Showing posts with label college football. Show all posts
Showing posts with label college football. Show all posts

Tuesday, November 20, 2012

NCAA Football 08 Review

NCAA Football 08
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Let me start off by saying that when your playing in a game scenario, this game can be fun, But problems start rather quickly. One of my biggest complaints is in the passing game, the lack of location based passing makes throwing the ball nerve racking, often times on a crossing route your receiver will have to spin around backwards just to make the catch. And if your hoping to throw over your receivers shoulder where a defender cant reach it.... good luck, once again, most of the time he will spin around and try to make a dramatic catch, often times losing the chance to get extra yardage. Then theres one of my favorite pass plays, the deep comeback. This play is insanely frustrating, your reciever will go out the usual 10-15 yards, the problem is, when he turns back for the pass, he comes back a few yards, you throw, he catches, BUT KEEPS COMING BACK!!! It takes him so long to turn back around, that when he gets tackled he has turned what should have been a gain of 10-15 yards or more into a gain of 4-8 yards. And also if your not a fan of using tight ends in the passing game, you better be damn good at this game, because in the harder difficulty levels it is extremely hard to get the ball into your receivers, since the defense is so tough. Make friends with your tight end, he could save you. And also make good use of your hot routes and motions, and remember, just becuase your pass isnt a huge gain, as long as your not losing yards, your doing pretty good. My next problem is the running game in campus legend mode, when you are the quarterback, or any other position, your running back is often a lame duck, unless your on a team with a excellent running back, even then you will have to turn your running backs AI waaayyy up so that he doesnt just do a spin move and get dropped in the backfield. Also in Campus legend mode, when you are the quarterbackback, you want to make sure that you do choose a balanced or running quarterback, otherwise you may be on the wrong side of a sack very often, especially since the offensive line this year is very inconsistant. Now I know that your gonna get sacked sometimes, that obvious, and also part of the game. But what i mean by inconsistant is that, one play the O-line will do a pretty good job, but then on the next two of your guys will grind together trying to pick up a block, and allow the whole D-line to get through and take you down (thats why you want a mobile quarterback). The load times are long, which can be frustrating, especailly in campus legend mode, where the games are considerably shorter since you only play when your player is on the field. But one place the 360 version of the game shines over the ps3 version is the framerate, which is at a lovely 60 frames per second, while the ps3 struggles at 30fps. But so many frames a second can cause some hiccups.
The main menu can be frustrating and confusing at times, but nothing too hard to overcome. i also find myself wishing there was more to do with your player during the week in campus legend mode. Every week goes as follows: Practice, night event (you only read about what you did that night), then comes the next day. You do this all week, then you can play the game at the end of the week. the night event can earn you stats (which will help you for the week), and popularity points (Which will help fill up your legend meter). You cant even do anything during the offseason, no training, no mini camps, not even a spring game. :(
Thats not to say that everythng is bad in this game. Like I said, this game can be pretty fun. The new ESPN.com feature is very nice, and does a good job keeping up with stats, although often I find that a team that was ranked 25th or lower in the BCS one week, is ranked in the top 5 the next, which for anybody who knows college football, can be irritating since this is NOT supposed to happen. To be fair, I have not played on defense very much, so I can't really discuss that. But let me just say, being a middle linebacker is tough.
All in all this isnt a horrible game, its actually very addicting, its just easier to point out the flaws than it is to talk about the good stuff. The frustrating things do happen, but if you love college football, its easy to overlook...Creating your own highlight reel can be fun, but if your like me and dont have box live (at the moment), its just a sad reminder of how you cant show off your skills. The Stadiums are well done, as well as the whether effects, in the winter you could be having a snow shower, then the next thing you know, it has turned into a blizzard that has completely covered the field. Oddly though, you never see a player slip on the slippery surface (as in Madden 08). The Announcers do a good job with the emotion factor. I cant really say much bad about them. They are a little inconsistant though. For example: they will be very excited over the 4th game of the season, but then in the National Championship, they will be very mellow.
If you have a problem with little irritations and flaws, pass on this game, but if you can overlook these thing, trust me... this game makes for a satisfying experience. I just hope this review has helped all who are reading. and i hope it didnt take too much time out of your day.
Thanks for your time! :)

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Tuesday, May 1, 2012

NCAA Football 11 Review

NCAA Football 11
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Well, NCAA Football was the reason I bought an XBOX 360 in the first place. I have played every incarnation of college football since Bill Walsh for the Super Nintendo. I've played through a whole season already, and here are my random thoughts.
CONS:
1. The game stutters. By that, i mean, that about every third game or so, right in the middle of the play, it will freeze, except for the sounds, and then start up again, and then freeze again. Really annoying, but it only does it for one or two plays, every third or fourth game.
2. I miss Lee Corso. He might be dumb (not as bad as Dick Vitale) but the commentary is severely lacking w/o him. For some of the commentary, my brain will finish his part, "but he just didn't catch it."
3. I wish there was a way you could control the frequency of the replays. A two yard gain does not warrant an automatic replay.
4. while the espn integration is nice, it gets old after a while, since it is pretty much the same thing, over and over.
5. Poor quality assurance. While explaining the type of offense in the loading screen, it states, "...total and control of team." Also, in the credits, it thanks Frenso State, instead of Fresno State. Adds to the rushed feel of the game.
6. The opponents (CPU) QB will sometime go to hand off the ball to the RB, but not give the ball to him, and the QB will keep running backwards for about 20 more yards.
20 July 2010
A couple of things I forgot to mention. There are also times my defensive coverage is holding up, the qb runs out of the pocket, my end comes up, goes to the line of scrimmage, and just stops. By the time i get control of him, the qb (computer) has already either passed it, or started running. annoying. another pain is the when you are on defense and you change the coverage audible (Y and then left) to blitz. EVERY DARN TIME I DO THIS, Brad Nessler has to pipe up with, "it looks like the defense is bring the blitz." once or twice is realistic, but when I'm playing someone, it's really really irritating as it is giving part of my defense away.
On a positive note, the receiver animation of him toeing the sideline to bring his feet inbounds has been changed for the better. It has better recognition of actually how close the dude is to the sideline, so if he is right on the sideline, he'll drag his foot, and then fall over, but, if he still close, but not that close, he'll drag his foot, and then stumble, but catch his balance. This is especially helpful if no one is around him and then he can take off again for a few more yards.
7. While some of the crowd shots are nice, it seems that some of the developers' girlfriends were used to model as there is a brunette with glasses and a blonde in every shot of the crowd. She will wear your school colors, but, be rooting for the home team when you are away.
PROS:
1. Graphics are awesome. From the stadium turf up to the players' uniforms. The helmets are especially realistic. It does not have the cartoony look of last year's version.
2. I like the no huddle option. Now, when you hold Y down, you actually get the whole play book instead of just running the same play again.
3. they put all the refs back on the field. Granted, you can run thru them, but it's still a nice touch.
4 The Alamo Bowl is finally placed in the Alamodome. The past few years, it was OUTSIDE.
5. a lot of the animations have been improved. Especially, the QB throwing motion.
6. First ncaa football game in a long time that is quite enjoyable to play.
Random thoughts: Right now, School Showdown is offline, and it's not worth it yet to play an online dynasty until EA fixes the servers. EA is aware of the problem. It's fun to also have specific sounds play at kickoffs, turnovers, 3rd and 4th downs. I do miss the ability to create your own fan sign which was in 2003 or 2004. I'm not big into recruiting, nor the road to glory, but I enjoy playing none the less.


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Tuesday, April 3, 2012

Don King Presents: Prize Fighter Review

Don King Presents: Prize Fighter
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Let me just say that I love boxing and am a sucker for any and all boxing games - from Mike Tyson Punch-Out (NES) to Evander Holifield "Real Deal" boxing which is probably my all-time favorite (Sega Genesis) to all of the Knockout Kings (PS1) to all of the Fight Nights - Round 2 was my favorite - (PS2/Xbox 360)to this game. When I opened it up, created my fighter, and "Rocky Balboa" lost his first 5 fights (in career) I was ready to put a spike through it. My review would have been much different. I gave it a chance and never looked back (and yes "Rocky" did become Heavyweight Champion of the World). I loved the game and the story (which is much better - surprising? - than Fight Night Round 3). I can't wait to create another fighter and start again.
Pros: Great story! You feel like you are in a move (a Rocky movie?) with live action video from your cut man, manager, promoter(s), as well as Don King himself.
Cons: Only 2 really: the graphics. Fight Night Round 3 definetely has better greaphics. The controls were different - although I got used to using the triggers to throw punches.
If you like boxing and boxing games you should pick this one up - especially at this price.

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Wednesday, December 21, 2011

NASCAR 2008 Review

NASCAR 2008
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When I first got this game I was very excited. The game looked very promising with the Car of Tommorrow and the addition of the Toyota. When I popped it in my system though the experience was totally different then I expected. This is a very difficult game to play. You oversteer just a little bit and your going to wreck. You hit too many cars you get black flagged. I was getting very frusturated and was about to return it back the day I bought it. I'm happy I decided not to though. After about 3 days of playing it I started to get the hang of the game. The driving system makes you learn how to become a good player and once you start finishing in the top 10 it feels like you acomplished something. This is a racing simulator and shouldn't be confused with the other arcade Nascar games. The graphics in my opinion look very decent between the shadows and how the sun reflects off the car. It's all solid. As for the sound it's about on par with all the older Nascar titles so don't be expecting too much from this department. There is no multiplayer mode unless you go online which kind of sucks. The bright side though is there is a solid list of racers in the game. In the truck series there's about 10 real life drivers such as Johhny Benson and in the Busch/National Series there's about 30 guys and in the Nextel series they have about 45 real life drivers which is more than there previous titles. Some notable drivers are missing though such as Carl Edwards due to some licenseing agreements. Overall this is a good game but it isn't meant for someone who wants to pop in the game and start winning races. It takes time and patients but it pays off in the end. Once I finally got the hang of the game I started having a blast. If I reviewed this game the day it came out it probably would have been a 1 or 2 star game like most of the people are saying but now I believe it deserves a solid 4 stars for achieving a sense of realism such as in the damage department, flags, and the handling of the car itself. If you want a very realistic game of racing I suggest you pick this up otherwise if you want a more arcade racing title stick to the older Nascar titles such as last years Nascar 07.

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