Showing posts with label electronic arts. Show all posts
Showing posts with label electronic arts. Show all posts

Wednesday, December 12, 2012

Battlefield: Bad Company Review

Battlefield: Bad Company
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I won't go into how the game performs online, in single player, etc. Others have done a fine job of that already. What I know many people want to know is if the Gold Edition is worth buying over the standard edition or not. Well, I'll try to help you decide that for yourself, but in short (and in my opinion - No).
Simply put, all you get are some videos of the multiplayer maps with some tips on how to approach each map. I had hoped for more from these videos, honestly, and I don't really think they offer much insight at all. They seem rushed more than detailed. More than likely, these will be available online somewhere if they aren't already.
You also get immediate access to five additional guns that buyers of the standard edition will need to wait until they've reached rank 25. That's cool, I guess, but not really that great of an incentive.
You also get a small fold out poster...
If you're a collector of special editions, then great - go for it. If you really don't care that much or are swaying between the two, get the regular one - this one really isn't worth the extra cash. In my case, the store I purchased the game from actually had the standard edition on sale while the GE was regular price. So I ended up paying eighteen dollars extra for these five guns, poster, and videos. In my mind, that was a poor choice. For the usual ten dollars more, I'd have been less disappointed, but still not totally satisfied.
Explanation of my star ratings: I have this edition of the game 3 stars simply because I feel the additional content wasn't worth the additional price. I gave the game itself 4 stars overall because, while I'm enjoying it a lot, it doesn't keep me as immersed as Call of Duty 4 did.

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Throw out the rules of engagement, this is all-out war!Battlefield Bad Company's non-traditional single player story and sandbox game play with Frostbite's destructible environments combined with continued innovation in online multi-player delivers a genre-leading package for next-gen console shooter and Battlefield fans.The Gold Edition includes 5 exclusive weapon unlocks (Assault Kit unlock, Recon Kit unlock, Specialist Kit unlock, Demolition Kit unlock, and Support Kit unlock) as well as a DVD with behind the scenes content and multi-player strategy videos.

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Tuesday, November 20, 2012

NCAA Football 08 Review

NCAA Football 08
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Let me start off by saying that when your playing in a game scenario, this game can be fun, But problems start rather quickly. One of my biggest complaints is in the passing game, the lack of location based passing makes throwing the ball nerve racking, often times on a crossing route your receiver will have to spin around backwards just to make the catch. And if your hoping to throw over your receivers shoulder where a defender cant reach it.... good luck, once again, most of the time he will spin around and try to make a dramatic catch, often times losing the chance to get extra yardage. Then theres one of my favorite pass plays, the deep comeback. This play is insanely frustrating, your reciever will go out the usual 10-15 yards, the problem is, when he turns back for the pass, he comes back a few yards, you throw, he catches, BUT KEEPS COMING BACK!!! It takes him so long to turn back around, that when he gets tackled he has turned what should have been a gain of 10-15 yards or more into a gain of 4-8 yards. And also if your not a fan of using tight ends in the passing game, you better be damn good at this game, because in the harder difficulty levels it is extremely hard to get the ball into your receivers, since the defense is so tough. Make friends with your tight end, he could save you. And also make good use of your hot routes and motions, and remember, just becuase your pass isnt a huge gain, as long as your not losing yards, your doing pretty good. My next problem is the running game in campus legend mode, when you are the quarterback, or any other position, your running back is often a lame duck, unless your on a team with a excellent running back, even then you will have to turn your running backs AI waaayyy up so that he doesnt just do a spin move and get dropped in the backfield. Also in Campus legend mode, when you are the quarterbackback, you want to make sure that you do choose a balanced or running quarterback, otherwise you may be on the wrong side of a sack very often, especially since the offensive line this year is very inconsistant. Now I know that your gonna get sacked sometimes, that obvious, and also part of the game. But what i mean by inconsistant is that, one play the O-line will do a pretty good job, but then on the next two of your guys will grind together trying to pick up a block, and allow the whole D-line to get through and take you down (thats why you want a mobile quarterback). The load times are long, which can be frustrating, especailly in campus legend mode, where the games are considerably shorter since you only play when your player is on the field. But one place the 360 version of the game shines over the ps3 version is the framerate, which is at a lovely 60 frames per second, while the ps3 struggles at 30fps. But so many frames a second can cause some hiccups.
The main menu can be frustrating and confusing at times, but nothing too hard to overcome. i also find myself wishing there was more to do with your player during the week in campus legend mode. Every week goes as follows: Practice, night event (you only read about what you did that night), then comes the next day. You do this all week, then you can play the game at the end of the week. the night event can earn you stats (which will help you for the week), and popularity points (Which will help fill up your legend meter). You cant even do anything during the offseason, no training, no mini camps, not even a spring game. :(
Thats not to say that everythng is bad in this game. Like I said, this game can be pretty fun. The new ESPN.com feature is very nice, and does a good job keeping up with stats, although often I find that a team that was ranked 25th or lower in the BCS one week, is ranked in the top 5 the next, which for anybody who knows college football, can be irritating since this is NOT supposed to happen. To be fair, I have not played on defense very much, so I can't really discuss that. But let me just say, being a middle linebacker is tough.
All in all this isnt a horrible game, its actually very addicting, its just easier to point out the flaws than it is to talk about the good stuff. The frustrating things do happen, but if you love college football, its easy to overlook...Creating your own highlight reel can be fun, but if your like me and dont have box live (at the moment), its just a sad reminder of how you cant show off your skills. The Stadiums are well done, as well as the whether effects, in the winter you could be having a snow shower, then the next thing you know, it has turned into a blizzard that has completely covered the field. Oddly though, you never see a player slip on the slippery surface (as in Madden 08). The Announcers do a good job with the emotion factor. I cant really say much bad about them. They are a little inconsistant though. For example: they will be very excited over the 4th game of the season, but then in the National Championship, they will be very mellow.
If you have a problem with little irritations and flaws, pass on this game, but if you can overlook these thing, trust me... this game makes for a satisfying experience. I just hope this review has helped all who are reading. and i hope it didnt take too much time out of your day.
Thanks for your time! :)

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Wednesday, October 17, 2012

FIFA Soccer 07 Review

FIFA Soccer 07
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I am an avid soccer enthusaist, so when i purchased the Xbox 360 i awaited eagerly for the arrival of a soccer game worthy of the next Gen, Fifa however not only dropped the ball, but they stood on it, sat on it then let all the rest of the air out until anything fun about playing soocer on a console was flat and dull.
The first things I noticed was the lack of teams, the earlier reviewer was right, only 6 leagues, many countries have been left out much to my dissapointment, one of Fifas attributes was the fact it was licenced with all the leagues and teams throughout Europe and beyond, now we are left with a meagre 6 leagues, so immediately that killed a lot of my enthusiasm.
The gameplay still isn't there, the atmosphere feels very linear, not helped by only 4 camera angles, another let down...Then comes the skill levels, there is a huge difference between amature play amd semi pro, so much so in fact you'll be in limbo for a long time. The realism of players colliding is absurd as you find 2 players going for the ball at the same time simply bump off each other knocking them back a few paces, now call me cynical but i have yet to watch a soccer game were two opponents going for the same ball butt chests and take a few steps back before going back in...which actually leads me to my next point.
Tackling a major part of the game is devoid due to the fact every slide tackle you try to do will more than likely automatically give away a free kick or penalty 90% of the time, so that button is immediately withdrawn from my thumb as a useless tatic and addition, leaving only the X bottom to put your foot out the steal the ball.
The players likeness is left the imagination of someone who I can only assume has never seen any footballers in real life because most players don't have any or much similarity between the real life player and it's gaming counterpart.
The commentary on the other hand was great, Peter Brackley and Andy Gray cough up some good dialogue that isn't repetituve and one of the few points that actually adds to the game lacking nearly every other aspect of soccer.
There is no training mode to work out moves and practice special moves, which isn't really a problem cause there are very few special moves anyway and the spare right thumb control stick doesn't do anything helpful or special except stare lonely at you wishing it had a function in the game.
Overall this game has gotten worse over the last few years, but this years version has to be without doubt the worst yet. I have traded my game in already and I am waiting patiently on Winning soccer to make it's debut sometime in Feburary, from previous experience Winning Soccer has better gameplay, more moves and now it has more leagues than Fifa's poultry 6.
Please rent this game before buying, if after a few weeks your still playing it's probably for you and you can go out and buy it, but for all others a week is usally enough before you get to the point of sighing heavily hitting eject, getting back in your car with game in hand looking for a trade in.
Get back on track Fifa, you used to make really good soccer games, what Happened??

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FIFA Soccer 07 gives you the power to shape your club's destiny. Relish every scintillating victory over bitter rivals and fume through every gut-wrenching poor performance at home. Savor the spine-tingling stadium atmosphere, home and away, as your team battles their way up the league table. Listen as your supporters chant your players' names and bellow all the rousing club songs through rain and shine. From the first whistle of the season to heartbreak of cup failure, play your games according to the real-world schedule. Take to the pitch for the glory of your club.Goalkeeper intelligence is authentic, with true-to-life reactions and a greater variety of deflections and saves Enhanced Manager Mode -Real money, youth player development, press and fan reaction. Immerse yourself completely in the world of a football manager Play against up to eight friends in the FIFA 07 LOUNGE to determine your champion Features 27 leagues from 20 nations. Over 510 teams are accurately represented with correct kits and badges Never again miss any news with the ultimate sports ticker -Breaking news, live scores and results are delivered straight to your screen, 24/7

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Friday, October 12, 2012

Madden NFL 07 Review

Madden NFL 07
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Yep... I said it. Everyone seems to have the same ideas and views that I've been saying for years now. I think one of the other reviewers put it best: "Buying Madden every year is like getting a new calendar - yeah, technically it's 'different', but in the end..." well, you get the point. This review is a little long, but since I don't think I'll be doing another one for ANY EA title anymore - as I won't be buying them - I wanted to cover everything that I could think of, in case anyone is (like me) a longtime player and customer.
EA has effectively eliminated all competition by purchasing the NFL license - no need to push the envelope by putting out innovative and fun quality products now. Hell, they're bold enough now to even take Madden out of the 'Madden', so why are some surprised that other features are gone?? (RIP 2K Series... you were the best) But who's really to blame - the companies, who obviously are in this to make $$$ (and doing a good job), or the fools out there in line at midnight (saw it on the news - how retarded is that??) throwing all that $$$ away every summer? Me - I hate everybody in this equation equally...
I really wanted to like this game. I REALLY did... In the end, I think I received it in the best possible fashion - got it as a gift. Just can't see paying $60 for roster updates - that's essentially what this amounts to. Yeah, it's supposedly better than last year's version (which I hadn't played on the 360), but it's now just as good as MAYBE '05 on the regular XBOX. Why are we settling for moving backwards - ESPECIALLY when we're talking about the 360? Why are we so excited over possibly getting to a point that WE WERE AT 4 YEARS AGO? (Use the gas-price analogy if it helps you understand why so many people are pissed: You get excited now when you see gas prices at $2.25-$2.50, even though you were using the same or better quality gas for $1.10 or less a few years ago. Same general principle here...) Because people b***h and moan, but EA can count on them to be in line at GameStop or WalMart on release day, with hard-earned money in hand, hoping they won't be disappointed this year. PRAYING that THIS is indeed the year. No. EA knows this. (Yeah I can talk - I stopped purchasing Madden in '03 when I realized that they were more interested in that little "#1 Selling Football Franchise" tag in the corner of the game box than in keeping their customers satisfied.)
Overall, the graphics are nice - decent is maybe more accurate. I play this on my 62" HDTV... the perfect setup for those sports nights - this game just seems to fall a little short to me. Even my wife said, "This doesn't look like it's by the same people that did the boxing game." (Fight Night Round 3, which we love - the only thing keeping EA afloat as far as I'm concerned) Don't get me wrong - it's not the worse game by any means. (I disagree with the review that said it was like Gameday '99 - that's a little extreme.) I don't need the jerseys to get dirty, or care if I can actually see the field get torn up as I play... it would be NICE, definitely. Don't know why we CAN'T have that, but anyway... There was some detail put into the movement of the faces and all - I can see the effort there. Whoever said that these were spot-on, accurate representations of the real NFL players must have been smoking something highly illegal. These are detailed faces indeed, but of very ugly people. Cracks me up, actually... and why is everybody ridiculously cut on this game? My punter is the same size as my LB?? Is Balco in on this game too? I'm willing to deal with mutant players and the lack of certain other details. I don't think we should have to settle for average overall games though, especially with a title as established as Madden. Definitely expecting more from a system that's supposedly more powerful than any home computer you can get.
Gameplay is familiar; same running patterns, with a few new animations - still choppy and unrealistic, even on the "mighty" 360. Who do I have to talk to about getting some gang tackling on here?? Jesus... it's 2007 - this should've BEEN a part of Madden by now. ...but I digress. Button configurations are overly-complicated... the menu interface is probably more confusing than it needs to be, but you kinda get used to it. (much like a rash) Camera views, particularly in the Superstar Mode, are absolutely horrific. As a QB, you can't see a damn thing on either of the sidelines. I guess it's still a decent idea, but I much rather play the Superstar Mode from last year on the XBox - who really thought that giving players the ability to play as an OL was the one element that was missing from the series, seriously?? The idea of only controlling your 'Superstar' annoys me... I guess it is realistic in the sense that you only control YOU in real life, but in a video game? Nah... I'd still at least like the option to control the entire team on offense and defense. Glitches? The Fatigue button is a joke, and doesn't work realistically. (I mean seriously doesn't work - to the point where there's a patch in the works to fix this.) Why is such a hyped product still having MAJOR glitches before release, and still being rushed into stores?? Another thing - I unlock a Mr. Barry Sanders... not bad. But why does he automatically end up on another team (in this case, the Panthers) throughout the course of my Franchise? You have absolutely NO SAY in what happens. I don't like that. Again, this isht should be ironed out before the final product is released. I'm not a fan of patches and quick-fixes - you get enough of that dealing with a computer.
Gameplay interface still allows for ridiculous ease: beat the CPU 87-3 on All-Madden, my Bears (87 points??) against Indy with 5 min quarters. (Of course, an 80+ point deficit in the 4th quarter didn't deter the Colts from ONSIDE KICKING after their sad field goal... why does this STILL happen on every Madden game?!?!) First time playing - nothing new there. All of the little gimicks and everything wear out their welcome by game number 4, because at that point you've seen every (and I mean EVERY) item and animation this game has to offer. Remember 2K4 and 2K5, when you still found new stuff, or heard new commentary/saw new animations like 9-10 months later? Yeah, me too... (sniff) Another gripe of mine (maybe small to some) is the music and commentary. I know NO ONE, even die-hard Maddenites, could say with a straight face that Madden's painfully obvious play-by-play could be mentioned in the same breath as the 2K series', but I actually MISS Mr. Madden in this installment. The radio announcer thing... no. Doesn't work. Music? Well, I know everyone has their different tastes, but I'm not feeling this. Considering this is the 360, why don't we have more control over what music is played, and when/where? True, you can have your saved music playing, but guess what? It just plays continuously throughout EVERYTHING. (Compare this to the original XBox - on NFL 2K5 you could not only choose the individual songs you have playing, but assign different points in the game - after touchdowns, long drives, turnovers, etc. - that the particular song would be cued. You could even pinpoint a particular moment in the song and have it start from there! For my money, nothing was more fun than listening to Lil' Jon scream "WHAAAAT?!?!?!" after a big sack or Truck-Stick hit.)
You can say I'm nitpicking, but is it really, on a $400+ system? Why do we have to wait until Sony comes out with the "competition" (or arguably superior product - PS3) before MicroSoft actually cares enough to put out what we - as consumers - deserve for our money? If EA (and MicroSoft, for that matter) would like to get back some fans and loyal supporters (Yes EA, your NBA Live series sucks too... what the hell happened to you?! Those previews look promising... but so did Madden/NCAA 07.), they should offer - instead of ridiculous prices for garbage - maybe roster update/new feature patches for the 360. If you subscribe to XBox Live Gold (which isn't free), you should get this for no fee. If you don't have the Live connection, you should be able to download it on a computer and put it on a disc or something - charge about $15-$20 for this. I think that would be fair.
If you HAVE to buy the new version every year, then you'll go and get this, or already have. If you love Madden for whatever unrealistic reason, you'll find a reason to love this game, if only to defend your choice to purchase it. Having played Madden since SEGA GENESIS, I'm expecting more. For you Madden-heads out there whose hearts hurt when you read a negative comment about Madden, stop being so damn sensitive. Do you need a hug or something? Did your sister or son make the game? No? Then don't take it personal. These are MY opinions of a game that I own. Stop reviewing the other REVIEWS, and put your honest comments about the actual product. If you like it, then put why. (Other than the fact that you may secretly be Mr. Madden's lovechild)

How's this: Madden's gonna be the best football game for '07, guuaranteed. See? Feel better?
Madden '08 will be the one, though, right? LOL... yeah, right.
Overall, 2 and 1/2 stars... okay, 3. Looks pretty. The rest is kinda forgettable. Not the worst game ever, but nowhere NEAR where it should be... charging $60+ for this is insulting.


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Friday, October 5, 2012

Madden NFL 11 Review

Madden NFL 11
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I, like most, have been a huge Madden fan throughout the history of the game but I learned a very valuable lesson early on; NEVER BUY BACK TO BACK YEARS!! NEVER!! I did. And I'm sorry for it.
Madden 10 was pretty good, I thought NCAA 10 was better and after playing the demo for 11 I was hooked. I wanted the updated rosters, I wanted gameflow and I was really getting use to the new running scheme. What I figured out after I bought the game was how much the hype failed. Gameflow is ask Madden without pushing buttons. You can always go in and make custom game plans, which I think is a really cool idea, but this takes forever. You're just as good off using the playbook during game play, at least then you have every play you want without forming habits. No complaints with the running game, I think it's pretty solid. If I had a complaint it would be that it is far to easy. I'm no Madden God but this running game makes me feel like one. Passing is hit and miss. I LOVE receivers staying in bounds for the catch or dragging their feet, but that is IF they catch the ball. So many times I've thrown a ball (from a highly rated QB) to an open, slant route running receiver (also highly rated) just to watch the ball bounce in front of him. How about a one handed catch? How about a dive? Where is my coach "give me more effort!!!" button?? The D pad option is just horid. Whoever in game development had that brain storm of an idea should be beaten. On offense it's barely "ok" and I only say that because you can control the clock. On defense it's almost impossible. Just trying to change out of a play is cutting it close, let alone pushing a d pad to cover a certain receiver, ball snaps before I'm ready every time.
Defense goes a little something like this. Open Madden 10, select all, copy, paste to Madden 11....ad D pad frustration. If a developer is reading this....you're an idiot. We don't pay this much money for cut and paste options, and as soon as EA sports stops buying out NFL rights I will never buy another Madden game again. I love defense and I hate that EA hasn't made defense a priority in years. Superstar is another cut and paste job. That portion of the game could be so much better and I've waited for so long to see it evolve. EA sports, I hate you. Franchise is also cut and paste, also another game option that could be amazing through and through.
Online. First off, I never play online. I can understand why some do, I'm honestly not good enough to play against the big boys. But this doesn't stop EA sports from driving me crazy. Nope, this year you must pay for the privilege of playing online, after already paying for the privilege from x-box. Nicely done EA, I loath you. So even though I do not play online, if I want future roster updates I sure will have to pay for it. But that's not all....want dumb coins to buy fake football cards? Better buy those too. Want to have an edge on your franchise? Better buy those options as well. Games are expensive enough. I love game addons like the next game junkie but c'mon man! No other game on the market does this. Fable 3 isn't going to put out a new game every year, make you pay for all the cool stuff while at the same time pushing out a crap product. There would be anarchy on the streets!!!! Madden does it year after year.
The graphics are great, as always, and the Superbowl finally got a face lift. All in all I think it would be a good game if I had gone a few years without purchasing a new Madden. If that sounds like you, or you're waiting for something to push you over the homicidal edge, I bet you'll love the game. If you see a used Madden 11 game on Amazon for $12....that's me.

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Wednesday, September 19, 2012

NBA JAM Review

NBA JAM
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So, if you are like me and my friends and spent lots of quarters on the original arcade game, this will take you back.
We played the heck out of the older versions on the Sega Genesis, N64, Sega Dreamcast and the odd Xbox 3-on-3 version.
Since Jam went away we switched to EA's NBA Street.
Street was fun, but it was almost became as complicated as a fighting game with all of the combos you needed to do.
This Xbox 360 version is a total remake of the original arcade game. Big Head mode and all.
This isn't a deep game, but there is more to it than just "Play Now", but it isn't NBA 2K11.
So the question is, is Jam worth the full retail price? I would say no unless you are dying for a multiplayer game that doesn't involve a gun or you
are an old school fan like me.
This is one of the few multiplayer games I can play with my son and his friends. Most games, like the Lego series are only two player games.
I rated it four stars because it is a great re-make of a great game.
It plays just like the old arcade machine.
I love the gameplay. I love the graphics and the play by play is fun.
There are some quirks.
The on-line gameplay is broken for now. That is inexcusable. You can't play anyone, I assuming this will be fixed ASAP. (right EA?)
The rosters are not the latest. Miami has Lebron and the Knick have Amare' but Ariza is still on the Rockets.
There is a championship mode which is fun for single player action and they have some unique challenges they call "Re-Mix", but the heart of the game
is just playing with one to three other friends.
This is classic Midway video game. If you have played NBA Jam or NFL Blitz you know the rules, who ever is in last place, they will have the advantage (ala Mario Kart).
This is done so every game is close, it is a fun challenge to try to put someone down by 20.
The computer cheats big time, but there are some tricks you can do to keep the CPU at bay.
The game has some fun rewards that you will earn when playing, for example if your player scores all the points you get a ball hog award.
I have tried most the teams.
I found the surprise player is Arenas on Washington.
So basically, if you are looking for a more arcade like basketball game that is not a sim like NBA 2K11, this might be for you.
If you want something to compete with your friends that will have you all screaming, yelling and insulting each other, this is it.
But if you want a deep single player type game, I would pass on this.
Try NBA Street. It has more to it.
Update: OK, the single player is more fun than I thought.
I am addicted to unlocking every player....
The campaign mode tasks you with beating every team, there are boss battles after
every few matches. This is one way you unlock the legends from the fist NBA Jam (Arcade Version).
For example you have to challenge Spud Webb and Dominique Wilkens or go to Golden State and take on Chris Mullins andTim Hardaway.
If you beat them, you can play them in the multi-player.
Also, it you pull off certain tasks like 10 blocks in a game and such you will unlock more legends.
These Legends are added to the rosters of the respective teams they played for.
So Worthy is now available with Kobe, Lamar and Pau.
i haven't gotten to the main boss battle which looks to be Magic and Bird on the same team.
The hardest team to beat on Hard Mode has been Orlando. Dwight blocks everything and he and Vince Carter dunk really hard.
It is hard to block them.
I have been using Arenas and Minute Bol as my tandem.

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NBA JAM for Xbox 360 is an unique multiplayer arcade style basketball game that mixes the over-the-top fun of the original, old school, coin-operated two-on-two game, with modern gaming graphics. Designed with Next-Gen consoles in mind, the game preserves the distinct visual 2D style of the arcade classic which incorporates specific player and coaches likeness', but adds crisp court, crowd and scoring celebration details that are only possible in modern gaming consoles. Additional features include in-game unlockables, representation from every team in the league and boss battles against some of the best NBA players in history.


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Friday, September 14, 2012

NBA 2K8 Review

NBA 2K8
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NBA 2K7 was arguably the greatest basketball game ever created. The gameplay was simply no match for NBA Live's gameplay, which was downright horrible. Well, just when I though 2K Sports couldn't make a better basketball game than last years, this game came out. One of the big problems with NBA 2K7 was the graphics. A lot of the players didn't really resemble their real life counterpart. Well, that is no longer the case. 2K8's graphics are the best I've seen yet, and all the players look so realistic that you actually believe that you're out there with them sweating on the court.
Of course, graphics aren't everything, right? Well, 2K8 has even better gameplay than last years. The shot stick still rocks the house, but there are also a lot of new additions to each game you play. After each game, you can watch the top three plays of the game. But that's not the coolest part. After each game, you can watch a highlight real of any player during the game. If you're playing as Kobe Bryant and you score 50 points against your opponent, then after the game you can watch each amazing play made by Kobe during the game. Sweet, right?
Well, this game also has a very fun and very realistic Sprite Slam Dunk Contest. This should keep you busy for hours, and it isn't even a part of the main game. If you're not good a dunking, there is a dunk school that can teach you how to emulate LeBron on his jams. There is also a really cool 3-Point Shootout.
So, if you're debating whether or not you should go with the hoops king 2K8, or try NBA Live 08, then I would HIGHLY suggest you get 2K8. Even though Live 08 is greatly improved upon, it still has a ways to go to catch up with 2K Sports and their basketball genius.

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The king of the hard court is back and better than ever with the all-new Sprite Slam Dunk Contest. NBA 2K8 continues a five year legacy of amazing NBA simulation with in-game features that bring basketball to life like never before. 2K Online - Now with tons of new features including a news ticker that updates you with sports headlines across the country, a user customizable Front Page display, and a Co-op mode that allows 2 users to play on the same team against the AI.

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Saturday, September 8, 2012

Army of Two Review

Army of Two
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Generally, this is a good shooter. At its heart, it's a co-op game where you team up with either an AI partner or a real life partner to take out numerous terrorist threats the world over. Is it groundbreaking? No. Is it entertaining? Yes. It's a good game that has good gameplay and graphics. However, it still doesn't compare to its cousins like Gears of War and Call of Duty 4. That being said, you will still most likely have a good time. The aiming and shooting mechanic mirrors that of Gears where you pull left trigger to aim and then shoot with right trigger. The game is unique in that it does require team work with your partner to get through some of the levels. The "aggro" system is a prime example of this. One partner essentially steals the spotlight and attracts the attention of most of the enemies, enabling the other partner to stealth around the battle field and get a better shot. I also like the ability to customize your weapons and gear (all for a price). Afterall, the point of the game is to get paid, and you do get paid handsomely for killing ruthless terrorists and protecting key targets. It's a fairly linear game, but you do have some options of completing secondary objectives that might take you off the beaten path. You would be hard pressed to get lost as there is a "GPS" system that basically shows you the path to take to complete the mission. I think most shooter fans will like this game. It just didn't grab me quite like Gears or COD4 did.

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Monday, July 2, 2012

Monopoly Streets Review

Monopoly Streets
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If EA fixes the Issues / Problems / Bugs in this game, then I'll give this game 5 stars. Until then...UPDATE #2: EA has released another DLC item, a 3D "CITY" board called Stratosphere City for 560 MS Points. It's a futuristic city with hover cars. It has custom names for the properties and cards, unlike the prevoius DLC Championship board. Please Note: this is a "CITY" board so it has the buildings that are constructed as your build houses and hotels, etc etc...
UPDATE #1: EA just released some DLC for this game. The board is 240 MS Points and the tokens are 80 MS Points each.
Championship Board (Las Vegas 2009 Monopoly Championship theme). This board uses an official Monopoly game board since it's a recreation of the 2009 Monopoly tournament championship. There are NO custom names for the properties, community chest or chance cards.
Horse and Rider (Male Jockey) token
Cannon (Army Guy) token
Rocking Horse (Female Equestrian) token
PLEASE NOTE: This DLC is NOT DRM's locked so it can be shared amongst other gamer profiles (gamertags) on the same or different Xbox 360 consoles.Please Note: This review pertains to the Xbox 360 version of the game. Not all features / issues may be present across all platforms.
Finally, a video game console version of Monopoly that has an Online Multiplayer component.
I previously purchased Monopoly Party back when it was originally released on the original Xbox console and the more recent Monopoly video game for the Xbox 360 which was released just a couple of years ago. Both were good games, but they lacked an Xbox Live Multiplayer option so you were stuck play locally with friends/family and/or against the BOTs.
The two included 3D "city" boards for Monopoly Streets are great and add something new to the Monopoly franchise. The rest of the boards are 3D but don't have the "city" buidlings aspect. The surrounding envirnments are fun as are the custom names for all the properties. For the "city" boards, as you buy properties and build houses and hotels your property comes alives with 3D scenery, houses and hotels. Every player also has a skyscraper which represents their total worth and the height of the skyscraper increases/descreases during gameplay. You only get two of these "city" boards one of which has to be purchased. Apparently, there is another featured in a gameplay trailer and will be probably be available as DLC as EA has stated this game will feature DLC for characters (tokens) and boards.
All tokens and boards are compatible with every rule set and gametype options so you can mix things up and even use your own Xbox 360 Avatar as a playable character for use with any of the tokens. For Xbox 360 Avatar; props, pets, hats and costumes will NOT show up in game. Avatar shirts, pants, shoes, glasses, watches, and rings will show up on your character in game.
Provided Rule Sets: Official MONOPOLY, Speed Die, Short Game, Bull Market, Jackpot, Fast Deal, Custom. All rule sets can be edited to create your own gametype with a variety of options to choose from to make your own House rules. You can also ssave a custom rule set for use in the future.
Xbox Live Gametypes: Quick Match, Create Custom Match, Join Custom Match, Create Ranked Match, Join Ranked Match. Online Ranked matches cannot be started with BOTS (computer) but if a NON connection HOST player quits before going bankrupt they will be replaced by a BOT (computer). You can play with up to four people locally on the same Xbox 360.
The Monopoly Store is a nice touch and adds to the replay value as you try to earn Monopoly money to unlock additional content. Winners of a game gain just under 10,000 M and even the losers get some money, so if you are good you'll be rolling in the Monopoly money to unlock additional content.Unlockables in the Monopoly Store:
M = Monopoly Money used to buy items in the Monopoly Store
Available Tokens and their (Characters):
Top Hat (Magical Kid) - UNLOCKED at start
Shoe (Little Girl) - UNLOCKED at start
Moneybag (Burglar) - M 15,000
Car (Race car driver) - UNLOCKED at start
Wheelbarrow (Farmer) - UNLOCKED at start
Dog (Dog walker) - UNLOCKED at start
Cop Hat (Officer) - M 20,000
Battleship (Admiral) - UNLOCKED at start
Iron (Maid) - M 10,000Available Boards:
MONOPOLY City (3D board) - UNLOCKED at start
Cheese Board - M 6,000
Cardboard Board - M 7,000
Landmark City (3D board) - M 25,000
Classic Board - UNLOCKED at start
Jungle Board - M 9,000
Sweet Board - M 10,000
Plaza Board - M 5,000
Ice Board - M 8,000Overall it's a good game, and probably the best console based Monopoly game to date, at least on the Xbox/Xbox 360 but it does have several issues that need to be fixed/patched.Issues / Problems / Bugs:
1. If the connection HOST (person who starts a game) quits during an Online match (ranked or custom) the game will END for everyone in the game and NOBODY will get any credit for the game. That means nobody is declared a winner, nobody gets any Monopoly money for use in the Monpoly Store, and the stats don't update for whatever you did in the game.
The reason this happens is that there is NO Host Migration in the game, so if the HOST quits the whole game ends.
WARNING: If the connection HOST chooses to declare BANKRUPTY or goes BANKRUPT they "have to spectate" for the rest of the game and stay in the game until a winner is announsed by Mr Moneybags and wait for the game to automatically send everyone back to the Main Menu.
It is STRONGLY ADVISED that you HOST your own Online Matches and/or play with people who know about this issue otherwise, you'll more than likely end up with a connection HOST who QUITS not knowing that this ends the game for everybody. However, it is apparent that you don't necessarily become Connection Host even if you are the one to start/initiate the game.
This is also something that could be EXPLOITED by someone choosing to QUIT instead of having a loss show up on the leaderboards and their profile stats. Aside from doing this to GRIEF (annoy) people online.
2. Duing an Online match a human can go into the "Morgage and Build" menu, wait out the 60 second time, go back into it, rinse, repeat. Thus have a neverending turn in an attempt to GRIEF and make the other human player quit the game, for a win.
3. A BOT (computer) or human player's character can spin around in get put int he wrong direction and then get stuck on and/or fall off the game board and be unable to complete their turn. Thus making it immpossible for anyone else to take their turn. The game will never end and everyone will have to QUIT the game.
4. During the initial rolling of the dice to see who goes first, the dice will keep spinning or freeze and no one else will be able to take their spin and/or start the game.Enjoy!

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Wednesday, June 13, 2012

Battlefield 2 Modern Combat Review

Battlefield 2 Modern Combat
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A candid game that I must admit has excellent online play that can equally compete with the grand daddy of FPS's on PC; Counterstrike. It even does a nice job at going head to head with Halo 2 but it still has some things to be desired.
PRO's
+Fantastic Graphics
+Good Controls
+Diverse Campaign mode
+Thrilling Online play
+Easy to learn controls
CON's
-Not many game variants availible online
-Varying load times that can take quite awhile
-Uneven teams constantly
-Daunting maps that give one side the leading edge
-Vehicle controls are clunky
-Air vehicles control difficultly and near impossible to destroy online.


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Tuesday, May 22, 2012

Madden NFL 09 (Xbox 360) Review

Madden NFL 09 (Xbox 360)
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this company ships really fast.My order came in 2 days when i payed for standered shipping.Also the game came undameged and in good condition.The only thing i dont like is that it came in an envlope.

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Tuesday, April 3, 2012

Don King Presents: Prize Fighter Review

Don King Presents: Prize Fighter
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Let me just say that I love boxing and am a sucker for any and all boxing games - from Mike Tyson Punch-Out (NES) to Evander Holifield "Real Deal" boxing which is probably my all-time favorite (Sega Genesis) to all of the Knockout Kings (PS1) to all of the Fight Nights - Round 2 was my favorite - (PS2/Xbox 360)to this game. When I opened it up, created my fighter, and "Rocky Balboa" lost his first 5 fights (in career) I was ready to put a spike through it. My review would have been much different. I gave it a chance and never looked back (and yes "Rocky" did become Heavyweight Champion of the World). I loved the game and the story (which is much better - surprising? - than Fight Night Round 3). I can't wait to create another fighter and start again.
Pros: Great story! You feel like you are in a move (a Rocky movie?) with live action video from your cut man, manager, promoter(s), as well as Don King himself.
Cons: Only 2 really: the graphics. Fight Night Round 3 definetely has better greaphics. The controls were different - although I got used to using the triggers to throw punches.
If you like boxing and boxing games you should pick this one up - especially at this price.

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Saturday, March 31, 2012

Battlefield: Bad Company 2 Review

Battlefield: Bad Company 2
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The single player is great, you wont be disappointed! Graphics are awesome, and the backdrops are very nice eye candy. You can switch out your guns for different ones of your choosing when you come across certain "special crates" scattered around any given level, which is nice because that means you can switch up your play style when YOU want too. The single player campaign is short and sweet (prob 8-10 hours play time), the story doesn't grab you like MW2's, but enjoyable none-the-less. Assuming that the bulk of people buying this game are doing so for the multiplayer, i'll move on to that and devote the rest of my review to it.
I downloaded the demo for this game a little while ago and hated it. The controls were completely different then MW2 - i especially dislike that they use the right movement stick for ducking. Can't tell you how many times i try to shoot a guy and ended up ducking and shooting at the same time. So i put it away and went back to MW2, as i was playing i realized that - "i hate this game", i'm at the 4th prestige and have over saturated myself with it. I cant stand the quick kill quick death formula anymore, the horrible spawn system, the team selection system, and especially the lack of team work i constantly come across. There is also the infamous "MW2 law", similar to "Murphy's Law", where anything can go wrong in a match and when it does, it always seems to happen to YOU. Ofcourse MW2 is a great game and a worthy purchase, but i personally have had my fill.
That being said, it was unfair to judge BFBC2 so quickly when i had put such an insane amount hours into MW2. So i picked it up again and gave it another shot...i was hooked! I was playing as a medic and realized that i actually wasn't focused on killing people, i was running around reviving my teammates and dropping health packs to keep them going, ofcourse i took out a few stray enemies here and there. "Wow, this is different" i thought, and when i realized how many points i was racking up i liked it even more. I"m actually HELPING my team and getting a ton of points for it. That brings me to the most important aspect of the multiplayer, you are actually encouraged to work as a team, which is a nice change of pace compared to MW2. I get just the same amount of points for shooting someone as i get for reviving them. It works beautifully.
There is a leveling up system which is similar to MW2, nothing as developed though, but there is enough there to keep you coming back for more and you do unlock different sights, guns, gadgets etc... Some are just for the particular class you use i.e - medic unlocks larger health packs, but others are more general and can be used for any class, i.e - heavy vehicle perks.
The first BFBC had 2 deal breakers for me. One was their crazy health system where you jam a needle into your stomach when your health got low, which ofcourse is something you would have to do 50 times a match. The other was the lack of any kind of kill cam! It's no fun being sniped over and over again and having no idea where the sniper is when you respawn. THANKFULLY, both of those deal breakers have been removed. Your health regenerates (no needle to the stomach required) and there is a kill cam, you don't actually see the enemy kill you like in MW2, but you follow them around until you respawn so you know where they are and can carry out the proper justice.
Also, locating enemies is somewhat unique to this game, when you see an enemy, you have to press the back button on your controller and then a red insignia appears over their head and they show up on your entire teams map for a brief amount of time. I can't express how gratifying it was to spot 3 snipers on a hill, press the back button, and watch them get lit up by my team - rockets, bullets, you name it, it went their way. Also, you get assit kill points for things like that, again, encouraging team work.
BFBC2 is a great game, very different then MW2 but in a good way. If you need a break from MW2, give it a try, you wont be disappointed. Again, one of the most impressive things about the multiplayer is how it rewards you for team work and incourages it. If actually playing a first person shooter AS a team, not just "lone wolfin it" while you're IN a team, sounds good to you, pick this game up, you wont be dissapointed.
I gave this game 4 out of 5 stars because it's not perfect. What game is? I have experienced some issues actually getting into a multiplayer match (can't find a match, busy, error, whatever,it means that their servers are full and they can't handle it, and several matchs have ended abruptly due to server issues. But once you actually get into a match, it's a ton of fun.
FYI: Snipers, snipers, snipers! What is the deal, everyone and their Mom wants to be a sniper. It seems that atleast a third to half of the players in the game are snipers. Not sure why, they always have the least amount of points and seem to stay in one spot most of the game.......i digress. Switch it up!
***UPDATE (03/14/10)***
I've been playing this came for quite sometime (all medic, recon, and heavy vehicle upgrades have been unlocked), i must say that it has held up well, although some of its flaws are more noticeable, nothing major per say, but worth mentioning, 1st one being the most important.
1)It's much easier to be a skilled pilot then to be a skilled engineer w/the rocket launcher.
Apache helicopters with missles are extremly unbalanced. What i mean by that is it is far to easy for a skilled pilot to get an insane amount of kills, to the point of feeling unfair because it's so hard to take it down. None of the rocket launchers "LOCK" on, yes you can guide the rocket, but you can't actually "LOCK" on, which is frustrating. When playing 'rush' on the map featured in the demo (the snow map which takes place during the day), there is a powerful Apache on that map, but you're given a good amount of tanks which help with taking it down, so it's not that extreme.
But......
This unbalance issue is taken to a whole new level on the map consisting of the 3 islands (with an autumn backdrop), when you're playing 'rush', the defenders are given an EXTREMLY OVERPOWERED Apache helicopter when/if they reach the 3rd island. I've played 2 games thus far where my team was about to seal the deal and take the 3rd island when the defenders hopped in that freakin apache and annihilated everyone, it got so bad that most of my team dropped out, including myself. No point in playing any longer when you've died 5 times in a row because the apache is hovering over your spawn base firing rockets at you as you spawn in. I equipped the engineer class and so did half my team and we were shooting rocket after rocket trying to take it down, nothing was working. By my 5th death in a row, of not be alive more then 30 secs, i dropped out.
The first time it happend, it was extremly frustrating because my team was actually good, everyone was playing their role well, that's why it seemed extremely unfair.
The second time, i knew the drill at this point and gave it 5min, if it wasn't taken down in that amount of time, we dropped out. At that point, it just becomes a waste of time.
This is by far the biggest flaw i've found in the game. Basically, you've invested 20-30min to get that far in a match, then putting all player skills to the side, it boils down to who can get to the Apache first. They need to either lower the health of that particular Apache or make the rocked launcher system easier to use against it, ie-better guidance, tracking, more powerful, something! It just seems incredibility unbalanced.
2)Spawning is a lot better then MW2, but could use a bit of work.
I was playing a 'rush' match and my team was defending and we were actually able to jump the spawn base of the attackers and smother them the entire match, they didn't get to set one 'com station' off, seemed unfair for the other team, we should'nt have been able to do that.
Also, i've spawned into mortar strikes twice (spawning on a teammate), that was purely bad luck on my part though, nothing against the game.
3)Match making protocol can use some work.
I've found it useful to hit/hold the 'back button' when i first get into a match because some of the time i find that i'm put on a team that only has, let's say 7 people, compared to the other team which as 12. Or i'm put on a team where the top player has 500 pts and the other teams top player has 1600 points, usually a good measure of how "good" your team is going to be.
Again, my rating still stands, it's a great game and a ton of fun, just be aware of the 3 island map playing rush, try to get to that Apache first, if not, be ready for game over.

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Story and Gameplay Like the original Battlefield: Bad Company game, Bad Company 2 is a first-person shooter following the exploits of Company "B" of the US Army's 222nd Battalion. In this new adventure, the more mature yet still infamous company of misfits are tasked with interceding in a series of conflicts that have the potential to ignite of a new World War. Game environments cover snowy mountains, all the way to jungles and deserts.

As the action begins players have their pick of four distinct character classes, and weapons, gadgets and specializations. Within these, players have over 15,000 kit variations to discover, and will be able to fine-tune their preferred fighting style to give them the edge in combat that they will need to survive and prevail. In addition, new vehicles like the all terrain vehicle (ATV) and the UH-60 transport helicopter allow for new tactics, which players are free to choose from. As players fight through mission play they will level up their playable character through the ranks as they accumulate experience points in combat for enemies eliminated and objectives completed. Excellence in the battlefield is rewarded with an extensive range of pins, insignias and stars to unlock along with 50 dedicated ranks to achieve. Battlefield 2 also features a major multiplayer component. Along with standard 24-player online multiplayer options across eight maps, players can also compete in 4-player teams in 2 exclusive squad-only game modes, fighting together to unlock exclusive team awards and achievements. During these online battles players can spawn on your squad to get straight into the action, and use gadgets such as the tracer dart in-conjunction with the RPG to devastating effect. Taken together these features make for one of the most realistic ground/vehicle combat experiences ever.

The New Frostbite Engine Tactical destruction in Bad Company 2 is taken to new heights with the updated DICE 'Frostbite' engine. Unlike in the first game in the series, which featured considerable, but limited destructible game environments, in Battlefield Bad Company 2 players can now take down entire buildings or create their own vantage points by blasting holes through cover, thereby delivering a unique dynamic experience in every match.

Key Features

8 huge multiplayer maps. Each with a different tactical and gameplay focus and set across a variety of environments.
Ultimate online vehicle warfare. 15 land, sea and air vehicles, each with a tactical advantage during play. Race into action with the ATV or rain death from above in the UH-60 transport helicopter with its 2 side-mounted rail guns.
Intense single player action in dense jungles to snow-torn mountains, following the mature "B" Company on a daring new mission.
All-new squad gameplay. Team up with 3 other players and fight together to unlock special awards and achievements in 2 squad-specific game modes.
Destruction 2.0. Take down entire buildings, create firepoints or blow it up entirely. In Battlefield Bad Company 2 there is be no place to hide.
'Play It Your Way' experiment and refine your ideal combat style with 4 character classes (medic, assault, recon and engineer), 15,000+ kit variations, 46 weapons (200 different customization opportunities), 15 gadgets and 13 character specializations.
Combat efficiency and performance is rewarded with special awards such pins, stars and insignias which contribute to unlocking 50 ranks.
Extensive online Xbox LIVE Achievements support.


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Friday, March 16, 2012

Tiger Woods PGA Tour 10 Review

Tiger Woods PGA Tour 10
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I LOVED Tiger Woods '09 and pretty much mastered the thing. Don't get me wrong, I want new challenges. For $60 I don't want to just slide right in and start dominating right off the bat..... But I'd prefer legit challenges versus curve balls. Has no one else noticed that the math seems to be off, especially where approach shots are concerned? If I'm 100 yards out, with a five mile an hour wind at my back and the "zoom" / distance gauge suggests I'll pretty much land on the pin how on earth am I coming up 30 yards short and in the water? On a 100% contact shot? And then a couple holes later, same or VERY similar set of circumstances, I overshoot by 20 yards........ Um, what? Mostly though I find myself coming up short on approach shots and this did NOT happen on '09. Again, give me a good challenge but bad math doesn't count. Tell me someone else is having this problem, please.
And secondly apparently "random" weather means consistent 20 mile an hour winds and rain on at least six or seven holes in the 90% of the tournaments played. This is "random"??!!
Maybe it's just me but so far, aside from the new tournaments and courses, I'm not nearly as impressed as I thought I'd be.

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Playing in front of huge galleries and hearing crowd reactions from nearby holes, take your game to the next level when it matters most as you try to hold off a charging Tiger Woods and other PGA Tour Pros. Whether you're fighting the course, the crowd, dynamic weather conditions, or the field, feel the drama on every swing with Tiger Woods PGA Tour 10. Key Features:
Excitement on Every Swing - Huge galleries, digital leaderboards, and dynamic crowd reactions throughout the course add to the intense experience of real tournament golf.
Win the US Open Championship - For the first time ever,feel the drama of playing in the US Open, one of golf's biggest—andtoughest—tournaments of the year. Known for its extremely challengingplaying conditions, Bethpage Black tests even the best golfers.
Take the Tournament Challenge - Replay dramatic scenarios from past PGA Tour seasons as you're placed on the course at the precise moment before history was made—only this time, you determine the outcome.
Dynamic Weather Conditions - Powered by the Weather Channel, real-time weather now has a major effect on gameplay conditions. If it's raining in Ponte Vedra Beach, Fl, then you too can face the challenge of a rain-soaked TPC Sawgrass.
EA Sports Live Tournaments - Prove yourself against the bestplayers online in unique tournament events. Play alongside actual PGATour Pros during real-world PGA Tour events or swing away in daily andweekly tournaments as you fight to stay atop the leaderboard.
Precision Putting Challenge - With the all-new fixed length putter you'll face the challenge of reading the greens and determining the exact distance to the hole. Maintaining speed and control throughout your swing ensures putting accuracy.
Multiplayer Support - Enjoy 1-4 local multiplayer support and 2-4 coop, as well as 2-4 online multiplayer and 2-4 online co-op support.
Screenshots:

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Thursday, March 8, 2012

Battlefield Bad Company 2 Ultimate Edition Review

Battlefield Bad Company 2 Ultimate Edition
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I've gotten burned out on the Call of Duty series, so a co-worker recommended I pick up Battlefield: Bad Company 2. I must say, this game has exceeded my expectations in almost every way: the team play is rock solid, the "new" game style (new for me) is refreshing, and the vehicles, in my opinion, are quite possibly one of the best parts of the game (though I REALLY DO wish the developers would add some kind of portable, self-guided AA weapon, like a Stinger or Javalin missile). This has to be one of the most realistic military shooters I've played in a while. I especially like how the bullets drop due to gravity (which makes sniping a bit more challenging, yet *a lot* more gratifying when you can get that long distance head shot). There are, however, a couple of things I dislike about the game, so let me get those out of the way first, before I state some of the reasons why BF:BC2 is one of *the most* entertaining shooters of this year.
First off, I have no idea why the developers didn't add the ability to go prone. In real life, if someone is shooting at you, you're first reactions are probably going to be to drop to the ground to make your silhouette as small as possible. I understand how this might make "camping" a bigger issue, but there are so many things in the game that seem to discourage it (including the fact that the maps are so large), that I feel it shouldn't have been an issue. Another thing I found odd, is that unlike most games, there is no button or "action" to climb through windows. Not a huge problem, but definitely inconvenient at times (one work-around is to jump on the window sill, and then crouch to go through it, but it's tricky and takes a little practice). Finally, I wish that you could "take cover" and peek around corners (much like you can in Gears of War), though I guess that's just one of those "niceties" that are a personal preference. Anyways, on to the good parts.
Right off the bat, I think one of the many things I find appealing about BC2 (especially when compared to CoD: MW2) is how they quasi-limit what each class can equip, which I feel like prevents people from creating "super troopers" that can dominate the entire game. Speaking of which, something that used to *drive me nuts* is how it seemed like one person could win the entire match for their team (which has never made sense to me). In Battlefield BC2, it relies on, and fairly generously rewards especially in reguards to your own squad, the team players (as in those players who perform actions that benefit the team), which is much more realistic than everyone trying to go in like some kind of Rambo/Bourne "Army of One" (just ask anyone in the military and they'll tell you that is they first thing they train you not to do). Although it requires a different mindset from most First Person Shooters (and just FYI, it definitely helps if you have a squad full of friends you can talk to, instead of some random PUG), I've seen it work on many occasions, and in my opinion, creates a much more interactive and interesting game. Secondly, the destructible buildings are a HUGE win. Although it can suck when you're trying to take cover in a building that all of a sudden comes crashing down on you, it adds another layer of realism to an already immersive environment. Finally, I *really* like how intuitive and easy they made the game for linking up with your friends in multiplayer. I would have to argue that it's one of the best interfaces I've seen lately, making it very easy to start a squad with your friends and then connect to a game together, or you can just pick up in the middle of whatever game/squad they're already in (assuming, of course, there's room).
All in all, Battlefield: Bad Company 2 has definitely changed the way I think about and view what a FPS (and for that matter, a military-styled FPS) should be. I think this game has raised the bar, and hopefully set the standard, as to what is possible in a vast, multifaceted, interactive world where you almost feel like you're in the middle of a real war. I was very tempted to give this game 5 stars, but I'm pretty selective/picky when it comes to giving out "perfect scores", and feel that there were enough (very) minor issues to prevent me from doing so; however, if I could give it a 4.9, I would. If you're looking for an alternative to the repetative "run & gun" shooters that a lot of companies seem to be trying to emulate and/or imitate, I *highly* recommend you pick up Battlefield: Bad Company 2 and give it a try.

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Story and Gameplay Like the original Battlefield: Bad Company game, Bad Company 2 is a first-person shooter following the exploits of Company "B" of the US Army's 222nd Battalion. In this new adventure, the more mature yet still infamous company of misfits are tasked with interceding in a series of conflicts that have the potential to ignite of a new World War. Game environments cover snowy mountains, all the way to jungles and deserts.

As the action begins players have their pick of four distinct character classes, and weapons, gadgets and specializations. Within these, players have over 15,000 kit variations to discover, and will be able to fine-tune their preferred fighting style to give them the edge in combat that they will need to survive and prevail. In addition, new vehicles like the all terrain vehicle (ATV) and the UH-60 transport helicopter allow for new tactics, which players are free to choose from. As players fight through mission play they will level up their playable character through the ranks as they accumulate experience points in combat for enemies eliminated and objectives completed. Excellence in the battlefield is rewarded with an extensive range of pins, insignias and stars to unlock along with 50 dedicated ranks to achieve. Battlefield 2 also features a major multiplayer component. Along with standard 24-player online multiplayer options across eight maps, players can also compete in 4-player teams in 2 exclusive squad-only game modes, fighting together to unlock exclusive team awards and achievements. During these online battles players can spawn on your squad to get straight into the action, and use gadgets such as the tracer dart in-conjunction with the RPG to devastating effect. Taken together these features make for one of the most realistic ground/vehicle combat experiences ever.

The New Frostbite Engine Tactical destruction in Bad Company 2 is taken to new heights with the updated DICE 'Frostbite' engine. Unlike in the first game in the series, which featured considerable, but limited destructible game environments, in Battlefield Bad Company 2 players can now take down entire buildings or create their own vantage points by blasting holes through cover, thereby delivering a unique dynamic experience in every match.

Key Features

8 huge multiplayer maps. Each with a different tactical and gameplay focus and set across a variety of environments.
Ultimate online vehicle warfare. 15 land, sea and air vehicles, each with a tactical advantage during play. Race into action with the ATV or rain death from above in the UH-60 transport helicopter with its 2 side-mounted rail guns.
Intense single player action in dense jungles to snow-torn mountains, following the mature "B" Company on a daring new mission.
All-new squad gameplay. Team up with 3 other players and fight together to unlock special awards and achievements in 2 squad-specific game modes.
Destruction 2.0. Take down entire buildings, create firepoints or blow it up entirely. In Battlefield Bad Company 2 there is be no place to hide.
'Play It Your Way' experiment and refine your ideal combat style with 4 character classes (medic, assault, recon and engineer), 15,000+ kit variations, 46 weapons (200 different customization opportunities), 15 gadgets and 13 character specializations.
Combat efficiency and performance is rewarded with special awards such pins, stars and insignias which contribute to unlocking 50 ranks.
Extensive online Xbox LIVE Achievements support.


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Thursday, February 16, 2012

Dragon Age 2 Review

Dragon Age 2
Average Reviews:

(More customer reviews)
I have mixed feelings about this game after playing it all day. Some of the things that other reviewers didn't like really don't bother me. For example, I don't mind that you can't pick a few different races this time around. That really only changed the first hour or so anyway. The reworked art style seems much better to me. In the original, although I loved the game, there was nothing spectacular or "dark" about the setting, considering they called it dark fantasy. I think they are closer this time around.
They really dumbed a lot of it down, just like with ME2, and I think that was a mistake in some respects. You can no longer deck out your other party members with the best gear, because the only thing you can do is upgrade their equipment with runes. Want them to use a different weapon or give them better armor? Too bad.
I actually also don't mind the narrative style of the storytelling either, although it does have its drawbacks. The real problems start with the new button-mash style of play. On the one hand the original system did need some fixing. When you'd highlight an opponent to attack, you would have to move into range. Sometimes the target was running towards you at the time, so you'd literally run by him without attacking, then have to chase him down. I think they could have fixed that problem without changing it to a button mash fest. I started with the rogue and after a few hours, frankly, I had to change to an archer. Now I paly a LOT of video games, but when you are hip-deep in darkspawn, having to mash that button hundreds of times will take its toll on your poor hands. And if you've played the rogue set up with dual weapons, you know that means a LOT of button presses. For goodness sakes if its going to be that way just let us hold the attack button in!
The combat is certainly more savage and fun to watch, but when you have to press a button for every single attack, it gets to the point where you can't enjoy it anymore. The original game play let you use strategy and then watch the results of your choices play out. This new system is almost too fast and hectic to be appreciated. They made a similar choice with the path they took after the original KOTOR, which I also loved and still play. When they moved on to Jade Empire they went with the button masher scheme. I was so thrilled when the first DA came out because they switched back to a truly great system, but now they have switched yet again.
Although I think many of the reviewers are being a little harsh in their assessment, I think there is a lot of truth to their comments. I'm enjoying the game, don't get me wrong, but I think they lost focus of the core audience that made the original such a hit. I also really don't like how there is no real connection to the first game. Yes you'll see some of the characters from the original game pop up here and there, but it still seems very disconnected. Its almost like--we know you played the first game, now come play it again--but with a different guy that we will create for you--oh and you have to mash a lot of buttons too.
Surprisingly, some folks are even unhappy with the fact that the main character actually has a voice this time. Frankly I love that. I thought it was REALLY a poor choice the first time around to not give the hero a voice because it really detracted from the epic feeling of the game. So I don't empathize with folks on that point. For what its worth, I also don't like how they stripped down ME2 in terms of skills and leveling, but I still really enjoyed the game.
I'm a little concerned not only about the future of this franchise, but of Bioware in general. When they made a game--I bought it--period. You KNEW it was going to be good. But this is a really shaky installment for the quality that I'm used to expecting from them, and I hope they turn things around if there is another one. I don't feel like the game was "rushed", like many reviewers. I just feel like they stripped it down a bit too much. I think they could have kept the original gameplay mechanics with a couple of fixes and still got the game out just as quickly.
Please, Bioware, think hard about how you move forward. You have never been satisifed making games that are like everyone elses, so please don't start now.
**Update
Now that I've finished the game its time for an update! I've cooled off on some of the criticisms I had early on but gotten a little more irritated with other things, so overall my rating will stay put. But a few things to comment on...
I don't know how some folks can say that the game only lasted 30 hours. The only way you could finish that fast is if you put it on casual difficulty and ignore all the side quests. I put in nearly twice that many hours, so I'm happy with the game length.
Originally I wasn't able to change my other characters' weapons and armor. I had tried initially and it wouldn't let me so I didn't try again until a fellow reviewer told me you could do that a little while into the game, at least as far as the weapons go. You can't change the armor for any of the other characters, aside from buying these stupid little mods for their armor. I thought it was a step in the wrong direction. The cool thing about the first game was that when your main character got a cool new set of armor, you passed on your old set to one of your crew. Not possible here.
The one unforgiveable thing about the game is the repetitive use of maps. You will go back to the same areas over and over and over again. Combined with the whole "stuck in town" feeling of the game, it really detracts from the epic nature of the original game. You were out there exploring the world, seeing new places all the time. Here you're in town and occasionally you go out of town briefly to do something, unfortunately its almost always back to the same three locations.
Another small matter was the lack of the party camp. I really liked that from the first game. All your characters were together in one place and it made you feel like your party was in this terrible mess together. Now you have everyone who has their own house around town--it feels very odd to me for some reason. Why not have them all hang out at Hawke's place?
All in all a very solid game. Takes a while to warm up to some of the changes but for the most part you will. I'd probably give it 3.5 stars if I could, but its definitely not a four star game the way it is. If they had added a little variety in the maps and put a little more work into the plot they could have easily made this better than the first game, even with the changes to the combat system. But now we know how they got the game on the market so fast.

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Dragon Age II is a single player role-playing game (RPG) for play on the Xbox 360. Epic sequel to the BioWare developed 2009 Game of the Year, Dragon Age: Origins, Dragon Age II continues the adventure with a new hero, Hawke, and utilizes the choices made by the player to affect a story that spans ten years worth of time in-game. Additional game features include: the ability to choose your character's class and sex, a new cinematic in-game experience, a nonlinear narrative and the ability to import saved information from earlier Dragon Age games.


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Sunday, January 29, 2012

NHL 07 Review

NHL 07
Average Reviews:

(More customer reviews)
First off I will say that the game play is pretty decent. That is it is pretty decent after playing for two weeks to figure out the new game controls. Once you get used to them the game is much more enjoyable though they are still somewhat "numb".
That said all there really is to say regarding this game is poor quality. I could review the game play and talking about all the features though I won't waste your time. The only thing you really need to know regarding this game is two things.
(1) The online play is great when people are not cheating which is about 1% of the time. The online play has a nasty glitch allowing people to reset the game back to the last face-off. This "feature" allows players to void goals, penalties, and just generally prolong the game. This along with other bugs in the online play effectively ruin online portion of the game.
(2) Ok, so there is always franchise mode. Franchise mode has a wonderful glitch that doesn't allow the players on your team to improve from season to season. The bug is discussed on the EA message boards and I have experienced it first hand. Nothing like playing an entire season and going to start season 2 only to find that all your players improvements are lost. This bug effectively ruins franchise mode.
So whats left EA? I am left wondering why I wasted my money on this game and most of all wondering why EA does not offer a patch to fix these blatent game problems. Overall this game is fun to play though the major game problems override the good with the bad. I would not recommend purchasing this game.

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The golden age of console hockey returns when NHL 07 debuts with gameplay innovations that will allow players to feel like they are actually on the ice.Format: XBOX 360 Genre:SPORTS/GAMES Rating:E - Everyone UPC:014633152791 Manufacturer No:15279

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