Showing posts with label collectors edition. Show all posts
Showing posts with label collectors edition. Show all posts

Thursday, December 6, 2012

Mass Effect Limited Edition Review

Mass Effect Limited Edition
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I loved Bioware's latest masterpiece Mass Effect. I could not help but feel the game was inspired by the works of Arthur C. Clarke, in that Mass Effect creates the same sense of awe and wonder about it's original Universe.
I was a fan of Bioware's Knights of the Old Republic games. Mass Effect is superior to those games in every sense. The gameplay is better paced, the action is better implemented. Best of all, the original Universe is a fantastic sci-fi canvas where Mass Effect can continue, and onto which Bioware can paint a great franchise.
There is an abundance of ME material on Bioware's website, as well as in the Limited Edition of the game. It has been a long, long time since a game inspired me to read all of the literature and available information that is typically superficial garbage at best. The ME Universe is so well done and thought out, I found myself engorssed in every minute detail. The extra material also greatly enhanced my enjoyment of the game, as I knew the motives behind the different alien races, the history between the races, etc. I highly recommend the Collector's Edition Strategy guide, for the exclusive Art Book as well.
With Mass Effect Bioware has created a new sci-fi universe that rivals the depth of Star Wars. Personally I found ME's world more engaging because unlike Star Wars, Earth and it's people are actors in the events that unfold.
I can't wait for another opportunity to see the Stars with Commander Shepherd.

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Tuesday, November 6, 2012

Prey Limited Collector's Edition Review

Prey Limited Collector's Edition
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I am a FPS (First-Person Shooter) junkie and I love the Halo, Star Wars Battlefront and Rainbow Six series games. As of this writing, I have completed Prey on "Normal Skill" and am now working my way through the "Cherokee Skill" difficulty setting. (NOTE: These are the only two difficulty settings available in Prey.)
To state it upfront, Prey blows the FPS genre wide open. The game uses the Doom 3 engine for graphics, and players will be amazed with the level of detail the designers have put into each level. Moreover, many of the items in the environment are interactive (you can flush toilets, change the channels on a TV, etc.), which is reminiscent of the Duke Nukem 3D game that this developer is famous for. In addition, the main character makes snide remarks through the game (just infrequently enough to be funny, and not overdone) just like Duke used to do.
Even if you're not entertained by all the cute gimmicks, you're sure to appreciate the incredible details that have been woven into this title. As you progress, you'll encounter anti-gravity levels, low gravity environments and "wormholes" that warp you from one location to the next. And, like the game design, the plot is equally intricate. Although this game seems like a "guy saves girl" story, there are some very exciting plot twists and the storyline is based on actual Cherokee mythology and uses "The Hero's Journey," a writer's tool for story structure and plot. Speaking of the plot, there's a super-natural horror element that adds a considerable amount of suspense to the game. This, along with the over-the-top violence and adult language, means you probably shouldn't buy this game for impressionable children. However, all of this is not gratuitous and really adds to the impact of the title.
On the Normal difficulty, health power-ups are frequent and -when you die- you're sent to an "Indian underworld" where you must shoot wraiths with your spirit bow, in order to replenish your health and magic energy... Certainly a refreshing twist from every game that sends you back to the beginning of the level. On the Cherokee difficulty, there are no in-game health packs, so you'll have to rely on your abilities with the spirit bow. Speaking of spirits, you're also provided with a hawk who's your "Spirit Guide." The hawk will help attack enemies and, interestingly enough, translate the alien language so that you can read their computer panels and other information.
One thing that other reviewers haven't mentioned so far is that there are "puzzles" scattered throughout the game. Without providing any spoilers, the game sometimes makes you think in order to progress any further. For the most part, these puzzles are entertaining and challenging, but aren't designed so that you must buy a "game guide" to solve them. Often, solving the puzzles requires use of the "old ways" of your Indian ancestry, items that exist in the alien environment, or just good old fashion brainpower. Another nice feature is that the game levels are not so big that you'll find yourself lost, but you may have to explore a little to figure out exactly where to go. These features add to Prey's uniqueness in that it is more of a "thinking man's shooter" than your standard FPS.
If you're in it for the Xbox 360 achievements, this game will deliver. Each time you complete a level, you earn Gamerscore (from 25-60 points per level, which increase as you progress). It's also important to note that 250 of Prey's 1000 points are earned by playing online. There's even 3 "secret" achievements (you don't find out what they are until you earn them) that are quite fun to unlock. All of the achievements are obtainable by the average gamer.
When it comes right down to it, Prey is a game that any FPS-fan will absolutely love for the engaging story and the unique features. In addition, novice gamers that find most FPS games too difficult should consider this the perfect entry-level title. Finally, any sci-fi fan who loved the movie "Aliens," and thinks they could take on an alien invasion like Sigourney Weaver did, should pick up this title and put their money where their mouth is.

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Prey delivers unpredictable terror and suspense. Nothing can be taken for granted, so hold your breath as even the environment comes alive and attacks you. Playing as Tommy, you will experience an emotional story of love and sacrifice as you battle an evil alien menace. Assisting you on your journey is a spiritual hawk that will decipher the complex alien language and help you fight enemies. When an otherworldly crisis awakens spiritual powers from his long-forgotten birthright, he & his girlfriend are abducted by aliens who need him to save the planet -- even if he's not sure he can. Limited Collector's Edition includes: 2 Pewter Figurines: Die-cast figurines of the lead character, Tommy, and the alien Hunter;The Art of PreyBook - Collected conceptual and development images from the artists behind Prey.Multiplayer game support that takes advantage of the unique gameplay styles in PreyDeep, emotional story of love and sacrifice

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Thursday, October 18, 2012

Star Wars: The Force Unleashed II Review

Star Wars: The Force Unleashed II
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This is my personal opinion of the game. Take it at that.
Having been a gamer for a long time, and a huge fan of Star Wars, I was really looking forward to this game. Add in that the first game re-ignited my passion for Star Wars, I thought this game was going to be a MUST!
I was severely wrong.
The Good:
They made improvements on the targetting system, the graphics, and incorporated some interesting ideas into the saber crystal system.
The new XP system is a little easier to deal with, than the previous level system.
The secondary lightsaber makes for some interesting ideas.
The Bad:
Very little actual story, amounting to about 20 minutes.
Game play is about 5-8 hours, IF you are trying to find everything, and not skipping the few story scenes. There is no online multi-player component to justify such a lack, unless you count the challenge levels.
The Force Fury system allows you to increase your powers, but really does little, besides being able to beat certain enemies with your force powers, that you would have to use your lightsabers, instead.
Beyond a couple of enemies that you HAVE to use your lightsabers to fight (if you fight them without using Force Fury), you can pretty much walk through almost all levels, using only your force powers.
The promises made by Julio Torres (LucasArts Executive Producer on the game), about this being Starkiller's version of 'The Empire Strikes Back' are very much unfulfilled, as this game is little more than a glorified 'Hack-and-slash', with Force Powers.
The challenge levels are not very challenging.
The interesting ideas I refered to about the second lightsaber, were not taken advantage of, except when using the grab that uses the lightsabers.
The Ugly:
This seems to be just a VERY poor rip off of the Batman:Arkham Asylum set up.
The story that is there, is very weak.
The challenges are mainly repeats of each other.
The main point seems to be to cause wide scale destruction as you go through a level.
The Digital Molecular Matter system seems to have been downgraded to an earlier, less functional version, from the version in the original game.
My thoughts:
This is very disappointing, just based upon what was given in the previous game. While they did make improvements, the improvements actually add to the disappointment. Kind of like most sequals, in movie franchises, the second installment was no where near as good as the first, even taking into account the problems that the original game had. Overall, the game gave a very poor showing of itself. The ending is probably the most disappointing aspect. And while I will not give you spoilers (I don't like games spoiled for me, so I dont do it to others), I will say that the only thing worth seeing in the light side ending, is Starkiller realizing that he controls his own destiny. Personally, I say read the book, instead. Far less disappointing.
If you have to buy the game, wait until you can get it for less than $15-$20. As bad as I feel for Amazon, and anywhere else that sells games, for saying this, I do not feel that the game is worth paying full price.

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The Epic Saga Continues The Star Wars Saga continues with Star Wars: The Force Unleashed II, the highly anticipated sequel to the fastest-selling Star Wars game ever created, which has sold more than seven million copies worldwide. In Star Wars: The Force Unleashed, the world was introduced to Darth Vader's now fugitive apprentice, Starkiller-the unlikely hero who would ignite the flames of rebellion in a galaxy so desperately in need of a champion. In the sequel, Starkiller returns with over-the-top Force powers and embarkson a journey to discover his own identity and to reunite with hisone true love, Juno Eclipse. In Star Wars: The Force UnleashedII, Starkiller is once again the pawn of Darth Vader-but insteadof training his protégé as a ruthless assassin, theDark Lord is attempting to clone his former apprentice in an attemptto create the Ultimate Sith warrior. The chase is on - Starkilleris in pursuit of Juno and Darth Vader is hunting for Starkiller.

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Monday, September 10, 2012

Kinectimals Limited Edition with King Cheetah Review

Kinectimals Limited Edition with King Cheetah
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My kids new favorite game. I had put off getting a kinetic so they were out of this game when I got it. Happy to find it with an animal and everything. Kids really liked that part of it as well. Got it fast too.

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When you meet your Kinectimals King Cheetah for the first time, something magical happens. A friendship is immediately formed, and you quickly begin imagining all the wonderful places you'll explore and the curious things you'll discover together. Teach King Cheetah commands, play with King Cheetah and compete in contests. This is the beginning of a wonderful and lasting friendship. Kinectimals Limited Edition w/ King Cheetah features - Exclusive King Cheetah Plush ToyExclusive code to unlock a digital King CheetahKinectimals Game

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Wednesday, July 25, 2012

Mass Effect 2 Review

Mass Effect 2
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INTRODUCTION
Mass Effect, by Electronic Arts (EA), sets the benchmark for third person role playing actions games. It is as close to a DVD movie as a video game can get, because, unlike most first person games, players can see and hear the player character as well as the non-player characters (NPCs). This movie-like quality greatly enhances the compelling story, which is the hallmark of the Mass Effect Trilogy.
THE PLOT
**Spoiler Alert**
This second episode of the Mass Effect Trilogy begins with the death (yes, DEATH) of Commander Shepard, in a fiery ambush of the Normandy, two years after he/she defeated the traitorous Saren Arterius in the battle of the Citadel. But, thank the goddess, he/she is later resurrected in Project Lazarus by the Illusive Man, leader of Cerberus, a shadowy and ruthless "human supremacist" organization, for the sole purpose of sending the legendary commander to investigate a new cataclysmic event in the Galaxy: entire human colonies have been vanishing without a trace, leaving behind empty buildings. To confront the threat, Shepard travels across the Galaxy to recruit up to a dozen of the most dangerous characters to his/her elite team, at locations including Illium, an asari colony, and Omega, a lawless mining station built on a hollowed out asteroid in the Terminus Systems, for a mission from which every member of the team, including Commander Shepard, may never return.
**End of Possible Spoilers**
THE CHARACTERS
Players who had completed Mass Effect 1 (ME1) can import a Save Game from the list of Character Saves into Mass Effect 2 (ME2). During the file transfer, they have the option of changing the class of Commander Shepard, for example, from adept to vanguard, as well as his/her physical characteristics. This is possible in the storyline on account of Project Lazarus--a very clever way of putting Shepard on reset. If Shepard was imported at a high level in ME1, players will be awarded with bonus squad points and research metals at the start. (See my comment dated 2/3/10.) All the NPCs who were alive at the end of the ME1 are transferred. Furthermore, the story in ME2 unfolds in accordance with the decisions made by the players in ME1, for example, whether Shepard set the Rachni queen free in Noveria, whether he/she resolved the conflict with Wrex on Virmire peacefully, or whether he/she called in the human fleet to save the Council in the battle of the Citadel. The main storyline, however, remains unchanged. For those who never play ME1, ME2 can be played stand-alone with new characters and certain pre-set assumptions on events in ME1. New characters in ME2 include Thane, a drell master assassin, Legion, a free-thinking geth, who is stalking Commander Shepard, and Subject Zero, a female human biotic gang and cult member, with head-to-toe tattoos. Other than the geth and the Reapers, new enemies emerge in ME2. They include the Collectors, a winged insect-like species who are suspected to be working for the Reapers, and Scions, which are grotesque experiments of the Reaper, as well as monstrous beings created by the Reapers out of other species they abducted.
THE GAME/COMBAT SYSTEM
The Artificial Intelligence (AI) and combat system have been vastly improved in ME2. Gone are those annoying texture pop-ups in ME1. So are those long elevator rides--they are replaced with loading screens. Battle scenes are more realistic: enemies are thrown against walls, limbs are blown off, and wounded fighters continue to fight by crawling on the ground. Players can hit the enemies where they place the reticles, like in a shooter. (This is not so in ME1, where hits are calculated based on the number of skill points assigned by the players to the characters.) Players can now issue attack orders to Shepard's squad mates by using the directional-pad of the controller (of the Xbox 360), and manually prompt Commander Shepard to duck behind covers. The limitless ammo is no more in ME2. It is replaced with removable "thermal clips". When a clip is spent, it must be ejected and replaced with a new one. Players are therefore advised to take note of the amount of thermo clips available during battles. Instead of only four weapon types as in ME1, there are nineteen in ME2. One of my gripes with ME1 was the lack of heavy hand-held weapons. In ME2, they are available to the soldier class player character (as well as Commander Shepard of all classes). These heavy weapons knock down multiple enemies in one gigantic blast. A sentinel class player character now dons an ablation tactical armor, which makes him/her very tough to kill. An engineer class player character can launch a drone to aid him/her in battle. An adept class player character can spawn micro-singularities around the enemies, annihilating them en masse. Tactical cloak, which renders a combatant invisible briefly, is available to an infiltrator class player character. A vanguard class player character can dash around the battlefield with a new biotic power--the "biotic charge", which propels him/her forward at tremendous speed and force, to attack or evade the enemies. There is no longer any class restriction in armor. Medi-gel, used in the ME1 to regenerate health, is replaced with auto-regeneration, although the players still need it to cast the Unity reviving power. (Note: auto-regeneration is also available in ME1, but only as an upgrade to the armors.)
THE DIALOGUE
The dialogue wheel in ME1 is the most innovative dialogue system in all the games I have ever played. When used probably, it delivers a continuous and seamless dialogue, and hence the movie-like quality of the game. In ME2, the dialogue wheel is further improved. A new "interrupt" system is introduced. When prompted by the players with the left or right trigger of the controller (of the Xbox 360), Commander Shepard can interrupt the dialogue with "heroic" or "hostile" action to get the answer he/she wants. Furthermore, instead of the previous static camera position in ME1, the camera moves around during conversations in ME2, adding further cinematic effect to the game.
THE CHOICES
Like in ME1, choices made by the players influence the outcome of the game in ME2. For example, in ME1, on the planet Virmire, Commander Shepard (and hence the players), was called upon to decide which of the two squad mates he/she would rescue; the one left behind was consumed in a subsequent nuclear blast. In the same manner, decisions of the players in ME2 throughout the game may eventually lead to the annihilation of the entire ground team in the final mission, including Commander Shepard, or the survival of every team member, or something in between. Players with a "dead" Shepard will not be able to import him/her into ME3. The same thing is true with a "dead" teammate. They can play ME3 with a generic Shepard, but not "their" Shepard. Furthermore, with Shepard killed, players can't return to the game world after the final mission and continue to play, for example, to complete a side quest, or to explore a new locale. They will have to start a new game or reload with a previous save-file and replay part of the game for a different outcome. This gives incentive to players to make sound decisions throughout the game, before heading into the final mission. (See my comment dated 4/23/10.)
THE CERBERUS NETWORK
The Cerberus Network is a cleverly designed in-game portal through which players can access "Downloadable Contents (DLCs)" from EA.Players activate this network with a one-time access code, which is included in every new game purchase. Game renters and used game buyers will have to pay for the code. This arrangement is apparently a ploy by EA to combat the rental and used game market, which has been undermining retail sales of new games. Players who access the network will receive the first DLC pack on January 26, 2010, the date on which the game is released in North America. This first DLC introduces Zaeed, a rough and tumble mercenary who will join Shepard's elite team. A future DLC will introduce the Hammerhead, a hover tank to replace the much-maligned Mako in ME1. (Note: There is no driveable vehicle in the core game.) In addition, new missions and in-game items will be released to gamers by EA through this network.
CONCLUSION
ME2 comes with 2 discs. Players have to swap discs (twice per game) at some points. There are 90 voice actors playing 546 characters with over 30,000 lines of dialogue. New voice actors in ME2 include D.C. Douglas, Martin Sheen and Adam Baldwin. In conclusion, ME2 is a role-playing game with the look and feel of a shooter. It is a must-have game of the year.


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Story Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new danger has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced. To even attempt this perilous mission, Shepard must assemble the galaxy's most elite team and command the most powerful ship ever built. Even then, doubters say it would be suicide. Commander Shepard intends to prove them wrong. Gameplay An space-based action RPG like its predecessor, gameplay in Mass Effect 2 revolves around the player's particular version of Commander Shepardand continuing development of this character as the game proceeds. As the game opens a variety of character classes are made available to the player, with talents, both exclusive and general, associated with each. With experience these talents are leveled up, resulting in the unlocking of related abilities and/or entirely new talents. The player has the ability to customize their Commander Shepard in a number of ways including physical appearance, gender, and certain aspects of their personal history, with the rub being that these choices can influence things like available missions, dialogue choices with non-player characters (NPCs), and character background. Accompanying this main character are a number of preset supporting characters that the player can direct and develop relationships with, which again, will alter the outcome of the story. All the characters from the original game make an appearance in Mass Effect 2, but the immediate characters surrounding Commander Shepard are new. Additional new features that players can expect to experience include new alien races; a more realistic damage system; a new heavy weapons system allowing for maximum damage; a regenerative health system; a dramatic increase in the number of character animations available to Shepard; and updates to the dialogue mechanic used when conversing with NPCs. Integration with the Original Mass Effect Mass Effect 2 allows players of the original Mass Effect game to import save games to continue the story of their own Commander Shepard. In doing this, the decisions that were made in the first game will affect the events of the second game. In addition, characters from the first game will return, as long as they were not killed off by the player in the first game. On the other hand, new players coming to the series for the first time in Mass Effect 2 will start a brand-new character, discover the events of the previous games as they progress and embark on a thrilling stand-alone adventure that does not require the previous game for play. Key Features
Futuristic Weapons - Choose from 19 different weapons, including devastating heavy weapons that can end a battle in seconds.
Elite Specialists - Recruit up to a dozen of the galaxy's most dangerous operatives to help you in your mission. Train and equip your team to survive insurmountable odds.
Explore the Galaxy - Scan planets to uncover unique secret missions in the Mass Effect universe.
Integration with Original Mass Effect - Players of the first Mass Effect can import save games to continue the story of their own Commander Shepard. New players will find a thrilling stand-alone adventure awaits them, a polished and action packed journey that surpasses the first game in nearly every possible way.
Intense Third-Person Combat - Increased intensity with precision shooter controls to let you control the action and overcome insurmountable odds.
New Damage System - New location based damage system allows for targeting of key weak points, blasting off limbs, igniting enemies, or crippling and disabling enemy troops.
Character Customization - Choose a player class, customize your appearance, and tailor your own abilities and strengths. As you progress, so do Shepard's abilities.
Improved Dialogue Mechanic - Improved NPC conversation system where Commander Shepard can take matters into your own hands – interrupting or using force to get the answer required.


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Tuesday, June 5, 2012

Saints Row 2 Review

Saints Row 2
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Ok, here's the deal. You can do anything in this game. On the average day, I could leave my pimped-out crib in my birthday suit, flash a few old ladies, stop by the quickmart and grab a hooker, pick up some weed from the same quickmart, hop on a bike I stole from some rival gang members (I'm still naked BTW) and ride across town to do a mission, and, well, you get the idea. There is so much to do, it is overwhelming. In fact, I find it hard to figure out just what is going on in the game because I'm too busy with the side missions. And every day, I find a new side mission to play that's more absurd than the last. I mean, when the mission involves you wearing a flaming suit and driving an ATV across the city trying to blow up as many things as you possibly can, you start to wonder what kind of people think up this stuff.
As I said before, there is so much to do, who has the time? Some people play sandbox games for the story, while opting every now and then to get caught up in the absurd and do something they would never do in real life. Those people will like GTA better. Some people like sandbox games because they allow you to become super human and do whatever you want. Those people will like Crackdown better. And then there are people who like sandbox games because they do everything and find every secret and collect all the coins and finish all the missions, etc. Give them this game. I dare you. You won't hear from them for months. And when you do, don't be surprised if they're buck naked, speaking in ebonics, high, and on a bike.

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The sandbox just got a lot bigger! Featuring a totally transformed and expanded city of Stillwater, Saints Row 2 offers all new locations to explore with new vehicles, including motorcycles, boats, helicopters and planes.The explosive conclusion to Saints Row has left the player wounded, betrayed and thirsty for revenge, and now it's time to take back the city that has forgotten him. Set years after the original Saints Row, this sequel follow the first open-world title on "next generation" consoles in a world both familiar and strange. It features brand new customization options, including gender, age, voice, crib and gang customization. In addition, Saints Row 2 is playable online in 2-player co-op through the entire single-player campaign or in the all new open-world competitive multiplayer mode -- something never before seen in this game genre! The Collector's Edition includes: Saint's Row 2 game, Embossed metal collector's tin, double-sided poster/map, exclusive art book, Metal Saint's Row 2 money clip, and a bullet-shaped 512MB USB drive (silver colored).The Xbox 360 USB drive features four Xbox 360 exclusive wallpapers that are sized as follows: Buddy Icons, Mobile Wallpapers (320x240 and 320x480), Standard Wallpapers (1024x786 and 1280x1024), and Widescreen Wallpapers (1680x1050, 1920x1200, and 2560x1600).

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Friday, May 11, 2012

NBA 2K10 Review

NBA 2K10
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This review is not about the game, it is about the Tenth Anniversary box set.
Pro's:
- The Box is massive, stands about 2ft tall.
- Packaging is top notch, outer packaging alone makes for a great display piece
- Locker itself is really cool, each locker is individually numbered out of 30,000
- Locker construction is solid, and made really well
- Access to the 2k10 Live Gold Room (haven't accessed it yet so I don't know how cool it is)
- Cool poster from Shepard Fairey's Studio No.1 (made on a high quality stock paper)
Cons:
- The Box is massive so it might be tough for you to display.
- I was disappointed with the Mcfarlane figure, I thought it would be a full size figure (should have read more, "it stands at 6" tall, not the figure is 6" tall)
Overall I was really happy with this purchase. Now that I look back I am not sure if I can justify paying $40 extra for this set. If they would have given you a normal size Mcfarlane figure this would have been well worth it.

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NBA 2K10 is ready to tip off another championship season. NBA 2K9, the #1 selling NBA video game set the standard for all basketball video games, and NBA 2K10 aims to surpass that that by delivering an even better basketball experience this year with all-new gameplay components, out-of-this-world graphics, even more realistic Signature Style animations, all-new presentation elements and an unrivaled online system -- this season you won't just play the NBA, you'll live it.

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Saturday, July 23, 2011

TRON: Evolution Review

TRON: Evolution
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What a joke. Sideshow Collectibles should be ashamed to put their name on this. This is not even as nice a collectible as the Spin Master children's toy (at least the toy has lights and sounds). The light cycle is made out of high gloss plastic and does not "light up" as some of the promotional images and the box seem to imply. It is light and very delicate and cannot be detached from the base. The particular one I received had several paint flaws. If I were Disney I would have been repulsed if this had been presented to me as a "collectible" quality piece. Sideshow Collectibles is known for their wonderful work on collectibles and I thought I must have read that they made this by mistake. Their collectibles usually start out at the $100 range and are well worth it, making the additional cost of this set a value if the collectible was what you would expect from them. It might be acceptable as a free pre-order bonus, but it is ridiculous that it would be something you pay $50 additional for. In my opinion the game developers, Disney, and Sideshow should all be embarrassed that this turned out this way. They certainly stole at least $50 from me. Perhaps the game will be worth the other $60 I paid. The packaging is much nicer than what's inside, I hope that isn't true for movie and game.
***I have as of yet not played the game itself. I have currently given it a 3 star as to try not to taint the review of the game itself as another person has pointed out. I will revise the number of stars to correctly reflect the game after I have played it. However, people should have the opportunity to know what they are buying prior to their purchase especially when it doubles the cost of the game.

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TRON: Evolution is an immersive third person action-adventure game that pulls the player into the unique digital world of TRON. Gamers explore TRON's cities using the free running phenomenon Parkour, navigate among unique rebel factions, and fight an epic battle against a dictator's seemingly unstoppable army in the prequel story to the highly anticipated film, TRON: Legacy. TRON: Evolution Collector's Edition includes: Exclusive TRON light cycle collectible, Light Cycle is based on the in-game model from TRON: Evolution, Created by renowned specialty manufacturer, Sideshow Collectibles, Premium TRON styled protective casing, Features a drawer for the game, Available for Xbox 360 and PlayStation 3.

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Sunday, June 12, 2011

Alan Wake Review

Alan Wake
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I decide to make a quick unboxing video to show exactly what you get in this Limited Edition version of Alan Wake. Check out my video review to see it all with your own eyes!
Here's the quick rundown on Limited Edition bonus features:
- Cool 'hardcover book'-style slipcase
- Bonus disc.
- CD soundtrack.
- Free DLC
- Avatar unlockables.
- Hardcover book/novel

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Bringing a new style of storytelling to Xbox 360, Alan Wake is a psychological action thriller from Remedy, the renowned original developers of the successful Max Payne series.

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