.
Deep Level of Character Customization - Players will have hundreds of different ways to customize their look to truly help them define their character on the battlefield both online and offline. Certain weapons can also be customized to suit individual player style.
Beautiful Massive Environments - Capcom's advanced graphics engine, MT Framework 2.0 brings the game to life with the next step in 3D fidelity and performance.
Massive Scale of Enemies - Players skill on the battlefield and work as a team will be tested like never before against the giant Akrid. Players will utilize teamwork tactics, new weapons and a variety of vital suits (VS) to fight these larger-than-life bosses.
Rewards System - Players will receive rewards for assisting teammates and contributing to the team's success.
Multiplayer Action - Multiplayer modes and online ranking system via Xbox LIVE.
Exciting New Vital Suit Features - Based on fan feedback, the Lost Planet 2 team has implemented an unbelievable variety of Vital Suits and new ways to combat VSs. The new VS system will have a powerful impact on the way the player takes to the war zone in Lost Planet 2.


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Monday, October 31, 2011

Lost Planet: Extreme Condition Collector's Edition (Amazon.com Exclusive Cell Included) Review

Lost Planet: Extreme Condition Collector's Edition (Amazon.com Exclusive Cell Included)
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Lost Planet: Extreme Condition - Circa 2007GOOD:
- Tight fitting responsive controls (which can be adjusted).
- Great looking graphics and effects, also the animations are done very well.
- Shooting feels spot on, with more then a few guns (a grenades) to choose from (like rocket launchers, energy guns, ect... - as for different types of grenades, you get ones like sticky and EMP to name a few). It should be also noted that while on foot you could pull weapons off mechs (only when the mechs are not in use) and use these over sized weapons.
- Grappling hook -Shot (like the one in the Legend of Zelda Series or like the grappling hook from Tenchu), which lets you scale tall buildings, and fly across the landscape.
- Online Gameplay (versus other players), this really helps extend the life/fun of the game long after you have beaten it.
BAD:
- Enemies can be pretty cheap, Example, after you get hit with a powerful weapon like a rocket you go into a fall and have to get up to recover, during your recover animation many enemies will strike at you making you fall over again. What ends up happening is you get stuck into a cycle where you fall over after getting get shot at or hit and while getting up it happens again (enemies shoot you or hit you) so you never fully get back up and fight back, you just fall again. It is very hard to break this cycle after it starts; usually it only ends if the enemies miss or you die.
- Using mechs or any energy weapon uses up you reserve of "Heat Energy". If your "Heat Energy" runs out you can't pilot any Vital Suit or use any energy weapon. It should be noted that in this game "Heat Energy" ties directly into your life bar if you run out of this "Heat Energy" your life will slowly drain till you die. This makes prolong use of any Vital Suit (Mech) or any energy weapon a risk to your health.
- Pretty confusing story which many people will not get nor care to understand.
IF IT FITS YOUR TASTE:
- Sci-Fi 3rd Person Shooter (camera behind the player).
- The game takes place on a world covered in ice and snow, lots of levels have snow and winter theme.
- Life energy or Heat energy plays a big role in this game, this energy ties directly into your life bar if you run out of this energy your life will slowly drain till you die. It should also be noted that this happens even while in doors and underground not just outside in the cold. The only way to refill this energy is to kill enemies or destroy objects in the game, by doing so you'll see a pool of gold colored substance when your characters body touches it your energy bar will refill.
- Fight lots of "Bug" like enemies as well as human enemies.
- Lots of mechs and Mech Combat - mechs are robotic suits of armor you pilot, in this game they are called Vital Suits, they can also equip their own weapons.
- Game is broken up into 11 levels (so essentially this a fairly short game).
- Shoot at to collect "markers" for a higher score (there are "markers" in every level and the look like big spinning coins).
- Wining matches online unlocks new character dress options for your online avatar.
- Online portion of this game has your standard set-up with Death Match, Team Versus, ect...
GAME ITS MOST ASSOCATED TOO:
- Mercenaries: Playground of Destruction (Xbox, PS2)
- Armored Core: Last Raven (PS2)
ADDITIONAL NOTES:
- This is the Special Edition of this game that comes in a metal case and comes with an Art book as well as a Mixed media CD (that contains Videos, Wallpapers/Photos, Music, and windows icons for your PC). This Special Edition also comes with a new multiplayer level (Battleground), which will be available to all Xbox Live players for free a few more months from now (people who got/get this Special Edition can play this multiplayer level early).
- There are already a few new multiplayer levels available to buy over Xbox Live. The 4 new Levels ready for download and use in online multiplayer action they are called Radar Field and Island 902, which come in one pack and then there is Hive Complex and Trial Point which come in a second package. Both packages sell for 400 Microsoft Points or $5.00 USD each.
- The Korean actor Lee Byung-Hun is the model for the main character named Wayne.

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Friday, September 16, 2011

Capcom Platinum Hits Triple Pack (Dead Rising / Lost Planet: Extreme Condition / Devil May Cry 4) Review

Capcom Platinum Hits Triple Pack (Dead Rising / Lost Planet: Extreme Condition / Devil May Cry 4)
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As the title says this is a bargain for $40, especially if you do not own or have never played any of these games. I had rented both Devil May Cry 4(Loved it, personally one of my favorite campaigns on the Xbox360), and Dead Rising (Only had it for a few days, I liked the few hours of gameplay I got in), and with a chance to purchase both of these games, along with Lost Planet, all brand new, for only $40... Too good to believe.The triple pack comes with 3 seperate cases for each game, all seperatly wrapped in the NEW platinum hits cases. It came in a nice little cardboard box to stick the 3 games in, perfect for anyone looking to spice up their collection with something different. All three games are "long and difficult" games. DMC4 for example is considered one of the hardest games on the 360 to get all 1000G's for in achievements. This is perfect for someone just starting their collection of games.


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Three Great GamesDead Rising is a single player, action horror game that follows the harrowing tale of Frank West, an overly zealous freelance photojournalist in pursuit of the story of a lifetime. That's just what he finds, as well as a small suburban town completely overrun by zombies. He seeks refuge in the local shopping mall, but soon learns it is far from the safe haven he had thought. Dead Rising takes place over 72 hours, during which Frank must unravel the mystery behind the catastrophe and survive the dangerous swarm of enemies that lie in wait. Released in 2006, the unprecedented level of freedom found in Dead Rising provides players with a vast array of gameplay possibilities to do anything and everything they've wanted to do in a mall. Hundreds of unique objects can be used as weapons to fend off the hordes of zombies - everything from golf clubs and baseball bats to cash registers and stuffed animals. The game is Xbox LIVE aware, as well as features in-game Dolby Digital sound and HDTV 720p. Key Features
Huge Environments – Expansive indoor and outdoor areas of the mall provide a variety of different locations to explore.
Swarm Technology - Allows an unprecedented amount of enemies on screen at once resulting in nonstop, pulse-pounding action.
Intense Gore and Vibrant Realism.
Anything in the Mall is at Frank's Disposal:
Move environmental objects like table umbrellas or mall benches.
Snatch items from different stores to use as weapons, including golf clubs, lawnmowers, fry pans and more.
Chow down on various "mall food" to revive health.

Real Time System – In Dead Rising key story elements happen at certain times whether Frank is on the spot or not which means that players won't miss any important events or opportunities.
Use Frank's Photojournalistic Skills - Capture the insanity on film; the better the shot, the better the reward will be.
NPC's - Help players navigate through the zombie-infested mall.
Solve the Mystery - Why has the entire town has turned into the undead?
In Lost Planet: Extreme Condition - Colonies Edition human snow pirates pilot Vital Suits (VS) through hostile, alien, ice-covered environments in a do-or-die campaign against the indigenous Akrid creatures for the precious thermal energy they need to survive. For one such pilot named Wayne, death almost seemed imminent until he was fortunately rescued. However, he can only remember a few fragments of his past, including the slaying of his father by the monstrous beings. Yet under the veil of ice, a devious plan has been set into motion for the termination of all Akrid and snow pirates alike. What really happened to Wayne? Who is plotting the destructive scheme? Join Wayne as he encounters valuable allies and dangerous enemies in his search for the truth. Released in mid-2008, Lost Planet: Extreme Condition - Colonies Editionwas one of the first games to allow cross-platform connectivity betweenXbox LIVE and Games for Windows – LIVE, allowing console and Windows-basedPC users to battle it out on the same online battlefield. Packed withnew local single player and online game modes not seen in the originalrelease, Lost Planet: Extreme Condition - Colonies Edition extendsthe action of the original game release on the Xbox 360 for both new andlongtime fans of the Lost Planet alike. Key Features
New Modes for Single Player Campaign
Score Attack – Each enemy and destructible object has points assigned to them, with the player being awarded different points depending on how they defeat the enemy.
Trial Battle Mode – Take on each of the game's Bosses, one after another.
Off limit Mode – Go wild with over-the-top supercharged weaponswith unlimited ammunition and increased speed of movement.

New Online Modes
Akrid Hunter – Get the chance to finally play as an Akrid as your opponents attempt to take you down.
VS Annihilator – Each team attempts to destroy its opponent's VS while defending its own.
Counter Grab – The team with the longest data posts activation time wins.
Point Snatcher – Take down opponents and collect the most thermal energy points.
Akrid Egg Battle – Steal Akrid eggs from the opponent's team and bring them safely back to your own base.
Egg Bandit – Steal your opponents' Akrid egg, with points awarded for longer capture time.

4 New Maps for Online Matches - Crossfire City, Area 921, Lost Arena, Assault Space.
5 New Playable Character Models.
New Weapons - Multiple new weapons for both snow pirates and the robotic VS suits.
Cross-platform Battles – Xbox 360 owners can join forces or play against PC gamers.
New Perspectives – Switch to first person view or the over-the-shoulder view from Resident Evil 4 for even more intense action.
NOTE: Lost Planet: Extreme Condition Colonies Edition and the original Lost Planet: Extreme Condition are not compatible. Single player saves and online rankings cannot be carried over and multiplayer games will be separate.
Devil May Cry 4 is a single player action tour du force that immerses gamersin the gothic supernatural world of the Devil May Cry game universe,where a new protagonist, Nero, clashes with Dante, the featured characterof the previous games in that series. As Nero, players will unleash incredibleattacks and nonstop combos using a unique new gameplay mechanic, his powerful"Devil Bringer" arm. Fans of Dante won't be disappointed as he too willbe playable during the course of the game. With the advanced graphics ofthe current game systems, high definition visuals and intricate detail cometo life as players explore new and exotic locales. Dynamic action and undeniablestyle combine with unprecedented fighting options and a gripping story toproduce the incomparable experience that only a Devil May Cry gamecan deliver. Released in early-2008, Devil May Cry 4 is the fourth game releasedin the hack and slash Devil May Cry series. It is the first gamein its franchise to be released on Next-Gen consoles, and continuing withthe series' fascination with prequels, its storyline is set between thoseof the earlier Devil May Cry and Devil May Cry 2. Key Features
Continuation of an Epic Series - Join newcomer Nero as he clashes with veteran Dante in a brand-new Devil May Cry story filled with new characters and environments.
Next-Gen Visuals - The high-definition immersive experience is presented at 60 frames per second.
Familiar Faces and Guns and Swordplay Combat - Revel in signature Devil May Cry action featuring returning characters and combat blending fast-paced gun and swordplay action.
Exceed System - This new system allows Nero to charge up his sword with a throttle effect, revving up to three levels with powerful attack options. The new active style change system for Dante allows him to switch styles and weapons on the fly, producing crazy combo possibilities.
Deep Combo System - A deep combo system not only provides for variety of action, but also rewards stylish dispatching of enemies.
Devil Bringer Arm - Develop your combat abilities throughout the game utilizing Nero's unique "Devil Bringer" arm.
Advanced Game Support - The game supports In-game Dolby Digital sound, HDTV 1080p and leaderboards via Xbox LIVE.


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Wednesday, September 7, 2011

Super Street Fighter IV FightPad - Ryu Review

Super Street Fighter IV FightPad - Ryu
Average Reviews:

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Works amazingly, I take it to tournaments and play roms on the PC with it.

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Armed with the Xbox 360 ‘Super Street Fighter IV' FightPad from Mad Catz, your foes will tremble in terror as you mercilessly drain their health bar with a flurry of effortlessly executed fireballs and fierce combos. Style and comfort reign supreme with an ergonomic 6-button layout featuring an enlarged circular 8-way floating D-Pad, multi-speed Turbo functionality and officially licensed artwork portraying your favorite characters. The FightPad truly puts the arcade right in your hand, making it the perfect weapon to bring your fighting skills and level of gaming enjoyment to new heights. Hadouken!

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Sunday, August 21, 2011

Devil May Cry 4 Review

Devil May Cry 4
Average Reviews:

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First of all I must say that this review may seem a bit biased as I absolutely love the DMC game series. It's quite possibly one of the best games of it's genre. The game looks simply amazing, the voice acting is superb, it's fun to play, and it's very easy to pick up for those new to the DMC series. It's got everything, a captivating storyline, amazing cut scenes, intense boss fights and more. Has a high replay value. It's one of the few single player games I have that I've actually put back in the xbox after beating it more than once. If there were anything I would change about it, it would be the awkward camera angles (not too many but at times you will notice what I'm talking about). Very highly recommend this title! Good luck.

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Devil May Cry 4 X360

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