Showing posts with label awful. Show all posts
Showing posts with label awful. Show all posts

Wednesday, April 25, 2012

MotionSports: Play For Real Review

MotionSports: Play For Real
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UPDATE: A small patch came in today, and the motion controls seem somewhat better, and difficulty appears somewhat tweaked.. esp. in boxing. There may be other fixes, but I'll up from 2-3 stars.
It seems that much like with the Wii launch some developers have made some inferior games to cash in. I would place Motionsports in this category.
There are some fun games in here so it's not a complete disaster.On the good side -
Skiing
Equestrian
Hanggliding
Football
are all decent although football and equestrian are almost "turn based" (seems as this was a design decision not a function of the hardware) as you must perform your move well before the motion actually happens which is odd since Skiing and hanggliding are both extremely responsive.
On the diaster/broken mechanics side I would place Boxing and Soccer. Boxing difficulty seems ridiculous. You can connect with many punches on just the second boxer after the "tutorial" boxer and if he hits you a couple of times you're going down. In soccer the setup for kicking the ball pretty much breaks the gameplay as it is extremely difficult to tell where exactly on your floor you need to kick. It does say "shoot" but only for a very brief moment.
There is also no online multiplayer (I believe there is in Microsoft sports) so the game gets a negative there.
Also, there is no broader game.. would be nice if they could have included some sort of party game setup so the minigames don't feel so detached.


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Tuesday, April 10, 2012

Crash Time Review

Crash Time
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1. Can be enjoyed equally well using either the controller or the Microsoft Wireless Racing Wheel with the gas and brake pedals. Both will give you a different experience. Using the wheel while sitting in a chair is just like driving a car while using the controller may alloy for a little more precision driving around corners. Both will provide a unique experience and double the value of your racing/diving games.
2. THE AUTOREVERSE IS UNIQUE IN THIS GAME COMPARED TO OTHER RACING GAMES. THE MANUAL DOESN'T TELL YOU HOW TO AUTOREVERSE CORRECTLY, BUT I'LL TELL YOU. After coming to a completes stop with your left trigger pulled, release the left trigger, and then re-pull the left trigger to go into reverse. Then pull the right trigger when you need to go forward again. You can also manually shift gears or go into reverse even with the car in automatic.
3. The autoreverse works only when you are flush against a solid object and can't move an inch to the right or left. If doesn't seem to matter if you have autoreverse enabled or disabled, it seems to work the same way.
4. You can disable the replay feature it desired.
5. When racing thru traffic, drive in the first person (hood or bumper view). It' much easier to race through traffic with a lot less damage than the 3rd-person view. The trailing views aren't nealy as fun either.
6. When you need to smash the targeted car and then pull up beside it or to give it 100% damage, it's advantageous to switch to the 3rd person (trailing view) but not essential.
7. Switch the view points using the up on the directional pad.
8. This game is really challanging and hard even on "easy". Just like Turok there is nothing easy when you play it on "easy". This is much more fun than shooters. You get to drive thru the city, dirt roads, and the Autobaun at 100 to 160mph completing all the challenges and missions.
9. I don't think any sane person can beat the game Hard without spending 1,000,000 hours of game play. So don't even try. Go into the options menu and change it to "easy". On hard the damage to your car is a 10% limit. On Normal it's 20%. On "Easy" its 30%. The damage quota isn't there for some of the missions.
10. You can change the KPH to MPH in the options menu.
11. After the first case is beaten, 5 race tracks and 5 vehicles will be unlocked. With each case you beat you will unlock more and more. The racing events are fun. You get to do point to point races and circuit races using all kinds of different vehicles and tracks thru the Autobaun, city and country roads.
12. You can play the game with the cases, and you can do the racing events (after the first case is beaten).
13. THIS GAME CAN BE REALLY FRUSTRATING AT TIMES. YOU MIGHT NEED TO REPEAT SOME OF THE MISSIONS SEVERAL TIMES FOR HOURS TO BEAT SOME OF THEM. ALSO, AFTER YOU BEAT THE FIRST COUPLE OF CASES, ON SOME MISSIONS, THE OBJECTIVES WILL FLASH BY IN JUST ONE OR TWO SECONDS. YOU WILL HAVE A GOOD IDEA OF WHAT TO DO BASED ON PREVIOUS MISSIONS YOU BEAT ESPECIALLY FROM THE FIRST CASE. BUT, EVERYTIME YOU FAIL A MISSION, THERE IS A CHECKLIST OF MISSION OBJECTIVES LISTING THE OBJECTIVES YOU WERE SUCCESSFUL AT (GREEN CHECKMARK) AND THOSE OBJECTIVES YOU FAILED (RED CHECKMARK).
Each case has many missions to it, about 5 or 6 average.
Each and every mission has a new challenges with new variables as you go thru the game. There is a new and different challenge to be done. You'll have different vehicle and even a tank. A few of challenges are the similar to previous ones, but each is unique with unique variable, e.g, traffic for one. You are traveling thru the Autobaun and country roads and city streets with a new and unique challenge with each case and mission.
Once you get passed the first case, the challenges become more unique and fun. Just when you thought you've experienced it all there's a new more challenging mission.
This is totally unique from any other driving game. This makes a great addition to all the other racing/driving games that I own, e.g., Dirt 2, Grid, Need For Speed: Pro Street/Undercover/Shift, Flatout Ultimate Carnage, Burnout Paradise.
This is a keeper. I love this game. This can also be one of the tougher/toughest games to beat all the way through even on "easy".
I've beaten this game twice. I know it well. I can assist with any questions.
There's also a sequal called Autobaun Polezi which is great also. There are the case missions, plus missions you get on patrol along with a GPS indicator as well as a map in the pause menu to see where your target is.
There's a CrashTime III which has been release in Europe, but not yet in the USA.

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Fans of arcade-racing-action watch out, Crash Time hits the fast lane! Daring stunts, spectacular crashes, thrilling criminal cases. All fans of the racing genre will easily fall in love with the newest creation of Synetic, the well-known specialists for furious racing games. Various exciting cases await the palyer as part of the Cobra 11 police force. Solving them requires several diverse missions to be successfully completed. Be it helicopter chases, jumps across moving trains ro reconnaissance runs in tanks, top notch entertainment is guaranteed.

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Friday, November 18, 2011

Dance Paradise Review

Dance Paradise
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I own Dance Central (and several other Kinect games) as well as purchasing this game from Amazon on its release date. My friends all love playing Dance Central, its only weaknesses being (in my opinion) the track list and lack of additional songs on Xbox Live.
Enter Dance Paradise, a game that's had three months to improve on the quality of games released at Kinect launch. Unfortunately this game fails to deliver due to the poor motion sensing capabilities and overall not-fun game play.
Pros:
- Good music selection.
- The music videos play on the screen which gives the audience a little more entertainment than what's available in Dance Central.
- You can make a playlist of several songs which then play in order without going back to the menu after each song. This is good for parties.
Cons:
- Terrible motion tracking.
- Frequently, an image of a huge Kinect sensor with question marks floats on the middle of the screen while you are playing the game. I think this means it's having trouble detecting the user clearly.
- When you miss a move (or the motion is incorrectly tracked) the game boos at you.
- The songs do not play all the way thru, usually they stop after the bridge.
- Load times between songs are very long.
- Part of the gameplay has you moving physically from one side of the sensor area to the other, which is relatively pointless and only serves to illicit more boos from the virtual audience. Dance Central has this better.Summary:
If you are desperate for some more songs to Kinect dance to then this game may help. Otherwise steer clear of this game and wait for the next generation of Dance Central (or maybe some decent DLC??).

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Dance Paradise is multiplayer Rhythm-Music game exclusively developed for play on Xbox 360 that utilizes Microsoft Kinect technology. The most advanced Dance game to date designed for use with Kinect, Dance Paradise features extensive two player versus play modes. It also contains 40 tracks, each with a corresponding music video viewable as players mimic the dance moves that are queued. Additional features include: a six level Career mode, the ability to pick the tracks you want to dance to in Free mode, Xbox LIVE Avatar integration and more.


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Sunday, August 21, 2011

G-Pak Xbox 360 Console Organiser & Travel Case Review

G-Pak Xbox 360 Console Organiser and Travel Case
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I just got this case yesterday and I was skeptical if I could fit everything I need for a LAN party. Well to my surprise I was able to fit in the following:
- Xbox 360
- Power Supply (Brick)
- VGA Monster Cables
- Audio cables (to use with VGA Monster Cables)
- Wireless Controller
- Charge Cable (for wireless controller)
- Wired Controller
- Headset
- Ethernet Patch Cable
- Several Demo disks
- Regular Xbox 360 game still in case
I was also surprised that it came with a shoulder strap also and a spot to put an ID tag so you don't lose your bag.

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MODEL- 88200VENDOR- NAKI WORLD INC FEATURES- G-Pak Console Organizer X360 PERFECT FOR HOME ORGANIZATION OR XBOX/XBOX 360 CONSOLES ON-THE-GO! Play DIRECT FROM THE CASE! Fold down cable backdoor allows easy TV hook up. Removeable game disc holder for maximum portabilty.Redesigned fan vents allow optimum cooling and ventilation. Reinforced case walls with thicker inner-line padding provides a sturdier tougher but lighter protective environment for travel. Additional slots provided for extra memory units.Excessively secure and sturdy carrying handle. Comes with acomfortable adjustable shoulder strap.ID tag included for personalization.Organizes and safely stores: 1 XBox Game Console (Xbox or Xbox360)2 Controller Pads 32 DVD CD or Game Discs 3 Memory Units GameInstructions Manuals or other documents XBox Cables and PowerSupply Xbox Live Accessories.

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Sunday, July 24, 2011

Mayhem 3D Review

Mayhem 3D
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I have always wanted a black and white with some color crash derby game in 3D to play on my XBox360 and this game delivered EXACTLY what I wanted.
If you are familiar with Zoo Games, you know what kind of exciting product that is slightly different than what a saturated market already has.
The game has a grindhouse drive in feel about it with shaking camera effects, lo-budget sound and derby environment. While playing it, I was hoping I would get glimspes of the type of carnival crowd that can be found at these events. You know, the large muffin top women in food-stained tank tops with more kids than they know they have and the cowboy-farmer-trucker-kicker boyfriends with a perma beer in hand and a pack a chew in their pocket. None of which will be found in this game.
The graphics are good. Far from confusing as one might suspect they could be given it is black and white. This is not a game that can be played for hours upon hours like some folks like to do since the small color pallet does become hard on the eyes.


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Mayhem is a fast paced arcade racing and car destruction game. The inspiration for the game comes from two distinct types of events: Demolition Derby and Banger Racing. A demolition derby is more of an American pastime, primarily at state fairs and the like. Participants take an old beat down car, strip it of all the glass and other "dangerous" elements, spray paint the car and decorate it to their liking, then beat it to death at the main event. The last vehicle standing is the victor. A Banger Race is more practiced in the UK. Races take place on small courses with pits and hills, and drivers are encouraged to send their opponents off course. Courses can have hazards and obstacles, and the "figure 8" shaped course is a staple of the race. No matter whether it's Banger races or demolition derbys, the fact is that everyone love to see the everyman take it to the mat and come out a victor, and that's what Mayhem is all about.

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Thursday, July 14, 2011

Xbox 360 Rapid Charge Induction Station Black Review

Xbox 360 Rapid Charge Induction Station Black
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If you want to save on batteries.This is a good product to get. I am very happy with the purchase. It is reasonably priced & works just as described.

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The Icon Rapid Charge Induction Station is the most convenient, cost-effective and technologically advanced charging station available for the Xbox 360 console. Designed to charge one or two Xbox 360 controllers, the Rapid Charge Induction Station uses inductive charging that allows the user to recharge each battery without having to remove the battery pack from the controller. Kit Includes: Rapid Charge Induction Station, 2 Rechargeable Lithium-Polymer Batteries, USB Charge Cable.

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Monday, June 27, 2011

Game Party: In Motion Review

Game Party: In Motion
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Kinect is a very new system and finding interesting ways to use it remains a challenge. Mini game collections are in no short supply this early in the peripheral's life and at least the premise is sound. Execution is key. I think Dance Central and, to a lesser extent, Kinect Sports got it right, or perhaps right enough. Games like Sonic Free Riders demonstrated how a potentially good game can be ruined by difficult controls.
Then there's Game Party in Motion (GPiM). I'm not familiar with WB making decent games, but I nonetheless had hopes that GPiM could provide some good old fashioned entertainment. It has an impressive lineup of games including darts, horseshoes, and skee ball. The menu system/navigation went for simplicity and is fairly easy to work through once you get the hang of activating the confirm and cancel commands. To confirm, you hold your right hand around waist level without extending the arm. You can put your hand directly off to the side, a little in front of your or behind you. Cancel is the same with the left hand; if you had to extend your arm, it would conflict with the system pause, so this slightly odd position is to maintain consistency which is NOT itself a bad thing. More on that in a bit.
The tracking in the minigames ranges from passable to infuriatingly awful. In the bean bag toss, for instance, no amount of lateral throwing motion made the bags travel anywhere off of dead center and I could not for the life of me find any correlation between the speed of my throw and the distance traveled by the bag. It's just too easy to throw straight in the precision games and too hard to get the distance/power right. Games like the arcade style basketball shooting don't recognize certain throwing motions. Throwing from the waist was fine, but a standard freethrow form (hands over head) had the game prompt me to step back further even when there was no more room to do so (and using the Kinect tuner, my hands were indeed visible throughout the motion from well before that distance). Pacing is also a problem. By default, there is a countdown before your actions have influence on the game, presumably so you can get move around without accidentally throwing something. However, you can also do the gesture for Cancel to essentially pause the game, requiring a subsequent Confirm before you can start playing again. On top of that, the countdown is far too long and on certain longer games having to wait five seconds after each and every dart/throw/shot is absurd and makes every single game seem needlessly tedious.
One of the stranger behaviors of this game is use of primary hands. You have to dig through the options to find where to switch between left and right handed play, and this cannot be performed in game; if you miss it, you have to quit and try again. The game does not even try to infer which hand you are trying to play with. And this may have been deliberate. Why, you ask? GPiM does not support left handed players. Yes it lets you pick the option, but think about it for a second. What if you are trying to play one of the many games that uses an underhand throwing motion? Where is your left hand during it? That's right, it's roughly waist level from start to finish. That means a typical left-handed underhand throw is recognized by the game as Cancel, aborting the throw and requiring one to motion Confirm to give it another go.
As a lefty, this is inexcusable. Roughly half the game is impossible for me to play and the other half I still have to worry about the poor tracking and shoddy mechanics. This is easily the worst motion control I've seen on the Kinect so far (yes, worse than Sonic). This would make for a terrible iPhone game, let alone a $40 console title. Don't buy it. If you are thinking about it, close your hand in a car door instead. If you are thinking of getting it for someone else as a gift, skip it and just stab them with a sharp instrument. Repeatedly. The waiting room of the hospital will provide hours more entertainment than this pile of garbage. I suppose if you really hate someone, you can gift it to them, but stabbing is still cheaper.

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Game Party: In Motion is a family-friendly mini-game collection exclusively for Xbox 360 that utilizes the unique hands-free motion capture capabilities of the Microsoft Kinect Sensor.* The game contains 16 arcade influenced games including Darts, Hoop Shoot, Rootbeer Tapper, Table Hockey and more. Multiplayer functionality is at the core of the collection, with 2-4 player support available online and up to 16 player support available locally. Additional features include: the ability to use your Xbox LIVE avatar in-game and Facebook cross functionality.


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