Showing posts with label spider-man. Show all posts
Showing posts with label spider-man. Show all posts

Friday, December 7, 2012

Marvel Super Hero Squad: The Infinity Gauntlet Review

Marvel Super Hero Squad: The Infinity Gauntlet
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I purchased this game in order to play a cooperative game with my 7 year old son. It's very similar in game play to the Lego games. We are having a good time with it. It's not going to be a good fit for older players looking for a challenge, but it's a fun little diversion and it is priced right.

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Marvel Super Hero Squad: The Infinity Gauntlet is an actiongame for Xbox 360 that continues the story of the Marvel Super HeroSquad in a whole new video game adventure that retells a classic MarvelComics storyline. Based on the popular toy franchise and accompanyinganimated series, The Infinity Gauntlet is the second game inthe Marvel Super Hero Squad game series and features threeplay modes, including 4-player support, 30 playable characters pulledfrom the Marvel stable of heroes and villains, 19 story levels toexplore and unlockable levels and alternate character costumes.


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Thursday, October 4, 2012

Marvel Ultimate Alliance Review

Marvel Ultimate Alliance
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This game is pretty good. It is not as versatile as I was hoping but overall it's pretty fun.

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On Xbox 360:Amazing realistic graphics2 additional playable heroes5 bonus villain missions

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Thursday, September 29, 2011

Spider-Man 3 Review

Spider-Man 3
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This game is more annoying than it is fun. Not because its hard , but because the camera is constantly bouncing off walls and violently shaking and the combat is definately not anything new or inventive. I think much older games like Jade Empire combat blows away Spidey-3. If you press the B button spidey can web an enemy also you can climb walls with the B button. Well guess what I pressed the B button to web an enemy while indoors and instead of spidey throwing a web at the enemy he wall walked on the side of a piano in the room?? Im like ah..no..I dont wanna wall walk this piano right now.Its just bad programming in so many ways.There is ZERO interaction with people and cars in this game. Spiderman might as well be a ghost as every single person in this game pays you absolutly no attention at all, that is of course unless your on a mission. Even when you land on the street , the car and driver dont even swerve or notice you. There's zero interaction. The entire city feels dead , almost depressing in a way. Games like Godfather,GTA,Crackdown all had interaction with nearly every person you walk by or bump into. But not Spiderman there is zero, zip,nada. I just got bored swinging around in a lifeless city. The only highlight in this game is Times Square at night, it looks pretty nice graphic wise. All in all S-3 doesnt have a polished next gen feel to it. I really wanted to like this game but I just cant get past some of the major flaws like the camera and the combat. But if you have children I think this game would be perfect for adolescent to young teens crowd. Worthy of Rent Only for me. PEACE

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Spider-Man 3 is bigger, bolder and better action as you become the famous superhero! Even the noblest hero has a dark side, and the rush of protecting New York lets you unleash it. This is Spider-Man like you've never seen him before. In his black suit, he'll show off incredible agility, amazing durability and awe-inspiring Web powers. But be warned - as you explore these new feelings and powers, you'll struggle against the darkness that might tear his world apart.

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Friday, September 2, 2011

Spider-Man: Shattered Dimensions Review

Spider-Man: Shattered Dimensions
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I think my title explains my opinion already. I've had this game for a few days and so far, I'm loving every minute of it. Could the controls be a bit tighter? Yeah, I guess so. Does it hinder the gameplay? NO! Not nearly as badly as everyone is saying it does.
I bought Web of Shadows this summer in anticipation for this game. I played all the way through it (did everything, got every single achievement, etc.) and Web of Shadows was probably one of the glitchiest games I've ever played on the 360, hands down. It was a huge sandbox title, and that was great. However, the last 1/3 of the game got so hectic that the whole game engine seemed like it was about to implode on itself. The game wasn't able to maintain 20-25 FPS, which I think is absolutely ridiculous for something released in past 4-5 years. It is especially ridiculous for a non-port console game on the 360, which developers always say is the easiest console to code games for.
Shattered Dimensions runs smooth the entire time. I haven't seen it stutter once since I bought it. The whole game is vibrant and beautiful, and it plays out like one giant comic book. I don't want to say the game is cel-shaded (although on the Amazing and Ultimate levels, it's awful close), but it's definitely something in between normal and cel-shaded. It's perfect for this type of comic-book game.
Did I mention the voice-acting? The voice-acting in this game is INCREDIBLE. (The voice-acting in Web of Shadows was horrendous, so this gets huge marks in my book.) I liked that Stan Lee was brought in for the intro. Another nice surprise was that they brought in Neil Patrick Harris to voice Amazing Spider-Man, which was a great idea and he is probably the coolest Spider-Man voice actor that I've heard in a long time. I'm also really glad that they brought in Christopher Daniel Barnes to voice Noir, because he is my absolute favorite voice-actor for Spider-Man period. Barnes was the voice of Spider-Man in the early '90s Fox Kids cartoon, and he is the voice of Spider-Man that I always hear in my head when I read the comics; the game automatically gains my approval just because he was a part of it.
So I don't mind that the controls aren't as perfect as they could be, because if Beenox did anything right with this game, it was the voice-acting and the art style. Oh, and the storyline? If you have any fond childhood memories of the Fox Kids Spider-Man cartoon from the early '90s, you will go crazy for this game. I can't say enough how much they hit the nail on the head with the story-telling in the cutscenes. It tapped right into all the nostalgia I had from being 7 or 8 years old on a Saturday morning. Totally awesome.
That mostly wraps up how I feel, except for one last point; I'm tired of hearing that people are knocking this game for not being a sandbox title. The reason why this game wouldn't work as a sandbox is because it deals with parallel universes (which was a great plot device by the way - don't believe the naysayers) and there's no way the game would have run smoothly if there were 4 different, completely functional NYC's coded onto the disc. I really could care less that Spider-Man isn't swinging around freely from building to building in NYC, because we got something in return for that sacrifice - richer, more detailed levels in a variety of locations. Honestly, in pretty much every Spider-Man game so far that offers web slinging in a sandbox environment (Spider-Man 2, Spider-Man 3, Web of Shadows, etc.) it's been mostly a gimmick anyway. Were any of the locales really any different that you would swing to? No. Are the locales different in this game? Absolutely - every level I've played so far has been completely unique! So stop blaming Beenox for "ruining" Spider-Man. All they did was just try something different, and I think they definitely need more recognition for a job well done! This game is really, really good!
Don't listen to anyone who says this game is a rental / bargain-bin option only. Like I said, if you're a true Spider-Man fan who appreciates quality over quantity and can get over less-than-perfect controls, you should buy this game. Don't hesitate; just buy it. You won't regret it.

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Spider-Man: Shattered Dimensions is an action-packed adventure encompassing four dramatically different parallel universes, each with its own Spider-Man armed with unique strengths. Each stunning universe has its own detailed art design and thrilling gameplay with challenging skill sets to master in order to unlock powerful new moves. Explore dramatic, stunning environments, wield explosive new powers, and face epic boss battles against extraordinary foes. Experience the legendary Super Hero like never before: Four unique worlds. Four distinct Spider-Men. One unparalleled experience!

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Monday, July 25, 2011

Spider-Man: Web of Shadows Review

Spider-Man: Web of Shadows
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Way back when Spiderman 2: The Game was being developed, someone had the brilliant revelation that what made Spiderman fun to play as was his amazing ability to locomote. This individual decided that the best way to represent this was to basically create (God forgive me) Grand Theft Spiderman. Riffing on the first line of the movie "My city, my playground" the developers made a detailed model of Manhattan for players to swing through. And by the way, they made web swinging intuitive and awesome. Since this time, all the Spiderman games (of which this, Spiderman: Web of Shadows, is the third) have stuck with this open world formula.
This is both a good and a bad thing. The Grand Theft Auto comparison is intentional, as the Spiderman series has take the best and worst from that series. The open world, the massive amount of hidden items, the seemingly arbitrary spike in mission difficulty, the inability to find ANYTHING until you've spent hours wandering around lost until you've started to memorize the map, plus a new one that is probably a superhero exclusive- random city events like burglaries and gang shootouts. In short, the games were a blast to play- until you actually tried to play it. Now, I'm not saying that the missions were all bad- but the general impression, like running into a gang shooting for the third time when you're trying to get somewhere- it get's annoying.
While Web of Shadows continues all of these trends, it tackles an issue that the previous game ignored: in the comics, and the movies, there was often little difference between locomotion and combat. WoS tackles this in a fairly good way, making easy to go from locomotion to combat, and back again, stringing together some massive combos against multiple enemies (the first achievement I unlocked was for a 50 hit combo- and I was just screwing around in the first 5 minutes of playtime). Going from the ground to the wall to the air is easy and the transition is better represented then in any previous Spiderman game. However, this freedom of movement can lead to some difficulties as the lock-on camera just never had a chance and will occasionally spaz out. The lock- on also lead to some frustration as moving the right analog stick while locked on will change targets (or some foolishness), this lead to me spending several seconds running around in circles with a live bomb on my back.
I must admit that this is more of a first impressions then a true review, as I am only a couple of hours into the game- and I spent most of that time just screwing around. The story hasn't quite kicked of yet, but pulling from the prerelease press it seems that an invasion of Symbiotes (with a capital "S") is gripping New York. This leads anyone with a passing familiarity with the comics to Venom, and a battle that leads to Spiderman being re-infected with the Black Suit serves as a tutorial. I don't really expect anything earth shaking out of the story, so far it has followed the formula of cramming in as many Marvel super hero/villian cameos as they can while stringing together a halfway decent story. So, in short, if you liked the last three Spiderman games, you'll like Web of Shadows. It provides probably the best superhero simulation to date and is a solid game, if not an especially innovative one.


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Spiderman: Web of Shadows X360

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