Showing posts with label waste of money. Show all posts
Showing posts with label waste of money. Show all posts

Sunday, November 18, 2012

Headset headphone for XBOX 360 XBOX360 LIVE with Microphone Review

Headset headphone for XBOX 360 XBOX360 LIVE with Microphone
Average Reviews:

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This little gem is sounds great, all my friends say I sound crystal clear and so far has been standing up to all the abuse my big head has given it. For the price they are offering it is a steal and a half. Gamestop is selling used mics for $10. My only nit-pick is it's really tight for my big head so if any of you fellow big heads want this mic then do what I do. Over night leave it on an arm rest or something about the size of a head to keep it stretched out. Trust me it will make your ear feel much better. :)

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Headset with Microphone for Microsoft XBOX 360

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Tuesday, May 15, 2012

Field & Stream: Outdoorsman Challenge Review

Field and Stream: Outdoorsman Challenge
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I think I wasted my money on this game. The on screen menus are very small and hard to read even on my HD screen. This can be worked around, but the graphics are poor and the amimals have jerky movements. To move around the woods and fields you need to move so slowly it is painful. Worse for me is the choosing of the equipment is not easy as the buttons on the menus don't always work and you can not enter the game with what equipment you finally ended up buying.

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FIELD & STREAM: OUTDOOR CHALLENGE (XBOX 360)

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Wednesday, April 25, 2012

MotionSports: Play For Real Review

MotionSports: Play For Real
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UPDATE: A small patch came in today, and the motion controls seem somewhat better, and difficulty appears somewhat tweaked.. esp. in boxing. There may be other fixes, but I'll up from 2-3 stars.
It seems that much like with the Wii launch some developers have made some inferior games to cash in. I would place Motionsports in this category.
There are some fun games in here so it's not a complete disaster.On the good side -
Skiing
Equestrian
Hanggliding
Football
are all decent although football and equestrian are almost "turn based" (seems as this was a design decision not a function of the hardware) as you must perform your move well before the motion actually happens which is odd since Skiing and hanggliding are both extremely responsive.
On the diaster/broken mechanics side I would place Boxing and Soccer. Boxing difficulty seems ridiculous. You can connect with many punches on just the second boxer after the "tutorial" boxer and if he hits you a couple of times you're going down. In soccer the setup for kicking the ball pretty much breaks the gameplay as it is extremely difficult to tell where exactly on your floor you need to kick. It does say "shoot" but only for a very brief moment.
There is also no online multiplayer (I believe there is in Microsoft sports) so the game gets a negative there.
Also, there is no broader game.. would be nice if they could have included some sort of party game setup so the minigames don't feel so detached.


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Sunday, October 30, 2011

WWE Smackdown vs Raw 2011 Review

WWE Smackdown vs Raw 2011
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WWE Smackdown 2011 is disappointing for a number of reasons. The biggest reason is that THQ has somehow, in their infinite wisdom, decided to remove over 250 MOVES from the game!!! This is inexcusable. WWE Smackdown 2010 has all of these moves included.
In a pro wrestling video game, other than the roster, the most important thing is the MOVES! Without moves, it isn't even a wrestling game. I devolves into a Street Fighter style "fighting" game. I cannot overstate how disappointed I am in this year's game.
If you don't think you'll miss the moves that were removed, let me assure you that you will. Among the moves missing is Chris Jericho's Lionsault, his Walls of Jericho, Triple H's signature clothesline, the Rock's signature clothesline, RVD's rolling thunder (yes he is in the game) and his split legged moonsault. Not only that but if you want to create Hulk Hogan to bring into your game - forget it. There is no leg drop finisher in the game!! Want the Ultimate Warrior? Nope, his moves are gone too. This applies for any more past and current WWE wrestlers.
You now only have four front grapples. Way down from last year. The developers said they wanted to make a game from the viewpoint of an 8 year old fan. Well, I guess they have succeeded. But along the way, they are killing the loyal fan base that made the series relevant in the 1st please. Seriously, just get WWE Smackdown vs Raw 2010 for $21.00 on Amazon.com

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Step back into the squared circle with WWE Smackdown Vs Raw 2011. Havingsold more than 50 million units worldwide, the renowned WWE simulationexperience and annual centerpiece in THQ's expanding WWE video gameportfolio returns to define the ultimate WWE moments and give playerseven greater creative and decision-making freedom throughout theirstoried journeys within WWE. Features include: the return of favoritegame modes, as well as new additions, a new physics system and extensivecustomization options.


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Saturday, July 16, 2011

BIG+ SMALL LIVE HEADSET WITH MICROPHONE FOR XBOX 360 US Review

BIG+ SMALL LIVE HEADSET WITH MICROPHONE FOR XBOX 360 US
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they both stoped working in a week!!! there was no warrening or nouthing the big one one broke first,the ear peicess stoped working just like that one sec there working the next nothing,so i used the other 1,well 3 days latter the mic on that one stoped working,ill nvr shop here again

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Compatible With : Microsoft Xbox 360 / Xbox 360 Slim.

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Monday, June 27, 2011

Game Party: In Motion Review

Game Party: In Motion
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Kinect is a very new system and finding interesting ways to use it remains a challenge. Mini game collections are in no short supply this early in the peripheral's life and at least the premise is sound. Execution is key. I think Dance Central and, to a lesser extent, Kinect Sports got it right, or perhaps right enough. Games like Sonic Free Riders demonstrated how a potentially good game can be ruined by difficult controls.
Then there's Game Party in Motion (GPiM). I'm not familiar with WB making decent games, but I nonetheless had hopes that GPiM could provide some good old fashioned entertainment. It has an impressive lineup of games including darts, horseshoes, and skee ball. The menu system/navigation went for simplicity and is fairly easy to work through once you get the hang of activating the confirm and cancel commands. To confirm, you hold your right hand around waist level without extending the arm. You can put your hand directly off to the side, a little in front of your or behind you. Cancel is the same with the left hand; if you had to extend your arm, it would conflict with the system pause, so this slightly odd position is to maintain consistency which is NOT itself a bad thing. More on that in a bit.
The tracking in the minigames ranges from passable to infuriatingly awful. In the bean bag toss, for instance, no amount of lateral throwing motion made the bags travel anywhere off of dead center and I could not for the life of me find any correlation between the speed of my throw and the distance traveled by the bag. It's just too easy to throw straight in the precision games and too hard to get the distance/power right. Games like the arcade style basketball shooting don't recognize certain throwing motions. Throwing from the waist was fine, but a standard freethrow form (hands over head) had the game prompt me to step back further even when there was no more room to do so (and using the Kinect tuner, my hands were indeed visible throughout the motion from well before that distance). Pacing is also a problem. By default, there is a countdown before your actions have influence on the game, presumably so you can get move around without accidentally throwing something. However, you can also do the gesture for Cancel to essentially pause the game, requiring a subsequent Confirm before you can start playing again. On top of that, the countdown is far too long and on certain longer games having to wait five seconds after each and every dart/throw/shot is absurd and makes every single game seem needlessly tedious.
One of the stranger behaviors of this game is use of primary hands. You have to dig through the options to find where to switch between left and right handed play, and this cannot be performed in game; if you miss it, you have to quit and try again. The game does not even try to infer which hand you are trying to play with. And this may have been deliberate. Why, you ask? GPiM does not support left handed players. Yes it lets you pick the option, but think about it for a second. What if you are trying to play one of the many games that uses an underhand throwing motion? Where is your left hand during it? That's right, it's roughly waist level from start to finish. That means a typical left-handed underhand throw is recognized by the game as Cancel, aborting the throw and requiring one to motion Confirm to give it another go.
As a lefty, this is inexcusable. Roughly half the game is impossible for me to play and the other half I still have to worry about the poor tracking and shoddy mechanics. This is easily the worst motion control I've seen on the Kinect so far (yes, worse than Sonic). This would make for a terrible iPhone game, let alone a $40 console title. Don't buy it. If you are thinking about it, close your hand in a car door instead. If you are thinking of getting it for someone else as a gift, skip it and just stab them with a sharp instrument. Repeatedly. The waiting room of the hospital will provide hours more entertainment than this pile of garbage. I suppose if you really hate someone, you can gift it to them, but stabbing is still cheaper.

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Game Party: In Motion is a family-friendly mini-game collection exclusively for Xbox 360 that utilizes the unique hands-free motion capture capabilities of the Microsoft Kinect Sensor.* The game contains 16 arcade influenced games including Darts, Hoop Shoot, Rootbeer Tapper, Table Hockey and more. Multiplayer functionality is at the core of the collection, with 2-4 player support available online and up to 16 player support available locally. Additional features include: the ability to use your Xbox LIVE avatar in-game and Facebook cross functionality.


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