Showing posts with label bioware. Show all posts
Showing posts with label bioware. Show all posts

Thursday, December 6, 2012

Mass Effect Limited Edition Review

Mass Effect Limited Edition
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I loved Bioware's latest masterpiece Mass Effect. I could not help but feel the game was inspired by the works of Arthur C. Clarke, in that Mass Effect creates the same sense of awe and wonder about it's original Universe.
I was a fan of Bioware's Knights of the Old Republic games. Mass Effect is superior to those games in every sense. The gameplay is better paced, the action is better implemented. Best of all, the original Universe is a fantastic sci-fi canvas where Mass Effect can continue, and onto which Bioware can paint a great franchise.
There is an abundance of ME material on Bioware's website, as well as in the Limited Edition of the game. It has been a long, long time since a game inspired me to read all of the literature and available information that is typically superficial garbage at best. The ME Universe is so well done and thought out, I found myself engorssed in every minute detail. The extra material also greatly enhanced my enjoyment of the game, as I knew the motives behind the different alien races, the history between the races, etc. I highly recommend the Collector's Edition Strategy guide, for the exclusive Art Book as well.
With Mass Effect Bioware has created a new sci-fi universe that rivals the depth of Star Wars. Personally I found ME's world more engaging because unlike Star Wars, Earth and it's people are actors in the events that unfold.
I can't wait for another opportunity to see the Stars with Commander Shepherd.

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Thursday, November 29, 2012

Dragon Age 2 - Bioware Signature Edition Review

Dragon Age 2 - Bioware Signature Edition
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If you were unsure if the acquisition of bioware by EA would affect the quality of game they put out, here's your answer. I have played bioware games since KOTOR and have yet to see them put out a such a steaming, bug filled pile as this. If you told me that the extent of their testing this game was one quick play through by some random junkie, who had never played an RPG, and was stoned out of his mind the whole time, I'd believe you. There is a glitch where the player character's attack speed gets progressively slower and slower. Thus turning fast paced button slapping action into an unbearably dull and exceedingly frustrating affair. I hear that this glitch is made worse by being a mage, which I was. I had to replay hours of the game to undo the slowdown only for it crop back up over and over until I gave in. My friend who has this game as well was a mage and was unable to avoid the glitch. He ended up selling the game without finishing it. It is said that you can slow down so much that your character will no longer attack at all. *

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Dragon Age II is a single player role-playing game (RPG) for play on the Xbox 360. Epic sequel to the BioWare developed 2009 Game of the Year, Dragon Age: Origins, Dragon Age II continues the adventure with a new hero, Hawke, and utilizes the choices made by the player to affect a story that spans ten years worth of time in-game. Additional game features include: the ability to choose your character's class and sex, a new cinematic in-game experience, a nonlinear narrative and the ability to import saved information from earlier Dragon Age games.

The Dragon Age II BioWare Signature Edition is only available before January 11, 2011 as an upgrade for pre-orders of the standard Dragon Age II game. This special edition contains loads of additional content, exclusives, and other perks. See the full list of content below.


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Tuesday, October 30, 2012

De Blob 2 Review

De Blob 2
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If there is one genre in which the Xbox 360 is starved of, it would be platforming games. De Blob 2 offers a fun, colorful, and cheery adventure similar to something you would see in a 3-D Mario game. Where most platforming games have you perform simple missions and quests, de Blob 2 integrates this formula with its genuine painting mechanics. Almost everything in the world can be painted with a wide variety of colors, from basic primary colors to more complex mixtures. As you paint and complete challenges, the world around you changes, from its music to the overall mood of the level. The game is designed so that both casual and hardcore gamers can enjoy the experience. Difficulties can be adjusted, optional challenges and collectibles can be sought after, and Pinky, Blob's companion, can enter the game at any time for 2 player blobbing. With 12 worlds, dozens of side scrolling levels, and cooperative/competitive multiplayer action, de Blob 2 is a must have for Xbox 360 owners.

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de Blob 2 is a platformer which utilizes unique painting functionalityas the main game mechanic along with classic platforming actions andlow gravity space. De Blob 2 is a sequel in spirit to 2008'sde Blob, although it is the first game in the series availableon xbox 360. Set a few years after the events of the first game, actionin de Blob 2 revolves around another attempt to wipe all colorfulindividuality from Prisma City and its residents. It's up to the playerto join the Color Underground and bring color back to the world. Featuresinclude: multiplayer support, 12 new single player levels, new power-upsand epic boss battles.


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Monday, October 1, 2012

Xbox 360 Camo Skin Review

Xbox 360 Camo Skin
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It's not that the Xbox 360 looks bad or anything but sometimes I get sick of looking at the same thing all the time. I ordered the Camo skin but I got the Skulls skin instead (Don't order from Newtownvideo). Anyway, the skin fits great on the Xbox 360 and actually looks like a face plate eventhough it's a large sticker that is removable just keep it away from dust and you should be fine.

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Thursday, August 30, 2012

MADCATZ, INC. Mass Effect Faceplate & Console Skinz for Xbox 360 Review

MADCATZ, INC. Mass Effect Faceplate and Console Skinz for Xbox 360
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Faceplates have come a long way for the 360's. This new mass effect faceplate looks great and is good quality. Personally, I loved the game and to me this was a perfect tribute to one of the best titles (if not the best) for the Xbox 360. I love the Xbox, but I don't like the light colored appearance of the console. Using the faceplate and skinz is a quick, easy way to upgrade the look of your console. The art is fantastic and the colors are rich and detailed. Good quality stickers for the sides can be installed easily. They don't rip and you can stick and remove for the perfect fit without losing the adhesiveness. This is a great product for lovers of Mass Effect.

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MADCATZ, INC. Mass Effect Faceplate & Console Skinz for Xbox 360Give your Xbox 360 a distinctive style with the Mad Catz limited edition Faceplate and Console Skinz bundle created specifically for one of the most anticipated software titles of 2007. Officiallylicensed by both Microsoft and developer BioWare,now you can maximize the enjoyment of leading an elite squadron of freedom fighters through an immense galactic colony on the brink of being overpowered by a celebrated agent turned rogue. Vibrantly colorful and easy to apply and remove, it takes mere minutes to give the face as well as both sides of your 360 a customized Mass Effect appearance.Features:* Customize your Xbox 360 video game and entertainment console * Mass Effect officially licensed by Bioware Corp. * Easy-to-swapdesign lets you replace faceplates in seconds * Easy-to-remove design lets you replace Console Skinz in seconds

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Wednesday, July 25, 2012

Mass Effect 2 Review

Mass Effect 2
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INTRODUCTION
Mass Effect, by Electronic Arts (EA), sets the benchmark for third person role playing actions games. It is as close to a DVD movie as a video game can get, because, unlike most first person games, players can see and hear the player character as well as the non-player characters (NPCs). This movie-like quality greatly enhances the compelling story, which is the hallmark of the Mass Effect Trilogy.
THE PLOT
**Spoiler Alert**
This second episode of the Mass Effect Trilogy begins with the death (yes, DEATH) of Commander Shepard, in a fiery ambush of the Normandy, two years after he/she defeated the traitorous Saren Arterius in the battle of the Citadel. But, thank the goddess, he/she is later resurrected in Project Lazarus by the Illusive Man, leader of Cerberus, a shadowy and ruthless "human supremacist" organization, for the sole purpose of sending the legendary commander to investigate a new cataclysmic event in the Galaxy: entire human colonies have been vanishing without a trace, leaving behind empty buildings. To confront the threat, Shepard travels across the Galaxy to recruit up to a dozen of the most dangerous characters to his/her elite team, at locations including Illium, an asari colony, and Omega, a lawless mining station built on a hollowed out asteroid in the Terminus Systems, for a mission from which every member of the team, including Commander Shepard, may never return.
**End of Possible Spoilers**
THE CHARACTERS
Players who had completed Mass Effect 1 (ME1) can import a Save Game from the list of Character Saves into Mass Effect 2 (ME2). During the file transfer, they have the option of changing the class of Commander Shepard, for example, from adept to vanguard, as well as his/her physical characteristics. This is possible in the storyline on account of Project Lazarus--a very clever way of putting Shepard on reset. If Shepard was imported at a high level in ME1, players will be awarded with bonus squad points and research metals at the start. (See my comment dated 2/3/10.) All the NPCs who were alive at the end of the ME1 are transferred. Furthermore, the story in ME2 unfolds in accordance with the decisions made by the players in ME1, for example, whether Shepard set the Rachni queen free in Noveria, whether he/she resolved the conflict with Wrex on Virmire peacefully, or whether he/she called in the human fleet to save the Council in the battle of the Citadel. The main storyline, however, remains unchanged. For those who never play ME1, ME2 can be played stand-alone with new characters and certain pre-set assumptions on events in ME1. New characters in ME2 include Thane, a drell master assassin, Legion, a free-thinking geth, who is stalking Commander Shepard, and Subject Zero, a female human biotic gang and cult member, with head-to-toe tattoos. Other than the geth and the Reapers, new enemies emerge in ME2. They include the Collectors, a winged insect-like species who are suspected to be working for the Reapers, and Scions, which are grotesque experiments of the Reaper, as well as monstrous beings created by the Reapers out of other species they abducted.
THE GAME/COMBAT SYSTEM
The Artificial Intelligence (AI) and combat system have been vastly improved in ME2. Gone are those annoying texture pop-ups in ME1. So are those long elevator rides--they are replaced with loading screens. Battle scenes are more realistic: enemies are thrown against walls, limbs are blown off, and wounded fighters continue to fight by crawling on the ground. Players can hit the enemies where they place the reticles, like in a shooter. (This is not so in ME1, where hits are calculated based on the number of skill points assigned by the players to the characters.) Players can now issue attack orders to Shepard's squad mates by using the directional-pad of the controller (of the Xbox 360), and manually prompt Commander Shepard to duck behind covers. The limitless ammo is no more in ME2. It is replaced with removable "thermal clips". When a clip is spent, it must be ejected and replaced with a new one. Players are therefore advised to take note of the amount of thermo clips available during battles. Instead of only four weapon types as in ME1, there are nineteen in ME2. One of my gripes with ME1 was the lack of heavy hand-held weapons. In ME2, they are available to the soldier class player character (as well as Commander Shepard of all classes). These heavy weapons knock down multiple enemies in one gigantic blast. A sentinel class player character now dons an ablation tactical armor, which makes him/her very tough to kill. An engineer class player character can launch a drone to aid him/her in battle. An adept class player character can spawn micro-singularities around the enemies, annihilating them en masse. Tactical cloak, which renders a combatant invisible briefly, is available to an infiltrator class player character. A vanguard class player character can dash around the battlefield with a new biotic power--the "biotic charge", which propels him/her forward at tremendous speed and force, to attack or evade the enemies. There is no longer any class restriction in armor. Medi-gel, used in the ME1 to regenerate health, is replaced with auto-regeneration, although the players still need it to cast the Unity reviving power. (Note: auto-regeneration is also available in ME1, but only as an upgrade to the armors.)
THE DIALOGUE
The dialogue wheel in ME1 is the most innovative dialogue system in all the games I have ever played. When used probably, it delivers a continuous and seamless dialogue, and hence the movie-like quality of the game. In ME2, the dialogue wheel is further improved. A new "interrupt" system is introduced. When prompted by the players with the left or right trigger of the controller (of the Xbox 360), Commander Shepard can interrupt the dialogue with "heroic" or "hostile" action to get the answer he/she wants. Furthermore, instead of the previous static camera position in ME1, the camera moves around during conversations in ME2, adding further cinematic effect to the game.
THE CHOICES
Like in ME1, choices made by the players influence the outcome of the game in ME2. For example, in ME1, on the planet Virmire, Commander Shepard (and hence the players), was called upon to decide which of the two squad mates he/she would rescue; the one left behind was consumed in a subsequent nuclear blast. In the same manner, decisions of the players in ME2 throughout the game may eventually lead to the annihilation of the entire ground team in the final mission, including Commander Shepard, or the survival of every team member, or something in between. Players with a "dead" Shepard will not be able to import him/her into ME3. The same thing is true with a "dead" teammate. They can play ME3 with a generic Shepard, but not "their" Shepard. Furthermore, with Shepard killed, players can't return to the game world after the final mission and continue to play, for example, to complete a side quest, or to explore a new locale. They will have to start a new game or reload with a previous save-file and replay part of the game for a different outcome. This gives incentive to players to make sound decisions throughout the game, before heading into the final mission. (See my comment dated 4/23/10.)
THE CERBERUS NETWORK
The Cerberus Network is a cleverly designed in-game portal through which players can access "Downloadable Contents (DLCs)" from EA.Players activate this network with a one-time access code, which is included in every new game purchase. Game renters and used game buyers will have to pay for the code. This arrangement is apparently a ploy by EA to combat the rental and used game market, which has been undermining retail sales of new games. Players who access the network will receive the first DLC pack on January 26, 2010, the date on which the game is released in North America. This first DLC introduces Zaeed, a rough and tumble mercenary who will join Shepard's elite team. A future DLC will introduce the Hammerhead, a hover tank to replace the much-maligned Mako in ME1. (Note: There is no driveable vehicle in the core game.) In addition, new missions and in-game items will be released to gamers by EA through this network.
CONCLUSION
ME2 comes with 2 discs. Players have to swap discs (twice per game) at some points. There are 90 voice actors playing 546 characters with over 30,000 lines of dialogue. New voice actors in ME2 include D.C. Douglas, Martin Sheen and Adam Baldwin. In conclusion, ME2 is a role-playing game with the look and feel of a shooter. It is a must-have game of the year.


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Story Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new danger has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced. To even attempt this perilous mission, Shepard must assemble the galaxy's most elite team and command the most powerful ship ever built. Even then, doubters say it would be suicide. Commander Shepard intends to prove them wrong. Gameplay An space-based action RPG like its predecessor, gameplay in Mass Effect 2 revolves around the player's particular version of Commander Shepardand continuing development of this character as the game proceeds. As the game opens a variety of character classes are made available to the player, with talents, both exclusive and general, associated with each. With experience these talents are leveled up, resulting in the unlocking of related abilities and/or entirely new talents. The player has the ability to customize their Commander Shepard in a number of ways including physical appearance, gender, and certain aspects of their personal history, with the rub being that these choices can influence things like available missions, dialogue choices with non-player characters (NPCs), and character background. Accompanying this main character are a number of preset supporting characters that the player can direct and develop relationships with, which again, will alter the outcome of the story. All the characters from the original game make an appearance in Mass Effect 2, but the immediate characters surrounding Commander Shepard are new. Additional new features that players can expect to experience include new alien races; a more realistic damage system; a new heavy weapons system allowing for maximum damage; a regenerative health system; a dramatic increase in the number of character animations available to Shepard; and updates to the dialogue mechanic used when conversing with NPCs. Integration with the Original Mass Effect Mass Effect 2 allows players of the original Mass Effect game to import save games to continue the story of their own Commander Shepard. In doing this, the decisions that were made in the first game will affect the events of the second game. In addition, characters from the first game will return, as long as they were not killed off by the player in the first game. On the other hand, new players coming to the series for the first time in Mass Effect 2 will start a brand-new character, discover the events of the previous games as they progress and embark on a thrilling stand-alone adventure that does not require the previous game for play. Key Features
Futuristic Weapons - Choose from 19 different weapons, including devastating heavy weapons that can end a battle in seconds.
Elite Specialists - Recruit up to a dozen of the galaxy's most dangerous operatives to help you in your mission. Train and equip your team to survive insurmountable odds.
Explore the Galaxy - Scan planets to uncover unique secret missions in the Mass Effect universe.
Integration with Original Mass Effect - Players of the first Mass Effect can import save games to continue the story of their own Commander Shepard. New players will find a thrilling stand-alone adventure awaits them, a polished and action packed journey that surpasses the first game in nearly every possible way.
Intense Third-Person Combat - Increased intensity with precision shooter controls to let you control the action and overcome insurmountable odds.
New Damage System - New location based damage system allows for targeting of key weak points, blasting off limbs, igniting enemies, or crippling and disabling enemy troops.
Character Customization - Choose a player class, customize your appearance, and tailor your own abilities and strengths. As you progress, so do Shepard's abilities.
Improved Dialogue Mechanic - Improved NPC conversation system where Commander Shepard can take matters into your own hands – interrupting or using force to get the answer required.


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Friday, May 25, 2012

Dragon Age: Origins Awakening Review

Dragon Age: Origins Awakening
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Dragon Age: Origins was a real treat for me. I was absolutely absorbed by the lore Bioware created for it, and instantly fell in love with the characters with whom I eventually traveled Ferelden. On the whole, I almost liked it BETTER than even MASS EFFECT 2, because I felt like I was playing out MY story, not Shepard's story. That's a feeling I've not had since KotOR. But, similarly to KotOR, the production values of DRAGON AGE: ORIGINS felt last generation, which hindered the experience in many ways.
So, I was surprised to hear about this expansion so soon after the main game's release. I mean...when I first heard about this at the beginning of the year: barely two months after DA:O came out. I was concerned that this was just going to be a moneygrab by Bioware/EA, since...who has ever made an expansion that quickly? (Maybe EVERQUEST). Additionally, though Bioware have proven that they are the best at creating absorbing story/character-driven video games, they absolutely suck at DLC. (Pinnacle Station RAGE!)
Is this expansion worth buying? That's difficult for me to say. Hopefully my experience will help you make up your mind.
Chances are very good that this expansion will not snugly sync up with your ending from the main game. In my case, I had made it pretty clear to everyone that I was going to leave with Zevran to track down Morrigan. Then, I begin DA:O - AWAKENING to discover that I had apparently changed my mind and decided to become a commander of the Crown's army. A small scene to show how my character was drawn back into the fray would have solved this, but this is just one of many instances where your decisions from the last game have almost no effect on this storyline. (And to the poor souls who began the game wearing nothing but their underwear: my condolences.)
This was a major downer, and I am very disappointed that Bioware didn't put a little more time (god knows Bioware fans are used to the long development cycles by now) to make the transition much easier. Don't even get me started on the import system. It's not as fine-tuned as that of MASS EFFECT 2; it takes data from your last save point. I had started up an old save at some point on DA:O, so I began AWAKENING with my character at level 17. It was an hour before I had realized what had happened. EDIT: Just so there's no confusion, I was able to open up an "advanced" menu and select the right save file, but words cannot communicate the frustration involved with immediately replaying that bit again.
But that's not to say I hated this game; I enjoyed the story in AWAKENING and I REALLY enjoyed the new characters. At times, it felt like the best parts of DA:O. In addition to this, some new talents and specializations, a higher level cap and, finally, someplace to store equipment: I was a happy camper for a while. I also enjoyed having the opportunity to rule Amaranthine, and I wish that Bioware had expanded upon this a bit more. Carrying out prisoner sentencing in a fantasy setting has to be one of the coolest features ever.
On "normal" difficulty, getting all (but one) of the achievements, and completing almost every quest in the game, I enjoyed just over 13 hours of gameplay.
Was it worth $40? No, probably not. I think anyone who has reservations about this expansion should trust their instincts and wait for the price to drop. Bioware really should have taken the price down to justify the content, rather than place it at $40 and keep people like myself wondering why there isn't more. I don't exactly feel cheated, since I really did enjoy the expansion, but I paid just as much for the first 4 expansions of FALLOUT 3 and those actually felt like EXPANSIONS. DRAGON AGE: ORIGINS - AWAKENING feels like an episode: almost completely isolated from the last game in terms of both content and story.
There is much that can be loved in this "expansion" for fans of DRAGON AGE, but this should be a very clear example to Bioware of why some gamers insist on buying their video games used.

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Dragon Age: Origins- Awakening for Xbox 360 is the first expansion to the award-winningsingle player RPG, Dragon Age: Origins. Developed by role-playinggame (RPG) specialists, BioWare, Awakenings is a standalone expansion,meaning that ownership of the original game is not necessary, although playersof the original game are afforded the choice of utilizing their characterfrom the original game or starting with a fresh character. Additional featuresinclude an expanded storyline, new creatures, locations and more.

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Saturday, April 21, 2012

Dragon Age Origins: Ultimate Edition Review

Dragon Age Origins: Ultimate Edition
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DRAGON AGE: ORIGINS will probably go down as one of the best games that I've ever played. It's an RPG of a dying breed. Your character is silent, the lore is extensive, and success only comes about after trial, error, and numerous deaths. A game that all but demands that you invest yourself emotionally and fill your character's shoes as much as possible. It follows the classic D&D tradition that few games submit to these days (not even DRAGON AGE II will be in the same vein) and a masterful story that only the good writers at BioWare could deliver.
If you haven't had a chance to play this game, start with this "Ultimate Edition." No question about it. DA:O is certainly good enough as is, but BioWare released a series of add-ons since its release that aren't quite worth the price tag they were given. This collection, on the other hand, is a great deal. Buying DA:O, its "expansion," and every piece of DLC at release would have cost you a grand total of $160. Unacceptable and insulting, especially considering the quality of some of the DLC. On the other hand, the cost for the "Ultimate Edition" is a fine price for you to enjoy the heck out of DRAGON AGE: ORIGINS, and make up your own mind about the add-ons without conflict.
NOTE: The package includes two discs. The first contains only DA:O, while the second is an installation disc for the add-ons. You WILL have to install the DLC from the second disc to play them. They're not terribly big files, but people with limited HD space should take this into account.
-DRAGON AGE: ORIGINS (5/5 Stars): In my old Amazon review, I gave this game 4/5 stars because of its difficulty, but that was nearly a year ago...and I'm still playing. If the sheer amount of content doesn't keep you playing, then maybe the fact that merely playing as a character of a different gender will dramatically change the way the story progresses. You will never play the same game twice. This is fantasy fiction at its best, and one of the best fantasy RPGs in years and years.
The writing is great, the lore is perhaps TOO detailed, and the characters are extremely likable. If you love in-depth or classic RPGs that stay away from modern trappings, this is the game for you. Perhaps one of the LAST games for you.
(The DLC reviews are in the order I think they should be played for full enjoyment. The first three, you should play before you complete the game.)
-THE STONE PRISONER (3/5 Stars): The quest itself is largely uninteresting, but it unlocks a new party member, Shale. It's a well-written character to be sure and is sure handy in a fight, but don't expect to get a ton out of its backstory.
-WARDEN'S KEEP (4/5 Stars): This has a nice little storyline that's only about an hour in length (as is most of the DLC). You are tasked with helping a descendant of a Grey Warden clear his family's name. To do so, you must clear out a place called Soldier's Peak, which, afterward, will grant you a place to store your goods. For the impulsive looter, this is a gift, though I think it should have been a part of the actual game. Having a guy in your camp asking you to buy Xbox Live content doesn't do much for immersion.
-RETURN TO OSTAGAR (5/5 Stars): This one worked so well on account of its emotional significance to me. Ostagar is The Place where your adventure begins, where you become a Grey Warden, and lose quite a bit. To come back to it was a heart-wrenching experience. It won't take you very long to hack through it, but the items that you can find throughout have great meaning, and the ending brings with it a satisfying sense of closure.
-DRAGON AGE: AWAKENING (4/5 Stars): Without the outrageous $40 price tag attached to it, you can now enjoy this in full confidence. This is a 13-15 hour adventure through the Arling of Amaranthine, which will give you new locations, party members, armor, and an opportunity to rule over the land. It's definitely the best out of all the add-ons, but it probably won't sync up very well with your ending from ORIGINS, which is definitely a downer. And the ending was a bit rushed for my taste.
-GOLEMS OF AMGARRAK (3/5 Stars): I liked the idea of my Warden answering a call for help, but I DREADED going back to the Deep Roads again. AGAIN! There are other places to explore in Ferelden, BioWare...Anyway, this wasn't bad, but there just wasn't much to it. You explore an old dwarven thaig, uncover a few ancient secrets and fight a boss. If it takes you more than two hours to complete, I'd be surprised (that goes for most of the DLC).
-WITCH HUNT (4/5 Stars): The infamous Morrigan romance. If you felt it didn't end the way you'd expected in ORIGINS, here's your chance to get that feeling back again. The story takes place a little over two years after the end of ORIGINS, and your Warden is searching for Morrigan (your intentions, good or ill, are up to you). There's quite a bit of lore to be found here, some humor from your party members, and it provides you with enough foreshadowing to make you remember DRAGON AGE II is right around the corner. Beyond that, Witch Hunt is little more than a fine way to kill an hour, but I liked it. NOTE: This DLC will pretty much serve as the end of your Warden's story until DA2, so plan accordingly.
-LELIANA'S SONG (2/5 Stars): This DLC didn't serve much of a purpose to me. Leliana told her story sufficiently enough in ORIGINS; there was just no reason to play through it. It actually made her character all the more confusing because it doesn't really give you a good, meaningful reason as to why she joined the Chantry. It almost makes it sound like she joined "just because." Way to take a neat story and make it boring. Also, the almost French accents were terribly annoying and poorly done here.
-THE DARKSPAWN CHRONICLES (1/5 Stars): Another pointless piece of DLC. It basically shows what would happened if you, the Warden, had never been found. You command a Hurlock and a party of other Darkspawn through the final battle, killing all of the Warden's companions along the way. This would have been a neat little "what-if?" story, but there is absolutely no voice-work here. Not one word, so it just amounts to an hour of killing things with no real purpose. And all the locations are recycled, let's not forget that.
So, in closing, I do want to reiterate my love for this game and how much of a true RPG experience it is. BioWare might have gone a little crazy with the DLC, but this is a truly great package when everything is said and done. This is my second time buying DA:O (my copy was throughly abused and broken after my friend and I were done with it), and it was my first time playing and of the add-ons with the exception of AWAKENING. I had a lot of fun, despite the questionable quality of a few of them.
This really is as good as it gets. And judging by the current "simplified, modern, give-a-voice-to-the-main-character" trend in RPGs, this may very well be one of your last opportunities to enjoy a game inspired by the classics of the genre.
See you at the Joining, Warden.

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Get the ultimate Dragon Age experience! Dragon Age: Origins - Ultimate Edition includes: Dragon Age: Origins. You are a Grey Warden, one of the last of this legendary order of guardians. With the return of mankind's ancient foe and the kingdom engulfed in civil war, you have been chosen by fate to unite the shattered lands and slay the archdemon once and for all. Explore a stunning world, make complex moral choices, and engage in bone-crushing combat against massive and terrifying creatures. Dragon Age: Origins - Awakening Expansion Pack. The story of the Grey Wardens continues as you are named their commander. Fight new enemies, learn new skills and spells, and explore an all-new area of the world, Amaranthine. All Nine Content Packs Extend your adventure with The Stone Prisoner, Warden's Keep, Return to Ostagar, Feastday Gifts, The Darkspawn Chronicles, Feastday Pranks, Leliana's Song, The Golems of Amgarrak, and Witch Hunt. Collect new rewards, gain new party members, and more as you delve deeper into the Dragon Age storyline.

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Thursday, February 16, 2012

Dragon Age 2 Review

Dragon Age 2
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I have mixed feelings about this game after playing it all day. Some of the things that other reviewers didn't like really don't bother me. For example, I don't mind that you can't pick a few different races this time around. That really only changed the first hour or so anyway. The reworked art style seems much better to me. In the original, although I loved the game, there was nothing spectacular or "dark" about the setting, considering they called it dark fantasy. I think they are closer this time around.
They really dumbed a lot of it down, just like with ME2, and I think that was a mistake in some respects. You can no longer deck out your other party members with the best gear, because the only thing you can do is upgrade their equipment with runes. Want them to use a different weapon or give them better armor? Too bad.
I actually also don't mind the narrative style of the storytelling either, although it does have its drawbacks. The real problems start with the new button-mash style of play. On the one hand the original system did need some fixing. When you'd highlight an opponent to attack, you would have to move into range. Sometimes the target was running towards you at the time, so you'd literally run by him without attacking, then have to chase him down. I think they could have fixed that problem without changing it to a button mash fest. I started with the rogue and after a few hours, frankly, I had to change to an archer. Now I paly a LOT of video games, but when you are hip-deep in darkspawn, having to mash that button hundreds of times will take its toll on your poor hands. And if you've played the rogue set up with dual weapons, you know that means a LOT of button presses. For goodness sakes if its going to be that way just let us hold the attack button in!
The combat is certainly more savage and fun to watch, but when you have to press a button for every single attack, it gets to the point where you can't enjoy it anymore. The original game play let you use strategy and then watch the results of your choices play out. This new system is almost too fast and hectic to be appreciated. They made a similar choice with the path they took after the original KOTOR, which I also loved and still play. When they moved on to Jade Empire they went with the button masher scheme. I was so thrilled when the first DA came out because they switched back to a truly great system, but now they have switched yet again.
Although I think many of the reviewers are being a little harsh in their assessment, I think there is a lot of truth to their comments. I'm enjoying the game, don't get me wrong, but I think they lost focus of the core audience that made the original such a hit. I also really don't like how there is no real connection to the first game. Yes you'll see some of the characters from the original game pop up here and there, but it still seems very disconnected. Its almost like--we know you played the first game, now come play it again--but with a different guy that we will create for you--oh and you have to mash a lot of buttons too.
Surprisingly, some folks are even unhappy with the fact that the main character actually has a voice this time. Frankly I love that. I thought it was REALLY a poor choice the first time around to not give the hero a voice because it really detracted from the epic feeling of the game. So I don't empathize with folks on that point. For what its worth, I also don't like how they stripped down ME2 in terms of skills and leveling, but I still really enjoyed the game.
I'm a little concerned not only about the future of this franchise, but of Bioware in general. When they made a game--I bought it--period. You KNEW it was going to be good. But this is a really shaky installment for the quality that I'm used to expecting from them, and I hope they turn things around if there is another one. I don't feel like the game was "rushed", like many reviewers. I just feel like they stripped it down a bit too much. I think they could have kept the original gameplay mechanics with a couple of fixes and still got the game out just as quickly.
Please, Bioware, think hard about how you move forward. You have never been satisifed making games that are like everyone elses, so please don't start now.
**Update
Now that I've finished the game its time for an update! I've cooled off on some of the criticisms I had early on but gotten a little more irritated with other things, so overall my rating will stay put. But a few things to comment on...
I don't know how some folks can say that the game only lasted 30 hours. The only way you could finish that fast is if you put it on casual difficulty and ignore all the side quests. I put in nearly twice that many hours, so I'm happy with the game length.
Originally I wasn't able to change my other characters' weapons and armor. I had tried initially and it wouldn't let me so I didn't try again until a fellow reviewer told me you could do that a little while into the game, at least as far as the weapons go. You can't change the armor for any of the other characters, aside from buying these stupid little mods for their armor. I thought it was a step in the wrong direction. The cool thing about the first game was that when your main character got a cool new set of armor, you passed on your old set to one of your crew. Not possible here.
The one unforgiveable thing about the game is the repetitive use of maps. You will go back to the same areas over and over and over again. Combined with the whole "stuck in town" feeling of the game, it really detracts from the epic nature of the original game. You were out there exploring the world, seeing new places all the time. Here you're in town and occasionally you go out of town briefly to do something, unfortunately its almost always back to the same three locations.
Another small matter was the lack of the party camp. I really liked that from the first game. All your characters were together in one place and it made you feel like your party was in this terrible mess together. Now you have everyone who has their own house around town--it feels very odd to me for some reason. Why not have them all hang out at Hawke's place?
All in all a very solid game. Takes a while to warm up to some of the changes but for the most part you will. I'd probably give it 3.5 stars if I could, but its definitely not a four star game the way it is. If they had added a little variety in the maps and put a little more work into the plot they could have easily made this better than the first game, even with the changes to the combat system. But now we know how they got the game on the market so fast.

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Dragon Age II is a single player role-playing game (RPG) for play on the Xbox 360. Epic sequel to the BioWare developed 2009 Game of the Year, Dragon Age: Origins, Dragon Age II continues the adventure with a new hero, Hawke, and utilizes the choices made by the player to affect a story that spans ten years worth of time in-game. Additional game features include: the ability to choose your character's class and sex, a new cinematic in-game experience, a nonlinear narrative and the ability to import saved information from earlier Dragon Age games.


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Friday, January 27, 2012

XBOX 360 Fallout 3 (2008) Review

XBOX 360 Fallout 3 (2008)
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When videogames become truly interactive with the player moving and speaking within a 3D environment that interacts seamlessly ... ok fine, Fallout 3 is pretty fun anyhow, with a lot of creative levels, lots of opportunity to blow things up real good, and a perfect game to bring out for a healthy and cathartic family game night.

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Monday, December 5, 2011

Mass Effect (Xbox 360) Review

Mass Effect (Xbox 360)
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I can not put into words how good this game is. Story, characters, shooter gameplay, and rpg elements all come together perfectly in this masterpiece. This game will pull you in through the main story and drive you to find and do all the side quests until you finally come to one of the most thrilling final mission lines of any game I have ever played. Once it is over you are only left with one question. Should I play it again right now or move to Part II of this certain to be epic trilogy.

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"Mass Effect" is a science-fiction action and role-playing game (RPG) created by BioWare, the commercially and critically acclaimed RPG developer of "Jade EmpireTM" and "Star Wars: Knights of the Old Republic." "Mass Effect" delivers an immersive, story-driven gameplay experience with stunning visual fidelity. As one of the first human beings to step onto the galactic stage, you face a grave threat that may destroy all of civilization. Your job is complicated by the fact that no one believes that there is any threat at all. Travel across an expansive universe, exploring the uncharted corners of the galaxy, searching for pieces of the truth in order to discover how to defeat the coming destruction.

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