Showing posts with label mass effect. Show all posts
Showing posts with label mass effect. Show all posts

Thursday, December 6, 2012

Mass Effect Limited Edition Review

Mass Effect Limited Edition
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I loved Bioware's latest masterpiece Mass Effect. I could not help but feel the game was inspired by the works of Arthur C. Clarke, in that Mass Effect creates the same sense of awe and wonder about it's original Universe.
I was a fan of Bioware's Knights of the Old Republic games. Mass Effect is superior to those games in every sense. The gameplay is better paced, the action is better implemented. Best of all, the original Universe is a fantastic sci-fi canvas where Mass Effect can continue, and onto which Bioware can paint a great franchise.
There is an abundance of ME material on Bioware's website, as well as in the Limited Edition of the game. It has been a long, long time since a game inspired me to read all of the literature and available information that is typically superficial garbage at best. The ME Universe is so well done and thought out, I found myself engorssed in every minute detail. The extra material also greatly enhanced my enjoyment of the game, as I knew the motives behind the different alien races, the history between the races, etc. I highly recommend the Collector's Edition Strategy guide, for the exclusive Art Book as well.
With Mass Effect Bioware has created a new sci-fi universe that rivals the depth of Star Wars. Personally I found ME's world more engaging because unlike Star Wars, Earth and it's people are actors in the events that unfold.
I can't wait for another opportunity to see the Stars with Commander Shepherd.

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Sunday, November 18, 2012

Mass Effect 2 FPS Sniper Shooter Game Vinyl Decal Skin Protector Cover for Microsoft Xbox 360 Review

Mass Effect 2 FPS Sniper Shooter Game Vinyl Decal Skin Protector Cover for Microsoft Xbox 360
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This product is awesome for anyone looking to customize their 360. Easy to apply and looks great. Oh and I don't work for them. I am a real customer.

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-We have over 7 years of online selling experience! -100% Money Back Guarantee! -If you are not satisfied in ANY way, please let us know and we will replace or refund at no charge! -All items ship out within one business day!

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Monday, October 1, 2012

Xbox 360 Camo Skin Review

Xbox 360 Camo Skin
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It's not that the Xbox 360 looks bad or anything but sometimes I get sick of looking at the same thing all the time. I ordered the Camo skin but I got the Skulls skin instead (Don't order from Newtownvideo). Anyway, the skin fits great on the Xbox 360 and actually looks like a face plate eventhough it's a large sticker that is removable just keep it away from dust and you should be fine.

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Thursday, August 30, 2012

MADCATZ, INC. Mass Effect Faceplate & Console Skinz for Xbox 360 Review

MADCATZ, INC. Mass Effect Faceplate and Console Skinz for Xbox 360
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Faceplates have come a long way for the 360's. This new mass effect faceplate looks great and is good quality. Personally, I loved the game and to me this was a perfect tribute to one of the best titles (if not the best) for the Xbox 360. I love the Xbox, but I don't like the light colored appearance of the console. Using the faceplate and skinz is a quick, easy way to upgrade the look of your console. The art is fantastic and the colors are rich and detailed. Good quality stickers for the sides can be installed easily. They don't rip and you can stick and remove for the perfect fit without losing the adhesiveness. This is a great product for lovers of Mass Effect.

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MADCATZ, INC. Mass Effect Faceplate & Console Skinz for Xbox 360Give your Xbox 360 a distinctive style with the Mad Catz limited edition Faceplate and Console Skinz bundle created specifically for one of the most anticipated software titles of 2007. Officiallylicensed by both Microsoft and developer BioWare,now you can maximize the enjoyment of leading an elite squadron of freedom fighters through an immense galactic colony on the brink of being overpowered by a celebrated agent turned rogue. Vibrantly colorful and easy to apply and remove, it takes mere minutes to give the face as well as both sides of your 360 a customized Mass Effect appearance.Features:* Customize your Xbox 360 video game and entertainment console * Mass Effect officially licensed by Bioware Corp. * Easy-to-swapdesign lets you replace faceplates in seconds * Easy-to-remove design lets you replace Console Skinz in seconds

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Wednesday, July 25, 2012

Mass Effect 2 Review

Mass Effect 2
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INTRODUCTION
Mass Effect, by Electronic Arts (EA), sets the benchmark for third person role playing actions games. It is as close to a DVD movie as a video game can get, because, unlike most first person games, players can see and hear the player character as well as the non-player characters (NPCs). This movie-like quality greatly enhances the compelling story, which is the hallmark of the Mass Effect Trilogy.
THE PLOT
**Spoiler Alert**
This second episode of the Mass Effect Trilogy begins with the death (yes, DEATH) of Commander Shepard, in a fiery ambush of the Normandy, two years after he/she defeated the traitorous Saren Arterius in the battle of the Citadel. But, thank the goddess, he/she is later resurrected in Project Lazarus by the Illusive Man, leader of Cerberus, a shadowy and ruthless "human supremacist" organization, for the sole purpose of sending the legendary commander to investigate a new cataclysmic event in the Galaxy: entire human colonies have been vanishing without a trace, leaving behind empty buildings. To confront the threat, Shepard travels across the Galaxy to recruit up to a dozen of the most dangerous characters to his/her elite team, at locations including Illium, an asari colony, and Omega, a lawless mining station built on a hollowed out asteroid in the Terminus Systems, for a mission from which every member of the team, including Commander Shepard, may never return.
**End of Possible Spoilers**
THE CHARACTERS
Players who had completed Mass Effect 1 (ME1) can import a Save Game from the list of Character Saves into Mass Effect 2 (ME2). During the file transfer, they have the option of changing the class of Commander Shepard, for example, from adept to vanguard, as well as his/her physical characteristics. This is possible in the storyline on account of Project Lazarus--a very clever way of putting Shepard on reset. If Shepard was imported at a high level in ME1, players will be awarded with bonus squad points and research metals at the start. (See my comment dated 2/3/10.) All the NPCs who were alive at the end of the ME1 are transferred. Furthermore, the story in ME2 unfolds in accordance with the decisions made by the players in ME1, for example, whether Shepard set the Rachni queen free in Noveria, whether he/she resolved the conflict with Wrex on Virmire peacefully, or whether he/she called in the human fleet to save the Council in the battle of the Citadel. The main storyline, however, remains unchanged. For those who never play ME1, ME2 can be played stand-alone with new characters and certain pre-set assumptions on events in ME1. New characters in ME2 include Thane, a drell master assassin, Legion, a free-thinking geth, who is stalking Commander Shepard, and Subject Zero, a female human biotic gang and cult member, with head-to-toe tattoos. Other than the geth and the Reapers, new enemies emerge in ME2. They include the Collectors, a winged insect-like species who are suspected to be working for the Reapers, and Scions, which are grotesque experiments of the Reaper, as well as monstrous beings created by the Reapers out of other species they abducted.
THE GAME/COMBAT SYSTEM
The Artificial Intelligence (AI) and combat system have been vastly improved in ME2. Gone are those annoying texture pop-ups in ME1. So are those long elevator rides--they are replaced with loading screens. Battle scenes are more realistic: enemies are thrown against walls, limbs are blown off, and wounded fighters continue to fight by crawling on the ground. Players can hit the enemies where they place the reticles, like in a shooter. (This is not so in ME1, where hits are calculated based on the number of skill points assigned by the players to the characters.) Players can now issue attack orders to Shepard's squad mates by using the directional-pad of the controller (of the Xbox 360), and manually prompt Commander Shepard to duck behind covers. The limitless ammo is no more in ME2. It is replaced with removable "thermal clips". When a clip is spent, it must be ejected and replaced with a new one. Players are therefore advised to take note of the amount of thermo clips available during battles. Instead of only four weapon types as in ME1, there are nineteen in ME2. One of my gripes with ME1 was the lack of heavy hand-held weapons. In ME2, they are available to the soldier class player character (as well as Commander Shepard of all classes). These heavy weapons knock down multiple enemies in one gigantic blast. A sentinel class player character now dons an ablation tactical armor, which makes him/her very tough to kill. An engineer class player character can launch a drone to aid him/her in battle. An adept class player character can spawn micro-singularities around the enemies, annihilating them en masse. Tactical cloak, which renders a combatant invisible briefly, is available to an infiltrator class player character. A vanguard class player character can dash around the battlefield with a new biotic power--the "biotic charge", which propels him/her forward at tremendous speed and force, to attack or evade the enemies. There is no longer any class restriction in armor. Medi-gel, used in the ME1 to regenerate health, is replaced with auto-regeneration, although the players still need it to cast the Unity reviving power. (Note: auto-regeneration is also available in ME1, but only as an upgrade to the armors.)
THE DIALOGUE
The dialogue wheel in ME1 is the most innovative dialogue system in all the games I have ever played. When used probably, it delivers a continuous and seamless dialogue, and hence the movie-like quality of the game. In ME2, the dialogue wheel is further improved. A new "interrupt" system is introduced. When prompted by the players with the left or right trigger of the controller (of the Xbox 360), Commander Shepard can interrupt the dialogue with "heroic" or "hostile" action to get the answer he/she wants. Furthermore, instead of the previous static camera position in ME1, the camera moves around during conversations in ME2, adding further cinematic effect to the game.
THE CHOICES
Like in ME1, choices made by the players influence the outcome of the game in ME2. For example, in ME1, on the planet Virmire, Commander Shepard (and hence the players), was called upon to decide which of the two squad mates he/she would rescue; the one left behind was consumed in a subsequent nuclear blast. In the same manner, decisions of the players in ME2 throughout the game may eventually lead to the annihilation of the entire ground team in the final mission, including Commander Shepard, or the survival of every team member, or something in between. Players with a "dead" Shepard will not be able to import him/her into ME3. The same thing is true with a "dead" teammate. They can play ME3 with a generic Shepard, but not "their" Shepard. Furthermore, with Shepard killed, players can't return to the game world after the final mission and continue to play, for example, to complete a side quest, or to explore a new locale. They will have to start a new game or reload with a previous save-file and replay part of the game for a different outcome. This gives incentive to players to make sound decisions throughout the game, before heading into the final mission. (See my comment dated 4/23/10.)
THE CERBERUS NETWORK
The Cerberus Network is a cleverly designed in-game portal through which players can access "Downloadable Contents (DLCs)" from EA.Players activate this network with a one-time access code, which is included in every new game purchase. Game renters and used game buyers will have to pay for the code. This arrangement is apparently a ploy by EA to combat the rental and used game market, which has been undermining retail sales of new games. Players who access the network will receive the first DLC pack on January 26, 2010, the date on which the game is released in North America. This first DLC introduces Zaeed, a rough and tumble mercenary who will join Shepard's elite team. A future DLC will introduce the Hammerhead, a hover tank to replace the much-maligned Mako in ME1. (Note: There is no driveable vehicle in the core game.) In addition, new missions and in-game items will be released to gamers by EA through this network.
CONCLUSION
ME2 comes with 2 discs. Players have to swap discs (twice per game) at some points. There are 90 voice actors playing 546 characters with over 30,000 lines of dialogue. New voice actors in ME2 include D.C. Douglas, Martin Sheen and Adam Baldwin. In conclusion, ME2 is a role-playing game with the look and feel of a shooter. It is a must-have game of the year.


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Story Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new danger has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced. To even attempt this perilous mission, Shepard must assemble the galaxy's most elite team and command the most powerful ship ever built. Even then, doubters say it would be suicide. Commander Shepard intends to prove them wrong. Gameplay An space-based action RPG like its predecessor, gameplay in Mass Effect 2 revolves around the player's particular version of Commander Shepardand continuing development of this character as the game proceeds. As the game opens a variety of character classes are made available to the player, with talents, both exclusive and general, associated with each. With experience these talents are leveled up, resulting in the unlocking of related abilities and/or entirely new talents. The player has the ability to customize their Commander Shepard in a number of ways including physical appearance, gender, and certain aspects of their personal history, with the rub being that these choices can influence things like available missions, dialogue choices with non-player characters (NPCs), and character background. Accompanying this main character are a number of preset supporting characters that the player can direct and develop relationships with, which again, will alter the outcome of the story. All the characters from the original game make an appearance in Mass Effect 2, but the immediate characters surrounding Commander Shepard are new. Additional new features that players can expect to experience include new alien races; a more realistic damage system; a new heavy weapons system allowing for maximum damage; a regenerative health system; a dramatic increase in the number of character animations available to Shepard; and updates to the dialogue mechanic used when conversing with NPCs. Integration with the Original Mass Effect Mass Effect 2 allows players of the original Mass Effect game to import save games to continue the story of their own Commander Shepard. In doing this, the decisions that were made in the first game will affect the events of the second game. In addition, characters from the first game will return, as long as they were not killed off by the player in the first game. On the other hand, new players coming to the series for the first time in Mass Effect 2 will start a brand-new character, discover the events of the previous games as they progress and embark on a thrilling stand-alone adventure that does not require the previous game for play. Key Features
Futuristic Weapons - Choose from 19 different weapons, including devastating heavy weapons that can end a battle in seconds.
Elite Specialists - Recruit up to a dozen of the galaxy's most dangerous operatives to help you in your mission. Train and equip your team to survive insurmountable odds.
Explore the Galaxy - Scan planets to uncover unique secret missions in the Mass Effect universe.
Integration with Original Mass Effect - Players of the first Mass Effect can import save games to continue the story of their own Commander Shepard. New players will find a thrilling stand-alone adventure awaits them, a polished and action packed journey that surpasses the first game in nearly every possible way.
Intense Third-Person Combat - Increased intensity with precision shooter controls to let you control the action and overcome insurmountable odds.
New Damage System - New location based damage system allows for targeting of key weak points, blasting off limbs, igniting enemies, or crippling and disabling enemy troops.
Character Customization - Choose a player class, customize your appearance, and tailor your own abilities and strengths. As you progress, so do Shepard's abilities.
Improved Dialogue Mechanic - Improved NPC conversation system where Commander Shepard can take matters into your own hands – interrupting or using force to get the answer required.


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Monday, December 5, 2011

Mass Effect (Xbox 360) Review

Mass Effect (Xbox 360)
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I can not put into words how good this game is. Story, characters, shooter gameplay, and rpg elements all come together perfectly in this masterpiece. This game will pull you in through the main story and drive you to find and do all the side quests until you finally come to one of the most thrilling final mission lines of any game I have ever played. Once it is over you are only left with one question. Should I play it again right now or move to Part II of this certain to be epic trilogy.

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"Mass Effect" is a science-fiction action and role-playing game (RPG) created by BioWare, the commercially and critically acclaimed RPG developer of "Jade EmpireTM" and "Star Wars: Knights of the Old Republic." "Mass Effect" delivers an immersive, story-driven gameplay experience with stunning visual fidelity. As one of the first human beings to step onto the galactic stage, you face a grave threat that may destroy all of civilization. Your job is complicated by the fact that no one believes that there is any threat at all. Travel across an expansive universe, exploring the uncharted corners of the galaxy, searching for pieces of the truth in order to discover how to defeat the coming destruction.

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