Showing posts with label ak-200 precise chair. Show all posts
Showing posts with label ak-200 precise chair. Show all posts

Friday, December 14, 2012

Armored Core: For Answer Review

Armored Core: For Answer
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I've seen the Armored Core series before and heard bad things about Armored Core 4, but I wanted to give Armored Core 4A a try anyway since it sounded like they made your mechs more configurable and the gameplay more fun. I can't compare to the previous ones since I haven't seen them, but my hunch is they succeeded.
The game is fun and supports a variety of play styles (missiles or guns? Heavy or light?) with a wide variety of parts. There are even quite a bit of blades for melee combat and some ECM and counter-ECM gear. Configuration is fun and a huge part of the game.
The game features many large enemies such as naval vessels and quite a few huge arms forts. These forts are gargantuan in size and really fun to fight since they give you something to unleash loads of ordinance on that doesn't dodge out of the way rapidly and can blow you away with its immense firepower.
Although this is apparently a staple of the series, I didn't like the fact that I was limited to firing only three weapons at a time (left, right, and shoulder mounted weapons). You can swap between your arm weapons and back mounted weapons, but you can't fire your arm and back weapons simultaneously. This made me feel that perhaps the people who designed these awesome robots never thought of the idea that someone might want to actually fire everything.
I guess my last mech game was MechWarrior so I'm spoiled that way. Another staple of the MechWarrior series missing in Armored Core is the first person cockpit view. It seems like it'd be very easy to add (just move the camera forward a bit and hide your mech. Maybe add a crosshair), but you're limited to a third person view.
The parts have reams and reams of statistics associated with them, so designing a mech is not exactly simple, but this added to the richness of the game for me. I would have liked to have more money to spend early on so I'd have a little more variety in the parts I could stick on my mech when going up against a tricky mission.
Bottom line: Good game, lets you blow stuff up, supports a variety of styles of play, and seems to be an improvement from what I've seen of the series. I recommend this if you're into mechs or things that go boom.

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Massive development and aerial pollution have been harming the planet. People recognize how little time is left until the end of the world. Thanks to their massive amount of military strength, The League corporations are in control of the planet's infrastructure and their people are living in the air to avoid the contamination. The ORCA, forced to live on the surface of the polluted planet, organized the resistance and have amassed a formidable arsenal. As a mercenary armed with cutting edge military robot technology, choose your side and defeat the other factions by taking on GIANT Mechanical weapons.

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Saturday, November 17, 2012

Heist (Xbox 360) Review

Heist (Xbox 360)
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why is this game even still on here? codemasters cancelled it almost a year ago...??? and what is with the rediculous price for a game that is not only not released, but that is not going to be released... EVER???

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Heist allows you to become the leader of a group of renegade criminals as you rob and steal your way throughout San Francisco, while setting your sites on the big score - the Mint. It's 1969, the summer of love in San Francisco. Play as Johnny Sutton, fresh out of jail and a descendant from a long line of big-time thieves, including his father who was gunned down during a job some years back. Together with your Uncle Sal and reunited crew, you set off to pull off dozens of heists that will inevitably make a name for you as the greatest bank robber of all time. In addition to robbing banks, each with a specific set of security precautions, you will be highly motivated to pull off other jobs, including knocking off bars, restaurants, strip clubs, armored cars, and more; in order to acquire bigger and better tools needed to penetrate increasingly more difficult banks. After each hit, Heist will challenge you to make a quick getaway, speeding and screeching through the streets of San Francisco as the cops trail inches behind. The fuzz will do everything within their means to stop you from making the great escape. They will bump, ram, form barricades, and attempt to force PIT maneuvers to spin the getaway vehicle out of control, while trying to keep civilian losses to a minimum. Heist is designed so that you feel like part of the best robberies and car chases from classic movies.

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Friday, October 12, 2012

SBK Superbike World Championship Review

SBK Superbike World Championship
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I bought this over the Capcom MotoGP series after checking out some GameSpot reviews. Couldn't be more pleased. After getting wet with this game I went ahead and downloaded a demo of MotoGP. It had a pretty clunky feel to it, from controls to animation. Maybe THQ needs to buy back that franchise. Everyone dogs the tutorials for this game but when it comes down to it, you really just need to pound out 2 or 3 hours and it all starts to sink in. Upon installation I immediately shut off all the aids, but eventually went back to having a linked brake button and auto rider weight positioning. The L & R steering movement on the thumbstick needs all your attention. Having to integrate back & forward movement for rider lean using the same stick is just too damn much. The challenges are great and help build upon your skills and understanding of the physics. Graphics are on par with PS3 standards and, although I ain't a pro, the respective bike manufacturer variation seems to be pretty true to life. I guess it doesn't take a big name gaming label to get this sport right after all.

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The Superbike World Championship is truly a global event. SBK Superbike World Championshio is a unique experience in motorsports featuring ultra-realisticclose up shots of the riders hugging tight turns while their bodies hang inches away from the track. Closely fought battles are guaranteed and unlike MotoGP,Superbike promises these battles will have frequent lead changes.

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Friday, September 14, 2012

Wired Racing Wheel of Xbox 360 Review

Wired Racing Wheel of Xbox 360
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The MC2 Racing Wheel by Mad Catz for the XBOX 360 does have pedals. I'm not sure what the previous reviewer was playing on. But, you'll see in the picture that there are pedals. The pedals are removable, so maybe his cousin didn't have them plugged in. For the price, this wheel is the best on the market. There are better wheels out there, if you're willing to shell out the cash. But for the price, this one can't be beat. You will be pleased with this wheel. PGR3 doesn't allow much customization for the MC2 wheel, such as dead zones and sensitivity. But that's more the fault of the game and not the wheel. I'm sure future driving/racing games will allow more customization for this wheel. The problem was PGR3 came out before this wheel was on the market. However, it still works well overall. It may take a little getting used to. The quality of the unit is great. It is comfortable with no-slip soft rubber on the wheel. My previous Mad Catz wheel for my 1st gen xbox still works great after years of use. I'm sure I'll get the same life from this new version. The wheel's resistance feels natural and the vibration feedback adds to the realism in games. The pedals and shifter work well too. I've seen the wheel as cheap as $59.99 in adds. It just can't be beat.

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Race to victory with Mad Catz' officially Microsoft licensed Wired Racing Wheel for Xbox 360. The most realistic racing wheel available for the Xbox 360. Wrap your hands around the rubber-grip wheel, extend the retractable leg supports, drop your foot onto the pedal and hang on. Vibration feedback adds to the realism. With ten analog action buttons, you can take the Wired Mad Catz Racing Wheel to Talladega, Le Mans and a no-holds-barred desert rally, all in the same afternoon. Officially licensed for Xbox 360.

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Sunday, July 29, 2012

Fatal Inertia Review

Fatal Inertia
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This game has great graphics, but the courses are very short. Demo-version short. You won't believe how little space you cover before you see the message that you've gone another lap. Also, the AI is ridiculously skilled, and as the crafts you pilot are not that easily maneuvered, you're usually left in the dust. I wanted to like this, but I can't recommend it as is.

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Fatal Inertia X360

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Monday, July 16, 2012

Dirt 2 Review

Dirt 2
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Coming from a background of Dirt, the Forza series, PGR series, Rallisport Challenge, and probably other racing games I have forgotten, I'm really enjoying Dirt 2. This review is based on about 10 hours with the demo, and 3 hours with the real game.
The racing in Dirt 2 is edge of control, white knuckle racing. The tracks are challenging, with most of those I've raced so far having a couple of nice high speed stretches, sweeping corners, and some tight, technical spots. One aspect that can make it that much scarier is that some tracks have multiple routes you can take. The differences are subtle, and the distance traveled is pretty much the same, but one will set you up for the next corner better than the other. This does introduce some intersection points in the track where the routes will cross which can lead to some nice t-bones. I found that I was physically cringing every time I ran through an intersection, full throttle, hoping for the best.
The different race modes include many types of off-road racing. There are timed point-to-point races where you won't see another car for the entire race, and there are rally cross style races where you can't seem to get through the race without hitting someone else. Both types are very entertaining. There are other types, but it basically boils down to whether or not there are other cars in your vicinity at the same time.
One feature in Dirt 2 that has made it much more enjoyable than the original Dirt is the flashbacks. There are few things more frustrating than coming to the end of a tight race, taking the last corner wrong, and getting 6th instead of 1st, or worse, totaling the car and getting a DNF. Flashbacks allow you to stop time, go back to a previous point in the race (seems like about 10 seconds or so max) and try that corner again. Obviously flashbacks are only available in tour mode, not in online play.
In tour mode you are able to set the difficulty for each race. Higher difficulty means the AI racers (which are quite good but also make mistakes) will be better and faster and that you will have fewer flashback, but you will also earn more prize money for winning the event.
Online play was available in the demo, and I spent 90 minutes playing with a close friend. We ran several races with others matched with us through xbox live. The rally type races were great. It was still point-to-point, timed, but everyone drove at the same time. The other cars on the track were only there for time reference. It was the other live drivers, but they were like ghost cars. In the other types, you are able to affect the other drivers by hitting them. I thought it was very enjoyable. Of course, the races can get dirty with people crashing into you all over the place, but that's a part of online play. I have not played online with the full version of the game, but I suspect the experience will be very similar.
I can see that I will be spending a lot of time in this game. The control is better than the original Dirt. The event selection is also a lot more engaging with real rally drivers inviting you to different parts of the world to compete. They have obviously put a lot of attention to detail in the game. The tracks and settings are immaculate. The cars are beautiful, and the other racers will even SAY your name. It's a pretty cool touch to hear Travis Pastrana say, "Hey Joel, nobody could touch you out there!"
I only have two gripes: One is that you still can't go very far afield when you wreck. If I really blow a corner, I would love to see my car roll over and over and over again. You only get that joy if your car happens to stay on or near the track. Unfortunately this is pretty standard fare for rally games.
My second gripe is that there is no split screen multiplayer. Once in a while it would be great to have a friend over and simply sit down and race each other. With this game he'll have to bring an xbox, a tv, and his own copy of the game and do system link, or stay at his own house and play over live. The live support is really great, so split screen will probably only be missed occasionally.
In summary, if you are looking for a real serious rally simulation, this isn't it. If you are looking for a very fun off road racing game with stunning visuals, great sound, good control, awesome tracks, nice cars, and edge of your seat action, this is it! I highly recommend it to the driving enthusiast.

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Promising a thrilling race experience and an extreme sports attitude that borrows from snowboarding and skateboarding culture, DiRT 2 will take players on a World Tour to diverse and challenging real-world environments to compete in contemporary off-road events. Specifically selected to deliver aggressive and fast paced racing, DiRT 2's garage will house a best-in-class collection of officially licensed rally cars and off-road vehicles; covering seven vehicle classes and players will be given the keys to powerful machines right from the off. In addition, DiRT 2 come complete with full online functionality that will be core to the overall experience, with head-to-head competitive online play and new social features to engage the racing community. Prepare for mud, gravel, dust and dirt too in DiRT 2. Turbo-charged Off-roading with Extreme Sports Attitude Defined by its multiple disciplines, encompassing the very best that modern off-roading has to offer and fuelled by the 3rd generation of Codemasters' world-renowned EGO Engine technology, DiRT 2 has more attitude, more adrenaline and more DiRT than ever – off-roading just got cool. Take it on Tour DiRT 2 will take players on a World Tour to compete in aggressive multi-car and intense solo race events in the most diverse and challenging real-world environments. Career paths will span the globe as players unlock tours in stunning locations spread across the face of the planet. Races within the USA, Japan, Malaysia, Baja, Croatia and others await as players climb to the pinnacle of modern competitive off-roading. It's All About the Event DiRT 2 is adrenaline-fuelled extreme sports with eye-popping visuals and presentation in stunning real-world locations. Events include exhilarating rally cross in the massive Los Angeles sports stadium's "Stadium King Shootout," edge-of-control canyon racing of Utah's "Creek Trailblazer" event, the "Rawang Rally Run" along treacherous Malaysian rainforest tracks and the "Battersea Battle," where night races are staged at the iconic London power station. Love Your Ride Embark on a game-long love affair with your favourite cars. Rather than being forced through a checklist of in-game cars, DiRT 2 enables players to pick their favourite rides and drive them across multiple disciplines. Upgrade them, cherish them - and then smash them to bits at breakneck speeds. Get to know which to use for what event and surface, tweak them to perfection, then push them to the absolute limit. The Complete Off-road Online Package DiRT 2 invites players to become part of an extreme sports community, with full online multiplayer race events and community integration across multiple disciplines. With leader boards, news feeds and 'scribbles' to keep you up-to-date on your friends' racing achievements, DiRT 2 will be a social hub for off-roading fans. Key Game Features
Turbo-charged off-roading action and in-game characters with extreme sports attitude
Advanced graphics fuelled by the 3rd generation of Codemasters' world-renowned EGO Engine technology.
A World Tour race mode that encompasses both aggressive multi-car and intense solo race options.
Diverse and challenging events set in real-world environments, including sport stadium racing at Los Angeles' "Stadium King Shootout," edge-of-control canyon racing of Utah's "Creek Trailblazer" event and jungle racing at Malaysia's "Rawang Rally Run."
The Ability to pick your favorite rides at any time and drive them across multiple disciplines instead of being limited to a few choices.
Access to a wide array of online multiplayer race events and community integration across multiple disciplines.
2-8 multiplayer support both on Xbox LIVE and via system link.
Teams, leaderboards, tournaments, player stats, voice messaging and voice functionalities supported via Xbox LIVE.


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Tuesday, July 10, 2012

Logitech Xbox 360 DriveFX Axial Feedback Wheel Review

Logitech Xbox 360 DriveFX Axial Feedback Wheel
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This is my review for the Xbox 360 Logitech DriveFX Axial Feedback Wheel!
---------------------------------------------------------------------------------------------------------------
',',',',',',',',',',',',',','Pros',',',',',',',',',',',',',','
+ Grip is very nice, really lets you hold the wheel with no slipping
+ Force Feedback, is really nice. when you hit the wall and start sliding it really pulls the wheel back the other way(like the ones at the arcade)
+ Button placement is nice(guide, ABXY, ext.).
+ Nice design, look, and feel.
+ Pedals have a nice feel, Stiff enough for you to easily hit the right pressure.
+ Built in Headset connection(plug your Headset right into the steering wheel).
',',',',',',',',',',',',',',','Other',',',',',',',',',',',',',',','
> Motor's for the Force Feedback could be stronger
> Cords there are 3 of them(pedals, USB, and power cord) kinda makes a cord hassle but its ok.
> No stick shifter, only the paddles on back side of the wheel which isn't all bad
',',',',',',',',',',',',',','Cons,',',',',',',',',',',',',','
- Brake and Gas pedal have same feel. I would of like the brake stiffer then the gas.
- Wireless, should have been, would have eliminated 1 cord.. but im not concerned...
Ok over all, this is a great wheel, Though i cant compare it to the MS wheel because i haven't used it...
I played the DiRT, Forza 2 demos, and Test Drive Unlimited.... TDU handled great with the wheel(Bikes not so easy though), Forza 2 took some getting used to but i got the hang of it. DiRT how ever.. was alot harder.. lol got the hang of it after awhile but much practice will be need to perfect it..
so here is my breakdown.
Handling = 9.0
Feel/Look/Design = 9.5
Force Feedback = 8.5
Features = 9.5
Overall 9.1!!!!
This is a Great wheel, if your looking for something that is under the price of the MS wireless wheel, this this is the one you want. Just remember to hit the Black button on the wheel to adjust the sensitivity.

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Solid racing performance for Xbox 360.Buckle your seatbelt and hold on tight! Featuring Logitech Axial Feedback technology, the DriveFX wheel takes ordinary vibration effects from your Xbox 360 racing games and turns them into an exciting new driving experience. You'll feel all the curbs, bumps and crashes with greater realism.

Features:

System Requirements:

Microsoft Xbox 360

Package Contents:

Steering wheel
Gas and brake pedals
Power supply
User documentation
1-year limited warranty


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Saturday, June 30, 2012

GripShift Review

GripShift
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As long as you understand going in (play the demo) that Gripshift is not a racing game (at least not in single player) you'll find that you're getting a great, fun, and intense puzzle/platformer with an amount of content that is equal to any retail game (which makes sense considering it's also a PSP title). Well worth the price.

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Single Player, Xbox LIVE Multiplayer 2-4, HD (High Definition). Buy now to experience high-flying platform gaming combined with extreme stunt driving action in GripShift! Test your reflexes and bend your brain as you stunt your way through 120 insane, twisting Challenge Mode levels. Or deploy an arsenal of funky weapons and go head-to-head across 25 Race Mode tracks and 20 Deathmatch arenas. GripShift is a gravity-defying thrill ride you need to own today! There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

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Thursday, June 28, 2012

SkiDoo Snowmobile Challenge Review

SkiDoo Snowmobile Challenge
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I was a little hesitant to buy this game but I found it at retail for 5 bucks new so I gave it a shot. After playing for a while (and knowing very little about snowmobiles) I can tell this game is actually very well made.
The graphics aren't top notch, the soundtrack has generic rock, the sled upgrades are a little sparse and non-detailed, but the gameplay is spot on. Meaning, it's enjoyable to play despite it's flaws. It's a little sim-arcade meaning it plays like an arcade title but it has simulation elements. Not a lot of tricks but I don't think you can even do that many tricks on a snowmobile. The music is decent from some "undiscovered" artists.
Looking at the credits, it looks like 10 guys made this game front to back which is an accomplishment considering all the credits on most major titles only half of which are worth playing. Sure, it could've been an xbox live arcade title (it feels a little more complete than trials hd) but for a budget game everything that should be here is here.
I'd say it's worth 10-15 bucks (new or used); you'll play it a while.

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In sub-zero temperates, surrounded by blinding white snow and hard blue ice,with engines screaming and skis scraping across the track, 100 miles per hourmight just be fast enough to win.This is the pulse-pounding world of Ski-Doo Snowmobile Racing!

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Friday, May 4, 2012

Race Pro Review

Race Pro
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I LOVE this game. I love racing in general. I watch Formula 1, ALMS, LMS, SCCA Racing, WTCC, and Rallying. Forza Motorsport 2 provided me with my racing fix on 360 for a long time, but RACE Pro replaces it almost completely.
RACE Pro is about one thing: racing. Don't expect to be able to buy new wheels, turbos, or cams for your car. Don't expect to be able to apply custom paint jobs or sell cars in an auction house. Don't even expect to take place in online tournaments (unless they are organized by a fan community) or play split screen.
DO expect to have realistic physics (seriously). DO expect to have a BLAST racing online. DO expect to be punished for any mistake you make when you have all assists off.
Overall, this game replaces Forza in the "I want to race online against my friends" catagory (thankfully, I have a group of friends who also have the game - racing against them is obviously more enjoyable than racing strangers). Unfortunately, it does NOT replace Forza in the "polished game I can have fun with when I'm not online" catagory. In RACE Pro there are only two reasons why anyone would want to race the AI: To unlock achievements and to unlock cars. In Forza, you really don't want to race the AI either... but at least you can have a slightly less-boring time doing it (you can rank up in career mode, and the types of races are much more diverse and interesting). But to me, there is no denying that the physics and actual racing are better in RACE Pro. For example, you can rub without spinning instantly (like in Forza) but if you hit someone on the wrong way, you both will end up in the wall - the way it should be. The tire model is fantastic, and the way the game treats braking without ABS is 100 times better than Forza's system. These are just small examples - you really need to experience this game (WITH A WHEEL!!!) for yourself to appreciate it.
The Good:
-Awesome physics
-Racing is great
-Microsoft Wheel is implemented beautifully (almost - see cons) - you don't have to struggle to be fast with it like in Forza
-Interior/Cockpit view
-Diverse range of race cars
-Sound effects are awesome
-Flag Rules! Both offline AND online!
-Qualifying rounds! Again, both offline and online.
-Cool lobby system. It's like NASCAR 09: you join a room and enter a pre-race practice mode where you can drive the track, adjust your setup back in the garage, and then head back out to check how your changes affect your lap time. The host can choose when to end the practice session and move on to qualifying (or skip to the race if he has qualifying off).
-My favorite console racing game I've ever played
The Bad:
-So far, the online service is kind of lame. Sometimes you randomly lose connection to the host and you are booted back to the main menu. Adding to the frustration, if the host goes off the track and gets frustrated, they sometimes just quit - closing the entire game for everyone else. Hopefully a patch can fix at least the game drops.
-Force feedback is very weak with the wheel. This doesn't seem to be a constant problem for everyone - some people report that their feedback is fine, and others, like me, feel amost nothing. Some people don't have any feedback. This seems to me like a bug in the way the wheel and the game see each other, but who knows. If you have a modified MS Wheel where you can adjust the FF level right there on the wheel, then you should be fine - but for the rest of us, you can adjust pretty much every parameter of the racing wheel in game EXCEPT for force feedback (so we're SOL).
-Graphics are pretty meh. I wouldn't say the game looks worse than Forza but it doesn't look better (except for Cockpit View! That makes everything look amazing - seriously).
That's it! If you are expect GRID, don't buy this. If you are looking for a sim, buy this.


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RACE Pro recreates a breathtaking reality giving gamers the ultimate racing simulation experience so that nothing gets closer to the action and thrill of professional car racing.RACE Pro provides unrivalled realism and deep immersion into the racing world through ultra realistic car models and official FIA championships and tracks. RACE Pro offers a wealth of cars ranging from 200 to over 1000 horse power, as well as a host of championships including WTCC (World Touring Car Championship), Formula 3000 and Formula BMW. Gamers and racing fans alike will experience the thrill of racing these powerful cars on 13 real life tracks covering all continents, of which Macau, Porto and Pau are city tracks exclusive to RACE Pro, and US tracks Laguna Seca and Road America are brand new to SimBin fans.

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Tuesday, April 10, 2012

Crash Time Review

Crash Time
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1. Can be enjoyed equally well using either the controller or the Microsoft Wireless Racing Wheel with the gas and brake pedals. Both will give you a different experience. Using the wheel while sitting in a chair is just like driving a car while using the controller may alloy for a little more precision driving around corners. Both will provide a unique experience and double the value of your racing/diving games.
2. THE AUTOREVERSE IS UNIQUE IN THIS GAME COMPARED TO OTHER RACING GAMES. THE MANUAL DOESN'T TELL YOU HOW TO AUTOREVERSE CORRECTLY, BUT I'LL TELL YOU. After coming to a completes stop with your left trigger pulled, release the left trigger, and then re-pull the left trigger to go into reverse. Then pull the right trigger when you need to go forward again. You can also manually shift gears or go into reverse even with the car in automatic.
3. The autoreverse works only when you are flush against a solid object and can't move an inch to the right or left. If doesn't seem to matter if you have autoreverse enabled or disabled, it seems to work the same way.
4. You can disable the replay feature it desired.
5. When racing thru traffic, drive in the first person (hood or bumper view). It' much easier to race through traffic with a lot less damage than the 3rd-person view. The trailing views aren't nealy as fun either.
6. When you need to smash the targeted car and then pull up beside it or to give it 100% damage, it's advantageous to switch to the 3rd person (trailing view) but not essential.
7. Switch the view points using the up on the directional pad.
8. This game is really challanging and hard even on "easy". Just like Turok there is nothing easy when you play it on "easy". This is much more fun than shooters. You get to drive thru the city, dirt roads, and the Autobaun at 100 to 160mph completing all the challenges and missions.
9. I don't think any sane person can beat the game Hard without spending 1,000,000 hours of game play. So don't even try. Go into the options menu and change it to "easy". On hard the damage to your car is a 10% limit. On Normal it's 20%. On "Easy" its 30%. The damage quota isn't there for some of the missions.
10. You can change the KPH to MPH in the options menu.
11. After the first case is beaten, 5 race tracks and 5 vehicles will be unlocked. With each case you beat you will unlock more and more. The racing events are fun. You get to do point to point races and circuit races using all kinds of different vehicles and tracks thru the Autobaun, city and country roads.
12. You can play the game with the cases, and you can do the racing events (after the first case is beaten).
13. THIS GAME CAN BE REALLY FRUSTRATING AT TIMES. YOU MIGHT NEED TO REPEAT SOME OF THE MISSIONS SEVERAL TIMES FOR HOURS TO BEAT SOME OF THEM. ALSO, AFTER YOU BEAT THE FIRST COUPLE OF CASES, ON SOME MISSIONS, THE OBJECTIVES WILL FLASH BY IN JUST ONE OR TWO SECONDS. YOU WILL HAVE A GOOD IDEA OF WHAT TO DO BASED ON PREVIOUS MISSIONS YOU BEAT ESPECIALLY FROM THE FIRST CASE. BUT, EVERYTIME YOU FAIL A MISSION, THERE IS A CHECKLIST OF MISSION OBJECTIVES LISTING THE OBJECTIVES YOU WERE SUCCESSFUL AT (GREEN CHECKMARK) AND THOSE OBJECTIVES YOU FAILED (RED CHECKMARK).
Each case has many missions to it, about 5 or 6 average.
Each and every mission has a new challenges with new variables as you go thru the game. There is a new and different challenge to be done. You'll have different vehicle and even a tank. A few of challenges are the similar to previous ones, but each is unique with unique variable, e.g, traffic for one. You are traveling thru the Autobaun and country roads and city streets with a new and unique challenge with each case and mission.
Once you get passed the first case, the challenges become more unique and fun. Just when you thought you've experienced it all there's a new more challenging mission.
This is totally unique from any other driving game. This makes a great addition to all the other racing/driving games that I own, e.g., Dirt 2, Grid, Need For Speed: Pro Street/Undercover/Shift, Flatout Ultimate Carnage, Burnout Paradise.
This is a keeper. I love this game. This can also be one of the tougher/toughest games to beat all the way through even on "easy".
I've beaten this game twice. I know it well. I can assist with any questions.
There's also a sequal called Autobaun Polezi which is great also. There are the case missions, plus missions you get on patrol along with a GPS indicator as well as a map in the pause menu to see where your target is.
There's a CrashTime III which has been release in Europe, but not yet in the USA.

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Fans of arcade-racing-action watch out, Crash Time hits the fast lane! Daring stunts, spectacular crashes, thrilling criminal cases. All fans of the racing genre will easily fall in love with the newest creation of Synetic, the well-known specialists for furious racing games. Various exciting cases await the palyer as part of the Cobra 11 police force. Solving them requires several diverse missions to be successfully completed. Be it helicopter chases, jumps across moving trains ro reconnaissance runs in tanks, top notch entertainment is guaranteed.

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Friday, March 30, 2012

Xbox 360 Joytech Nitro Racing Wheel Review

Xbox 360 Joytech Nitro Racing Wheel
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The steering wheel is described on Joytech's website as having 'precise' control. They weren't kidding. It is a little too precise, and there seems to be no way of adjusting the sensitivity.
This is not a huge issue when using the steering wheel with a racing simulator like Forza Motorsport(which is playable on the 360), since the quick response comes in handy especially when driving over 125mph. The steering wheel however requires very careful and gentle hands when taking PG3 for a test drive. Since Project Gotham's physics are a bit more arcade-like, the sensitivity tends to make the car oversteer at even the slightest turns, sending you headlong into a wall, when all you wanted to do was cut off the car in front of you. This is even more exagerrated when using any rear wheel driven vehicles (which is just about all of them).
The Mad Catz Model has onboard sensitivity controls which allow you to adjust the long and the short end steering response. This in itself makes it a more comfortable choice. Its larger size also makes it more comfortable if you chose to play from your lap. However, if you prefer using a table, I feel the Joytech is better suited for this.
The Joytech is however an excellent choice if you plan on pluging it in to your PC. Since you can then make sensitivity adjustments, using your Windows controller profile settings. I have used it in a real Rally simulator and it excels.
It really is a good wheel, but comes up short in some features (and gives you others that you don't need, like a chronograph built into the wheel). Add this to the fact that Joytech's website is lacking greatly in the way of support for their products, and you have a product that is really only useful if you have the time to learn how to drive differently on each game you own.
I hope that Joytech will update this model and address some of these concerns in the future.

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The Nitro Racing Wheel for Xbox 360 makes it possible to control your car like a racing pro.All your favorite racing games just became more realistic, with full shifting and pedal action. It's also got force feedback, letting you feel every scrape and crash. Full rubber gripsDual vibration feedback motorsFoot pedals included

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Monster Jam Review

Monster Jam
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Monster Jam would have been a better game had it stuck with just being a good arcade-style racer. It has lots of varied tracks, each with lots of interest: destructible elements, wacky stunt jump points, hidden shortcuts, etc. When you're in a full-field race against other monster trucks, the racing is a lot of fun. You'll be bouncing off of other trucks, flying through the air, and crashing through every imaginable object (buildings, boats, parked airplanes, and even the space shuttle!) from the initial green light. Computer AI is pretty slow, so you'll have every opportunity to enjoy your fill of mayhem and then still use some hidden shortcuts to catch back up again. I once won a race flipped upside down riding on the hood of another truck. This amount of unpredictability gives it a decent replay value as an arcade racer; however, it also doesn't distinguish itself from any of the other titles that do the same (and do it better, e.g. the Burnout series).
So the developers tried to pump up the monster truck feel by adding game modes that mimic actual Monster Jam events (I'm guessing - I swear that I've never attended or even seen one of these things!). Unfortunately, this half of the game is where it falls really short. The freestyle events, where you must perform tricks like crushing cars, jumping buses and popping wheelies before an arena audience, are a real chore. The trick is to maximize the judges' scores by stringing together tricks one right after the other. Easier said than done. And the scores seem very arbitrary - you may think that you did pretty well and then you get a low score but also no real feedback on why. So, you don't really ever know how to do any better and these events become sticking points in the career championship mode. There is also a one-on-one stadium racing mode where you and another truck race for the best time through an obstacle course on the arena floor. Unfortunately, the course design is atrocious and oftentimes you get lost among all of the barrels, barricades and flags while your flawless opponent zips through. This mode would benefit greatly from an overhead map of the course in the corner of the heads-up, but there is none.
Finally, there is no online multiplayer capability or any Xbox Live support at all. In 2008, this is simply unacceptable for any game. PROS
* Well-designed race courses with lots of destructible elements and hidden shortcuts
* Easily-reachable achievements if that's your thing
CONS
* Freestyle and stadium events are the least enjoyable parts of the game
* No online multiplayer or XBL support at all
* Announcer voice acting is annoying after a very short time


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Monster Jam X360

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Thursday, March 22, 2012

BAJA: Edge of Control Review

BAJA: Edge of Control
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I first have to start off by addressing those that have complained about the controls and handling on this game. These gamers obviously have no clue what happens to a truck, suv, or 4x4's on the rough off road terrain. The creators did an excellent job on taking real life events, and tranferring it to the next-gen video games. The handling and controls represent also exactly what would happen to a truck racing at those speeds over uneven terrain. So honestly, it you really aren't into four wheeling, or off roading, then you wont appreciate this game at all... That's like me purchasing a WWE video game when I'm not into wrestling at all, and then post a bad review on the moves!
Any dirt riding junkie will apprecite this game for what it is, the graphics aren't the best that we've seen on a racing game, but you can't put the bar too high for THQ. However, that isn't stating that the graphics are bad neither, I am very statisfied with the games presentation and physics. They have a wide range of trucks, and 4x4's to choose from, and they did a wonderful job in creating the enviroments.
Being that the game is a hard item to pick up used at any gamestop, I definitely recommend buying this new, it's something you wont regret, but only if you truly understand off roading. Those that complain about the controls and handling, and wine about how hard it is to finish a race or stay on the road. Stick to the pavement stable boys! Leave the hard tarrain of dirt, mud, hills, and jumps to those that know what to do with it.
Baja Racing: Edge of control is not wasted money for the off road fan!


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From the core founding members of the MX vs. ATV franchise comes the ultimate off-road racing experience: BAJA. Conquer the toughest terrain Mother Nature has to offer and build the ultimate off-road vehicle in the most realistic, edge-of-control racing game ever created. Combining the best elements of the real-world sport with the right balance of arcade fun, BAJA transports players to the epic open worlds and unforgiving terrain found at the pinnacle of off-road racing. Stunning visuals, vertical environments, and unpredictable terrain are crossed in over 100 square miles of drive-to-horizon landscape. Master hill-climb, circuit, and rally races to earn career sponsorships on the path to off-road supremacy. Harness the horsepower of elite Trophy Trucks, 4x4's and Buggies to finally compete in the definitive off-road endurance challenge, the Baja.

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Tuesday, February 28, 2012

Indianapolis 500 Evolution Review

Indianapolis 500 Evolution
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Indianapolis 500 Evolution, published by Destineer, and developed by acclaimed racing developer Brain in a Jar, is a game that covers Indycar racing from 1961-1971. I am sure that some people will dismiss this game based on its budget pricing and lack of cutting-edge graphics. However, this game is a tremendous accomplishment in terms of bringing an exciting era of Indycar racing to the Xbox 360.
First off, this game is not for people who only want a simplistic arcade-style experience. The handling here is realistic and requires a steady hand and knowledge of how to draft and race in close quarters. There are three difficulty levels. Even on the medium level it is not easy to simply go out and qualify first every race and then win. The hardest difficulty level is very tough, as any mistakes will result in a loss. That is the way Indycar racing should be, though.
Users can do a quick race from any of the eleven years between 1961-1971, using one of the actual drivers, in their actual car. There are a ton of drivers included. Andretti, Dallenbach, Brabham, Ward, Foyt, and Unser are but a few of the racing greats in this game. There is also a career mode that covers all eleven seasons. Credits are earned throughout the career to upgrade equipment. There is even the ability to mix and match chassis, gearboxes, and engines from different years. Each season includes the Indy 500 race, with the correct unique qualifying process of the Indy 500 (Bump Day included). Season scoring is tracked to determine the champ each season. One other cool thing about career mode is each opponent develops a respect rating for the user. The CPU cars will give you more room if you race clean and do not make them mad, however they will be very aggressive when you are near them if you race dirty against them. The length of races can be adjusted in either quick race or career mode. The shortest race setting is ten laps, with the longest race setting being the number of laps of a real race. At the shortest setting there will be no need to make pit stops, however the longer race settings call for pit stops to be made. There is a complete tire degradation model at work for each tire, a full damage model, and correct modeling of fuel load impacting car performance.
The other mode of play worth mentioning is the mission mode. This mode offers various challenges each year based on real-world scenarios of Indycar racing. Credits are awarded to the user for beating each mission. These credits can be used in the career mode. Also, in mission mode there are movies and photographs that can be viewed. This multimedia angle is really neat because it allows gamers to see actual narrated footage from each year between 1961-1971. People interested in the history of Indycar racing will delight in watching the movies and looking at the photos of past Indy 500s.
Graphically, Evolution is not going to knock anyone's socks off. The graphics serve their purpose and run smoothly. There are a ton of cars to choose from, and users can upgrade the chassis, gearbox, and engine over the course of the career. The actual cars from each of the eleven years are represented in the game. The cars look good. The tracks in the game are based on the real tracks from this era of racing. Obviously the Indianapolis Motor Speedway is the main attraction. It is faithfully recreated from that time period, and even changes appearance as the years move on. Other tracks include the Milwaukee Mile, Langhorne, Trenton, Hanford, and Riverside. They all have the unique characteristics that made them famous.
Overall, I am rating this game based on fun factor, racing experience, and accuracy in representing the period of racing on which it focuses. I should mention that I take racing games very seriously, so I am fairly critical when it comes to games of this genre. Indianapolis 500 Evolution will not appeal to everyone due to its somewhat realistic physics model and difficulty level, its lack of flashy graphics, and its focus on such a narrow segment of auto racing history. However, it is a great success for what it gets right -- exciting wheel-to-wheel racing in one of the most compelling eras of Indycar racing. I would gladly pay the typical 59.99 for this game, so it is a steal at half that price.

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You are the engineer of your racing destiny during the birth of modern racing. Reign supreme by pushing the bounderies of safety, reflexes and strategy in your experimental vehicle as you race against the biggest names in racing and up to 32 of your friends, at the Indianapolis 500, Milwaukee Mile, Trenton, Riverside, Hanford and Langhorne Speedway.

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Saturday, January 14, 2012

AC/DC Fan Pack: Includes Xbox 360 Edition of "AC/DC Live: Rock Band Track Pack," DVD of "No Bull: The Director's Cut," and AC/DC Black Ice Logo T-Shirt Review

AC/DC Fan Pack: Includes Xbox 360 Edition of AC/DC Live: Rock Band Track Pack, DVD of No Bull: The Director's Cut, and AC/DC Black Ice Logo T-Shirt
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This is a great game and ive played every song on every level numerous times. ACDC is AMAZING! I didnt get the T-shirt in the package though which was quite disappointing.

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Fan pack includes "AC/DC Live: Rock Band Track Pack" for Xbox 360, "No Bull: The Director's Cut" live DVD, and AC/DC Black Ice logo t-shirt (size large).
AC/DC Live: Rock Band Track Pack description:
AC/DC LIVE: Rock Band Track Pack is a fully-featured, standalone extension to the multi-million unit selling, genre-defining, cultural phenomenons Rock Band and Rock Band 2, the ultimate social music game experiences. AC/DC Live lets you and your friends relive AC/DC's epic 1991 live performance at Donington, UK, through the eyes of Brian Johnson, Angus Young, Malcolm Young, Cliff Williams, and Chris Slade.
Features include:
- Play your favorite hard-rockin' classics, or jump right in and conquer the entire 18-song set! - All of your favorite modes return - solo and band tours, tug-of-war, score duel, and even practice mode.
AC/DC LIVE replicates the track list from their landmark gig at Donington:
Shoot to Thrill / Back in Black / Hell Ain't a Bad Place to Be / Heatseeker / Fire Your Guns / Jailbreak / The Jack / Dirty Deeds Done Dirt Cheap / Moneytalks / Hells Bells / High Voltage / Whole Lotta Rosie / You Shook Me All Night Long / T.N.T. / Let There Be Rock / Highway To Hell / For Those About to Rock (We Salute You)
No Bull: The Director's Cut description:
Live in Madrid, 1996. Includes:
Back In Black / Shot Down In Flames / Thunderstruck / Girls Got Rhythm / Hard As A Rock / Shoot To Thrill / Boogie Man / Hail Caesar / Hells Bells / Dog Eat Dog / The Jack / Ballbreaker / Rock And Roll Ain't Noise Pollution / Dirty Deeds Done Dirt Cheap / You Shook Me All Night Long / Whole Lotta Rosie / T.N.T. / Let There Be Rock / Highway To Hell / For Those About To Rock (We Salute You)

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Friday, January 13, 2012

Xbox 360 MC2 MicroCon Racing Wheel Review

Xbox 360 MC2 MicroCon Racing Wheel
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I was hesitant to purchase this wheel after reading some of the reviews posted on this site. Due to their nonspecific nature, and referencing of arcade style racing games, I decided to give it a try.
First off, this wheel is small. The picture doesn't offer much scale. The wheel is about 7" in diameter. Although the wheel is constructed primarily out of plastic, it has a sturdy feel to it. Rubber grips are added on the top and the bottom for comfort. The gas pedals are also plastic, but again, are sturdy. The wheel's base can be placed on the lap, or on a table. Suction cups were added on the bottom to keep the wheel in place.
The wheel itself performs very well. It is very responsive, and has a genuine feel to it. The force feedback is weak, but it does work. The gas and break pedals work well too. They are extremely pressure sensitive. Personally, I put small sponges under the pedals for a little more resistance, but either way works.
I would recommend this wheel for anyone that is trying to save some money. It may not offer you a true driving experience like some of the other high end wheels, but it is still a huge upgrade over a controller.

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We know you crave speed, and we built the MC2 MicroCON Racing wheel to take you to the limit. The MC2 MicroCON Racing Wheel has 10 buttons, 270 degrees of wheel rotation, and full response gas and brake pedals. The double injected steering wheel with rubber coating is specially designed to provide optimal vibration feedback. Dominate the road in any condition with the MC2 MicroCON Racing Wheel.

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