Showing posts with label 2010. Show all posts
Showing posts with label 2010. Show all posts

Thursday, August 2, 2012

Dead Rising 2 Review

Dead Rising 2
Average Reviews:

(More customer reviews)
QUICK NOTES:
First off, Let me say that I give this game a solid 4.5 stars, or 9/10. It'd be great if Amazon would come up with a more precise rating system.
If you're somebody who's never played Dead Rising, I think you may still find this review helpful in deciding whether to buy Dead Rising 2. If nothing else, check out sections 8 and 9.
If you've played the original Dead Rising and don't want to read a review this long, you should scroll down to parts 3, 8 and 9. Tabel of Contents
1. Introduction & Background
2. Overview & Story
3. The Save System
4. General Gameplay
5. Enemies, Weapons, & Combat
6. Graphics
7. Sound
8. Summary
9. Who Should Buy This Game? 1. INTRODUCTION & BACKGROUND:It's been over four years since the original Dead Rising was released exclusively for Microsoft's then-less-than-year-old Xbox 360. It featured a wildly fun blend of improvised using, a vast and varied game world to explore, dozens of original characters, and plenty of over-the-top Japanese humor. Oh, and Zombies. Lots and lots of old school, dumb-as-a-box-of-rocks, slower-than-Rosie-O'Donnel-after-a-big-meal Zombies. And we found them as fun to kill as they found us delicious to eat.
All of these things served to make Dead Rising stand out from the pack, not just of games in general, but also the survival horror genre itself. I mean, what kind of game allows you to use a machine gun on your enemies one second, and the next, if you so choose, throw a giant stuffed teddy bear at them? What kind of game pits you against not only the undead, but enemies such as an opera singing clown, who twirls around with two chainsaws, or a 300 pound police woman, or a Rambo wannabe who runs a camping store? No doubt about it, Dead Rising is truly a modern classic. Unfortunately, for all of it's virtues, it had several very obvious and frustrating flaws.
Seeing as how many of the people reading this will be familiar with the original Dead Rising, I will make reference to it throughout this review, comparing the two games along the way, noting improvements and, in some cases, setbacks. 2. OVERVIEW & STORY.
I'm not a big fan of reviews that go deep into plots (they usually just end up spoiling the game, don't they?), so I'll only make a few remarks in that direction.
You don't have to look any further than the game's package to realize that you no longer play as photographer Frank West. Instead, you play as former Motocross champ Chuck Greene. It's been 5 years since the outbreak at Willamette, and the hordes of undead have been either killed or captured. But before the zombies were contained, Chuck's wife was killed, and his daughter, Katey, bitten. Fortunately, there exists a drug, Zombrex, that prevents a bitten person from turning into a zombie. Thing is, it's gotta be administered every 24 hours, or the transformation will take place.
As if Chuck didn't have enough to worry about, shortly after the opening of the game, a horde of zombies is intentionally released, and Chuck is framed for it. After the outbreak, our hero manages to get to a safe room (which plays the role the security room did in the first game), along with his daughter and a handful of other survivors. From there, Chuck must venture out into the mall in search of Zombrex for Katey, other survivors, and the person who framed him.

3. THE SAVE SYSTEM:
Let's get this question out of the way right off the bat. Anyone one who played the original Dead Rising knows what a joke its save system was. First of all, you were only allowed one save slot per storage device, so multiple games, safety saves, and experimentation were out of the picture. As if that weren't bad enough, you had to either go to the security room, or else find a bathroom in order to save your game. Problem was, bathrooms were few and far between. That's a pretty big deal when you're playing a game that runs on a sensitive and strict time limit. You'd very often find yourself doing the math on whether or not you had time to go save your game. I mean, let's say you take 10 minutes to find a save point, that could very well have meant that when you loaded up your game next, you found yourself with too little time to complete an objective, because finding the save point took too long. And if it happened to be a main story objective that you didn't have time to coplete, well then it sucked to be you, because that meant you had to start the game all over again if you wanted to finish the story. Or let's say you came across an unexpected boss battle on the way to a save point, and you got yourself killed -- that could mean hours and hours of gameplay lost. What a headache! Now, I have no objection to challenging games per se', but if a game is challenging, it should be by design, not by design *flaw*. But at the end of the day, having to deal with such an awful save system inside of such an awesome game was a little like being married to a beautiful woman -- only she sounded like Barry White. But I digress...
So, did Capcom fix this? I'd say yes, and no. Mostly Yes. You now have 3 save slots, and bathrooms are much, much more plentiful, generally being located in each area. This allows the kind of breathing room that makes this a more enjoyable game, without the kind of hangups that would turn off otherwise interested gamers. I'd prefer a save-anywhere system (and you probably would, too), but what Dead Rising 2 offers is definitely reasonable, not taking away from the game in any significant way. If the save system was you problem with Dead Rising, I think most reasonable gamers will be satisfied with the leeway given in this sequel.
(Just as an aside, remember what game saving used to be like? Remember the original Nintendo? Remember the fat neighbor kid getting up from the couch to get another Pepsi, and his walking across the living room being enough to send vibrations through floor that would freeze the game you just spent all Saturday on? Well, I do. And looking back, I'm pretty grateful for today's save systems in general!) 4. GENERAL GAMEPLAY:
Instead of reinventing the wheel with Dead Rising 2, Capcom took what they did right, and tried to fix what they did wrong. This would be annoying in some cases, but this game's formula is so original, fun, and addicting, that the similarities feel more like smart design choices than they do lazy cop outs. While the core of the game, location type, time-limited gameplay, and enemies are essentially the same, this a true sequel. So, what's the same and what's different?
First and most obvious, the location is brand new. Willamette is miles away. DR2 takes place in Fortune City, Nevada -- a Gambling mecca that was built over what used to be Las Vegas. The particular place you find yourself in is in fact another shopping center. Even though it's the same type of setting, it has a very different vibe to than Willamette, because of the different stores, objects, surrounding, and even music. In other words, it's no re-hash.
The objectives in Dead Rising 2 are very similar to original's. You have a person informing you of the locations of survivors in the shopping center, and you track them down and bring them back to the safe room. This is a much smoother process in this sequel. For one thing, in the first game, if you didn't have an HDTV, you were probably out of luck when it came to reading the text that informed you of mission updates and details. Capcom has fixed this; the text in DR2 is much larger, and contrasted against a much better background. Also, when it comes to actually escorting survivors, they are much more alert and competent when navigating through zombies and defending themselves. And, as for actually getting them into the safe room, instead of having to clear out an elevator full of zombies, get the survivors to enter the elevator, and then take them too a roof where they may or may not feel like jumping up to the platform where the duct was, you simply take them down a hall and down some stairs into a room where the duct is located. Much, much simpler.
Also, while action packed and often intense, this game is refreshing in that it doesn't take itself too seriously. For example, one of the unique things about the game world is that you can wear almost any clothing you find in the mall. Let me tell you, it's add a whole new dynamic to cutscenes when your guy is wearing short shorts and a teddy bear head!

5. ENEMIES, WEAPONS, & COMBAT:
Zombies.
The undead are obviously the most common enemy. They act and move like the idiots they are. One zombie is no threat, but face large numbers of them, and you've got your work cut out for ya.
Bosses.
In addition to zombies, Dead Rising 2 has some fantastic bosses, just as the first game did. I have to say, this is one of my favorite things to find in a game. I happen to be a huge fan of the Metal Gear Solid franchise, and I know at least part of that has to do with its varied and over the top boss battles. But whereas those bosses are usually very eccentric in a dramatic way, Dead Rising 2's bosses are very eccentric in a funny and silly way. When you beat them, the toughness of the fight isn't was sticks out in your mind, instead you find yourself thinking, "Man, that guy was CRAZY!" Anyway, if you have an eye for odd and strange details, I think you'll get a kick out of them, because they'll probably remind you of at...Read more›

Click Here to see more reviews about: Dead Rising 2

Same comic zombie-killing action.View larger.

Buy NowGet 9% OFF

Click here for more information about Dead Rising 2

Read More...

Friday, May 11, 2012

F1: 2010 Review

F1: 2010
Average Reviews:

(More customer reviews)
F1 2010 is a great simulation-style racing game. If you're looking for power-ups, time extension bonuses, and crazy over-the-top tracks; look elsewhere. But if you're looking for a game that accurately represents the thrills of the F1 season and all the turns of each international track, then this is a good choice. I love how great this game feels with the Xbox 360 Wireless Racing Wheel. I've been playing Forza for the past few years, and this game feels even better with Microsoft's racing wheel. You can adjust the settings, but the defaults are suprisingly good. The "feel" of the handling is better than any other game I've played - and that's saying a lot since I own a lot of racing games.

Click Here to see more reviews about: F1: 2010



Buy NowGet 16% OFF

Click here for more information about F1: 2010

Read More...

Wednesday, April 18, 2012

2010 FIFA World Cup Review

2010 FIFA World Cup
Average Reviews:

(More customer reviews)
Whether you are a huge soccer fan or totally new to the sport this game is a blast. I bought Fifa 10 at release and have played it a ton and this game only improves on it. Same great engine from Fifa 10 is tweaked to address some major annoyances. (Defenders chesting balls in the box down straight to attackers for gimme goals, easy chips of the keeper)
Scatter shot observations.
All 199 teams, many with authentic jerseys. New stadiums and overall presentation is great although the in-game cut scenes can get a bit repetitive.
Graphics in the cut scenes are also improved and the player close-ups look better than ever. Captain your country is a pretty cool feature, and if you have a created player from Fifa 10 you can transfer him over. The stats you worked so hard to build up will not transfer though as you have to progress by performing well in qualifying and friendlies on the way to the World Cup.
Tourney mode starts with qualifying and friendlies. A simulate match option would come in very handy here since it takes forever to make it to the actual tournament.
Scenarios mode puts you in real life situations from the qualifying around the world with goals to accomplish in each game. Very fun mode with additions coming as the actual cup progresses. The announcers, while not my favorite individuals, are very accurate to situations and add to the game when you can hear them over the crowd (sliders available).
Online mode is fresh but limited to a World Cup tourney starting from the group stage. Pick one country and play three group matches to progress, then to the round of 16, and four single elimination games to win the cup. You do not have to play them all at once. Not sure how the matchmaking works but it is a blast. I would have enjoyed the inclusion of the team play modes which were a blast in Fifa 10. Doubt this was a space issue so I think it should have been included in a full price game.
I guess that is it. Overall a great purchase for most, especially if you have some competitive friends to play with!
GO USA!

Click Here to see more reviews about: 2010 FIFA World Cup

The World's Game Comes Alive Experience all the emotion and passion of the world's fiercest national rivalries as you live the dream of competing against fans from around the world for the 2010 FIFA World Cup. Take on the challenge of leading your home nation from qualification right through to a virtual re-creation of the FIFA World Cup Final and feel what it is like to score the goal that lifts a nation. Online Tournament Mode For the first time ever, play out the 2010 FIFA World Cup in a full andauthentic online Tournament Mode. Carry the hopes and dreams of your favoritenation into battle against fans from rival countries. Compete under thesame conditions your real-world heroes will face in South Africa, fromthe group stage through the knockout rounds to the chance to be crowned2010 FIFA World Cup South Africa champion. For fans of nations that failedto qualify for South Africa this is the chance to replay and rewrite history.Plus, earn individual and team points to prove your nation is the bestin Battle of the Nations. Every Official Team and Stadium Spectacularly presented in true-to-life detail, 2010 FIFA World Cup South Africa features all 199 national teams that took part in qualification, all 10 officially licensed stadiums to be used in South Africa and stadiums from each qualifying region. Everything fans love about the World Cup comes to life in stunning detail, including confetti cannons, streamers, and fireworks-just like the official tournament. Plus, supporters who follow their heroes to South Africa will be in the stands waving their country's flag, holding giant banners and cheering in their native language. Improved Game Engine 2010 FIFA World Cup features a more sophisticated, faster-paced and responsive version of the market-leading EA Sports football engine that drives the award-winning FIFA 10-the highest rated sports game on this console generation. Gameplay innovations capture the journey from qualification to the final tournament with home and away strategies for every nation, situational tactics in-game, and altitude affects that fatigue players faster and even impact the flight of the ball. Key Game Features
Win the 2010 FIFA World Cup - Compete as one of 199 teams from qualification right through to a virtual reproduction of the 2010 FIFA World Cup Final. Play in any of the 10 official stadiums that come to life with the pageantry and festivity of the 2010 FIFA World Cup.
2010 FIFA World Cup Online - The first-ever full and authentic2010 FIFA World Cup online tournament. Compete as your favorite countryagainst rivals in the group stage through the knockout rounds to becrowned 2010 FIFA World Cup champion. Navigate the Globe to locate topcountries and opponents among all 199 participating nations.
Multiplayer Action - Enjoy extensive multiplayer functionality, including local 4-player support (including co-op) and 8-player support online.
Spectacular Presentation - 2010 FIFA World Cup South Africa comes to life in spectacular fashion with all the emotion and pageantry of the official tournament, including all 10 official licensed stadiums. Experience confetti cannons, streamers, giant banners, seat cards, flags and fireworks as if you were in South Africa.
Battle of the Nations - Represent your country in the 2010 FIFA World Cup online tournament against your rivals to win global supremacy. Earn individual and team points and prove your nation is the best. Every performance is rated, recorded and uploaded and your ratings all count towards player and nation leaderboards.
Home and Away Tactics - CPU mimics international football by creating strategic, defensive formations for weaker teams playing away from home. Plus, weaker teams raise their level of play on their home pitch.
Altitude Effects - Less air resistance at altitude means the ball travels faster and further. Plus, player will noticeably fatigue faster and their stamina challenged while playing in cities at higher elevations versus sea level.
Authentic Stadiums - Compete in all 10 official stadiums of 2010 FIFA World Cup South Africa.


Buy NowGet 40% OFF

Click here for more information about 2010 FIFA World Cup

Read More...

Saturday, July 2, 2011

Split / Second Review

Split / Second
Average Reviews:

(More customer reviews)
First I will say that I am a big fan of arcade style racing games in which you can cause mayhem and destruction. In my opinion Burnout Revenge is the best game in that genre for the X-Box 360 but Split/Second is a split second behind.
Split/Second is set in a reality show where you must earn credits in races, elimination races or time trials, in order gain access to new cars, open up new events and advance to future episodes. Each episode is broken up into events and these tracks are rigged with booby traps that you can set off on your opponents, yourself if you aren't careful, or others can spring them on you. These traps are called power plays and you earn the ability to trigger them by filling up your power meter by drifting, drafting, jumping or nearly avoiding a trap sprung on you. When you do trigger them they make beautiful explosions, hurl obstacles onto the track or even bring buildings down. Also you can activate a route changer which changes the track and opens up a new path. If you time these triggers right you can take out multiple opponents or even yourself if you are in the wrong place at the wrong time. Spring them at the wrong time and they will miss taking anyone out and the power is wasted. If you finish the race with a top ranking you earn credits which go towards new cars or unlocking events, which are all automatic so you don't have to worry about managing them. You can always go back and retry an event again if you fail or want to better your ranking and try for first place, in order to max out your credits.
Overall this game is a blast, literally. It's really easy to just pick up and play and has a nice tutorial race to teach you about how the power plays and route changes work. The graphics are great. The explosive effects are spectacular, especially when you bring down whole buildings or when an airplane crashes on the runway coming right at you! Your power meter and position in the race show right under your bumper in 3rd person mode or at the bottom of the screen in 1st person mode so the screen isn't cluttered with information that is distracting. The sound is excellent really adding to feel of speed and mayhem. The motion feels fluid and the cars handle nicely, it just feels right to me. You get a good feeling of speed but not so much so that you can't control your car, at least most of the time. Also there is X-Box Live and split screen multiplayer modes and this is where the game will really shine. I must say it's good to see split screen mode because it seems lately I'm starting to see more games without it.
There are a few minor negatives about the game in my opinion. The music is OK, has an action based reality show sound to it but I would've liked to hear some real songs, music with a fast beat to it like Burnout Revenge's soundtrack. Also sometimes I feel the drifting is a bit over the top. You will go around a corner and start drifting and spin out without even really initiating the drift yourself. It's a nice effect in that it's a challenge but sometimes it just feels like you aren't in control of your car on turns that aren't even that sharp. Also the single player portion may be rather quick to complete because so far it doesn't seem too difficult.
Overall though the game really is good quality. If I could I would give it 4 1/2 stars with 1/2 a star off for what I feel are only minor drawbacks, but I round that up to 5 here. I was hooked the first time I played it and really what more can one ask for in a game than that? It is just plain explosive fun.
PROS:
+ Excellent graphics
+ Incredible special effects with things blowing up all around you
+ Great sound
+ Easy to control with a nice fluid feel
+ Good multiplayer and with split screen too
+ Just plain fun
CONS:
- Ho-hum soundtrack
- Sometimes feel like the drifting is a bit overdone
- Limited difficulty on single playerUPDATE (5-31-10):
After having played this some more I would like to make some points which I feel are important. One being a point many on the X-Box forums have made concerning the rubber banding AI, as in you can never really get a big lead on the AI racers because they are always right behind you, and frequently zoom past you even if you are going full speed. This is a valid point and I understand why it is frustrating. You can be in first place about to win and the AI in second place zooms by you. Or you might drift too much, lose some speed and two or three AI racers zoom by you. It does seem kind of cheap but quite frankly I feel that if the developers didn't do this the game would be no challenge at all. You would get into the lead and widen the gap so much between you and the AI that you would never have a chance of losing. In a way it adds a bit of strategy in that you should consider conserving your power plays near the end of the race instead of just blowing them as soon as they pop up. On more than one occasion I was able to win a race despite AI racers rubber banding past me near the finish line by taking them out right after they did, but be warned you will get frustrated sometimes when that doesn't work.
One other problem I have also noticed is how AI racers tend to push you out of the way, nudge you from behind to spin you out, and other means of aggressive behavior. This in itself is not a bad thing except for the fact you really can't do the same back to them. You can barely budge an AI racer at all. You can maybe direct them into a wall if you time it right but it's probably not worth the effort because you might as well concentrate on racing and not crashing yourself.
These AI issues, combined with the Detonator (time trial) races having very hard requirements to finish in first place, make for a more difficult and challenging game than I originally indicated in my review. You should have no problem completing the single player part of the game but completing it with a first place in every event (for a 130 point achievement) will be pretty challenging.
Concerning online play it is fun if you are in races with somewhat evenly matched cars. Unfortunately there is the ability to unlock all cars and tracks available via Microsoft points on X-Box Live. I say this is unfortunate because I feel people should have to earn their cars to compete online, not just buy them. It kind of cheapens online competition at least until the game is out long enough that most people have the cars one way or the other. As a tip I recommend playing through the season mode of the game before playing online because that is how you unlock the cars, plus you will learn the skills necessary to drive better.
The other points in my review stand. I have revised my score down to 4 stars for the AI issues which do become a problem later in the game. I still think that this is a really fun game despite the AI issues but it would be nice to see some fixes to these with smarter, rather than cheap AI. I would recommend trying Split/Second for fans of arcade racers involving destruction. Try renting or getting the demo to see if it's for you. If so go buy it and blow some stuff up now that it has gone down in price.

Click Here to see more reviews about: Split / Second

Split/Second is an intense action racing game set within a reality television show. Competitors will vie to be the first to the finish line in a made-for-TV city set rigged to blow with the ultimate goal of becoming the season champion. Players in Split/Second don't just collide with other vehicles to knock them from the track, but can also trigger devastating events that drastically alter the dynamics of the race. Players must use pinpoint timing to obliterate huge structures and towering TV set pieces to tactically alter the track or create entirely new routes.

Buy NowGet 36% OFF

Click here for more information about Split / Second

Read More...