Showing posts with label military. Show all posts
Showing posts with label military. Show all posts

Sunday, July 15, 2012

America's Army True Soldiers Review

America's Army True Soldiers
Average Reviews:

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ok first let me start off by saying that I am actually a soldier so I had mixed feelings going into this game. If you have played the one for PC you would know why.
I will say this though, i am pleasantly suprised. The game has great graphics and it is not like a lot of those other shooters out there where they just run and gun. You have a squad you have teammates-use them and dont let them get hurt. I found myself havig a couple of hours turn into a day of training and wargames. which are not easy. You dont just shoot. You breathe you aim all the things that regular shooters dont usually take into consideration.
there are a couple of quirks but then again I know why they were put in there. I.E. Look at your soldiers uniforms. Thats all i will say.
controls are good not perfect but they are damn good. once in a while you may miss what you thought was dead on but thats because you( the soldier) breathed when you fired or you moved. such a little thing will throw your aim off by a lot.
If you looking for a run and gun shooter... this aint it. THis one takes patience which a lot of people do not have.

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America's Army 2 X360

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Sunday, May 6, 2012

Sniper: Ghost Warrior Review

Sniper: Ghost Warrior
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Sniper: Ghost Warrior falls into the already saturated first person shooter market. The publisher City Interactive attempts to change the feel of this FPS and bring appeal to sniper enthusiast. This game is not a AAA title, so do not review it as one. The game is similar to past FPS shooters on classic consoles then to present consoles.
Single player:
Sniper is a 4 act game, each act takes about 1.5 to 2.5 hours to compete, depends on your difficulty level and attention to detail. There are several secrets hidden on each act, so this adds to a small amount of replay value. The game allows a player to choose from several difficulty settings, which does not make the AI any smarter or better, rather, it helps the Sniper (player) line shots up accordingly and lets the player decided when its time to try the next difficulty level. The AI is not very intelligent, most of the time they wont react to a bot that has been shot in the head, and is standing 5 feet from them. However, it helps the player run around the board a little better. *remember, real snipers wait hours or even days to take a single shot or no shot at all* In addition, you switch between a gunner and sniper through the game several times, the gunner tends to be a little harder because you will quickly lose health and their is very few ways to regain it. The health bar will always rise back to 30 out of 100, and most of the time you are given 5 health packets to replenish yourself, so use them wisely. The game also has a silence hand gun and grenades, they are used sparingly when I played, but can be useful depending your tactics.
Multi-player:
The multi-player part of the game has several game modes, Team Death-match, Death-match, and VIP. (there might be others but I didn't see them) These games modes are straight forward, you can pick between 4 sniper rifles and you must eliminate as many players as you can. The sniper rifles (packages) each come with different perks, more health and less speed, more speed and less health. In addition, I had noticed some of the guns are not as powerful, so you need to compensate for bullet drop in multi-player, but you can get off more rounds quickly. The boards were nicely made, places to hide and many times you can find a place above the map to snipe down from. There have been several times where I was looking at a player through my scope, but I did not see him until he had shot his sniper rifle, the camouflage was done nicely and allows players to hide. The maps are nice because it really pushes sniping over firefights, the middle of the maps are usually wide open, if you dare cross them you will most likely be taken out by a sniper. Lastly, there is radar in the game, which cannot be taken off. However, its not the radar from halo, it does not give you any indication of how close they are, only the direction they are in. The further out they are the wider the location becomes, its hard to find players at most times, but its all about position and patients.
Bullet Physics:
Yes, this is the most realistic shooter on a gaming console, excluding the PC ( a quick google search will show you an old school classic I used to play). The player must take into consideration Bullet time + moving object + wind + heart rate. The wind may push it left or right, the travel time will push it down, the moving object must be led and your heart rate determines how steady your holding the gun. It takes time to line up a shot from 400 to 500 yards deep. But its worth it when you hit the guy square in the head while he is running for cover. Overall for the low introductory price of $40 dollars the game was well made, I enjoyed it the single player and will continue to play the multi-player.
There are two weaknesses, 1 no co-op mode, games these days must come standard with co-op, its a lot of fun to play with other gamers. 2. In the campaign its rather annoying when the enemy spots you and you run away, but they continue to know where you are, as soon as you see them they will see you every time. Even if you flank their position set up a distraction, the enemy that spotted you once will spot you every time. That needs to be fixed, I should not be shot from across the board by enemy that spotted me 20 minutes ago.

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Story The Latin American island nation of Isla Trueno suffers under a tyrannical ruler and as Marine sniper Sgt. Tyler Wells, you have been sent on a covert mission deep into its jungles to aid the rebellion, one head shot at a time. Outfitted in a ghillie suit that renders you virtually invisible in the dense folliage, you must stalk an enemy whoose knowledge of the terrain is superior to your own. Can you deal crippling blows to the dictatorship as a top-ranked sniper? Are you tough enough to succeed in a close quarter battle as a member of a hard charging Delta Force assault team hell-bent on liberating the oppressed nation?

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Friday, April 27, 2012

Ace Combat 6: Fires of Liberation (Platinum Hits) Review

Ace Combat 6: Fires of Liberation (Platinum Hits)
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In typical Ace Combat fashion, this title continues to push the envelop of visual realism in flight simulators.
If you have enjoyed previous Ace Combat games you will not be disappointed by Fires of Liberation. If you haven't ever played an Ace Combat this one is certainly a great place to enter the series.
While gameplay is solid as usual and missions vary in style and objective, one can't help but focus on the absolutely stunning visuals.
Ace Combat has always been known for great realism in its aircraft, but in this iteration the developer really put the focus on making the landscapes come to life. I have yet to play a console flight sim that provides such an immersive experience as Ace Combat.
On the other hand, (also typical of the series) the story is a cheesy mess of melodramatic fluff. You'd be better off skipping each cutscene and focusing on the gameplay.
My only real complaint is that level difficulty is inconsistent. One mission will be moderately easy followed immediately by one that is near impossible. Then you're back to easy again. I believe this is due to the fact that Wingman support is utterly useless, which makes any level with a lot of enemy planes that much more challenging.
In one particularly frustrating mission your comrades continually chime in over the radio to let you know that one or more of a dozen enemy fighters has a missile lock on you but they neither attempt to take out your pursuers (cover command) nor attack the target objective (attack my target command) whilst you shake the bogies off your six. There may be "friendly" planes occupying the sky with you but for all intents and purposes they are just spectators. As a side note, the lack of worth of your wingman is evidenced by an achievement you can earn for his taking out a mere ten enemy targets by your command, meanwhile you might eliminate 40-50 targets in a single level.
In the end, Ace Combat 6 is good for 8 or 10 hours of single player fun, not to mention multiplayer action.

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The Next Generation of Warfare Demands The Next Generation of Aces! With over 10 million copies sold worldwide, the ultimate flight action series soars onto Xbox 360! This fall, the entire Flight Action genre will be single handedly redefined as Ace Combat 6, the latest in the No.1 flight action series arrives on the next generation console system to continue its absolute domination. Players can get in the cockpits of their favorite authentically detailed combat aircrafts and command the allied assault force of aerial, naval, and ground combat units. In addition, players will engage in fierce combat at an unprecedented scale and intensity as up to six massive conflicts unfold at once at multiple locations in war zones rendered in photorealistic detail. For the first time in the Ace Combat franchise, players can prove their supremacy on a global scale in the intense multi-player online mode via Xbox Live!! Break the sound barrier and soar 360 degrees through the sky as battles and drama unfold around you on an unprecedented epic scale!

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Sunday, April 15, 2012

Call Of Duty 3 Review

Call Of Duty 3
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I am a huge fan of world war 2 first person shooters. I've been with the genre since the begining of medal of honor. since then, not too much has been more impresive to me than call of duty. It was a wonderfual game and still is. Call of Duty 2 was even better. Does this new game maintain the stellar streak the series is on? in a word, yes. Although, it is alot more of the same. But then again, why mess with a great formula? Call of Duty 3 works because it is exactly what the original game was built around, sheer intensity....and also alot of fun. But then you might say, well i've played COD2, are you saying its the same? Yes and No. The basic mechanics are the same and the few newly added gameplay elements do little to nothing for the overall game so in escense. Yea, its the same game. But this time around the levels are bigger and look o so much prettier. Honestly, these are some of the most amazing visuals on the xbox 360. I dare say it puts my beloved COD2 to near shame. The lighting and texturing is beautiful and the explosions are heart stopping to behold. The life like graphics are complimented by a brilliant musical score. Oh, and if anyone should wonder about the ingame soundeffects, just pop in a previous call of duty game and imagine it amped up even more. Seriously, the battlechatter has never been so nicely integrated. COD3 is yet another amazing world war 2 game that will certainly keep veterans of the genre happy and content, meaning on the edge of your seat. The newly implimented rag doll physics and destructable enviroments will make sure you stay there too. I reccomend this game to anyone and everyone who has played a world war two first person shooter and enjoyed it because what we have here ladies and gentelmen is the latest and greatest, the best that money can buy.

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Call of Duty 3 delivers the intensity of World War II combat closer than ever. In this next-generation game, you'll experience the Normandy Breakout -- the historic campaign that made the liberation of Paris possible and brought the Allies a step closer to Berlin. Travel with four ordinary Allied soldiers -- American, British, Canadian and Polish -- as they're thrust onto an authentic, living battlefield for unprecedented combat, with advanced High-Definition graphics, detailed Character animations and explosive on-screen action. Call Of Duty 3 delivers the most immersive and cinematically intense war experience ever. Team-based Multiplayer with vehicles for team-based combat with up to 24 players battling it out online Play as an infantryman, or commandeer multiple-occupancy vehicles like tanks, jeeps&motorcycles

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Thursday, March 8, 2012

Battlefield Bad Company 2 Ultimate Edition Review

Battlefield Bad Company 2 Ultimate Edition
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I've gotten burned out on the Call of Duty series, so a co-worker recommended I pick up Battlefield: Bad Company 2. I must say, this game has exceeded my expectations in almost every way: the team play is rock solid, the "new" game style (new for me) is refreshing, and the vehicles, in my opinion, are quite possibly one of the best parts of the game (though I REALLY DO wish the developers would add some kind of portable, self-guided AA weapon, like a Stinger or Javalin missile). This has to be one of the most realistic military shooters I've played in a while. I especially like how the bullets drop due to gravity (which makes sniping a bit more challenging, yet *a lot* more gratifying when you can get that long distance head shot). There are, however, a couple of things I dislike about the game, so let me get those out of the way first, before I state some of the reasons why BF:BC2 is one of *the most* entertaining shooters of this year.
First off, I have no idea why the developers didn't add the ability to go prone. In real life, if someone is shooting at you, you're first reactions are probably going to be to drop to the ground to make your silhouette as small as possible. I understand how this might make "camping" a bigger issue, but there are so many things in the game that seem to discourage it (including the fact that the maps are so large), that I feel it shouldn't have been an issue. Another thing I found odd, is that unlike most games, there is no button or "action" to climb through windows. Not a huge problem, but definitely inconvenient at times (one work-around is to jump on the window sill, and then crouch to go through it, but it's tricky and takes a little practice). Finally, I wish that you could "take cover" and peek around corners (much like you can in Gears of War), though I guess that's just one of those "niceties" that are a personal preference. Anyways, on to the good parts.
Right off the bat, I think one of the many things I find appealing about BC2 (especially when compared to CoD: MW2) is how they quasi-limit what each class can equip, which I feel like prevents people from creating "super troopers" that can dominate the entire game. Speaking of which, something that used to *drive me nuts* is how it seemed like one person could win the entire match for their team (which has never made sense to me). In Battlefield BC2, it relies on, and fairly generously rewards especially in reguards to your own squad, the team players (as in those players who perform actions that benefit the team), which is much more realistic than everyone trying to go in like some kind of Rambo/Bourne "Army of One" (just ask anyone in the military and they'll tell you that is they first thing they train you not to do). Although it requires a different mindset from most First Person Shooters (and just FYI, it definitely helps if you have a squad full of friends you can talk to, instead of some random PUG), I've seen it work on many occasions, and in my opinion, creates a much more interactive and interesting game. Secondly, the destructible buildings are a HUGE win. Although it can suck when you're trying to take cover in a building that all of a sudden comes crashing down on you, it adds another layer of realism to an already immersive environment. Finally, I *really* like how intuitive and easy they made the game for linking up with your friends in multiplayer. I would have to argue that it's one of the best interfaces I've seen lately, making it very easy to start a squad with your friends and then connect to a game together, or you can just pick up in the middle of whatever game/squad they're already in (assuming, of course, there's room).
All in all, Battlefield: Bad Company 2 has definitely changed the way I think about and view what a FPS (and for that matter, a military-styled FPS) should be. I think this game has raised the bar, and hopefully set the standard, as to what is possible in a vast, multifaceted, interactive world where you almost feel like you're in the middle of a real war. I was very tempted to give this game 5 stars, but I'm pretty selective/picky when it comes to giving out "perfect scores", and feel that there were enough (very) minor issues to prevent me from doing so; however, if I could give it a 4.9, I would. If you're looking for an alternative to the repetative "run & gun" shooters that a lot of companies seem to be trying to emulate and/or imitate, I *highly* recommend you pick up Battlefield: Bad Company 2 and give it a try.

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Story and Gameplay Like the original Battlefield: Bad Company game, Bad Company 2 is a first-person shooter following the exploits of Company "B" of the US Army's 222nd Battalion. In this new adventure, the more mature yet still infamous company of misfits are tasked with interceding in a series of conflicts that have the potential to ignite of a new World War. Game environments cover snowy mountains, all the way to jungles and deserts.

As the action begins players have their pick of four distinct character classes, and weapons, gadgets and specializations. Within these, players have over 15,000 kit variations to discover, and will be able to fine-tune their preferred fighting style to give them the edge in combat that they will need to survive and prevail. In addition, new vehicles like the all terrain vehicle (ATV) and the UH-60 transport helicopter allow for new tactics, which players are free to choose from. As players fight through mission play they will level up their playable character through the ranks as they accumulate experience points in combat for enemies eliminated and objectives completed. Excellence in the battlefield is rewarded with an extensive range of pins, insignias and stars to unlock along with 50 dedicated ranks to achieve. Battlefield 2 also features a major multiplayer component. Along with standard 24-player online multiplayer options across eight maps, players can also compete in 4-player teams in 2 exclusive squad-only game modes, fighting together to unlock exclusive team awards and achievements. During these online battles players can spawn on your squad to get straight into the action, and use gadgets such as the tracer dart in-conjunction with the RPG to devastating effect. Taken together these features make for one of the most realistic ground/vehicle combat experiences ever.

The New Frostbite Engine Tactical destruction in Bad Company 2 is taken to new heights with the updated DICE 'Frostbite' engine. Unlike in the first game in the series, which featured considerable, but limited destructible game environments, in Battlefield Bad Company 2 players can now take down entire buildings or create their own vantage points by blasting holes through cover, thereby delivering a unique dynamic experience in every match.

Key Features

8 huge multiplayer maps. Each with a different tactical and gameplay focus and set across a variety of environments.
Ultimate online vehicle warfare. 15 land, sea and air vehicles, each with a tactical advantage during play. Race into action with the ATV or rain death from above in the UH-60 transport helicopter with its 2 side-mounted rail guns.
Intense single player action in dense jungles to snow-torn mountains, following the mature "B" Company on a daring new mission.
All-new squad gameplay. Team up with 3 other players and fight together to unlock special awards and achievements in 2 squad-specific game modes.
Destruction 2.0. Take down entire buildings, create firepoints or blow it up entirely. In Battlefield Bad Company 2 there is be no place to hide.
'Play It Your Way' experiment and refine your ideal combat style with 4 character classes (medic, assault, recon and engineer), 15,000+ kit variations, 46 weapons (200 different customization opportunities), 15 gadgets and 13 character specializations.
Combat efficiency and performance is rewarded with special awards such pins, stars and insignias which contribute to unlocking 50 ranks.
Extensive online Xbox LIVE Achievements support.


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Wednesday, June 29, 2011

Soldier of Fortune Payback Review

Soldier of Fortune Payback
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Pretty bad. I,m not a major game geek, just a guy who likes a good FPS. This is not it. Graphics are iffy at best, the missions aren't bad, but the AI is terrible. I started my home gaming when Doom came out for the PC, and have played hundreds if not thousands of FPS games over the years. I can usually find at least something to make any FPS playable, but this one got about 30 minutes of play before I dropped it. For good. Even at the ridiculously cheap price it is offered at is too much. Don't bother.

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This game is the third installment of the Soldier of Fortune series. A routine escort mission goes wrong that causes players to deal with an enemy that knows no bounds. As mercenary, Thomas Mason, players will need to uncover and terminate an extremist plot aimed at throwing the world into chaos. Experience mercenary combat in the world's dangerous hotspots in the Middle East, Africa, Asia and Eastern Europe.

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