Showing posts with label football. Show all posts
Showing posts with label football. Show all posts

Wednesday, December 12, 2012

Backyard Football 2010 Review

Backyard Football 2010
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Can't find a review anywhere for this game so here I go writing one. First off, the game is fun. In a weird way it reminds me of the old arcade game NFL Blitz. A lot of cheesy fun, power ups, and a simple play selection. The graphics are cartoony but passable. There are some "Glitches" when it shows replays and sometimes the announcer will call an incomplete pass when you really did catch the ball. If you are a serious sports video game guy/girl (Own a Madden anything) this is NOT for you. For me though it was perfect. Something I could play with the kids. Simple and fun like NFL Blitz 99 or 10 Yard Fight (there I dated myself).

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Authentic NFL Action! Real Pros, Plays and Strategies! Backyard Football is the best selling kids' football video game of all time. Combine wild arcade style power moves and control. Check out the new gameplay, graphics, and environments. Play all 32 NFL teams, 11 wacky Backyard teams, or create your own. Backyard Football comes loaded with top NFL Superstars as kids-Tom Brady, Peyton Manning, LaDainian Tomlinson, Michael Turner, Tony Romo, Brady Quinn, and more. Play one game or a whole season. Tons of unlockable players, fields, and goodies.

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Tuesday, November 20, 2012

Arena Football: Road to Glory Review

Arena Football: Road to Glory
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Arena Football: Road to Glory is a updated version of the EA Sports Arena Football video game from 2006. The new features includes the AFL's sister league, af2 and you can play either season of the AFL or af2. The only minor downside is there is no play-by-play calling, I guess this game was made before the AFL/ESPN deal. But above all that, Arena Football: RTG is a fun and suggested alternative to the Madden/NCAA Football/NFL Street series EA is famous for.

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Arena Football: Road To Glory lets you take the world of arena football by storm! Join af2, the new arena football league, and take your team all the way to an Arena Cup. Then enter the AFL and win the Arena Bowl. Enter the exciting world of hard-hitting, high-scoring 50-yard line-to-goal line battles. Players can dominate both leagues by scoring at will and wreaking havoc on their toughest rivals with huge hits that send players into-and over-the walls.

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NCAA Football 08 Review

NCAA Football 08
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Let me start off by saying that when your playing in a game scenario, this game can be fun, But problems start rather quickly. One of my biggest complaints is in the passing game, the lack of location based passing makes throwing the ball nerve racking, often times on a crossing route your receiver will have to spin around backwards just to make the catch. And if your hoping to throw over your receivers shoulder where a defender cant reach it.... good luck, once again, most of the time he will spin around and try to make a dramatic catch, often times losing the chance to get extra yardage. Then theres one of my favorite pass plays, the deep comeback. This play is insanely frustrating, your reciever will go out the usual 10-15 yards, the problem is, when he turns back for the pass, he comes back a few yards, you throw, he catches, BUT KEEPS COMING BACK!!! It takes him so long to turn back around, that when he gets tackled he has turned what should have been a gain of 10-15 yards or more into a gain of 4-8 yards. And also if your not a fan of using tight ends in the passing game, you better be damn good at this game, because in the harder difficulty levels it is extremely hard to get the ball into your receivers, since the defense is so tough. Make friends with your tight end, he could save you. And also make good use of your hot routes and motions, and remember, just becuase your pass isnt a huge gain, as long as your not losing yards, your doing pretty good. My next problem is the running game in campus legend mode, when you are the quarterback, or any other position, your running back is often a lame duck, unless your on a team with a excellent running back, even then you will have to turn your running backs AI waaayyy up so that he doesnt just do a spin move and get dropped in the backfield. Also in Campus legend mode, when you are the quarterbackback, you want to make sure that you do choose a balanced or running quarterback, otherwise you may be on the wrong side of a sack very often, especially since the offensive line this year is very inconsistant. Now I know that your gonna get sacked sometimes, that obvious, and also part of the game. But what i mean by inconsistant is that, one play the O-line will do a pretty good job, but then on the next two of your guys will grind together trying to pick up a block, and allow the whole D-line to get through and take you down (thats why you want a mobile quarterback). The load times are long, which can be frustrating, especailly in campus legend mode, where the games are considerably shorter since you only play when your player is on the field. But one place the 360 version of the game shines over the ps3 version is the framerate, which is at a lovely 60 frames per second, while the ps3 struggles at 30fps. But so many frames a second can cause some hiccups.
The main menu can be frustrating and confusing at times, but nothing too hard to overcome. i also find myself wishing there was more to do with your player during the week in campus legend mode. Every week goes as follows: Practice, night event (you only read about what you did that night), then comes the next day. You do this all week, then you can play the game at the end of the week. the night event can earn you stats (which will help you for the week), and popularity points (Which will help fill up your legend meter). You cant even do anything during the offseason, no training, no mini camps, not even a spring game. :(
Thats not to say that everythng is bad in this game. Like I said, this game can be pretty fun. The new ESPN.com feature is very nice, and does a good job keeping up with stats, although often I find that a team that was ranked 25th or lower in the BCS one week, is ranked in the top 5 the next, which for anybody who knows college football, can be irritating since this is NOT supposed to happen. To be fair, I have not played on defense very much, so I can't really discuss that. But let me just say, being a middle linebacker is tough.
All in all this isnt a horrible game, its actually very addicting, its just easier to point out the flaws than it is to talk about the good stuff. The frustrating things do happen, but if you love college football, its easy to overlook...Creating your own highlight reel can be fun, but if your like me and dont have box live (at the moment), its just a sad reminder of how you cant show off your skills. The Stadiums are well done, as well as the whether effects, in the winter you could be having a snow shower, then the next thing you know, it has turned into a blizzard that has completely covered the field. Oddly though, you never see a player slip on the slippery surface (as in Madden 08). The Announcers do a good job with the emotion factor. I cant really say much bad about them. They are a little inconsistant though. For example: they will be very excited over the 4th game of the season, but then in the National Championship, they will be very mellow.
If you have a problem with little irritations and flaws, pass on this game, but if you can overlook these thing, trust me... this game makes for a satisfying experience. I just hope this review has helped all who are reading. and i hope it didnt take too much time out of your day.
Thanks for your time! :)

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Friday, October 12, 2012

Madden NFL 07 Review

Madden NFL 07
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Yep... I said it. Everyone seems to have the same ideas and views that I've been saying for years now. I think one of the other reviewers put it best: "Buying Madden every year is like getting a new calendar - yeah, technically it's 'different', but in the end..." well, you get the point. This review is a little long, but since I don't think I'll be doing another one for ANY EA title anymore - as I won't be buying them - I wanted to cover everything that I could think of, in case anyone is (like me) a longtime player and customer.
EA has effectively eliminated all competition by purchasing the NFL license - no need to push the envelope by putting out innovative and fun quality products now. Hell, they're bold enough now to even take Madden out of the 'Madden', so why are some surprised that other features are gone?? (RIP 2K Series... you were the best) But who's really to blame - the companies, who obviously are in this to make $$$ (and doing a good job), or the fools out there in line at midnight (saw it on the news - how retarded is that??) throwing all that $$$ away every summer? Me - I hate everybody in this equation equally...
I really wanted to like this game. I REALLY did... In the end, I think I received it in the best possible fashion - got it as a gift. Just can't see paying $60 for roster updates - that's essentially what this amounts to. Yeah, it's supposedly better than last year's version (which I hadn't played on the 360), but it's now just as good as MAYBE '05 on the regular XBOX. Why are we settling for moving backwards - ESPECIALLY when we're talking about the 360? Why are we so excited over possibly getting to a point that WE WERE AT 4 YEARS AGO? (Use the gas-price analogy if it helps you understand why so many people are pissed: You get excited now when you see gas prices at $2.25-$2.50, even though you were using the same or better quality gas for $1.10 or less a few years ago. Same general principle here...) Because people b***h and moan, but EA can count on them to be in line at GameStop or WalMart on release day, with hard-earned money in hand, hoping they won't be disappointed this year. PRAYING that THIS is indeed the year. No. EA knows this. (Yeah I can talk - I stopped purchasing Madden in '03 when I realized that they were more interested in that little "#1 Selling Football Franchise" tag in the corner of the game box than in keeping their customers satisfied.)
Overall, the graphics are nice - decent is maybe more accurate. I play this on my 62" HDTV... the perfect setup for those sports nights - this game just seems to fall a little short to me. Even my wife said, "This doesn't look like it's by the same people that did the boxing game." (Fight Night Round 3, which we love - the only thing keeping EA afloat as far as I'm concerned) Don't get me wrong - it's not the worse game by any means. (I disagree with the review that said it was like Gameday '99 - that's a little extreme.) I don't need the jerseys to get dirty, or care if I can actually see the field get torn up as I play... it would be NICE, definitely. Don't know why we CAN'T have that, but anyway... There was some detail put into the movement of the faces and all - I can see the effort there. Whoever said that these were spot-on, accurate representations of the real NFL players must have been smoking something highly illegal. These are detailed faces indeed, but of very ugly people. Cracks me up, actually... and why is everybody ridiculously cut on this game? My punter is the same size as my LB?? Is Balco in on this game too? I'm willing to deal with mutant players and the lack of certain other details. I don't think we should have to settle for average overall games though, especially with a title as established as Madden. Definitely expecting more from a system that's supposedly more powerful than any home computer you can get.
Gameplay is familiar; same running patterns, with a few new animations - still choppy and unrealistic, even on the "mighty" 360. Who do I have to talk to about getting some gang tackling on here?? Jesus... it's 2007 - this should've BEEN a part of Madden by now. ...but I digress. Button configurations are overly-complicated... the menu interface is probably more confusing than it needs to be, but you kinda get used to it. (much like a rash) Camera views, particularly in the Superstar Mode, are absolutely horrific. As a QB, you can't see a damn thing on either of the sidelines. I guess it's still a decent idea, but I much rather play the Superstar Mode from last year on the XBox - who really thought that giving players the ability to play as an OL was the one element that was missing from the series, seriously?? The idea of only controlling your 'Superstar' annoys me... I guess it is realistic in the sense that you only control YOU in real life, but in a video game? Nah... I'd still at least like the option to control the entire team on offense and defense. Glitches? The Fatigue button is a joke, and doesn't work realistically. (I mean seriously doesn't work - to the point where there's a patch in the works to fix this.) Why is such a hyped product still having MAJOR glitches before release, and still being rushed into stores?? Another thing - I unlock a Mr. Barry Sanders... not bad. But why does he automatically end up on another team (in this case, the Panthers) throughout the course of my Franchise? You have absolutely NO SAY in what happens. I don't like that. Again, this isht should be ironed out before the final product is released. I'm not a fan of patches and quick-fixes - you get enough of that dealing with a computer.
Gameplay interface still allows for ridiculous ease: beat the CPU 87-3 on All-Madden, my Bears (87 points??) against Indy with 5 min quarters. (Of course, an 80+ point deficit in the 4th quarter didn't deter the Colts from ONSIDE KICKING after their sad field goal... why does this STILL happen on every Madden game?!?!) First time playing - nothing new there. All of the little gimicks and everything wear out their welcome by game number 4, because at that point you've seen every (and I mean EVERY) item and animation this game has to offer. Remember 2K4 and 2K5, when you still found new stuff, or heard new commentary/saw new animations like 9-10 months later? Yeah, me too... (sniff) Another gripe of mine (maybe small to some) is the music and commentary. I know NO ONE, even die-hard Maddenites, could say with a straight face that Madden's painfully obvious play-by-play could be mentioned in the same breath as the 2K series', but I actually MISS Mr. Madden in this installment. The radio announcer thing... no. Doesn't work. Music? Well, I know everyone has their different tastes, but I'm not feeling this. Considering this is the 360, why don't we have more control over what music is played, and when/where? True, you can have your saved music playing, but guess what? It just plays continuously throughout EVERYTHING. (Compare this to the original XBox - on NFL 2K5 you could not only choose the individual songs you have playing, but assign different points in the game - after touchdowns, long drives, turnovers, etc. - that the particular song would be cued. You could even pinpoint a particular moment in the song and have it start from there! For my money, nothing was more fun than listening to Lil' Jon scream "WHAAAAT?!?!?!" after a big sack or Truck-Stick hit.)
You can say I'm nitpicking, but is it really, on a $400+ system? Why do we have to wait until Sony comes out with the "competition" (or arguably superior product - PS3) before MicroSoft actually cares enough to put out what we - as consumers - deserve for our money? If EA (and MicroSoft, for that matter) would like to get back some fans and loyal supporters (Yes EA, your NBA Live series sucks too... what the hell happened to you?! Those previews look promising... but so did Madden/NCAA 07.), they should offer - instead of ridiculous prices for garbage - maybe roster update/new feature patches for the 360. If you subscribe to XBox Live Gold (which isn't free), you should get this for no fee. If you don't have the Live connection, you should be able to download it on a computer and put it on a disc or something - charge about $15-$20 for this. I think that would be fair.
If you HAVE to buy the new version every year, then you'll go and get this, or already have. If you love Madden for whatever unrealistic reason, you'll find a reason to love this game, if only to defend your choice to purchase it. Having played Madden since SEGA GENESIS, I'm expecting more. For you Madden-heads out there whose hearts hurt when you read a negative comment about Madden, stop being so damn sensitive. Do you need a hug or something? Did your sister or son make the game? No? Then don't take it personal. These are MY opinions of a game that I own. Stop reviewing the other REVIEWS, and put your honest comments about the actual product. If you like it, then put why. (Other than the fact that you may secretly be Mr. Madden's lovechild)

How's this: Madden's gonna be the best football game for '07, guuaranteed. See? Feel better?
Madden '08 will be the one, though, right? LOL... yeah, right.
Overall, 2 and 1/2 stars... okay, 3. Looks pretty. The rest is kinda forgettable. Not the worst game ever, but nowhere NEAR where it should be... charging $60+ for this is insulting.


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Sunday, October 7, 2012

All Pro Football 2K8 Review

All Pro Football 2K8
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First off, I am not a 2K fan boy, and DEFINTELY not a Madden fanboy. Know that this is my FIRST 2K football game ever. I never got a chance to play NFL 2K5 as I was still playing Madden/NCAA 03 at the time. After being disappointed with Madden/NCAA for the 2003 release I skipped over the 04 and 05 editions, and because it was so late in the season I decided to skip NFL 2K5 as well, planning on getting NFL 2K6 the following year, but EA changed that and I was stuck with the EA football titles for the foreseeable future. I decided to give EA one last chance, and they failed again with Madden/NCAA 06. At this point I decided I was done with EASports and since they had the monopoly I figured I was done with football games for good.
Then 3 years later 2K decides to get back in the football gaming market and I was very excited, finally a choice in football gaming again and true football fans wouldn't have to be stuck with EA's monopoly.
I picked this game up recently, in fact a couple of days before I got my XBOX back from Microsoft. I was finally able to play one game last night, and I must say I am pretty impressed.
When you first start up the game, you are instantly prompted to build you own team, there are no predefined teams on this game so every team you use, you have to create them from scratch. You are allowed 2 Gold, 3 silver and 6 bronze rated former NFL players to build you team. The rest of the team is filled by generic players. You have over 240 former NFL players most of them being all-stars during their careers. Some notable names include Jerry Rice, Joe Montana, Steve Young, John Elway, Reggie White, Barry Sanders, Walter Payton, and Williams "Refrigerator" Perry. While you might recognize many of the names included in this years release, you will also notice some missing, some right of the top of my head are Howie Long, Michael Irvin and Jim Kelly. That is not to say the list provided is disappointing, 240 players is plenty especially considering 2K had to individually sign these players.
After you select your players and choose the generic players to fill you team, you are taken to a screen to select your city, team nickname, logo, and stadium and after your done, you then go into actually editing your teams uniforms all the way down to how many stripes the players' socks will have and the color of their shoes, helmets and face masks. You can even change the colors of the team's logo. There are tons and tons of different combinations you can choose and this can be very long and drawn out considering how much you care about how your team uniforms (home and away) look on the field, but the game already has predefined color schemes so if you just want to get to the action, you can skip this all together. If you do decide to edit your team, then just know the menu is very cumbersome and admittedly not very intuitive as it should be. In fact it took me a while to figure out how to change my team's helmet colors from white to black.
After your team is created it is saved and you are ready to go. You are then taken to the game's main screen where you can either choose to play a quick exhibition game against one of the computer created teams or go into season mode. I just wanted a quick game so I just choose a quick match in my home stadium.
The first thing you will notice about the game that these are not truly Next Gen graphics. Even in HD at best they look slightly better than HD regular XBOX games. But believe me there is much more to a game than jaw dropping graphics, and I found that out after the ball was kicked off in my very first game. As soon as the ball was kicked off I knew that this was going to be a football game like none other I have experienced before. First off the players move realistically. I hadn't noticed and robotic like movements of them running like they are trying to make it to the bathroom before they have an accident. The tackling animations are also quite more realistic than I have seen in other games. There is real gang tackling here and not anything like the "hey, I'm going to hold you, while my teammate comes and hits you" crap. There are no sled animations or seeing receivers skate to the ball either. Even the sidelines have animated players that react to plays on the field and attempt to get out of the way if they see a player out of control flying towards them. Other times, they'll step in and grab him to stop his momentum.
The game plays like football is supposed to be played. No longer can you back up 30 yards and throw 80 yard bombs all day, because chances are you will be sacked or more often than not your pass will be knocked down if you're lucky. Your linemen block who they are supposed to block and don't miss an obvious block just so they can go block a free safety 15 yards away who is not even in the play to begin with. On the defensive end of the ball players react well to both the run and pass. Don't expect 20+ yard runs on every single possession, if you do manage to get a long gain you better believe the D will adjust incase you try that crap on the very next play. In the running game you have WORK for your yardage, you have to find the hole and hit it hard. If you just dance around in the back field you WILL get your bell rung. Take a hole and go for it. Passing is also quite realistic and very rewarding when you complete a long pass play on 3rd and long. The defense reacts pretty well to the ball and will knock it down if they can't quite get two hands on it. If you throw in double coverage too often you will pay for it, if your throw is too late or too early the D will knock it down. As good as the AI is on both sides of the ball, I never got the feeling that it was "cheating" like other games I have played in the past. I remember in the said game, I would be running for a first down, clearly beating the defender and all of a sudden he makes a dive for me at the wrong angle and then while in MIDAIR, he body changes direction just so he can stop me; this is not the case in APF2K8, if you have a man beat you have him beat, and the only thing he can hope for is that he has enough foot speed to catch you. Another thing I used to hate on the "other" game is that when my defender had the perfect angle on a guy going towards the end zone and I will dive towards him clearly expecting at least some contact between my defender and the ball carrier only the have the game take over and cause my guy to dive in the complete opposite direction of the ball carrier. I can't tell you how frustrating that was! But that is no longer the case in this game, if you have an angle and time your hit right, you will at least make contact with the ball carrier getting him to go down is another story if you are dealing with the bruiser gold/silver/bronze star RB's.
Another thing I like about the game is that the halftime show shows actual video highlights from the game you are playing and the same is true for the post game show. While the commentators start getting repetitive after a while, its still good to go back and see the big plays of the game without having to rely on your saved replays all the time. Other things I like about the game are the stadium mascots that do various things after the home team makes a big play, if you are the Assassins and score a touch down, the giant hooded "assassin" at the end zone will perform a stabbing motion, if you are the Firebirds the bird will squawk and flap its wings, there is even one team that has two battle ships that shoot off its cannons! In addition to this the crowd always seems to be in the game, you make a big play they respond with ecstatic cheering, if you make a stupid play, then you will get booed....loudly. Another final thing I would like to mention is that if your XBOX is online while you are playing a game, you will get up to date sports tickers from the real world of sports. Even though it really does not add to the game you are playing its still a cool feature. It's nice always being in touch with the real sports world while I'm playing video games.
As much as I like the actual game, there are handful of flaws that are disappointing and one that is downright frustrating. First of all if you already didn't know, there is no franchise mode. So the team you create for offline play can only go through one season and that's it. No continuing to a next season, and no tracking career stats etc. The most you can do is take that same team though the same team again with a slightly different scheduled, or just create another team all together. In addition the Season mode itself is pretty limited. There is not even an ability to "watch" other games that your team is not playing in, and even more, you can only bring ONE of your created teams into season mode. This was a disappointment, especially for someone who primarily plays offline 99% of the time. I've tried online play before with other games, and if you have read my last reviews you will see that I am not a big fan of online play, playing people I don't know, most of who are cheesers, whiners and glitchers. The only time I will play someone online, is if I know them in real life. The lack of franchise mode bothered me, but not enough not to get this game. I have always heard 2K made the best football games, and if APF was anything like the NBA 2K series, I knew I wouldn't be disappointed in the game play. The other limitation is a big one, even bigger than the lack of franchise mode in many ways. You are only limited to creating 8 teams in the game, meaning that at any one time you only have 8 teams to choose from as you can't play with any of the CPU's teams. This is not a big problem in itself, because I would have expected some sort of limitation on the amount of teams you could create. However,...Read more›

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Imagine Rice, Unitas, Butkus, and Singletary. In their prime, on the same field, or maybe even the same team. Imagine preparing a precision squad of mercenaries-even building your own players. Imagine football action the way football is really played. Now imagine the best gridiron game coming back for more. Imagine Football Resurrected. This is All Pro Football 2K8.

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Friday, October 5, 2012

Madden NFL 11 Review

Madden NFL 11
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I, like most, have been a huge Madden fan throughout the history of the game but I learned a very valuable lesson early on; NEVER BUY BACK TO BACK YEARS!! NEVER!! I did. And I'm sorry for it.
Madden 10 was pretty good, I thought NCAA 10 was better and after playing the demo for 11 I was hooked. I wanted the updated rosters, I wanted gameflow and I was really getting use to the new running scheme. What I figured out after I bought the game was how much the hype failed. Gameflow is ask Madden without pushing buttons. You can always go in and make custom game plans, which I think is a really cool idea, but this takes forever. You're just as good off using the playbook during game play, at least then you have every play you want without forming habits. No complaints with the running game, I think it's pretty solid. If I had a complaint it would be that it is far to easy. I'm no Madden God but this running game makes me feel like one. Passing is hit and miss. I LOVE receivers staying in bounds for the catch or dragging their feet, but that is IF they catch the ball. So many times I've thrown a ball (from a highly rated QB) to an open, slant route running receiver (also highly rated) just to watch the ball bounce in front of him. How about a one handed catch? How about a dive? Where is my coach "give me more effort!!!" button?? The D pad option is just horid. Whoever in game development had that brain storm of an idea should be beaten. On offense it's barely "ok" and I only say that because you can control the clock. On defense it's almost impossible. Just trying to change out of a play is cutting it close, let alone pushing a d pad to cover a certain receiver, ball snaps before I'm ready every time.
Defense goes a little something like this. Open Madden 10, select all, copy, paste to Madden 11....ad D pad frustration. If a developer is reading this....you're an idiot. We don't pay this much money for cut and paste options, and as soon as EA sports stops buying out NFL rights I will never buy another Madden game again. I love defense and I hate that EA hasn't made defense a priority in years. Superstar is another cut and paste job. That portion of the game could be so much better and I've waited for so long to see it evolve. EA sports, I hate you. Franchise is also cut and paste, also another game option that could be amazing through and through.
Online. First off, I never play online. I can understand why some do, I'm honestly not good enough to play against the big boys. But this doesn't stop EA sports from driving me crazy. Nope, this year you must pay for the privilege of playing online, after already paying for the privilege from x-box. Nicely done EA, I loath you. So even though I do not play online, if I want future roster updates I sure will have to pay for it. But that's not all....want dumb coins to buy fake football cards? Better buy those too. Want to have an edge on your franchise? Better buy those options as well. Games are expensive enough. I love game addons like the next game junkie but c'mon man! No other game on the market does this. Fable 3 isn't going to put out a new game every year, make you pay for all the cool stuff while at the same time pushing out a crap product. There would be anarchy on the streets!!!! Madden does it year after year.
The graphics are great, as always, and the Superbowl finally got a face lift. All in all I think it would be a good game if I had gone a few years without purchasing a new Madden. If that sounds like you, or you're waiting for something to push you over the homicidal edge, I bet you'll love the game. If you see a used Madden 11 game on Amazon for $12....that's me.

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Wednesday, August 22, 2012

Madden NFL 08 Review

Madden NFL 08
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Ladies and Gentlemen... I give you Madden 06 for the XBox 360.
Madden 06? Well... yeah. This is the version that should have been for 06. 2007 at the least. But we won't harp on that - we'll just go off of this game and what we have here now. And what we have here now is a pretty good game, I must admit.
To start off, let's remember that Madden 07 SUCKED. Plain and simple. If you thought otherwise, then... well, to quote the late Rick James: "Cocaine is a hell of a drug." I reviewed it harshly, but accurately. (It's the first one that displays) I said - nay - SWORE that I would not buy another EA football or basketball title until they showed us, as consumers, that they were interested in putting out a quality product and less interested in that '#1 Selling Franchise' logo on the box every year. I missed playing football games, as I usually do around this time of year, so I picked up NCAA 08. I enjoy the college versions usually, and that one was no different. Some of the upgrades on there had me a little curious about what they had in store for this year's Madden, so I kept my eyes open. But I swore to myself - RENT first.
So I did... played a few games, different modes, etc. Then a funny thing happened. I went right back out and bought it. Wow... didn't see that coming. And even more surprising than that, I guess, for some - the FAR BETTER version is on the 360 and NOT the PS3.
So let's see... where to start. I'll start with the cons, since there aren't many of them this year, surprisingly. But the ones that ARE there are biggies, and keep this game out of the 'Great' category and firmly in the 'Very Good' area. (still better than last year's 'Rancid Camel $&?!#' rating)
New England is rated at a 97. Okay, that's not really a 'con' but COME ON... a 97? Really?? Anyway...
Presentation - pitiful.
For a game that has exclusive rights to the ESPN brand, this is really horrible. Games past utilized FAR superior presentation styles - including those that were ESPN licensed. With all of the classic on-air/broadcast personalities over at ESPN, all they could come up with was Marshall Faulk doing a glazed-over pre/post game two-liner? All-Pro Football 2K8 was a half-hearted attempt by the 2K Crew, yet it is not UTTERLY behind Madden - why? Presentation. The audio commentary, the little subtleties in the gameplay: players actually talking to one another and the ref, players getting out of the way of oncoming traffic while standing on the sidelines, etc. Why does this seem to remain just out of EA's scope of imagination? Play-by-Play is still a joke this go-round. Madden was never on par with the classic 2K series, but this radio broadcast thing - doesn't work for me, and from what I'm hearing - doesn't work for most others. I actually miss Madden's painfully OBVIOUS-isms. ("What you wanna do is... you wanna score more points than the other team, because THAT will put you in a better position to win the game." Thanks for that pearl of wisdom there, JM) Also gone is the ability to truly customize your menu playlists. I hate that. I want my own music. Period.
I don't play online as much as in the past, but one rather large omission I noticed was the lack of Online Leagues. Hmmmm... that seems like it would add MILES of replayability, yet again, it's nowhere to be found. Disappointing, moreso for some I'm sure.
And of course there are a few gameplay issues, but that's to be expected. AI has been drastically improved, but there are still moments when your DB's and LB's will prove to be mildly retarded.
You fumble FAR too often on this game - the ball is too easily jarred loose, thanks in large part to the Hit Stick controls, but after awhile you kinda get used to it a bit. (annoying in itself)
EA 4th Quarters are still in effect: No matter how badly you've been destroying a team for 3 quarters, they will manage to drive down and score on you in the 4th. Bumping the difficulty up a notch or two helps somewhat this year - I keep it on All-Madden. Speaking of AI - how about a little AI upgrade for the crowd, coach and sideline players? The fans are still there, cheering like psychos, even though their team is down by 48 in the closing seconds of the game. Not likely... The sideline players are still over there in their overly-generic animations, all moving in sync with each other - looks like an old Michael Jackson video. And my coach, even in the snow, is over there getting his Kanye West on with a short-sleeved polo shirt and a headset. 36 degrees out, Coach...
There's still no way to save mid-game, though they did incorporate the SuperSim feature from NCAA 08. You can (pre-game or pre-play selection) choose to simulate the entire game, quarter, half, possession or play.
The other biggie (besides the presentation) is the Special Teams play. It effectively serves no purpose on this game. The kicking game is still overly simplistic, every kicker has the ability to kick the ball out of the stadium, there are no useful adjustments for kickoff/punt formations (wedge, etc.) Also, if the other team DOES manage to score, expect an onside kick. 50-point deficit in the 4th still? Onside kick... Why? WHY??? Football is, when you get down to it, made up of 3 elements: Offense, Defense and Special Teams. That's 1/3 of the game. 1/3 that they failed to represent. Can't have a 'Great' game with those percentages.
Thankfully, the rest of the game is rather outstanding.
Graphically, the game is so far ahead of last year's it's not even funny. Gone are the kickers with the 27-inch pythons. You can tell Peyton Manning apart from Brian Urlacher. Players are far more realistically portrayed in this installment. Slow down a HB in the open field just long enough for 2 of your DB's and a safety to swarm in and gang tackle him into the turf. (FINALLY!!!!!) The new animations (literally hundreds) make for a much smoother and free-flowing gaming experience, and the intuitive button configuration (fully customizable, of course) helps in just jumping straight into a game.

The stadiums are very nicely done, and the field looks phenomenal - PARTICULARLY during bad weather. You see the destruction of the field in the heavy traffic areas, and it progresses throughout the game. Even the rain itself tapers on and off throughout. One suggestion: how about some splashing, and more evidence of the messy weather on the uniforms/helmets. The lack of water splashing kind of takes away from the beauty of the huge pools of water that you are being forced to hike the ball from.
Aside from the radio broadcaster, the sound is brilliant. On-field trash talking, stadium announcer - everything is there. The tackling sounds will actually have you cringe occasionally... especially if it's one of YOUR players that just got their head knocked off.
I mentioned the AI - leaps and bounds over 07. Minus a few lapses here and there, you really have to use some THOUGHT when playing. I actually enjoy PUNTING now!! Throw to a receiver near the sidelines, and watch him (gasp) actually make an attempt to stay inbounds while catching the ball. Loose ball? Be amazed at how a mad dash will instantly ensue. Gone are the days when a goalline stand was a mere formality. 1st and Goal on the one? Don't be surpised if you end up with 3 points...
All of the other gameplay features appear to be back, more or less. Instead of a dedicated 'Owner Mode' you can check in the Front Office menu and observe how your Franchise is running. Check prices (can't adjust them though), revenue, expenses... even RELOCATE your team somewhere more profitable if your market is slow with the money. Drafts, stats, roster management - pretty much the norm. And all of the other little stuff, like the Rings, Trophies, yadda yadda - not that much into that crap, but they're there if you want them. Connect to XBox Live and the ESPN Ticker will keep you updated with current stats and news in real time. (I got several Michael Vick updates yesterday... nice)
Madden annually introduces some new gimmick to the franchise in an attempt to make it 'fresh' - this year brings us the Weapons System. While it can use some tweaking for sure, this is - to me - the single best addition to this franchise since the ability to change your pass coverage came along. Along with the traditional ratings system, you now have a Weapons system, labeling players by their strenghts and tendencies. No longer are two 99-rated WR's mirror images of one another. Steve Smith and T.O. are both great receivers for different reasons. L.T. and L.J. are definitely different types of backs, but you'd never know it on previous Maddens. Power backs play differently that elusive backs; Speed receivers go differently than possession receivers. For every Weapon, there is a counter Weapon. Hard Hitters can counter a Power HB by taking their legs out from under them consistently, but would have a harder time taking out an elusive back - while THEY would have more trouble with a Brick-Wall defender or LockDown defender. See? And it's up to you to set mismatches and play to your strengths and your opponent's weaknesses. Smart players - there's nothing you can really do to counter them outside of choosing a vast variety of plays - don't become predictable. Once your Smart Player's icon illuminates fully, they are able to see the play art of the opponent. QB's will see the defense's plan - LB's will see the offensive play between the hash marks. This all adds up to provide a football experience than Madden lovers haven't had, arguably, ever.
So how does it rate? A solid 4 out of 5 for me. The...Read more›

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Why just watch NFL football on TV when you can take an active role in the game with Madden NFL 08 by Electronic Arts? Madden NFL 08 lets you control the running game like never before. Step up as the lead blocker to create a hole, then take control of the tailback and smash through, overpower, or slash away from would-be tacklers as you fight for every yard. Innovative rushing controls give you a game-breaking ground attack featuring all-new jukes, cutbacks, and the distinct running styles of your favorite backs. Between the tackles or in the open field, run to daylight with Madden NFL 08.Bust out player-specific running styles matching those of real NFL players. All-new jukes, cutbacks, and power moves.Scout collegiate prospects with the all-new NFL Draft Scouting System. Watch players impact their teams with the new Franchise Player Roles feature. Use actual plays from your favorite team's defensive playbook to shut down the running game, pressure the quarterback, or force key turnovers.

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Tuesday, July 31, 2012

Madden NFL 09 Review

Madden NFL 09
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amateurs testers and traslator's the traslation is very annoing can't undertand what they mean or saying simple because boht lenguages are mix togheter at the same time most of the time specialy when they ruled a playe on the field the refery just open his maouth and say only gibriss I don't know what else. . same problem traslation from madden 08. I guess this will be my last wasted of money on this espanol version. I like the idea but not the frustration to don't know the heck they saying.

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Wednesday, July 11, 2012

Black College Football Xperience: The Doug Williams Edition Review

Black College Football Xperience: The Doug Williams Edition
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Let me start this off by saying that I really, REALLY wanted this to be a good game. I have been looking forward to it almost all year with all the pushbacks and all. The gameplay is average at best. The graphics are bad. The halftime band challenges are a cool idea executed badly. The buttons they ask you to push are in weird places on the controller and hard to remember especially considering the speed the buttons appear on the screen. The biggest problem I have is the small selection of schools represented in the game. There are so many more HBCU's than were put in the game. With the long amount of time we had to wait for the game, there really is no excuse to release such a disappointing product.

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Black College Football Xperience: The Doug Williams Edition is a first-of-its-kind game that immerses players in the rich culture, history and pageantry of football game day on Historically Black College and University (HBCU) campuses. The game fuses realistic, bone-jarring football action created using the Unreal 3.0 engine with two unique new rhythm games, the interactive Halftime Show and Drum Line Challenge. In addition, a wealth of historical data has been integrated in the Legacy Museum and dozens of licensed tracks performed by college football's most entertaining marching bands are included in the game's Jukebox.

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Tuesday, May 1, 2012

NCAA Football 11 Review

NCAA Football 11
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Well, NCAA Football was the reason I bought an XBOX 360 in the first place. I have played every incarnation of college football since Bill Walsh for the Super Nintendo. I've played through a whole season already, and here are my random thoughts.
CONS:
1. The game stutters. By that, i mean, that about every third game or so, right in the middle of the play, it will freeze, except for the sounds, and then start up again, and then freeze again. Really annoying, but it only does it for one or two plays, every third or fourth game.
2. I miss Lee Corso. He might be dumb (not as bad as Dick Vitale) but the commentary is severely lacking w/o him. For some of the commentary, my brain will finish his part, "but he just didn't catch it."
3. I wish there was a way you could control the frequency of the replays. A two yard gain does not warrant an automatic replay.
4. while the espn integration is nice, it gets old after a while, since it is pretty much the same thing, over and over.
5. Poor quality assurance. While explaining the type of offense in the loading screen, it states, "...total and control of team." Also, in the credits, it thanks Frenso State, instead of Fresno State. Adds to the rushed feel of the game.
6. The opponents (CPU) QB will sometime go to hand off the ball to the RB, but not give the ball to him, and the QB will keep running backwards for about 20 more yards.
20 July 2010
A couple of things I forgot to mention. There are also times my defensive coverage is holding up, the qb runs out of the pocket, my end comes up, goes to the line of scrimmage, and just stops. By the time i get control of him, the qb (computer) has already either passed it, or started running. annoying. another pain is the when you are on defense and you change the coverage audible (Y and then left) to blitz. EVERY DARN TIME I DO THIS, Brad Nessler has to pipe up with, "it looks like the defense is bring the blitz." once or twice is realistic, but when I'm playing someone, it's really really irritating as it is giving part of my defense away.
On a positive note, the receiver animation of him toeing the sideline to bring his feet inbounds has been changed for the better. It has better recognition of actually how close the dude is to the sideline, so if he is right on the sideline, he'll drag his foot, and then fall over, but, if he still close, but not that close, he'll drag his foot, and then stumble, but catch his balance. This is especially helpful if no one is around him and then he can take off again for a few more yards.
7. While some of the crowd shots are nice, it seems that some of the developers' girlfriends were used to model as there is a brunette with glasses and a blonde in every shot of the crowd. She will wear your school colors, but, be rooting for the home team when you are away.
PROS:
1. Graphics are awesome. From the stadium turf up to the players' uniforms. The helmets are especially realistic. It does not have the cartoony look of last year's version.
2. I like the no huddle option. Now, when you hold Y down, you actually get the whole play book instead of just running the same play again.
3. they put all the refs back on the field. Granted, you can run thru them, but it's still a nice touch.
4 The Alamo Bowl is finally placed in the Alamodome. The past few years, it was OUTSIDE.
5. a lot of the animations have been improved. Especially, the QB throwing motion.
6. First ncaa football game in a long time that is quite enjoyable to play.
Random thoughts: Right now, School Showdown is offline, and it's not worth it yet to play an online dynasty until EA fixes the servers. EA is aware of the problem. It's fun to also have specific sounds play at kickoffs, turnovers, 3rd and 4th downs. I do miss the ability to create your own fan sign which was in 2003 or 2004. I'm not big into recruiting, nor the road to glory, but I enjoy playing none the less.


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Wednesday, April 25, 2012

MotionSports: Play For Real Review

MotionSports: Play For Real
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UPDATE: A small patch came in today, and the motion controls seem somewhat better, and difficulty appears somewhat tweaked.. esp. in boxing. There may be other fixes, but I'll up from 2-3 stars.
It seems that much like with the Wii launch some developers have made some inferior games to cash in. I would place Motionsports in this category.
There are some fun games in here so it's not a complete disaster.On the good side -
Skiing
Equestrian
Hanggliding
Football
are all decent although football and equestrian are almost "turn based" (seems as this was a design decision not a function of the hardware) as you must perform your move well before the motion actually happens which is odd since Skiing and hanggliding are both extremely responsive.
On the diaster/broken mechanics side I would place Boxing and Soccer. Boxing difficulty seems ridiculous. You can connect with many punches on just the second boxer after the "tutorial" boxer and if he hits you a couple of times you're going down. In soccer the setup for kicking the ball pretty much breaks the gameplay as it is extremely difficult to tell where exactly on your floor you need to kick. It does say "shoot" but only for a very brief moment.
There is also no online multiplayer (I believe there is in Microsoft sports) so the game gets a negative there.
Also, there is no broader game.. would be nice if they could have included some sort of party game setup so the minigames don't feel so detached.


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Wednesday, April 18, 2012

2010 FIFA World Cup Review

2010 FIFA World Cup
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Whether you are a huge soccer fan or totally new to the sport this game is a blast. I bought Fifa 10 at release and have played it a ton and this game only improves on it. Same great engine from Fifa 10 is tweaked to address some major annoyances. (Defenders chesting balls in the box down straight to attackers for gimme goals, easy chips of the keeper)
Scatter shot observations.
All 199 teams, many with authentic jerseys. New stadiums and overall presentation is great although the in-game cut scenes can get a bit repetitive.
Graphics in the cut scenes are also improved and the player close-ups look better than ever. Captain your country is a pretty cool feature, and if you have a created player from Fifa 10 you can transfer him over. The stats you worked so hard to build up will not transfer though as you have to progress by performing well in qualifying and friendlies on the way to the World Cup.
Tourney mode starts with qualifying and friendlies. A simulate match option would come in very handy here since it takes forever to make it to the actual tournament.
Scenarios mode puts you in real life situations from the qualifying around the world with goals to accomplish in each game. Very fun mode with additions coming as the actual cup progresses. The announcers, while not my favorite individuals, are very accurate to situations and add to the game when you can hear them over the crowd (sliders available).
Online mode is fresh but limited to a World Cup tourney starting from the group stage. Pick one country and play three group matches to progress, then to the round of 16, and four single elimination games to win the cup. You do not have to play them all at once. Not sure how the matchmaking works but it is a blast. I would have enjoyed the inclusion of the team play modes which were a blast in Fifa 10. Doubt this was a space issue so I think it should have been included in a full price game.
I guess that is it. Overall a great purchase for most, especially if you have some competitive friends to play with!
GO USA!

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The World's Game Comes Alive Experience all the emotion and passion of the world's fiercest national rivalries as you live the dream of competing against fans from around the world for the 2010 FIFA World Cup. Take on the challenge of leading your home nation from qualification right through to a virtual re-creation of the FIFA World Cup Final and feel what it is like to score the goal that lifts a nation. Online Tournament Mode For the first time ever, play out the 2010 FIFA World Cup in a full andauthentic online Tournament Mode. Carry the hopes and dreams of your favoritenation into battle against fans from rival countries. Compete under thesame conditions your real-world heroes will face in South Africa, fromthe group stage through the knockout rounds to the chance to be crowned2010 FIFA World Cup South Africa champion. For fans of nations that failedto qualify for South Africa this is the chance to replay and rewrite history.Plus, earn individual and team points to prove your nation is the bestin Battle of the Nations. Every Official Team and Stadium Spectacularly presented in true-to-life detail, 2010 FIFA World Cup South Africa features all 199 national teams that took part in qualification, all 10 officially licensed stadiums to be used in South Africa and stadiums from each qualifying region. Everything fans love about the World Cup comes to life in stunning detail, including confetti cannons, streamers, and fireworks-just like the official tournament. Plus, supporters who follow their heroes to South Africa will be in the stands waving their country's flag, holding giant banners and cheering in their native language. Improved Game Engine 2010 FIFA World Cup features a more sophisticated, faster-paced and responsive version of the market-leading EA Sports football engine that drives the award-winning FIFA 10-the highest rated sports game on this console generation. Gameplay innovations capture the journey from qualification to the final tournament with home and away strategies for every nation, situational tactics in-game, and altitude affects that fatigue players faster and even impact the flight of the ball. Key Game Features
Win the 2010 FIFA World Cup - Compete as one of 199 teams from qualification right through to a virtual reproduction of the 2010 FIFA World Cup Final. Play in any of the 10 official stadiums that come to life with the pageantry and festivity of the 2010 FIFA World Cup.
2010 FIFA World Cup Online - The first-ever full and authentic2010 FIFA World Cup online tournament. Compete as your favorite countryagainst rivals in the group stage through the knockout rounds to becrowned 2010 FIFA World Cup champion. Navigate the Globe to locate topcountries and opponents among all 199 participating nations.
Multiplayer Action - Enjoy extensive multiplayer functionality, including local 4-player support (including co-op) and 8-player support online.
Spectacular Presentation - 2010 FIFA World Cup South Africa comes to life in spectacular fashion with all the emotion and pageantry of the official tournament, including all 10 official licensed stadiums. Experience confetti cannons, streamers, giant banners, seat cards, flags and fireworks as if you were in South Africa.
Battle of the Nations - Represent your country in the 2010 FIFA World Cup online tournament against your rivals to win global supremacy. Earn individual and team points and prove your nation is the best. Every performance is rated, recorded and uploaded and your ratings all count towards player and nation leaderboards.
Home and Away Tactics - CPU mimics international football by creating strategic, defensive formations for weaker teams playing away from home. Plus, weaker teams raise their level of play on their home pitch.
Altitude Effects - Less air resistance at altitude means the ball travels faster and further. Plus, player will noticeably fatigue faster and their stamina challenged while playing in cities at higher elevations versus sea level.
Authentic Stadiums - Compete in all 10 official stadiums of 2010 FIFA World Cup South Africa.


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Tuesday, April 3, 2012

Don King Presents: Prize Fighter Review

Don King Presents: Prize Fighter
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Let me just say that I love boxing and am a sucker for any and all boxing games - from Mike Tyson Punch-Out (NES) to Evander Holifield "Real Deal" boxing which is probably my all-time favorite (Sega Genesis) to all of the Knockout Kings (PS1) to all of the Fight Nights - Round 2 was my favorite - (PS2/Xbox 360)to this game. When I opened it up, created my fighter, and "Rocky Balboa" lost his first 5 fights (in career) I was ready to put a spike through it. My review would have been much different. I gave it a chance and never looked back (and yes "Rocky" did become Heavyweight Champion of the World). I loved the game and the story (which is much better - surprising? - than Fight Night Round 3). I can't wait to create another fighter and start again.
Pros: Great story! You feel like you are in a move (a Rocky movie?) with live action video from your cut man, manager, promoter(s), as well as Don King himself.
Cons: Only 2 really: the graphics. Fight Night Round 3 definetely has better greaphics. The controls were different - although I got used to using the triggers to throw punches.
If you like boxing and boxing games you should pick this one up - especially at this price.

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Don King Presents: Prize Fighter X360

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Thursday, March 8, 2012

Backbreaker Review

Backbreaker
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This is a must own for any gamer who loves football and is tired of Madden.
I for one am tired of shelling out $60 for roster updates with a few added bells and whistles. Don't read into the negative reviews too much. From what I've read, they try and compare this game to Madden. The only thing it has in common with Madden is their both football games. No canned animations here. The all new physics engine is awesome, delivering a unique football experience like no other. Whatever complaints reviewers have had are lame. No refs, no commentary. Who cares. It's the look they were going for and it doesn't hinder the game in any way. Full customizable teams and player names! It has solid graphics, huge hits and is a true next-gen title.
Check out the demo on Live. There is a learning curve to get good but once you're there, its addicting. The change in controls is also a plus, using the analog sticks to pass and triggers to enable aggressive running and focus on receivers.
We need to support innovation so we dont get stuck with the same stale game every year (Madden). I'm not saying everyone out there is going to like the new style, but at least appreciate the effort involved in the whole new vision of football this game offers.

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Your heart pounds as you stand tensed and ready at the line of scrimmage. The ball is snapped, the familiar feel of leather hits your hands, as you drop back and scan the field for the open man. Your eyes flit from player to player looking for the perfect opportunity, but find nothing. Out of the corner of your eye you see your right guard go down, opening a direct path for a hefty linebacker to charge you. The pressure is on, you have a fraction of a second to make the play and sweat rolls down your brow stinging your eyes. Will you run, pass, or be sacked? Make the right choice and lead your team to victory.


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Thursday, February 16, 2012

NCAA Football 2007 Review

NCAA Football 2007
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Wow. Next-generation game. $60. And this is what we end up with?
Graphics are good but not great, let alone awesome(play a game in the rain...waaay too choppy for next-gen graphics). Gameplay is ok, but not as smooth, consistent, and fun as past incarnations. It is also missing some options, features, and extras from past NCAA titles(but don't worry, i'm sure they'll offer these bit by bit as downloadable content in the future where you gotta fork over more money as apparently $60 off the rack isn't enough). I'm sure there are EA loyalists/apologists who think i'm a hater(it's true, i hate EA so much i've bought most of their NCAA football titles for the past decade or so including their first on the Sega Genesis way back when, and my favorite incarnation of them all: NCAA 2004 with coverboy Carson Palmer on the Gamecube!).
But anyway, is this a terrible game? Not really. if you can 'overlook' and 'forgive', it's good enough graphics and gameplay-wise. But if you used up all your 'look the other way/turn the other cheek' mentality with the also-disappointing(but better-looking at least) MADDEN 2006 on 360; then i STRONGLY recommend you rent this game first or read better and more detailed reviews on the game before buying it. I wish i had before i bought this game. Then at least my lowered expectations wouldn't have set me up for such a huge let-down. Recommended only as a rental or 'read reviews first before buying'. Seriously, after MADDEN 2006, i thought EA learned that next-gen games(at next-gen prices i might add), needed to have everything last-gen games had and more. With NCAA 2007, i guess not. Perhaps NCAA 2008 will be the game we're all hoping for. Hope MADDEN 2007 at least addresses all the concerns of its previous incarnation on 360.
Btw, can others tell me:
how do you change the camera angle?
how do you set up a demo game to watch cpu vs cpu?
where's the slick front end and in-between-game presentations?
why do the graphics sometimes slow down, seem choppy, etc?
how do you create-a-school?
where's the sports-illustrated covers?
Maybe many of these are unlockables or rewards for achievements-earned during gameplay and hopefully NOT extra-cost downloadables. But hey, the EA execs gotta eat don't they? But not to worry, NCAA 2007 will sell by the truckload cause the majority rules. And in this day and age, the majority says "we'll take hd graphics over features and gameplay anyday". The majority has spoken.


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The 2007 edition of EA's college pigskin franchise. NCAA Football 07 is all about turning the tide and features an all-new momentum system where big plays defensive stops and special teams keep you in constant struggle for momentum and can change the game at any time. Unprecedented graphics produce living stadiums that capture every moment in complete detail including the authentic stadiums mascots and marching bands. Format: XBOX 360 Genre:SPORTS/GAMES Rating:E - Everyone UPC:014633152036 Manufacturer No:15203

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Friday, January 6, 2012

Madden NFL 09 Review

Madden NFL 09
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I've been an avid hater of the Madden Franchise since they bought out the NFL license in 2005. I've been a 2k guy for a few years now. My hatred has been solidified with every time I pick up a friend's copy of each Madden series installment riddled with poor gameplay, features, bad AI, and an over emphasis on graphics. Heck, I've been playing ESPN NFL 2k5 since 2005 regularly for my NFL fix. That was until this edition came along.
I have to say I'm extremely impressed with Madden NFL 09. Yes, the graphics are great, but the gameplay and presentation and features are all there as well. Something that the 2k series has had Madden beat on for a very long time.
This game is great in many areas. For example: staying in the pocket to make good throws. Gang-tackling. Consistently changing computer AI that adapts to how well or how incompetent you are in the game of football; oh and it actually works very well, too. So you're always challenged on a consistent basis. Something that really appealed to me for this version was the ability to import plays created in Head Coach 09.
Another thing that really hit me was the ability to scout out college prospects throughout the year. I always hated in previous years of any football game (i.e. NFL 2k and Madden NFL) how you had to gather up all the info you needed for a draft in a span of a few simulated weeks in the off-season. Now you do it all season long. So it's easier to make a good decision on what guys you want during the draft.
All in all Madden 09 is great, but not perfect. I've made through an entire season, and I'm very satisfied with the product I've purchased. Sure there a few nit picky things that come up. One is when the clock gets down to 1:01 left in a half, the computer will virtually always call a timeout when behind. But like I said: that's nit picking.
And this FREEZING thing people keep talking about? Yeah, I haven't seen it on my XBox 360 console. I do have the new one with the HDMI on the back, so maybe that's why. I don't know. But I've left my console on for hours while keeping a game on pause, coming back to it later, and it continues without a hitch. Honestly, I've seen my copy of NFL2k5 freeze way more often in the span of a season (about 2 to 3 times) compared to Madden 09 (0 times).
I'll go out on a limb and say it might be the best Madden yet. However there were things I really liked about the 2005 version and even the 2000 version, too. Actually, Madden '93 was actually my favorite Madden of the 90s, and that leads me to something disappointing I'll reveal.
Madden '93 for this game is not the real Madden '93. It's actually a dumbed down version with the current rosters and teams, and there is no other mode to play but exhibition mode.
I actually liked Head Coach 09. I managed to get a copy of the 07 version, and it was okay. I thought it had potential, but that was it. The 09 version made some improvements. Picking your staff is easier. The games are actually 15 min long per quarter instead of 2 min per quarter. I don't like how during halftime you can't motivate your team or make adjustments. I'd go further into it, but the bottom line for people on the fence about purchasing this version of Madden to get Head Coach 09 need to understand one thing. This is a simulation of the heart ache that comes with being a Head Coach. I admit, it feels like a job sometimes when you play this game. But it is a simulation of what being a head coach in the NFL is kind of like. Unfortunately, there are things about Head Coach 09 that you can do that really only the GM has control over in real life. But I'm weird like that how I know that, but I love Pro Football. Since I'm a nut about it, I do appreciate playing a game like Head Coach '09.
The special features disc is nice to watch and then store. That's about it for that. It's nothing you can't find on YouTube or on a re-run of a show on NFL network.
Overall, I'm very impressed with this product. I found my copy online for 65 bones brand new, and it was worth every penny. It's safe to say that my copy of NFL 2k5 is going to be collecting a lot of dust over the next couple of years or so. This Madden is that good for a 2k lover to cross over to the "dark side" and enjoy. Heck, if you're weary because you are a Madden fan and have been burned by bad games since Madden 06, then don't fret. At the very least, pick up a copy of Madden NFL 09. You won't be disappointed this year.

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Madden NFL 2009 Collector's Edition includes both Madden NFL 2009 - With the best gameplay, deepest online experience and most features ever - and NFL Head 2009, offering absolute control of your favorite franchise plus the ability to create custom playbooks for Madden. Madden NFL 09 delivers its most complete NFL football package ever. Whether you're a seasoned veteran or picking up the game for the first time, players of all skill levels will enjoy a unique, yet challenging experience with the innovative Adaptive Difficulty Engine, which tailors the game to match your playing style. Instantly improve your game with the all-new virtual Training Center or incorporate feedback with EA SPORTS BackTrack, allowing you to learn from your mistakes on the fly. With a new broadcast presentation and online leagues, plus more than 85 new features and enhancements, Madden NFL 09 is the most authentic and adaptable game in sports video game history. An all-new Adaptive Difficulty Engine assesses your proficiency in the core skills areas of football. An innovative, Virtual Training Center allows you to fine-tune your game in a holographic environment, while EA SPORTS BackTrack provides customized feedback, giving you a chance to learn from your mistakes. Take what you've learned and run the play again with EA SPORTS Rewind. Set your sights on the Vince Lombardi Trophy in an all-new network-television-style broadcast as Cris Collinsworth and Tom Hammond call the action from the booth. A more immersive and visually stunning presentation package also includes a new Options OnDemand Picture-in-Picture playcall window giving you access to a wealth of stats, customized tips, and in-game options--all at your fingertips without having to pause the game. Make a run for the post-season for the first time online. Featuring trades and statistical tracking for Online Leagues, up to 32 teams can battle it out using all-new flex scheduling. Wi

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Sunday, October 16, 2011

Xbox 360 Official NFL Detroit Lions Controller Faceplate Review

Xbox 360 Official NFL Detroit Lions Controller Faceplate
Average Reviews:

(More customer reviews)
There's not too much to say on this other than the faceplate is very sharp-looking, fits official Xbox 360 controllers securely, and looks great in the process. When putting it on the remote, it will snap on (I heard about 4 clicks from when it was snapping on to the contour of the remote). Perfect for Detroit Lions fans or people who just want a change of pace for their remote. My only gripe is not about the product, but that it is much cheaper on Newegg.

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Mad Catz' NFL Controller Faceplate for Xbox 360 is officially licensed by the NFL and has been designed to fit perfectly and securely on your Microsoft brand controller for improved protection against daily wear and tear. Effortlessly clip the Controller Faceplate onto your controller to give it an unmistakable NFL complexion without compromising gameplay. With all 32 NFL teams represented, all fans can proudly show off their team pride.

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