Showing posts with label ea sports. Show all posts
Showing posts with label ea sports. Show all posts

Tuesday, November 20, 2012

NCAA Football 08 Review

NCAA Football 08
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Let me start off by saying that when your playing in a game scenario, this game can be fun, But problems start rather quickly. One of my biggest complaints is in the passing game, the lack of location based passing makes throwing the ball nerve racking, often times on a crossing route your receiver will have to spin around backwards just to make the catch. And if your hoping to throw over your receivers shoulder where a defender cant reach it.... good luck, once again, most of the time he will spin around and try to make a dramatic catch, often times losing the chance to get extra yardage. Then theres one of my favorite pass plays, the deep comeback. This play is insanely frustrating, your reciever will go out the usual 10-15 yards, the problem is, when he turns back for the pass, he comes back a few yards, you throw, he catches, BUT KEEPS COMING BACK!!! It takes him so long to turn back around, that when he gets tackled he has turned what should have been a gain of 10-15 yards or more into a gain of 4-8 yards. And also if your not a fan of using tight ends in the passing game, you better be damn good at this game, because in the harder difficulty levels it is extremely hard to get the ball into your receivers, since the defense is so tough. Make friends with your tight end, he could save you. And also make good use of your hot routes and motions, and remember, just becuase your pass isnt a huge gain, as long as your not losing yards, your doing pretty good. My next problem is the running game in campus legend mode, when you are the quarterback, or any other position, your running back is often a lame duck, unless your on a team with a excellent running back, even then you will have to turn your running backs AI waaayyy up so that he doesnt just do a spin move and get dropped in the backfield. Also in Campus legend mode, when you are the quarterbackback, you want to make sure that you do choose a balanced or running quarterback, otherwise you may be on the wrong side of a sack very often, especially since the offensive line this year is very inconsistant. Now I know that your gonna get sacked sometimes, that obvious, and also part of the game. But what i mean by inconsistant is that, one play the O-line will do a pretty good job, but then on the next two of your guys will grind together trying to pick up a block, and allow the whole D-line to get through and take you down (thats why you want a mobile quarterback). The load times are long, which can be frustrating, especailly in campus legend mode, where the games are considerably shorter since you only play when your player is on the field. But one place the 360 version of the game shines over the ps3 version is the framerate, which is at a lovely 60 frames per second, while the ps3 struggles at 30fps. But so many frames a second can cause some hiccups.
The main menu can be frustrating and confusing at times, but nothing too hard to overcome. i also find myself wishing there was more to do with your player during the week in campus legend mode. Every week goes as follows: Practice, night event (you only read about what you did that night), then comes the next day. You do this all week, then you can play the game at the end of the week. the night event can earn you stats (which will help you for the week), and popularity points (Which will help fill up your legend meter). You cant even do anything during the offseason, no training, no mini camps, not even a spring game. :(
Thats not to say that everythng is bad in this game. Like I said, this game can be pretty fun. The new ESPN.com feature is very nice, and does a good job keeping up with stats, although often I find that a team that was ranked 25th or lower in the BCS one week, is ranked in the top 5 the next, which for anybody who knows college football, can be irritating since this is NOT supposed to happen. To be fair, I have not played on defense very much, so I can't really discuss that. But let me just say, being a middle linebacker is tough.
All in all this isnt a horrible game, its actually very addicting, its just easier to point out the flaws than it is to talk about the good stuff. The frustrating things do happen, but if you love college football, its easy to overlook...Creating your own highlight reel can be fun, but if your like me and dont have box live (at the moment), its just a sad reminder of how you cant show off your skills. The Stadiums are well done, as well as the whether effects, in the winter you could be having a snow shower, then the next thing you know, it has turned into a blizzard that has completely covered the field. Oddly though, you never see a player slip on the slippery surface (as in Madden 08). The Announcers do a good job with the emotion factor. I cant really say much bad about them. They are a little inconsistant though. For example: they will be very excited over the 4th game of the season, but then in the National Championship, they will be very mellow.
If you have a problem with little irritations and flaws, pass on this game, but if you can overlook these thing, trust me... this game makes for a satisfying experience. I just hope this review has helped all who are reading. and i hope it didnt take too much time out of your day.
Thanks for your time! :)

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Friday, October 5, 2012

Madden NFL 11 Review

Madden NFL 11
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I, like most, have been a huge Madden fan throughout the history of the game but I learned a very valuable lesson early on; NEVER BUY BACK TO BACK YEARS!! NEVER!! I did. And I'm sorry for it.
Madden 10 was pretty good, I thought NCAA 10 was better and after playing the demo for 11 I was hooked. I wanted the updated rosters, I wanted gameflow and I was really getting use to the new running scheme. What I figured out after I bought the game was how much the hype failed. Gameflow is ask Madden without pushing buttons. You can always go in and make custom game plans, which I think is a really cool idea, but this takes forever. You're just as good off using the playbook during game play, at least then you have every play you want without forming habits. No complaints with the running game, I think it's pretty solid. If I had a complaint it would be that it is far to easy. I'm no Madden God but this running game makes me feel like one. Passing is hit and miss. I LOVE receivers staying in bounds for the catch or dragging their feet, but that is IF they catch the ball. So many times I've thrown a ball (from a highly rated QB) to an open, slant route running receiver (also highly rated) just to watch the ball bounce in front of him. How about a one handed catch? How about a dive? Where is my coach "give me more effort!!!" button?? The D pad option is just horid. Whoever in game development had that brain storm of an idea should be beaten. On offense it's barely "ok" and I only say that because you can control the clock. On defense it's almost impossible. Just trying to change out of a play is cutting it close, let alone pushing a d pad to cover a certain receiver, ball snaps before I'm ready every time.
Defense goes a little something like this. Open Madden 10, select all, copy, paste to Madden 11....ad D pad frustration. If a developer is reading this....you're an idiot. We don't pay this much money for cut and paste options, and as soon as EA sports stops buying out NFL rights I will never buy another Madden game again. I love defense and I hate that EA hasn't made defense a priority in years. Superstar is another cut and paste job. That portion of the game could be so much better and I've waited for so long to see it evolve. EA sports, I hate you. Franchise is also cut and paste, also another game option that could be amazing through and through.
Online. First off, I never play online. I can understand why some do, I'm honestly not good enough to play against the big boys. But this doesn't stop EA sports from driving me crazy. Nope, this year you must pay for the privilege of playing online, after already paying for the privilege from x-box. Nicely done EA, I loath you. So even though I do not play online, if I want future roster updates I sure will have to pay for it. But that's not all....want dumb coins to buy fake football cards? Better buy those too. Want to have an edge on your franchise? Better buy those options as well. Games are expensive enough. I love game addons like the next game junkie but c'mon man! No other game on the market does this. Fable 3 isn't going to put out a new game every year, make you pay for all the cool stuff while at the same time pushing out a crap product. There would be anarchy on the streets!!!! Madden does it year after year.
The graphics are great, as always, and the Superbowl finally got a face lift. All in all I think it would be a good game if I had gone a few years without purchasing a new Madden. If that sounds like you, or you're waiting for something to push you over the homicidal edge, I bet you'll love the game. If you see a used Madden 11 game on Amazon for $12....that's me.

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Wednesday, August 1, 2012

NHL 11 Review

NHL 11
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As I play more of the game, I'll have a more detailed review. As things stand now, if you want to play a hockey game, you've got no where else to turn, so in a way any review is a waste. However, if you are on the fence, this review will help determine which side you want to jump on.
--------------
Update: 3/31/11
I've been playing season mode a lot, since I don't have internet currently, and I want to say this: the computer cheats.
I'm playing superstar, and there is a huge double standard that has caused my controller to get tossed more than 10 times. For example, if I knock the computer off the puck, it's irrelevant, as he'll get back to the puck 80% of the time (unless I knock him down, and then he's prone to flailing on the ice and sometimes knocking the puck away). The other way around, if he hits me, I can rarely get back to the puck; he nearly always beats me to it or he's got support to take the puck. You can't have it both ways. Also, the computer is awesome at skating through my body when I dive. It's really amazing, as if I'm not even there. And the computer also likes to poke check through my body too, so even when I think I have positioning, it's irrelevant, because he's got magic powers.
Finally, the goalies are not made equal. My goalie seems to let in really, really pathetic goals, whereas the computer makes ridiculous saves.
I want this game to be difficult on it's highest setting, but this isn't difficult, it's cheating. If I have 2 steps on someone to a loose puck, and I'm using speed burst, they should not be able to out race me 9 times out of 10 (as the 'hawks, Kane and Campbell seem to be able to skate as fast as Wade Brookbank. Sure, sure). I know you can edit the settings to make the superstars stand out, but why is that even a feature? Why bother rating the players if Daniel Winnick is going to score a hat trick on me?
Anyway, thanks for playing unfair computer.
--------------
BE A PRO MODE:
The problems with Be A Pro mode that have been in previous NHL's is still there. Your AI teammates are useless. Their passes are garbage (sometimes they will ignore your passing request), they will lose nearly every board battle, are super good at turning the puck over, and the D will completely abandon the crease.
Essentially, Be A Pro mode will involve you playing 1 on 5. And why would you want to bother with that? Let's move on to the part of the NHL series which just keeps getting worse.
UNLOCKABLES:
For the EASHL (this is where you play as your own character) you either have to pay to improve your character or play a ton of games to do so. A lot of the unlockables involve playing 40+ games of Be a Pro, the major problem being that it's a nearly unbearable experience.
So, you will have to pay one way or another, either with money or with a lot of your time (and sanity). This is a problem, not just from a greed stand point, but in that players will always be artificially good. Everyone should be the same, and whoever is the better player should be the standard, not whoever spent more MS points than you.
HUT (New Addition, Needs Deletion):
I find Hockey Ultimate Team to be a gigantic waste. I have played 2 games online, only to unlock something for my EASHL player. Why would I want to play another game where the player I'm up against can just buy better players? Why would I want to play a game where my players are rated so low they can't make a pass, poke check, or skate?
NEW GAME = NEW ERRORS
The checking in this game with the "new" physics engine is cartoonish. I've been checked from behind on the rush and have gone flying. I've hit someone with a tip of my elbow and they are tossed ragdoll-style in the opposite direction.
Outside of that, goalies currently have a proclivity for pushing the puck in their own net. They will make a butterfly save and then proceed to bat the puck in the net. What a joke.
And again, the AI can stick lift you even when you are in front of them. If you even try to do that, you will get 2 minutes.
One funny addition to the EASHL is 10 minute majors. If your friend gets one, it's a riot b/c he's out of the game. However, for online team play, this means a computer team mate for the rest of the game (everyone usually quits, anyway), which can be a nuisance. So, Im unsure if I like this new penalty.
Summation:
Again, what choice do you have if you want to play a hockey game? As time goes on, I'll add to the review. It can be a very fun to play, but the mistakes in the game will also cause a lot of frustration as they are so incredibly stupid. Is is worth the agitation to you?
UPDATE -
Since the last tuner update, the goalies have become horrible. I've seen them get beat on simple, unscreened wrist shots, and on a 2 on 1 the goalie completely ignored the shooter, leaving the entire left side open (assuming a pass). Just great, EA.
Also, the Online Team Play rooms are still buggy (although it appears they finally learned to count -- it was Online Team Play Room #1, Online Team Play Room #1, and Online Team Play Room #1 as available rooms instead of 1,2,3). In NHL 10, the Xbox 360 would just freeze at random spots. So far, there's two spots where it will freeze, one of which is loading the game room in online team play. I was gently hoping that since EA now requires you to have a passcode to play online, that that would mean less problems.
Um, nope.
Finally, passing, while I'm sure I still need more time to get use to it, it definitely still needs refinement. It should not be THAT hard to send a pass and to receive one. And while I understand cross creases need to be toned down, some of the interceptions by the CPU are ridiculous.

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Tuesday, July 31, 2012

Madden NFL 09 Review

Madden NFL 09
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amateurs testers and traslator's the traslation is very annoing can't undertand what they mean or saying simple because boht lenguages are mix togheter at the same time most of the time specialy when they ruled a playe on the field the refery just open his maouth and say only gibriss I don't know what else. . same problem traslation from madden 08. I guess this will be my last wasted of money on this espanol version. I like the idea but not the frustration to don't know the heck they saying.

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Tuesday, May 1, 2012

NCAA Football 11 Review

NCAA Football 11
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Well, NCAA Football was the reason I bought an XBOX 360 in the first place. I have played every incarnation of college football since Bill Walsh for the Super Nintendo. I've played through a whole season already, and here are my random thoughts.
CONS:
1. The game stutters. By that, i mean, that about every third game or so, right in the middle of the play, it will freeze, except for the sounds, and then start up again, and then freeze again. Really annoying, but it only does it for one or two plays, every third or fourth game.
2. I miss Lee Corso. He might be dumb (not as bad as Dick Vitale) but the commentary is severely lacking w/o him. For some of the commentary, my brain will finish his part, "but he just didn't catch it."
3. I wish there was a way you could control the frequency of the replays. A two yard gain does not warrant an automatic replay.
4. while the espn integration is nice, it gets old after a while, since it is pretty much the same thing, over and over.
5. Poor quality assurance. While explaining the type of offense in the loading screen, it states, "...total and control of team." Also, in the credits, it thanks Frenso State, instead of Fresno State. Adds to the rushed feel of the game.
6. The opponents (CPU) QB will sometime go to hand off the ball to the RB, but not give the ball to him, and the QB will keep running backwards for about 20 more yards.
20 July 2010
A couple of things I forgot to mention. There are also times my defensive coverage is holding up, the qb runs out of the pocket, my end comes up, goes to the line of scrimmage, and just stops. By the time i get control of him, the qb (computer) has already either passed it, or started running. annoying. another pain is the when you are on defense and you change the coverage audible (Y and then left) to blitz. EVERY DARN TIME I DO THIS, Brad Nessler has to pipe up with, "it looks like the defense is bring the blitz." once or twice is realistic, but when I'm playing someone, it's really really irritating as it is giving part of my defense away.
On a positive note, the receiver animation of him toeing the sideline to bring his feet inbounds has been changed for the better. It has better recognition of actually how close the dude is to the sideline, so if he is right on the sideline, he'll drag his foot, and then fall over, but, if he still close, but not that close, he'll drag his foot, and then stumble, but catch his balance. This is especially helpful if no one is around him and then he can take off again for a few more yards.
7. While some of the crowd shots are nice, it seems that some of the developers' girlfriends were used to model as there is a brunette with glasses and a blonde in every shot of the crowd. She will wear your school colors, but, be rooting for the home team when you are away.
PROS:
1. Graphics are awesome. From the stadium turf up to the players' uniforms. The helmets are especially realistic. It does not have the cartoony look of last year's version.
2. I like the no huddle option. Now, when you hold Y down, you actually get the whole play book instead of just running the same play again.
3. they put all the refs back on the field. Granted, you can run thru them, but it's still a nice touch.
4 The Alamo Bowl is finally placed in the Alamodome. The past few years, it was OUTSIDE.
5. a lot of the animations have been improved. Especially, the QB throwing motion.
6. First ncaa football game in a long time that is quite enjoyable to play.
Random thoughts: Right now, School Showdown is offline, and it's not worth it yet to play an online dynasty until EA fixes the servers. EA is aware of the problem. It's fun to also have specific sounds play at kickoffs, turnovers, 3rd and 4th downs. I do miss the ability to create your own fan sign which was in 2003 or 2004. I'm not big into recruiting, nor the road to glory, but I enjoy playing none the less.


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Wednesday, April 18, 2012

2010 FIFA World Cup Review

2010 FIFA World Cup
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Whether you are a huge soccer fan or totally new to the sport this game is a blast. I bought Fifa 10 at release and have played it a ton and this game only improves on it. Same great engine from Fifa 10 is tweaked to address some major annoyances. (Defenders chesting balls in the box down straight to attackers for gimme goals, easy chips of the keeper)
Scatter shot observations.
All 199 teams, many with authentic jerseys. New stadiums and overall presentation is great although the in-game cut scenes can get a bit repetitive.
Graphics in the cut scenes are also improved and the player close-ups look better than ever. Captain your country is a pretty cool feature, and if you have a created player from Fifa 10 you can transfer him over. The stats you worked so hard to build up will not transfer though as you have to progress by performing well in qualifying and friendlies on the way to the World Cup.
Tourney mode starts with qualifying and friendlies. A simulate match option would come in very handy here since it takes forever to make it to the actual tournament.
Scenarios mode puts you in real life situations from the qualifying around the world with goals to accomplish in each game. Very fun mode with additions coming as the actual cup progresses. The announcers, while not my favorite individuals, are very accurate to situations and add to the game when you can hear them over the crowd (sliders available).
Online mode is fresh but limited to a World Cup tourney starting from the group stage. Pick one country and play three group matches to progress, then to the round of 16, and four single elimination games to win the cup. You do not have to play them all at once. Not sure how the matchmaking works but it is a blast. I would have enjoyed the inclusion of the team play modes which were a blast in Fifa 10. Doubt this was a space issue so I think it should have been included in a full price game.
I guess that is it. Overall a great purchase for most, especially if you have some competitive friends to play with!
GO USA!

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The World's Game Comes Alive Experience all the emotion and passion of the world's fiercest national rivalries as you live the dream of competing against fans from around the world for the 2010 FIFA World Cup. Take on the challenge of leading your home nation from qualification right through to a virtual re-creation of the FIFA World Cup Final and feel what it is like to score the goal that lifts a nation. Online Tournament Mode For the first time ever, play out the 2010 FIFA World Cup in a full andauthentic online Tournament Mode. Carry the hopes and dreams of your favoritenation into battle against fans from rival countries. Compete under thesame conditions your real-world heroes will face in South Africa, fromthe group stage through the knockout rounds to the chance to be crowned2010 FIFA World Cup South Africa champion. For fans of nations that failedto qualify for South Africa this is the chance to replay and rewrite history.Plus, earn individual and team points to prove your nation is the bestin Battle of the Nations. Every Official Team and Stadium Spectacularly presented in true-to-life detail, 2010 FIFA World Cup South Africa features all 199 national teams that took part in qualification, all 10 officially licensed stadiums to be used in South Africa and stadiums from each qualifying region. Everything fans love about the World Cup comes to life in stunning detail, including confetti cannons, streamers, and fireworks-just like the official tournament. Plus, supporters who follow their heroes to South Africa will be in the stands waving their country's flag, holding giant banners and cheering in their native language. Improved Game Engine 2010 FIFA World Cup features a more sophisticated, faster-paced and responsive version of the market-leading EA Sports football engine that drives the award-winning FIFA 10-the highest rated sports game on this console generation. Gameplay innovations capture the journey from qualification to the final tournament with home and away strategies for every nation, situational tactics in-game, and altitude affects that fatigue players faster and even impact the flight of the ball. Key Game Features
Win the 2010 FIFA World Cup - Compete as one of 199 teams from qualification right through to a virtual reproduction of the 2010 FIFA World Cup Final. Play in any of the 10 official stadiums that come to life with the pageantry and festivity of the 2010 FIFA World Cup.
2010 FIFA World Cup Online - The first-ever full and authentic2010 FIFA World Cup online tournament. Compete as your favorite countryagainst rivals in the group stage through the knockout rounds to becrowned 2010 FIFA World Cup champion. Navigate the Globe to locate topcountries and opponents among all 199 participating nations.
Multiplayer Action - Enjoy extensive multiplayer functionality, including local 4-player support (including co-op) and 8-player support online.
Spectacular Presentation - 2010 FIFA World Cup South Africa comes to life in spectacular fashion with all the emotion and pageantry of the official tournament, including all 10 official licensed stadiums. Experience confetti cannons, streamers, giant banners, seat cards, flags and fireworks as if you were in South Africa.
Battle of the Nations - Represent your country in the 2010 FIFA World Cup online tournament against your rivals to win global supremacy. Earn individual and team points and prove your nation is the best. Every performance is rated, recorded and uploaded and your ratings all count towards player and nation leaderboards.
Home and Away Tactics - CPU mimics international football by creating strategic, defensive formations for weaker teams playing away from home. Plus, weaker teams raise their level of play on their home pitch.
Altitude Effects - Less air resistance at altitude means the ball travels faster and further. Plus, player will noticeably fatigue faster and their stamina challenged while playing in cities at higher elevations versus sea level.
Authentic Stadiums - Compete in all 10 official stadiums of 2010 FIFA World Cup South Africa.


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Thursday, March 29, 2012

NCAA Basketball 10 Review

NCAA Basketball 10
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The game-play is pretty good. Motion offense gives you more control when running your team while keeping the pace fast. Player movement is somewhat choppy, but decent for a basketball game. It would be nice if you had more control when defending players other than hands-up and take-charge. They should take out some AI and allow me to control.
There isn't much for new features, in fact, there really aren't many extra features. I also own NCAA Football 10, and there is plenty of fun stuff to do there.
Now, to the crippling problem of the game. When I first bought a copy, it froze every 3 - 4 games I played. Returned for another copy. Same thing. I just bought a new 360 last month, with the new chip set. This is absolutely unacceptable. If you are a patient person and don't mind continuously replaying games, then this one is for you. Otherwise, wait for a patch or just buy '09. How could this have possibly passed any reasonable QA testing?

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Friday, March 16, 2012

Tiger Woods PGA Tour 10 Review

Tiger Woods PGA Tour 10
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I LOVED Tiger Woods '09 and pretty much mastered the thing. Don't get me wrong, I want new challenges. For $60 I don't want to just slide right in and start dominating right off the bat..... But I'd prefer legit challenges versus curve balls. Has no one else noticed that the math seems to be off, especially where approach shots are concerned? If I'm 100 yards out, with a five mile an hour wind at my back and the "zoom" / distance gauge suggests I'll pretty much land on the pin how on earth am I coming up 30 yards short and in the water? On a 100% contact shot? And then a couple holes later, same or VERY similar set of circumstances, I overshoot by 20 yards........ Um, what? Mostly though I find myself coming up short on approach shots and this did NOT happen on '09. Again, give me a good challenge but bad math doesn't count. Tell me someone else is having this problem, please.
And secondly apparently "random" weather means consistent 20 mile an hour winds and rain on at least six or seven holes in the 90% of the tournaments played. This is "random"??!!
Maybe it's just me but so far, aside from the new tournaments and courses, I'm not nearly as impressed as I thought I'd be.

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Playing in front of huge galleries and hearing crowd reactions from nearby holes, take your game to the next level when it matters most as you try to hold off a charging Tiger Woods and other PGA Tour Pros. Whether you're fighting the course, the crowd, dynamic weather conditions, or the field, feel the drama on every swing with Tiger Woods PGA Tour 10. Key Features:
Excitement on Every Swing - Huge galleries, digital leaderboards, and dynamic crowd reactions throughout the course add to the intense experience of real tournament golf.
Win the US Open Championship - For the first time ever,feel the drama of playing in the US Open, one of golf's biggest—andtoughest—tournaments of the year. Known for its extremely challengingplaying conditions, Bethpage Black tests even the best golfers.
Take the Tournament Challenge - Replay dramatic scenarios from past PGA Tour seasons as you're placed on the course at the precise moment before history was made—only this time, you determine the outcome.
Dynamic Weather Conditions - Powered by the Weather Channel, real-time weather now has a major effect on gameplay conditions. If it's raining in Ponte Vedra Beach, Fl, then you too can face the challenge of a rain-soaked TPC Sawgrass.
EA Sports Live Tournaments - Prove yourself against the bestplayers online in unique tournament events. Play alongside actual PGATour Pros during real-world PGA Tour events or swing away in daily andweekly tournaments as you fight to stay atop the leaderboard.
Precision Putting Challenge - With the all-new fixed length putter you'll face the challenge of reading the greens and determining the exact distance to the hole. Maintaining speed and control throughout your swing ensures putting accuracy.
Multiplayer Support - Enjoy 1-4 local multiplayer support and 2-4 coop, as well as 2-4 online multiplayer and 2-4 online co-op support.
Screenshots:

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Friday, January 6, 2012

Madden NFL 09 Review

Madden NFL 09
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I've been an avid hater of the Madden Franchise since they bought out the NFL license in 2005. I've been a 2k guy for a few years now. My hatred has been solidified with every time I pick up a friend's copy of each Madden series installment riddled with poor gameplay, features, bad AI, and an over emphasis on graphics. Heck, I've been playing ESPN NFL 2k5 since 2005 regularly for my NFL fix. That was until this edition came along.
I have to say I'm extremely impressed with Madden NFL 09. Yes, the graphics are great, but the gameplay and presentation and features are all there as well. Something that the 2k series has had Madden beat on for a very long time.
This game is great in many areas. For example: staying in the pocket to make good throws. Gang-tackling. Consistently changing computer AI that adapts to how well or how incompetent you are in the game of football; oh and it actually works very well, too. So you're always challenged on a consistent basis. Something that really appealed to me for this version was the ability to import plays created in Head Coach 09.
Another thing that really hit me was the ability to scout out college prospects throughout the year. I always hated in previous years of any football game (i.e. NFL 2k and Madden NFL) how you had to gather up all the info you needed for a draft in a span of a few simulated weeks in the off-season. Now you do it all season long. So it's easier to make a good decision on what guys you want during the draft.
All in all Madden 09 is great, but not perfect. I've made through an entire season, and I'm very satisfied with the product I've purchased. Sure there a few nit picky things that come up. One is when the clock gets down to 1:01 left in a half, the computer will virtually always call a timeout when behind. But like I said: that's nit picking.
And this FREEZING thing people keep talking about? Yeah, I haven't seen it on my XBox 360 console. I do have the new one with the HDMI on the back, so maybe that's why. I don't know. But I've left my console on for hours while keeping a game on pause, coming back to it later, and it continues without a hitch. Honestly, I've seen my copy of NFL2k5 freeze way more often in the span of a season (about 2 to 3 times) compared to Madden 09 (0 times).
I'll go out on a limb and say it might be the best Madden yet. However there were things I really liked about the 2005 version and even the 2000 version, too. Actually, Madden '93 was actually my favorite Madden of the 90s, and that leads me to something disappointing I'll reveal.
Madden '93 for this game is not the real Madden '93. It's actually a dumbed down version with the current rosters and teams, and there is no other mode to play but exhibition mode.
I actually liked Head Coach 09. I managed to get a copy of the 07 version, and it was okay. I thought it had potential, but that was it. The 09 version made some improvements. Picking your staff is easier. The games are actually 15 min long per quarter instead of 2 min per quarter. I don't like how during halftime you can't motivate your team or make adjustments. I'd go further into it, but the bottom line for people on the fence about purchasing this version of Madden to get Head Coach 09 need to understand one thing. This is a simulation of the heart ache that comes with being a Head Coach. I admit, it feels like a job sometimes when you play this game. But it is a simulation of what being a head coach in the NFL is kind of like. Unfortunately, there are things about Head Coach 09 that you can do that really only the GM has control over in real life. But I'm weird like that how I know that, but I love Pro Football. Since I'm a nut about it, I do appreciate playing a game like Head Coach '09.
The special features disc is nice to watch and then store. That's about it for that. It's nothing you can't find on YouTube or on a re-run of a show on NFL network.
Overall, I'm very impressed with this product. I found my copy online for 65 bones brand new, and it was worth every penny. It's safe to say that my copy of NFL 2k5 is going to be collecting a lot of dust over the next couple of years or so. This Madden is that good for a 2k lover to cross over to the "dark side" and enjoy. Heck, if you're weary because you are a Madden fan and have been burned by bad games since Madden 06, then don't fret. At the very least, pick up a copy of Madden NFL 09. You won't be disappointed this year.

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Madden NFL 2009 Collector's Edition includes both Madden NFL 2009 - With the best gameplay, deepest online experience and most features ever - and NFL Head 2009, offering absolute control of your favorite franchise plus the ability to create custom playbooks for Madden. Madden NFL 09 delivers its most complete NFL football package ever. Whether you're a seasoned veteran or picking up the game for the first time, players of all skill levels will enjoy a unique, yet challenging experience with the innovative Adaptive Difficulty Engine, which tailors the game to match your playing style. Instantly improve your game with the all-new virtual Training Center or incorporate feedback with EA SPORTS BackTrack, allowing you to learn from your mistakes on the fly. With a new broadcast presentation and online leagues, plus more than 85 new features and enhancements, Madden NFL 09 is the most authentic and adaptable game in sports video game history. An all-new Adaptive Difficulty Engine assesses your proficiency in the core skills areas of football. An innovative, Virtual Training Center allows you to fine-tune your game in a holographic environment, while EA SPORTS BackTrack provides customized feedback, giving you a chance to learn from your mistakes. Take what you've learned and run the play again with EA SPORTS Rewind. Set your sights on the Vince Lombardi Trophy in an all-new network-television-style broadcast as Cris Collinsworth and Tom Hammond call the action from the booth. A more immersive and visually stunning presentation package also includes a new Options OnDemand Picture-in-Picture playcall window giving you access to a wealth of stats, customized tips, and in-game options--all at your fingertips without having to pause the game. Make a run for the post-season for the first time online. Featuring trades and statistical tracking for Online Leagues, up to 32 teams can battle it out using all-new flex scheduling. Wi

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Sunday, November 6, 2011

Tiger Woods PGA Tour 08 Review

Tiger Woods PGA Tour 08
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Okay, first things first. The gameplay in Tiger Woods PGA Tour doesn't change all that much from year to year, and the 2008 edition is no exception. Sure, there are some new features and more golfers to choose from, but the improvements in gameplay itself might not be worth upgrading if you've already got Tiger 2007. Where this game does come through, however, is in the online options. The ability to play a match online is great, and Gamernet, which allows you to post challenges for other people to attempt and beat, is a lot of fun.
THE GOOD:
-If you're a fan of the franchise you'll enjoy the gameplay in Tiger 2008
-The inclusion of more LPGA golfers is a nice development for female players
-Gameface, when/if it works (the site seems to be unstable and many people haven't been able to make it work), allows you to use a picture of yourself to customize your golfer's face!
-online options are great, and the Gamernet challenges should appeal to people seeking producer points for posting difficult challenges, and those who want to earn player points by beating or "busting" those challenges.
THE BAD:
-New features are, for the most part, good, but Tiger Woods '08 is still basically the same game. Some more innovation would be nice.
-Gameface doesn't work very well for a lot of people, and I've found Gamernet to be pretty buggy as well. You can only have 3 clips up at a time, and taking down your old challenges so you can post new ones can be frustrating. EA seems to offer little to no support for anything related to the online portion of the game.
-The game is STILL buggy. EA released an update that fixed a bug preventing the Tiger Challenge from being completed, but the game still freezes up at times and some of the animations don't work. I've played entire rounds where my opponent didn't have a ball--he was just swinging at the ground and launching nothing into the air.
Overall, Tiger Woods 2008 is probably worth picking up if you don't own any of the recent titles. If you're thinking of upgrading from '07, however, you might want to rent this one first and see if the new stuff is really worth the price of a new game. Personally, if it weren't for the online aspect of the game I'd recommend buying '07 and saving the money, but if you like to play online this one might be worthwhile.

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Take on the world in Tiger Woods PGA TOUR 08. For the first time, every portion of your game is recorded—from your opening drive on the first hole in Play Now mode to your final putt in the FedEx Cup Championship. Post your most amazing—and unthinkable—performances on EA SPORTS GamerNet, a revolutionary interactive gaming hub that hosts user-created content online. Set the bar high by posting your top moments, and take on challenges set by others, to determine the world's greatest golfer once and for all. Whether you're uploading an unbeatable round or the craziest shot, take the world by storm with Tiger Woods PGA TOUR 08.

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Friday, September 23, 2011

NHL 08 Review

NHL 08
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I have never before seen a game so perfectly improve on every issue its predecessor had. I'm not going to compare NHL08 with 2K8 because, frankly, most of the time that ends up becoming more a review of the companies than the product. Instead I'm going to compare 08 to 07, both EA games, and show the improvements in this game.
Graphics:
There is little difference between the graphics in 07 and 08, but that's not a bad thing. One of the main strengths of 07 was, in fact, its graphics engine, which looked beautiful, especially when running it in full hi-def. The models in 08 have a little more detail, but not much. One thing you will notice is how smooth 08 feels, though, as it runs at 60 fps instead of 30.
AI:
Here's the first major change. The AI in 07, both on your team and that of your opponent, was dumb. I didn't mind so much that your opponent AI was dumb, since I play most of my games versus a human player, but your teammates were incredibly stupid. You could have a 2-on-0 break and you might as well deke the goalie yourself, because the chances your player would be smart enough to skate with you were slim. In 08, however, the AI, both on your team and that of your opponent, is really good. First, that of your opponent. Defensemen will challenge you often. You may find that at the beginning of the game you can skate into their zone along the boards and setup, but after a bit they'll adapt to your style and make it difficult, which creates a fun (albeit sometimes frustrating) challenge. Your teammate AI is vastly improved, as well. Your teammates will setup at the point, which is my favorite pass to make. You really get the feeling that you can setup in the offensive zone, which, when you pass the puck effectively there, feels REALLY good. Powerplays now actually give you an advantage, since your teammates setup so well. Your teammates no longer run offsides like morons.
Skating:
If they had only improved the AI from 07, I would have been happy. That was my main complaint about the game. When I read the previews about this game and EA said they revamped the skating engine, I said "meh." Didn't seem like such a big deal, but I was completely wrong. You'll notice it as soon as you start to play, the skating is extremely fluid. You have total control of where your player goes, and it's extremely realistic. It makes it easier to avoid someone trying to check you. Since you can skate sideways, it makes it so you can skate around the blue line without accidentally pulling it back behind the line. Checking was revamped, too, and it's now much more difficult to line up a player, however it's realistic about it. If an opposing player is coming in along the boards you can line him up pretty easily; it's the open-ice check that's become difficult. That's a good thing.
Goalies:
One thing I loved about 07 was that the goalies moved realistically. You got the feeling that they actually were on ice and would slide. There were a lot of complaints about the bad goals in 07, and the were extremely frustrating. Most of the bad goals, however, were not from stupid goalies, but an unrealistic physics engine. I play goalie. It's pretty rare that you make a save and the puck just goes two feet straight up into the air, coming down on your back. Those things happen, but rarely. Typically, if you only get a piece of the shot, the puck will deflect AWAY from you. Of in FRONT of you. More often than not it'll go way out of play. In 07, though, the physics weren't quite right, and so those tough deflections when the goalie would just get a piece of it often led to bad goals. In 08, they didn't really play much with the physics engine, they just made the goalies better. And sometimes it's obvious that the goalie cheated so as to not let in a bad goal (the puck will be sitting on the back of his neck and he'll flop down onto his back to tie it up...without it falling into the net...?). The goalies now cover the post, which is an extremely nice touch. Goalie controls are much easier, now, as you're limited in how far you can move. You can only stay within the crease, which makes it much easier to stay in position. Goals that you score can quite literally come from anywhere; you don't have just one or two options in how you score. So a lot of the frustrating aspects of the goalies last year have been fixed; it just would have been nice to see the physics engine tweaked, as well.
Sound:
Gary Thorne and Bill Clement announce again in this year, and they've added a LOT of things for them to say. They still get a bit repetitive, just not nearly so much as last year. They do have great chemistry, and are not a burden to listen to like some other announcers (Madden, anyone?). One thing I noticed which baffled me is that Gary Thorne (he's the commentator, not the play-by-play...unless I got it backwards) sounds muffled in a lot of the things he says. The things from last year that are recycled sound just fine, but a lot of his new lines literally sound as if he phoned them in. It's not a huge complaint, but I just thought I'd mention it.
Online:
There's no lag. There's no lag!!! Finally you have total control over your players when online. There are new modes, one with team play and one with co-op teams, and online leagues have been added, which is a pretty cool feature since it means I can now play with my brother who lives thousands of miles away. One VERY annoying thing, however, is that the game will freeze here and there when connecting to the other player, and you end up having to reset the game. It's not extremely common, however I'd say one out of ten games will do this. After awhile it becomes frustrating.
I've never really gone too deeply into the other modes of sports games. I like to play the dynasty modes but I never really pay much attention to contract negotiations and the like. What's important to me is that the actual game is fun to play; everything else is secondary. All in all, after playing about thirty games of 08, I can honestly say I have very few complaints. The freezing glitch I'm sure will be fixed in a patch. Other than that it's a great game, and incredibly fun to play.

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Thursday, August 25, 2011

EA Sports MMA Review

EA Sports MMA
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As a long time MMA fan, I was super excited when THQ released the 2009 UFC game. I had been playing the earlier MMA games on PS2, Dreamcast, etc... I loved how realistic THQ had made their game, and really liked the game play itself, until the fight hit the ground....I just could not ever get the ground game figured out. I felt like it was a bit over complicated.
EA Sports addressed that exact issue for me. The ground game has been simplified a bit, yet it still retains most of the realistic features. This is why I actually did not purchase the 2010 UFC game, but went ahead and bought this one. So far, after about 3 hours of gameplay, I love the game!!
A lot of casual fans to the sport of MMA may not recognize the majority of fighters in this game, but the more hardcore fans will. This game features almost all of the sports top talent that are not currently in the UFC (and even a few who are, like Randy Couture and Jake Shields for example).
Overall, I like the way the game is setup. The only reason I did not give it 5 stars was because I think the stand up could be a little better.
I do recommend this game.

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You walk into the cage and the floor pulses with the energy of the arena. Sweat drips down your brow as you step out to the center. The bell rings and the match begins. While sizing up your opponent, you find the weakness you've been searching for. A hook comes from your left and you dodge at the last possible moment. You feel a breeze as his fist barely misses your nose, and you counter with a devastating right uppercut — striking him squarely in the jaw. His head jerks back in a violent motion, spraying sweat into the air before he falls backward to the mat. While you prepare to make your opponent submit, the referee calls it a knockout and the crowd erupts. This is the world of mixed martial arts — are you ready to fight?


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Saturday, July 2, 2011

Madden NFL 09 Review

Madden NFL 09
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This game is seriously horrible, which is why EA is now on its "second patch." I few reasons will be stated.
LOS LIMIT
The line of scrimmage (LOS) limit is useless during gameplay. The quarterback can scramble from the backfield while being pressured, pass the line of scrimmage and complete a pass to his receiver without any penalty. More devastating to the defense is this: the defensive back (DB) breaks coverage and leave the receiver wide open, causing the QB to complete a deep pass.
To combat this glitch, Senior Designer Cummings states: "We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing."
This means that the QB crossing the line of scrimmage (even though it is a violation/penalty) will remain in the gameplay, while the defensive back stay with his man and not break coverage.
USELESS PLAYER RATINGS
This glitch is perhaps the most disheartening glitch during gameplay. Players' ratings are put in the game for a reason and expected to have an impact and mean something, but they do not mean anything. EA developers added the ratings for the hell of it and for show - knowing they will be useless on the field and hoping gamers would not realize its uselessness. There have been many instances where QBs run over defenders and dishrag them around as if the defenders are Barbie Dolls. During a game against the New York Jets, QB Chad Pennington trucks DE Jason Taylor and then MLB Channing Crowder, and was later gang tackled. Such nonsense like this does not happen in real life and never would; it's impossible, especially against DE Taylor.
To show how useless and unrealistic the players' ratings are, three of these players will be evaluated. Because there are so many attributes, only the important ones will be mentioned: Overall, Strength, Trucking, and Tackle.
QB Chad Pennington's (6'3"/255 LBS) ratings: Overall: 81; Strength: 49; Trucking: 40; Tackle: 14.
DE Jason Taylor's (6'6"/260 LBS) ratings: Overall: 98; Strength: 77; Trucking 10; Tackle: 80.
MLB Channing Crowder's (6'2"/242 LBS) ratings: Overall: 85; Strength: 77; Trucking: 10; Tackle: 89.
The disparity in Jason's and Crowder's trucking compared to Pennington's is fickle and quite funny. How can a QB have a better trucking attribute than defensive players? Moreover, how could the strength of both Taylor and Crowder have no ability to render a tackle when their strengths are higher? Quarterbacks are not known for their trucking ability because they don't truck. When QBs break the line of scrimmage, they run for yards and slide on the ground or run out-of-bounds to avoid a hit (that's common), so for Pennington to have a trucking ability is fantasy; he doesn't even have the strength to truck.
Although he rarely did, it would be believable if a former QB like Michael Vick trunks and abuses a defender because he has the speed, agility, power, elusiveness, and more. In fact, he was known for making players look silly on the gridiron, but Pennington and other present QBs? Get out of here! It's foolish.
Strangely, there are even punters/kickers who have better trucking ratings than defensive players, which makes this glitch even more absurd: Dolphins' B. Fields, 45; Eagles' S. Rocca, 74; Jaguars' A. Podlesh, 35, etc. Never have a punter truck anybody in the NFL; it if occurred, it was rare. Basically, anyone can truck and throw aside any player in this game; the difficulty levels (even on All Madden) and ratings mean nothing. The physics is severely broken and means nothing. What a con.
POOR TACKLING
The tackling ability is poor at best. There is no other way to say it, because the tackling EA implemented this year is not authentic. Everyone (especially CPU) in this game seems to have the ability to breakaway and spin away from unexplainable easy tackles like never before, even when tackled by two players simultaneously. All the players on the field appear to be on superman mode. A player such as a RB can actually get hit by a defender, fall back and lose leverage, and without even putting his hand on the ground to gain his balance, he breaks the tackle(s) and continues running. The Laws of Physics demonstrate that such occurrence can not happen. This kind of absurdity can happen with any player, from a QB to a WR, from a DB to a PR. Don't weight, force, leverage, power, motion, and other physical mechanics matter anymore?
Hall of Fame RB Barry Sanders (the best RB in NFL's history) defied the laws of physics by doing some incredible things - and simply murdering and making his defenders look stupid: breaking 3 to 4 tackles at the same time; leaving his feet and landing on his feet; losing leverage and mysteriously rebounding; breaking heel tackles; trucking defenders; sniff-arming defenders with ease; escaping from two defenders while wrapped up; making defenders embarrassingly jump one way as he gained more yards or scored a touchdown; dragging defenders forward as he ran, etc. It wouldn't be problematic if a few players had some of these abilities, but everyone on the field? Not only do players embody the Sanders' motif, but their uniform seems to be drenched with Vaseline, which makes tackling a chore.
USER CATCH/SPIN-CATCH
In Madden NFL 08, the user catch was good and not so irritating. This year's Madden version is a different story. Under user control, a WR can run down the field open and have a clean bomb, but once the ball is about to be caught, the WR jumps up and does a strange spin-catch, allowing defenders to gain ground and make a tackle. There is no way a WR can be running down field alone at full speed and mysteriously turn around and do a spin-catch, when he could have easily continue his stride and catch the ball by turning his head around. (At times, the WR doesn't even react to the ball, even if it's at arm reach, when he is guided by the user.) Maybe this happens because the QB leads the WR poorly by throwing a bad pass, which is a common problem too, but it still shouldn't happen because receivers don't do such a thing.
The spin-catch affects the offense tremendously and seems to be an often occurrence. Spin-catches are done in real life, but the way EA executed this feature is unrealistic. When a receiver lines up and does a slant route, he does not jump and spin, showing his back when the ball is in the air, to catch it. In a slant route, a WR runs to the ball and reach out for a catch; if the ball is thrown high (beyond his ability to catch it), then he jumps for the ball with his face focused on the position of the ball in order to catch it. A receiver never turns his back, losing the sight of the football, and catches it in slant routes. It's not possible nor is it logical.
Moreover, there have been times when a simple screen play is done, and for some reason the RB spins and jumps and catches the ball by turning around for no reason. There is no way to explain why stuff like this occurs, and why EA implemented a dismal/impractical spin-catch feature when the game is marketed as a "real" football simulation.
ARTIFICIAL INTELLIGENCE?
By definition, artificial intelligence (AI) is the ability of a computer to execute functions that usually require human intelligence. No one expects the AI to be perfect, because humans are not perfect. However, people don't expect AI to lack the intelligence of common sense, and that's what they lack in this latest installment. They don't block nor do they care to block; they stand around and investigate the scene as if they are FBI agents; they miss easy interceptions by not putting up their hands, and more. These unresponsive issues are a headache. The user can only control one player at a time instead of his entire team, so he expects computer backup. Sometimes they act on impulse, and most of the time they don't. When the latter occurs, it is simply a mess.
For example, when a RB play is called, an offensive lineman (OL) could be directly in front of him as he runs and for some strange reason, the OL moves out the way and just stands there, leaving his own teammate defenseless while defenders are converging. Why would an OL abandon a block and simply stand there or aid another OL hold off a defender that is irrelevant to the play, allowing his RB to be tackled? This lack of common sense is mind-boggling, and would never happen in a real life football game. This is not AI; this is what I call PD, Pure Dumbness.
In Madden NFL 04 and 05, EA added a great feature that allowed anyone running with the ball to facilitate a lead block by pointing his hand, which was great for RBs (unlike the pointless OL Lead Blocking feature). Strangely, this feature was gone in the later installment. This is what EA is known for; developers put a feature in one year and it vanishes the following year.
The AI flaws occur in every aspect of the game. For example, on offense, a WR could be the intended target and when the ball is in the air, he doesn't even try to catch it. He doesn't even react to the ball. Many times, the ball hits him directly in the back. Every WR knows that when the ball is in the air, he needs to react and attempt to catch it, or knock it down if the defender is in position for an interception. Therefore, why is this realism not in the game?
Another case in point occurs on defense when the DB has a clear-cut interception and doesn't even put his hands up to catch the ball. Because of such stupidity and lack of common sense, the ball hits him directly in the face or chest. This is what...Read more›

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Thursday, June 23, 2011

FIFA Soccer 11 Review

FIFA Soccer 11
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I am mainly interested in the Manager mode, so here are some quick observations:
- Can play Manager mode as a Manager and player, as a player only or as a Manager only. You will need to play on Professional or higher, if you want to make it to the Leaderboards.
- Manager mode is simplified quite a bit, but menus are much more cumbersome. Instead of simply playing the games, you now have a calendar mode, similar to the one in Forza 3. To get to the game, you have to let each day pass (smart way to hide the longer loading times). Maybe I'll get used to these menus, but for now, they seem too complicated.
- Transfers: You have now a menu to sort by any criteria you want. You can find many top players from Day 1 (unlike Fifa 10), but you will no longer afford them easily. In Fifa 10, you would make an offer slightly higher and the deal would almost always get through. In Fifa 11, if the player plays in the main 11 team, many times you would need to make his club a top offer (up to twice the asking transfer price). Once the club agrees, the negotiation with the player is a separate step. Fabregas would have to wait - I don't have enough money yet.
- Some things seem to be out (or buried in some obscure menus???)- no Scouting, Stadium Improvements, etc. Lots of options are in though - how to set up the team, what strategies to use, etc. Some were already available in Fifa 10, but Fifa 11 gives us even more.
- Gameplay: AI plays slightly better defense, long passes work better, dribbling is better. Shooting is not as spectacular as it was in Fifa 10, but maybe closer to reality. For a pure fun game, you may want to keep Fifa 10 around, because Fifa 11 is more tactical and scoring is not as easy as before.
- Multiplayer: you will need to activate a unique code that comes with the game. If you buy a used game, double check with the seller to be sure they didn't use the code.
- Graphics: seems to be the same engine, but the players definitely look better than in Fifa 10.
Bottom line - different game from Fifa 10, but still fun. Should you buy this over Fifa 10? Fifa 10 is a pure fun, more arcade type of game. Fifa 11 is more of a sim and is more tactical. Both are great games and different enough to be worth owning.
Updated Feb 19th: I am removing one star from the rating, because as of mid-February, the rosters didn't get updated with the January transfers. In Manager mode, the game claims it checks for latest teams, yet still the old teams show up. Torres is still with Liverpool, Pienaar is not with Spurs, Dzeko is not under Man City, Suarez not with Liverpool, etc. This detracts from the game experience. For a game called Fifa 11, they should have 2011 teams. I will update rating if game gets patched.

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FIFA Soccer 11 is the 18th game in Electronic Arts' popular video gamesoccer series. Continuing with the franchise's unique blend of realismand innovative features that bring the authenticity to the video gamepitch that fans crave, FIFA Soccer 11 is an exciting must-havetitle for both longtime and existing fans of console sports gaming.Game features include: a roster of over 15,000 real players representedin-game, the Personality+ system which mirrors the abilities of everyplayer imported into the game, all-new passing abilities, finer dribblingcontrols, extensive customization options and more.


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