Showing posts with label anime. Show all posts
Showing posts with label anime. Show all posts

Wednesday, October 10, 2012

Xbox 360 Dragonball Z Gohan Group Skin Review

Xbox 360 Dragonball Z Gohan Group Skin
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this a cool skin and is a must have 4 dbz fans who own a xbox 360

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Gamer Graffix Skins are produced with a patent pending specially formulated proprietary adhesive along with a high-resolution printing and doming process, which creates an amazing eye catching graphic for your gaming console or multimedia unit. The optic clear epoxy dome is flexible, washable, and has a thickness of 35 Mils. The patent pending adhesive and epoxy dome allows the user to remove the skin at will without voiding the manufacturer warranty of their device. ESRB Rating: Not Applicable

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Tuesday, September 18, 2012

Naruto: Ultimate Ninja Storm 2 Review

Naruto: Ultimate Ninja Storm 2
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This game is a great indicator to how well naruto is actually coming along in video games. With each one i play they get more and more right making the games better and better. That isn't to say there isn't and flaws in the game, cause their are. Some of the characters are op or "overpowered" and dont really make the matches very fun. With an online game where people try to have fun and be competitive, balance is something that needs to be a top priority. This game does alright with balance, but as i said before there are a few characters that are just way to strong, and as a consequence are used extremely often in online matches to get an easy win.

The story is something that blew me away the most. How they capture it and make it interactive enough to where it doesnt feel like you are just watching the show, but keeping the depth of the story great enough to where you actually feel like you are making a difference and are part of the world is just amazing. I wont spoil the fight but there is one in particular where you change mid fight to a memory like state and the effects they use to capture it are just crazy. None of the story chapters take to long, and the boring stuff is kept to a minimal amount.
This game is not perfect, but it is leaps and bounds better than the last few, and if they take this and improve upon it in the next then we are in for one amazing series of games.

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The tornado of fierce ninja action that is Naruto Shippuden returns to the PlayStation 3 and hits Xbox 360 for the first time! Naruto Shippuden: Ultimate Ninja Storm 2 brings the worldwide hit manga franchise to life in completely new ways. With refined fighting mechanics, a rich story mode with deep replay value, and the first online play ever in the Naruto franchise, the game is nothing less than the most electrifying fighting-adventure game ever.

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Tuesday, September 4, 2012

Shadowrun (Xbox 360) Review

Shadowrun (Xbox 360)
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they had a great idea, just seems like they ran out of $ b4 they got started. could of been a great game. would love to see a remake of this game, by somebody like rockstar!

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Friday, July 13, 2012

Official Street Fighter IV Cloth Wall Scroll - Group Review

Official Street Fighter IV Cloth Wall Scroll - Group
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The art in this wall scroll is great, though a bit blurry when it is viewed up close. The only thing is if you live somewhere where there is a lot of moisture in the air, then the scroll will start to curl in at the sides. It would be better if the scroll were actual cloth, not some vinyl-like material.

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Stylishly display your enthusiasm for your favorite game with Mad Catz' ‘Street Fighter IV' Cloth Wall Scroll.Measuring 22" X 33" after being unrolled and featuring full-color licensed artwork, you'll enjoy the freedom to place one wherever you please without the worry of your wall's paint coming off should you choose a new location. Easy to hang and transport, now you can embellish your vacant wall space with your favorite Street Fighter characters.

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Tuesday, May 29, 2012

Naruto: The Broken Bond Review

Naruto: The Broken Bond
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Given how totally awesome Rise of a Ninja was, I was eagerly anticipating this game. There are some changes in this here sequel tho'...and I gotta say, not all of them are good. However like it's predecessor, for Naruto fans it's still a big slice of ninja heaven.
Honestly this one is not as well thought out as the last one was. While Rise of Ninja was literally the "Best Way to Make a Game Out of the First 80 episodes of Naruto"... there are some things about Broken Bond that I could have lived without. This still falls into the category of a "Must Own for Any Self-Respecting Naruto Fan," but it's not as flawless as the pervious offering.
But there is some new stuff that's good. For instance you are given the opportunity of using more characters for the main quest instead of just Naruto. Which makes sense given the story, and makes things more interesting in both the quest and fighting gameplay. The fighting controls also seem to feel a bit less stiff. Also, they straight up give you the option of playing the game with the Japanese voice cast, which apparently for some people higher up on the Otaku Nerd food chain than myself is an absolute necessity. The basic mechanics of utilizing Jutsu to progress through the game, etc are still the same (which is good).
My main beef with this game is this:
In Rise of a Ninja each mission was different and was planned to help advance the story. With Broken Bond each mission is just a fetch quest with some fighting. And it's crazy repetitive. And after a while it gets kind of annoying. Like to the point where the word "insipid" isn't too far off. The context of earning the respect of the Hidden Leaf villagers helped to answer the question of "Why Am I Doing This Again?" in Rise of a Ninja. You're going to be asking yourself that question a lot more in Broken Bond...and most of the time your just not going to get an answer.
Additionally, they broke from using the actual series animation in some of the cut scenes. Some folks might like that better. I didn't. While the graphics engine makes for a great visual representation of the series animation - I wasn't feeling it cut scene wise. That's just me.
That aside, this is still a great game. All of the goodness from the 60 or so episodes from the second part of the series is in there. The epic battles are still awesome, graphics are still great, and when the game isn't making you backtrack for some inane fetch quest - it's fun-as-all-git-out.
While I recommended buying an Xbox 360 just to play Rise of the Ninja, or playing it even if you aren't a Naruto fan - I wouldn't make the same suggestions with this game. If you own an Xbox 360 and are a Naruto fan, then yes, you should totally own this.
All and all this is still a great Naruto game.

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Building on the success of NARUTO: Rise of a Ninja, this new action adventure takes the story to a deeper level within the NARUTO Universe. Forced to relive bitter memories, Naruto's best friend Sasuke strikes out on a self-destructive quest for power. Now with the help of his friends, Naruto must confront Sasuke and save him before it's too late.

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Sunday, May 6, 2012

Blue Dragon Review

Blue Dragon
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Blue Dragon brings back a lot of good memories of classic RPGs ive played over the years. While not groundbreaking in any way, Blue Dragon takes all the eastern rpg conventions to near-perfection.
This may come off as a kids game when you see the childlike characters and cartoony animation style, but for every time you see some cute animals dancing you hear someone yell "that bastard!" or you encounter some ridiculously challenging boss. even the hardcore RPGer will find a challenge in some of these bosses.
The music is always fitting and usually quite beautiful. when you have the composer of FF I-V would you expect any less? i gotta say though, the boss battle theme feels a bit out of place. the total cheezemetal wouldnt be as bad without the vocals, and i know Ian Gillan (Deep Purple) is capable of much better. the voice work was all done exceptionally well though, with the main character Shu being voiced by the same actor as Izzy from the original cast of digimon. very recognizeable voice. i hadnt seen that show in at leased 5 years and i knew who it was right away. thats kind of pointless info, but i thought it was cool.
The main thing that drew me toward this game was the job system. If you've played Final Fantasy V you'll feel right at home with this job system. you select a class (sword master, black mage, ect) for each character. you can freely change class when not in battle, and as you grow in each class you learn the skills and abilities associated with that class. as your characters grow in level you can unlock new classes for them, although there are only 9 classes total, which i found a little disappointing; however, the job system is still my favorite aspect of the game. character growth and trying to balance the right mixes of classes for each is done better in this game than most others ive played. its simple yet very effective, like most aspects of this game.
Graphically, i think this game looks great. the world is full of unique and beautiful environments. from the characters to the environments and buildings, this is Akira Toriyama art all the way. this is one of the most cinematic games i have ever played. impressive pixar quality cutscenes and animations abound.
Blue Dragon plays out in the standard turn based style, however, there are no random encounters. you see your enemies walk around the areas as you explore. making contact with them will start the battle. when the battle starts you have a list of commands (attack, defend, spell, ect) and you choose one for each character. i feel a much stronger sense of strategy in this than any other game like this ive played. there is a list at the top of the screen showing you the next 4-10 turns. certain skills can be charged to increase power. the more you strengthen the attack, the more turns you have to wait for it to actualy happen. the charging is done with a mini game similar to the 3 click swing of golf games. little things like this add some extra depth to the combat.
the story itself doesnt shatter any conventions by any means. if you've played Japanese RPGs before you know the idea. evil being trying to overthrow the world/ragtag group of young heros set out to stop him and meet new friends along the way. its just that, like the gameplay, the characters and their underlying stories are done so well. i find myself actually caring what fate is in store for these characters. nearly everyone in this story has such a strong sense of charm and perseverance that you cant help but root for them.
The experience offered by Blue Dragon will make the seasoned RPG player remember exactly what got them into these games in the first place. For those who havent played one of the many Japanese RPGs over the last 20 years, this is one of the best places to start.

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Blue Dragon X360

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Tuesday, March 27, 2012

Phantasy Star Universe Review

Phantasy Star Universe
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I got the game recently it has like 12 levels where you can get to travel to three different worlds [I forgot their funny names, I remember now, Parum, Mootab...i forgot the other]. So far I'm on 7th quest and each quest last roughly 30 minutes [Some I finish under 20] so overall the game is pretty quick offline. But there is an online mode which you can play online with other users; I haven't tried it out so I can't fill you in the details. There's also an "Extra Mode" which you can unlock after you do a certain amount of quests. Extra Mode is basically you get to be another "Guardian", other than the main character, Ethan [I know what kind of RPG name is thaT!!], and take on the quests you already completed with the Ethan. Unlike "Story Mode" which is the original mode you play with Ethan, Extra Mode never ends until you end it yourself. Extra mode is pretty nifty because you can create your own character from the hair to the clothes and even the voice is customizable.
Even though, the game is pretty fun and has a somewhat good replay value, I would suggest renting it first. I haven't played the rest of Phantasy Star sagas, so this one is my first so I can't tell you the differences and similarities
Cons:
-the buttons commands were hard to get use to
-too short
-stupid AI, stand around doing nothing, and when you leave to kill the enemy, they yell "where's Ethan!!"
-When the character's have conversations, the bubbles take up a good portion of the screen making it hard to see
-No pause button!! So if you left your game, let say to go the bathroom you have to make sure you clear out the area because can get attack and die [trust me on this on]
-Not much to explore in the planets, unless you prefer not to have a bunch of places that don't serve a purpose
-When you beat one of the 12 chapters they show the same cut scene from the beginning act over and over...it's pretty annoying
Pros:
-Big area maps w/ pretty scenery
-A lot is customizable; include Rank, such as Hunter, can buy clothes and change into them
-You can use almost any type of weapon you want and change it easily
-Nice cut scenes
-Nice futuristic look but as great as Star Ocean
-They put extra characters but the ones who you can't talk to disappear
-"The Buddy System", you can get to pick which characters you want to go with you on your side quests
-The three planets you get different distinctive shops, they don't sell you the same thing as the others
-Earn money pretty quick and spend it quickly
-Pretty easy to gain levels
-Enemies offer a good challenge, they don't die to easily and they aren't too defeat
-A lot of treasure to be found
-The made the chapters look like an anime or TV show, having a introduction on what the chapter is about before you play it, can be interesting for some or just a spoiler for some
-Synthesis ability, even though you have to find the boards before you can synthesis item and each board has a limit to how much you can synthesis
-When an ally is dead they resurrect themselves in some time
[That's all I can think of on the top of my head]
Overall I would say the game is good, but too short [But the online & Extra mode seems to show some promise]. I recommend people who haven't played the rest of the phantasy star sagas to rent it before, instead of regretting spending $60 on a game they didn't like. Great way of just spending time killing enemies, saving the world without much of hassle of needing a walkthrough

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The long awaited new title in the beloved Phantasy Star series is on its way! Phantasy Star Universe delivers a rich, ever evolving world and will provide hours of entertainment to both online and offline RPG enthusiasts. Single-player fans will embark on an offline quest as Ethan Waber, a 17-year old cadet intent on saving his sister from an invasion of mysterious life forces called THE SEED. While online players will create their own characters from a range of races, and then set off to explore all three planets in the Gurhal solar system. Fans will travel with a squad of other adventurers, enter urban sprawls teeming with hundreds of other players, and build their avatars into powerful warriors.

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Monday, December 12, 2011

Naruto: Rise of a Ninja Review

Naruto: Rise of a Ninja
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Nintendo and Sony have seen their fair share of Naruto games on, both, console & handheld so it's nice to see Microsoft getting some of that love now. To be honest, it's one of the reasons I bought an Xbox 360(the other being the game Blue Dragon). Naruto: Rise of a Ninja is one of the most stunning games I've seen on the system. Everything in the Naruto universe is so richly detailed. At times, it's breathtaking.
While I was looking forward to an all-new experience with the game(like the completely original storyline in Naruto: Uzumaki Chronicles 2), Rise of a Ninja plays it safe and follows the first season of the anime starting with the tale of the Nine-tailed Fox and how it could have destroyed Konoha Village were it not for the efforts of the Fourth Hokage who trapped the demon within the body of a young child whom we all know as Naruto.
Most of the game and it's playstyle is nothing that Naruto vets haven't seen before. Yet, one thing that sets it apart from the rest is its' fighting system. To perform your jutsu, you have to do a series of hand gestures like they do in the anime(by using a series of thumb gestures on the Xbox 360's analog sticks) to execute them. The fighting can get downright intense at times but, considering the lack of opponents & the variety of them to face in the game, it left me wanting more. Although using your jutsu to accomplish certain tasks in the game proves to be quite fun.
Considering this is the first American made Naruto game, I think the fine folks that developed the game did an excellent job. One that Japanese developers should take note of and implement into future Naruto titles. This is, definitely, a title all Xbox 360 owners should add to their library. Believe it!


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In a game exclusively developed from the ground up for the Xbox 360 video game and entertainment system, and for the first time ever, gamers will experience Naruto starting from the series' beginning. Relive the hit anime and manga and experience Naruto's transformation from noisy ninja-academy dropout to respected ninja.
Features:
Experience Growing Up as Naruto: The only game that allows you to step into Naruto's shoes from the series' beginning. Complete authentic missions and relive the Naruto anime and manga experience.
Immerse Yourself In Naruto's Universe: Roam freely and discover authentic environments. Explore the genuine Konoha Village and its surroundings. Interact with Sasuke, Sakura, Kakashi, and members from the Naruto cast.
Unparalleled Depth and Variety of Gameplay: The first Naruto game to combine action-adventure gameplay, classic platforming battles, head-to-head fighting, and in-depth character development.
Build Your Fighting Techniques to Defeat Deadly Enemies in Fast-Paced Combat: Define your own way of the ninja as you learn to better control your chakra, improve your techniques, master new taijutsus and ninjutus, and command more powerful ninja weapons.
Play with Friends: Select your favorite Naruto character and challenge a friend. Customize your character and pick your own battlefield.


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Thursday, December 8, 2011

Dragon Ball: Raging Blast Review

Dragon Ball: Raging Blast
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I played the demo for this for weeks, and just having the three characters to play with was enough for me to know i needed to pre-order this game. My friends and I have spent countless hours playing the Budokai Tenkaichi series on PS2, and after the debacle that was Burst Limit I was ready for the next incarnation. And it's in HD. Win.
The game is fast paced, with a free-form flight mode that's absolutely amazing. There's a wider range of abilities than in previous versions of the game as well. It's also absolutely beautiful.
Almost all of the terrain can also be destroyed, either by an energy blast going through a mountain, or slamming your opponent through it. This upgrade is one of the nicest, imo. I haven't been able to destroy a planet yet, so i'm not certain that ability is in the game yet.
This goes from the Saiyan saga through the Majin Buu saga. There's nothing from GT in the game, and I haven't seen anything from Dragonball yet either. The story mode is a bit engaging, as it's tough to keep telling the same story over and over again. There's a bit of dialog during fights, and the one downfall i've noticed is that sometimes the little conversation scenes kill the flow of the battle, and there's usually a sneak attack on you when they're over.
There is also a "What if" mode, with a few alternate timelines you can fight in. It's not very big, and I expected more from it honestly.
Overall, Budokai Tenkaichi lovers will be in heaven. This is a must-have for DBZ fans.

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The HIT FRANCHISE Comes to Life on Next Gen! Experience the fast and powerful fighting style of the popular Dragon Ball Z series in a brand new game for the next gen systems! Dragon Ball: Raging Blast features over 70 playable characters, including transformations, and allows you to relive epic battles from the series or experience alternate moments not included in the original anime and manga. With stunning 3D graphics, powerful and customizable Super Attacks, online gameplay and large-scale, destructible environments that allow you to fully experience the devastation of your attacks, Dragon Ball: Raging Blast is set to deliver more explosive fighting action than ever seen before!

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Monday, November 7, 2011

Fist of the North Star: Ken's Rage Review

Fist of the North Star: Ken's Rage
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Fist of the North Star fans and fans of the genre, FOTNS: Ken's rage is pretty awesome! My only complaint so far and the reason I give it 4 instead of 5 stars is that the camera can be a pain at times and the repetitive nature of these types of games can turn some people off. It has a couple of different modes, legend mode is the story mode and I have to say it follows the story really well, the stages are more linear than Dynasty Warriors which are usually more open battle fields with both enemy and ally units running around fighting, in legend mode its pretty much just you against a ton of bad guys and let me just say the game isn't easy, in Dynasty Warriors normal enemies just walk around and wait for you to kill them but in FOTNS regular enemies will attack and do attack and are very capable of kicking the crap out of you, last night I taunted a group of enemies which enrages them and causes them to attack like a pack of wild dogs, needless to say i'm not sure why anyone would want to do that and I will never do it again as I found myself dead in a matter of seconds.
I've heard some reviewers complain about boss fights being hard and cheap but so far I have found them to be a good challenge but fun. You don't gain levels in FOTNS like you do in the dynasty warriors games either, instead of leveling up you gain skill points in levels by killing guys and completing objectives and then you can use them on a kind of Final Fantasy sphere grid to unlock new abilities and upgrade your health, attack power, defense, ect. I really like it, I feel like I have more controll over how I want my character to develop. The other mode I tried out last night is dream mode which is kind of a what if game mode, it is stories that aren't from the original FOTNS story and this mode plays like Dynasty Warriors, huge battle fields with both enemies and ally's and your goal is to conquer all of the enemy bases, I quickly found out that this mode is better suited to be played when you have leveled you character up significantly because I got trashed and came no where near beating the first chapter.
So i'm really enjoying the game, it is different than Dynasty Warriors in many ways and similar in others, the story and characters you play as are obviously far more interesting than anything in DW and you have some pretty flashy/brutal attacks that I have yet to get tired of unleashing on the bad guys and with so many super disapointingly short games coming out recently, i'm looking at you Vanquish, Force Unleashed 2 and 007 Blood Stone it's nice to get a game that you can sink a good 50 hrs into. So if you are into the genre or love FOTNS picking this up is a no brainer, it has been easily worth my 60 bucks so far.

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Prepare for the merciless action and violent hand to hand combat of Fist of the North Star: Ken's Rage! Put your martial arts skills to the test against masses of bloodthirsty enemies in this no-holds-barred brawler. A ravaged Earth struggles to survive after the nuclear holocaust has left the world in ruins. Pitiful survivors band together in communities and villages, trying to live on what little resources they have left. In the wastelands beyond, vicious gangs prey on the survivors for their resources, or sometimes just for fun. A mysterious martial artist named Kenshiro, a man with seven scars on his chest and the chosen successor of the legendary assassin's art Hokuto Shinken (The Divine Fist of the North Star) has sworn to protect the weak and innocent from the malicious gangs that roam the scorched planet.

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Saturday, October 15, 2011

Dragon Ball: Raging Blast 2 Review

Dragon Ball: Raging Blast 2
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As a kid, I loved Dragon Ball Z. Everyday, the show would come on and the world would become unknown to me for the next thirty minutes. This went on for years even into GT. When I started getting into the video games, I bough Budokai, Tenkaichi, Burst Limit, but held off on the original Raging Blast after trying it out at a friend's house. After Raging Blast 2 was announced, I held off on my preorder because of how poorly I thought of the first one. I was right to hold off.
Once again, the same friend preordered it immidiately. Going into playing it, I was excited as the trailers looked amazing. The graphics were better, more characters were available to control, and there was a movie included on the disc (The Plan to Eradicate the Saiyans). After playing the game for a little while and watching the movie, I was impressed. However, after two hours I started to realize that essentially everyone is the same and there was no real storyline. All the characters may look different, have different costumes, and say the ocassional original tidbit, but the fighting style, attacks, and finishers are all the same. It gets very repetitive.
As far as the storyline, or lack there of, there is a new mode called Galaxy Mode. You fight somewhere between 5-12 battles as an individual character against either one other character or a group with different challenges, such as a time limit or no health. If you are lucky, the fights actually have something to do with the character's history and you may hear one or two sentences that the characters exchange hinting at their relationship. Galaxy Mode is not a story mode but is more of a battle mode.
This game was disappointment for me. The same 90+ characters using the same 5 attacks on the same 14 stages with less dialogue then before (and if anyone remebers the show, dialogue took up most of it)gets old. The interactions feel bland and at times I couldn't tell the difference between certain Super Saiyans. People who love anything that says Dragon Ball will buy this game, love it, and play it endlessly. I am just tired of them throwing the same stuff at us every year without even trying to be original anymore. Did certain aspects improve? Definitely. Are those aspects big enough for me to shell out $60 for this? Not even close. I guess the blind fan boy in me is dying.

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Dragon Ball: Raging Blast 2 X360

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Sunday, July 10, 2011

Dragon Ball Z Burst Limit NEW XBOX 360 Game Review

Dragon Ball Z Burst Limit NEW XBOX 360 Game
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Burst Limit offers a unique quality that not too many games can offer. Most people complain about the game ending at Cell, that's simply because it's a remake of Budokai 1. This is also a lot of voice actors last performances.
I'll just take an already awesome review and paste it here, I'm lazy.
If you've managed to steer clear of the popular Dragon Ball Z anime for this long, you can be forgiven for thinking that Burst Limit is a game best ignored. Nevertheless, you'd be wrong. Though this 3D fighter is full of references for the fans, it's a good game in its own right and can serve as an easy point of entry into the DBZ universe.
Burst Limit goes out of its way to be accessible to newcomers with a thorough tutorial that walks you through all of the controls while introducing you to a handful of the characters that make up the game's roster. The fact that all of the Xbox 360 controller's face and shoulder buttons have multiple uses can be daunting initially, but there are no complex combos or character-specific special attacks to memorize, and even the craziest-looking moves aren't much more difficult to perform than a straightforward punch to the face. You'll need some semblance of skill to time your attacks and to block those of your opponents, but after spending half an hour with the tutorial, you should have little trouble holding your own in a fight, regardless of which character you choose.
Only three combatants are available at the outset, but as you progress through the lengthy Z-Chronicles story mode, you'll unlock the rest of the roster for a total of 21. In Z-Chronicles mode, you get to play through three of the five Japanese Dragon Ball Z sagas, and you experience some of their most memorable battles from the perspectives of both good and evil characters. The Saiyan, Frieza, and Cell sagas as they're told here represent only a tiny fraction of the anime material, but there's generally enough dialog between characters to at least let you know why they're fighting, and that's all you need.
As you play through the 50-plus battles of Z-Chronicles mode for the first time, you'll inevitably unlock most of what Burst Limit has to offer, including a good number of the game's "drama pieces." These brief cutscenes are triggered by events during a fight and invariably benefit the character to which they're relevant in some way. For example, drama pieces can increase one or more of your attributes for a short time, restore some health, or call upon a partner to get you out of trouble. Drama pieces also go a long way toward making Burst Limit feel more like the anime that it's based on by employing quick camera cuts and dramatic close-ups that wouldn't be practical during normal gameplay. By unlocking and subsequently equipping up to three different drama pieces, you can customize a character to suit your play style, and to unlock all of them you need to play through the Z-Chronicles several times. New partners, attacks, and character transformations can also be unlocked in this mode, so you'll probably want to beat it at least once before venturing online to really put your skills to the test.
Like any fighting game, Burst Limit is best when played against unpredictable human opponents, largely because they're less likely to fall for some of the cheap tricks that you can get away with against the AI on easier difficulty settings. In Versus mode, you can do battle either with a friend who is sitting next to you or with other players from all over the world. Battles against players from other continents often suffer from noticeable lag, but if you successfully search for an opponent nearby, then silky smooth matchups are certainly possible. Incidentally, online leaderboards track and grade your performances anytime you choose to fight in a ranked match, and you can use that information to search for opponents of a similar skill level.
In addition to the Z-Chronicles and Versus modes, Burst Limit features a training mode in which you can hone your skills against programmable opponents, and three different Trial modes designed to test different aspects of your fighting prowess. For example, Survival mode tasks you with defeating 100 opponents one after another, which forces you to block or evade incoming attacks whenever possible because only a portion of your health is restored between fights. Time Attack mode challenges you to beat a series of 10 opponents as quickly as possible, and in Battle Point mode, you're awarded a score based on the different moves that you use to win a series of fights.
Regardless of which mode you're playing, Burst Limit is a game that makes an impact with its fast-paced action and a sense of style that's lifted straight from the anime. The colorful visuals and occasionally frantic animation will feel familiar if you're an existing fan of the series, and will impress even if you're not. The environments you fight in are bland, and the edges of the characters aren't always as crisp as they should be, but the overall look of Burst Limit is definitely greater than the sum of its parts. On the other hand, the upbeat soundtrack is something of an acquired taste, and the English voice acting isn't nearly as convincing as that of the Japanese, which is available with subtitles and was clearly the only language used for lip-synching.
Dragon Ball Z: Burst Limit is a fighting game that can be enjoyed not only by DBZ fans but also by those of you who don't know the difference between an aura spark and a Super Saiyan. You'll undoubtedly get more from the game if you're familiar with your favorite character's storyline, but understanding the complex relationships between some of the key characters simply isn't necessary to derive pleasure from taking control of one and beating up another.

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Friday, May 27, 2011

Final Fantasy XIII Review

Final Fantasy XIII
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I'm only a few hours in to the game, but my experience is already so sharply different from what I've read online that I'm going to add my two cents a little early. I will address the two big controversies that are fueling a lot of misinformation: the Xbox 360 version's graphics and the linearity of the gameplay, both of which have been grossly exaggerated.
Playstation 3 owners are very disappointed that Square-Enix has given so much support to Microsoft lately, and FFXIII going multiplatform was to many an abomination to God. I get it. Really, I do. This happened about fifteen years ago when Squaresoft shifted support from Nintendo to Sony after giving us Final Fantasy I, II(US), III(US), Chrono Trigger, and Secret of Mana, all of which I played and loved as they were released. Nintendo was THE Square system back then, just as many feel Playstation is today. But times change. Instead of being grateful that FFXIII is MULTIplatform instead of a Microsoft exclusive, many Sony fans and professional critics have started a smear campaign against the 360 version that has gotten way out of hand.
The Final Fantasy XIII graphics for the Xbox 360 are inferior to the Playstation version. The CGI video is compressed and the in game graphics are of a lower resolution. The framerate and loading times on the Xbox 360 version are better than on the Playstation. HOWEVER, if you are running the game on a reasonable sized television, the graphical difference is NEGLIGIBLE. The game looks absolutely fantastic to me on my modest 36" LCD screen. On all the online HD video comparisons I have seen, I see NO DIFFERENCE AT ALL between the two versions, with the exception of a little more tearing on the character's hair from time to time (I only noticed this after rewinding about six times,squinting, and holding my mouth just..so). So the bottom line with the graphics is: unless you are playing on a very large screen TV and have an obsessive attention to graphical detail, the XBOX 360 and Playstation versions are graphically identical.
Now for something just a little more important: the gameplay. There is a lot of hate for the linearity of the gameplay, so much so that it's already cliche and the game just came out this week. Phrases like "Corridor RPG," "Like a tunnel," and "Mash forward and A, then repeat," are floating around. This is true for the first HOUR, as it was for FF VI and VII as I recall. After that the maps start branching out a bit more, and much later the game world opens up for exploration (as is commonplace in previous final fantasy games). Final Fantasy and Japanese role playing games in general have always been very linear in nature. FFXIII has been streamlined a bit to emphasize the narrative and action, favoring momentum over the illusion of choice. But the extent of this has been greatly exaggerated. After the first hour, the maps are no more linear than any other FF game since VII. They are more or less straight forward with a few little detours and dead ends with extra enemies and chests. It is true that there are no towns (on the first disc anyway), but there is a shop at every save point. It is NOT true that you can not level up or customize your characters. About two hours in you are introduced to the leveling system, to which you invest experience points for skills that build up XIII's version of the job system. The battle system is a lot of fun, and is essentially the old school Active Time Battle system that started with FFIV, but streamlined for a much faster pace. It is true that you only actively control one team member at a time, but it works.
Much has been said about FFXIII as a technological marvel. The graphics and art design are gorgeous. Fully rendered cut scenes take the place of virtually all in-game dialog (no text bubbles!). The game has a level of shine and polish rarely seen in video games, regardless of whether you buy it for the Playstation 3 or Xbox 360. But for all this advancement, the game still feels very traditional. Playing it doesn't feel much different from Final Fantasies of old, going back to Super Nintendo days really. I've been a Final Fantasy fan since the first installment back in 1987. I've watched the series grow, triumph, and falter. So far I'm very pleased with Final Fantasy XIII, and am excited to see what happens next.

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