Showing posts with label dead rising. Show all posts
Showing posts with label dead rising. Show all posts

Thursday, August 2, 2012

Dead Rising 2 Review

Dead Rising 2
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First off, Let me say that I give this game a solid 4.5 stars, or 9/10. It'd be great if Amazon would come up with a more precise rating system.
If you're somebody who's never played Dead Rising, I think you may still find this review helpful in deciding whether to buy Dead Rising 2. If nothing else, check out sections 8 and 9.
If you've played the original Dead Rising and don't want to read a review this long, you should scroll down to parts 3, 8 and 9. Tabel of Contents
1. Introduction & Background
2. Overview & Story
3. The Save System
4. General Gameplay
5. Enemies, Weapons, & Combat
6. Graphics
7. Sound
8. Summary
9. Who Should Buy This Game? 1. INTRODUCTION & BACKGROUND:It's been over four years since the original Dead Rising was released exclusively for Microsoft's then-less-than-year-old Xbox 360. It featured a wildly fun blend of improvised using, a vast and varied game world to explore, dozens of original characters, and plenty of over-the-top Japanese humor. Oh, and Zombies. Lots and lots of old school, dumb-as-a-box-of-rocks, slower-than-Rosie-O'Donnel-after-a-big-meal Zombies. And we found them as fun to kill as they found us delicious to eat.
All of these things served to make Dead Rising stand out from the pack, not just of games in general, but also the survival horror genre itself. I mean, what kind of game allows you to use a machine gun on your enemies one second, and the next, if you so choose, throw a giant stuffed teddy bear at them? What kind of game pits you against not only the undead, but enemies such as an opera singing clown, who twirls around with two chainsaws, or a 300 pound police woman, or a Rambo wannabe who runs a camping store? No doubt about it, Dead Rising is truly a modern classic. Unfortunately, for all of it's virtues, it had several very obvious and frustrating flaws.
Seeing as how many of the people reading this will be familiar with the original Dead Rising, I will make reference to it throughout this review, comparing the two games along the way, noting improvements and, in some cases, setbacks. 2. OVERVIEW & STORY.
I'm not a big fan of reviews that go deep into plots (they usually just end up spoiling the game, don't they?), so I'll only make a few remarks in that direction.
You don't have to look any further than the game's package to realize that you no longer play as photographer Frank West. Instead, you play as former Motocross champ Chuck Greene. It's been 5 years since the outbreak at Willamette, and the hordes of undead have been either killed or captured. But before the zombies were contained, Chuck's wife was killed, and his daughter, Katey, bitten. Fortunately, there exists a drug, Zombrex, that prevents a bitten person from turning into a zombie. Thing is, it's gotta be administered every 24 hours, or the transformation will take place.
As if Chuck didn't have enough to worry about, shortly after the opening of the game, a horde of zombies is intentionally released, and Chuck is framed for it. After the outbreak, our hero manages to get to a safe room (which plays the role the security room did in the first game), along with his daughter and a handful of other survivors. From there, Chuck must venture out into the mall in search of Zombrex for Katey, other survivors, and the person who framed him.

3. THE SAVE SYSTEM:
Let's get this question out of the way right off the bat. Anyone one who played the original Dead Rising knows what a joke its save system was. First of all, you were only allowed one save slot per storage device, so multiple games, safety saves, and experimentation were out of the picture. As if that weren't bad enough, you had to either go to the security room, or else find a bathroom in order to save your game. Problem was, bathrooms were few and far between. That's a pretty big deal when you're playing a game that runs on a sensitive and strict time limit. You'd very often find yourself doing the math on whether or not you had time to go save your game. I mean, let's say you take 10 minutes to find a save point, that could very well have meant that when you loaded up your game next, you found yourself with too little time to complete an objective, because finding the save point took too long. And if it happened to be a main story objective that you didn't have time to coplete, well then it sucked to be you, because that meant you had to start the game all over again if you wanted to finish the story. Or let's say you came across an unexpected boss battle on the way to a save point, and you got yourself killed -- that could mean hours and hours of gameplay lost. What a headache! Now, I have no objection to challenging games per se', but if a game is challenging, it should be by design, not by design *flaw*. But at the end of the day, having to deal with such an awful save system inside of such an awesome game was a little like being married to a beautiful woman -- only she sounded like Barry White. But I digress...
So, did Capcom fix this? I'd say yes, and no. Mostly Yes. You now have 3 save slots, and bathrooms are much, much more plentiful, generally being located in each area. This allows the kind of breathing room that makes this a more enjoyable game, without the kind of hangups that would turn off otherwise interested gamers. I'd prefer a save-anywhere system (and you probably would, too), but what Dead Rising 2 offers is definitely reasonable, not taking away from the game in any significant way. If the save system was you problem with Dead Rising, I think most reasonable gamers will be satisfied with the leeway given in this sequel.
(Just as an aside, remember what game saving used to be like? Remember the original Nintendo? Remember the fat neighbor kid getting up from the couch to get another Pepsi, and his walking across the living room being enough to send vibrations through floor that would freeze the game you just spent all Saturday on? Well, I do. And looking back, I'm pretty grateful for today's save systems in general!) 4. GENERAL GAMEPLAY:
Instead of reinventing the wheel with Dead Rising 2, Capcom took what they did right, and tried to fix what they did wrong. This would be annoying in some cases, but this game's formula is so original, fun, and addicting, that the similarities feel more like smart design choices than they do lazy cop outs. While the core of the game, location type, time-limited gameplay, and enemies are essentially the same, this a true sequel. So, what's the same and what's different?
First and most obvious, the location is brand new. Willamette is miles away. DR2 takes place in Fortune City, Nevada -- a Gambling mecca that was built over what used to be Las Vegas. The particular place you find yourself in is in fact another shopping center. Even though it's the same type of setting, it has a very different vibe to than Willamette, because of the different stores, objects, surrounding, and even music. In other words, it's no re-hash.
The objectives in Dead Rising 2 are very similar to original's. You have a person informing you of the locations of survivors in the shopping center, and you track them down and bring them back to the safe room. This is a much smoother process in this sequel. For one thing, in the first game, if you didn't have an HDTV, you were probably out of luck when it came to reading the text that informed you of mission updates and details. Capcom has fixed this; the text in DR2 is much larger, and contrasted against a much better background. Also, when it comes to actually escorting survivors, they are much more alert and competent when navigating through zombies and defending themselves. And, as for actually getting them into the safe room, instead of having to clear out an elevator full of zombies, get the survivors to enter the elevator, and then take them too a roof where they may or may not feel like jumping up to the platform where the duct was, you simply take them down a hall and down some stairs into a room where the duct is located. Much, much simpler.
Also, while action packed and often intense, this game is refreshing in that it doesn't take itself too seriously. For example, one of the unique things about the game world is that you can wear almost any clothing you find in the mall. Let me tell you, it's add a whole new dynamic to cutscenes when your guy is wearing short shorts and a teddy bear head!

5. ENEMIES, WEAPONS, & COMBAT:
Zombies.
The undead are obviously the most common enemy. They act and move like the idiots they are. One zombie is no threat, but face large numbers of them, and you've got your work cut out for ya.
Bosses.
In addition to zombies, Dead Rising 2 has some fantastic bosses, just as the first game did. I have to say, this is one of my favorite things to find in a game. I happen to be a huge fan of the Metal Gear Solid franchise, and I know at least part of that has to do with its varied and over the top boss battles. But whereas those bosses are usually very eccentric in a dramatic way, Dead Rising 2's bosses are very eccentric in a funny and silly way. When you beat them, the toughness of the fight isn't was sticks out in your mind, instead you find yourself thinking, "Man, that guy was CRAZY!" Anyway, if you have an eye for odd and strange details, I think you'll get a kick out of them, because they'll probably remind you of at...Read more›

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Tuesday, April 10, 2012

WILEY XBox 360 for Dummies Review

WILEY XBox 360 for Dummies
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If this guide is something you honestly need, there is a good chance you are mentally handicapped.

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Friday, September 16, 2011

Capcom Platinum Hits Triple Pack (Dead Rising / Lost Planet: Extreme Condition / Devil May Cry 4) Review

Capcom Platinum Hits Triple Pack (Dead Rising / Lost Planet: Extreme Condition / Devil May Cry 4)
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As the title says this is a bargain for $40, especially if you do not own or have never played any of these games. I had rented both Devil May Cry 4(Loved it, personally one of my favorite campaigns on the Xbox360), and Dead Rising (Only had it for a few days, I liked the few hours of gameplay I got in), and with a chance to purchase both of these games, along with Lost Planet, all brand new, for only $40... Too good to believe.The triple pack comes with 3 seperate cases for each game, all seperatly wrapped in the NEW platinum hits cases. It came in a nice little cardboard box to stick the 3 games in, perfect for anyone looking to spice up their collection with something different. All three games are "long and difficult" games. DMC4 for example is considered one of the hardest games on the 360 to get all 1000G's for in achievements. This is perfect for someone just starting their collection of games.


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Three Great GamesDead Rising is a single player, action horror game that follows the harrowing tale of Frank West, an overly zealous freelance photojournalist in pursuit of the story of a lifetime. That's just what he finds, as well as a small suburban town completely overrun by zombies. He seeks refuge in the local shopping mall, but soon learns it is far from the safe haven he had thought. Dead Rising takes place over 72 hours, during which Frank must unravel the mystery behind the catastrophe and survive the dangerous swarm of enemies that lie in wait. Released in 2006, the unprecedented level of freedom found in Dead Rising provides players with a vast array of gameplay possibilities to do anything and everything they've wanted to do in a mall. Hundreds of unique objects can be used as weapons to fend off the hordes of zombies - everything from golf clubs and baseball bats to cash registers and stuffed animals. The game is Xbox LIVE aware, as well as features in-game Dolby Digital sound and HDTV 720p. Key Features
Huge Environments – Expansive indoor and outdoor areas of the mall provide a variety of different locations to explore.
Swarm Technology - Allows an unprecedented amount of enemies on screen at once resulting in nonstop, pulse-pounding action.
Intense Gore and Vibrant Realism.
Anything in the Mall is at Frank's Disposal:
Move environmental objects like table umbrellas or mall benches.
Snatch items from different stores to use as weapons, including golf clubs, lawnmowers, fry pans and more.
Chow down on various "mall food" to revive health.

Real Time System – In Dead Rising key story elements happen at certain times whether Frank is on the spot or not which means that players won't miss any important events or opportunities.
Use Frank's Photojournalistic Skills - Capture the insanity on film; the better the shot, the better the reward will be.
NPC's - Help players navigate through the zombie-infested mall.
Solve the Mystery - Why has the entire town has turned into the undead?
In Lost Planet: Extreme Condition - Colonies Edition human snow pirates pilot Vital Suits (VS) through hostile, alien, ice-covered environments in a do-or-die campaign against the indigenous Akrid creatures for the precious thermal energy they need to survive. For one such pilot named Wayne, death almost seemed imminent until he was fortunately rescued. However, he can only remember a few fragments of his past, including the slaying of his father by the monstrous beings. Yet under the veil of ice, a devious plan has been set into motion for the termination of all Akrid and snow pirates alike. What really happened to Wayne? Who is plotting the destructive scheme? Join Wayne as he encounters valuable allies and dangerous enemies in his search for the truth. Released in mid-2008, Lost Planet: Extreme Condition - Colonies Editionwas one of the first games to allow cross-platform connectivity betweenXbox LIVE and Games for Windows – LIVE, allowing console and Windows-basedPC users to battle it out on the same online battlefield. Packed withnew local single player and online game modes not seen in the originalrelease, Lost Planet: Extreme Condition - Colonies Edition extendsthe action of the original game release on the Xbox 360 for both new andlongtime fans of the Lost Planet alike. Key Features
New Modes for Single Player Campaign
Score Attack – Each enemy and destructible object has points assigned to them, with the player being awarded different points depending on how they defeat the enemy.
Trial Battle Mode – Take on each of the game's Bosses, one after another.
Off limit Mode – Go wild with over-the-top supercharged weaponswith unlimited ammunition and increased speed of movement.

New Online Modes
Akrid Hunter – Get the chance to finally play as an Akrid as your opponents attempt to take you down.
VS Annihilator – Each team attempts to destroy its opponent's VS while defending its own.
Counter Grab – The team with the longest data posts activation time wins.
Point Snatcher – Take down opponents and collect the most thermal energy points.
Akrid Egg Battle – Steal Akrid eggs from the opponent's team and bring them safely back to your own base.
Egg Bandit – Steal your opponents' Akrid egg, with points awarded for longer capture time.

4 New Maps for Online Matches - Crossfire City, Area 921, Lost Arena, Assault Space.
5 New Playable Character Models.
New Weapons - Multiple new weapons for both snow pirates and the robotic VS suits.
Cross-platform Battles – Xbox 360 owners can join forces or play against PC gamers.
New Perspectives – Switch to first person view or the over-the-shoulder view from Resident Evil 4 for even more intense action.
NOTE: Lost Planet: Extreme Condition Colonies Edition and the original Lost Planet: Extreme Condition are not compatible. Single player saves and online rankings cannot be carried over and multiplayer games will be separate.
Devil May Cry 4 is a single player action tour du force that immerses gamersin the gothic supernatural world of the Devil May Cry game universe,where a new protagonist, Nero, clashes with Dante, the featured characterof the previous games in that series. As Nero, players will unleash incredibleattacks and nonstop combos using a unique new gameplay mechanic, his powerful"Devil Bringer" arm. Fans of Dante won't be disappointed as he too willbe playable during the course of the game. With the advanced graphics ofthe current game systems, high definition visuals and intricate detail cometo life as players explore new and exotic locales. Dynamic action and undeniablestyle combine with unprecedented fighting options and a gripping story toproduce the incomparable experience that only a Devil May Cry gamecan deliver. Released in early-2008, Devil May Cry 4 is the fourth game releasedin the hack and slash Devil May Cry series. It is the first gamein its franchise to be released on Next-Gen consoles, and continuing withthe series' fascination with prequels, its storyline is set between thoseof the earlier Devil May Cry and Devil May Cry 2. Key Features
Continuation of an Epic Series - Join newcomer Nero as he clashes with veteran Dante in a brand-new Devil May Cry story filled with new characters and environments.
Next-Gen Visuals - The high-definition immersive experience is presented at 60 frames per second.
Familiar Faces and Guns and Swordplay Combat - Revel in signature Devil May Cry action featuring returning characters and combat blending fast-paced gun and swordplay action.
Exceed System - This new system allows Nero to charge up his sword with a throttle effect, revving up to three levels with powerful attack options. The new active style change system for Dante allows him to switch styles and weapons on the fly, producing crazy combo possibilities.
Deep Combo System - A deep combo system not only provides for variety of action, but also rewards stylish dispatching of enemies.
Devil Bringer Arm - Develop your combat abilities throughout the game utilizing Nero's unique "Devil Bringer" arm.
Advanced Game Support - The game supports In-game Dolby Digital sound, HDTV 1080p and leaderboards via Xbox LIVE.


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Friday, August 5, 2011

Dead Rising Review

Dead Rising
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Although I prefer FPS (first person shooters) to the 3rd person adventure games, I loved the latest installments of the Lara Croft and the Hitman series games. As of this writing, I have completed Dead Rising in the 72 hour mode and am now replaying the game to try to earn all of the achievements.
Dead Rising is a brand-new genre for the Xbox 360. It's closest cousin is Condemned, a first person horror adventure game but Dead Rising has a number of unique features that set it apart. First off, you can pick up just about anything in the area and use it as a weapon. Potted plants, lawnmowers and even an electric guitar are all at your disposal. There are easily hundreds of potential weapons in this game and part of the fun is discovering new ways to fight off zombies with what you have available at hand.
Adding to the distinct style of Dead Rising is the ability to customize your character. As you make your way through the mall, you can try on new clothing available from the various shops. Cool suits, fashionable glasses and, yes, even women's and children's apparel is fair game to put on. Besides wearing it as you battle the zombies, your character will also appear as you have dressed him during the video cut-scenes, which is a nice extra touch I was delighted to see. Food has also been given special "abilities" in the game. For example, you might find a frozen or raw food somewhere in the mall. If you eat it, you earn one or two points of health. But pop it into an oven before you eat it, and it will completely fill your health meter. Likewise, you can mix certain fluids in a blender can make an extra powerful energy drink!
If you can't tell by everything I've already mentioned, this game is deep. I've only touched the surface to avoid revealing any spoilers, but trust me when I say you can get totally wrapped up in this game. The plot, the game and every little thing (be sure to check out the bookstore!) in the vast mall has been developed with so much detail that you'll find yourself enthralled by it.
However, when undertaking such an ambitious project, there have to be some downfalls. The absolutely worst is the save game methodology. The developers have decided that you must find a restroom or a couch to save. While this seemed cute and clever at first, it quickly became frustrating and enraging (when you couldn't find one right before you got forced into a boss fight). Every player on the planet will find this feature problematic, I guarantee.
One thing that other reviewers haven't mentioned is that some of the level bosses (called "Psychopaths") are redundant or unfairly matched. For example, often you'll be faced with enemies with devastating long-range weapons when all you have is a knife or 2x4 to try and knock out your opponent with. In another boss attack, I literally started at a save point and had to go through two full levels to face a boss who would inevitably defeat me and then I'd have to start all over again. These opponents often have a move that will completely incapacitate you in a single swipe, even when you have full health. This, combined with the fact that you will often have to run halfway across the map (where your last game save was) to repeat the battle, makes the game incredibly annoying. If you could ammo up, then save right before the boss battle, the game would be considerably more enjoyable.
Another item, although mentioned by others in a different light, is the text-based mission objectives. Many reviewers have stated that the text is almost unreadable on smaller, standard definition televisions. However, my biggest complaint in this area is that the text is used at all. This game, by its very nature, is immersive. When you're trapped in a mall and having to fight zillions of zombies, you shouldn't have to stop to read the text of another character. I honestly wish Capcom had spent a little extra time and money to change all of the text interactions to spoken instructions. Not only would this have solved their biggest technical problem with the game, it would have also helped keep the suspense.
Finally, there's a lot of "load-screen-itis" in this game. And by that, I mean that you'll be seeing a lot of the loading screen. Granted, the mall is a huge environment, and the load times are a snappy 5-6 seconds, but it gets annoying when you walk into an elevator and wait, walk down a hallway and wait, turn left and wait... You get the picture.
There is no online component to allow multiplayer (which would be awesome!) but Dead Rising does have downloadable content from Xbox Live. It was available just days after the game released and consists of eight "keys" which unlock several new outfits for the main character, available at no charge. As you'd expect, the game also supports Xbox Achievements, with 50 of them to earn, each worth 20 Gamerscore points. You'll have to spend hundreds (if not thousands!) of hours in this game trying to obtain all of these objectives and I don't consider many of them a "walk in the park."
Honestly, it seems like I'm spending a lot of time picking on the problems of this game, but they will plague you as you try to play through the levels. But when it comes right down to it, this game has all 5 "Es" that make it a powerhouse: Exciting plot, Engaging environments, Enlightening characters, 360 Exclusivity and Encredible customization! (OK, that last one wasn't an "E" but you'll have to forgive me, just like you'll have to forgive certain flaws in this game!) In short, you should definitely pick this game up, but love it for everything it accomplishes while forgiving it for the technical problems that it has. I give it a solid 5 stars for fun, but a 3 star rating for the inherent problems.

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Dead Rising follows the harrowing tale of Frank West, a freelance photojournalist after the scoop of a lifetime. In a small suburban town that's overrun by zombies, he escapes to the local shopping mall, thinking it will be safe. Now it's a standoff, with zombies unable to get Frank, but him unable to get out & escape. Fortunately, he's got an entire mall at his disposal. Utilize everything you can find to fight off the flesh-hungry mob and search for the truth behind the horrendous epidemic.

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