Showing posts with label xbox live arcade. Show all posts
Showing posts with label xbox live arcade. Show all posts

Tuesday, December 11, 2012

A Kingdom for Keflings Review

A Kingdom for Keflings
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A Kingdom for Keflings is a fantastic game that will keep you involved for hours. The first thing you notice is the awesome music that begins before anything else. The gameplay, while simplistic, does keep you moving on to the next thing. You never want to seem to stop as you just want to get one more building.
I downloaded this the first day it was available and have played it for many, many hours. If you're looking for a nice relaxing game to play that you can jump in for five minutes or five hours, give A Kingdom for Keflings a go!

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Xbox LIVE Multiplayer 2-4, HD (High Definition). Unlock the full version of A Kingdom for Keflings for even more homes, buildings, and workshops to build!Join up to three of your friends via Xbox LIVE to cooperatively construct the kingdom of your dreams. The full version of A Kingdom for Keflings includes achievements to earn, more Keflings to attract and many more opportunities to fill your kingdom full of love! This game requires the Xbox 360 hard drive or the 512MB Memory Unit for storage. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

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Monday, December 10, 2012

DOOM Review

DOOM
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I'm not going to bore you with a summary of the game, suffice to say that as the first real premier FPS, this baby sports a very simplified control scheme with no ability to jump or even peer mindlessly at the ceilings or floors or at the fireball-spouting imp standing above you. And if you're still okay with that concept, then do read-on.
I've played just about every incarnation of Doom that's been on a console, from the compacted Genesis 32x version, to the 3DO, the atrocious Atari Jaguar, and the slightly ramped-up Playstation One version. This Xbox 360 downloadable version lands somewhere in the middle for me.
This version feels almost as if someone slapped it together on a whim... and in a day. The multiplayer is the only place where this version shines, LIVE does an awesome job of connecting you to your friends, with lag that is almost entirely non-existant. Everything else however...
As far as graphics go, they stick to their roots verbatim and for a game that's 15 years old, you don't expect anything great since they're blocky sprites and not the 3d models of today's games. They reworked the sound to seem close to being surround, but even then you'll get some weird and unexpected anomalies (especially when monster screams from repeated chaingun bullets run over top of each other and sound like an unintentional octave, out of nowhere). And as far as the controls... well, the controls are just barely workable in my opinion.
You can't configure them at all. You're not even given the option of *slightly* changing the layout--which is understandable with today's games where every button is completely necessary, but even the oldest ports had SOME kind of choice as to which buttons do what since there's only really 9 button and a directional pad needed. The d-pad and the symbol buttons are mapped to the same functions: open doors/flip switches, go back and forth through the weapons in your inventory (which is atrociously slow, and on top of that, has no memory of your presses to makeup for it--pressing left multiple times in a hurry to get from Weapon 5 to Weapon 2 does absolutely nothing but change only one weapon... again, S-L-O-W-L-Y, which becomes a major hassle in the middle of an unexpected close-combat firefight and you've got your rocket launcher up), and with the last button function you can open the map, and the map is probably one of the most noticeably dumbed-down functions of the port.
In the real game (and every one of the more modern console versions), while viewing the top-down, fullscreen "automap", you usually can: zoom-in or out of your current position, or roam around the screen in a free mode, where the center of the map moves without changing your position on it. For whatever reason they decided not include the free roaming view, and that's fine... in smaller maps. Once you get into maps that may take longer than 3 mins to completely traverse, checking for incomplete red map lines to indicate where you haven't been/seen yet becomes a terrible project and your only option is either to zoom all the way out to Google Map proportions, or to wander around blindly with the fullscreen map up, moving your arrow avatar around and trying not to bump into walls, fall into sludge pits, or worse. Go ahead and picture the in-game reality of that if you will: a confused space marine, all alone with a shotgun under his arm, stranded on a giant, darkly-lit army base with rifle-toting zombies, ghouls, and deadly radioactive waste around every corner... with his face buried in his map because he took a wrong turn somewhere, and now he's reduced to wandering around aimlessly... trying not to bump into walls. It's just silly, and arduous. Luckily if and when you do lose your way, you can generally just keep running up and down every hallway, following every wall until you've reached a door, a switch, or an area you haven't gone through yet though, if that's your style of play.
The final slap in the face is the trusty "Screen Size" option. As a PC user, I tend to get excited just by the mention of this. This isn't the "pick your resolution" kind of option of modern games, this is the "brick-by-brick" incremental style, where there's normally your HUD bar taking up residence at the entire bottom of the screen, and a window in the middle of the screen where all the action is and literally, you can make the inside-window smaller or bigger to help the program run smoother, but incrementally. The biggest inside-window setting would do away with the status bar entirely and even reveal extra "action" that was just-out-frame (which was very cool at the time, even revealing more of your weapons than you could normally see). Most console ports just have a set size that they decided was the biggest the window could be to display the most action while still having a decent framerate. On the 360 however, adjusting your screensize literally does just that, magnifies or de-magnifies the entire game screen--HUD, action window, and all--it all grows or shrinks. Why they thought this was useful to anyone, I'm not entirely sure, aside from a few users with flatscreens that overscan, otherwise I don't get it. It can get pretty tiny, and the biggest it gets is to magnify the center of the screen until you almost can't see the space at the bottom where the HUD is, but then this also cuts off the same-size of space at the top of the screen (the size of HUD at the bottom); Also to note that there's no "re-envisioning" for widescreen tv's at all, which although would've been amazing, it's completely understandable (especially compared to everything else this port dropped-the-ball with).
In the end, this is still a fun and classic game, and if you meet any of the below criteria, I still have to vote a big YES to downloading it:
- if you want a fun and modern way to link-up with friends (or strangers) for co-op or deathmatch Doom,
- if you've never played Doom but love classic FPS, or finally
- if you can't find your PC copy and need to get your fix.

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Single Player, Xbox Live Multiplayer 1-4, 5.1 Surround Sound, HD (High Definition). You're a Marine stationed on Mars when a military experiment goes wrong. Your mission - blast your way to freedom through the classic world of DOOM. Face off against Hell's army including stampeding demons and undead Marines, and lay waste to rooms of monsters with the infamous BFG 9000 and an arsenal of classic weapons. Then, take the deathmatch online via Live and battle your friends for dominance of the leaderboards, or team-up with a friend in co-op. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

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Monday, December 3, 2012

Xbox Live Arcade Unplugged Review

Xbox Live Arcade Unplugged
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Xbox Arcade Unplugged is a collection of some of the best-selling games from the Xbox Live Arcade on the Xbox 360. Included is 6 games, 3 demos and a 1 month subscription to live.
1 month of live (retail $8) - It is a great service for online play of any game. You can download and rent movies, buy tv episodic content, and chat with friends, families, and strangers around the world.
Bejeweled 2 (retail $10)- A popular puzzle game in which you try to match up jewels in order to get to the next level. There are several modes to Bejeweled, some unlockable. The game is a real challenge, and if you like puzzle games, you will be pleased with Bejeweled 2.
Geometry Wars: Retro Evolved (retail $5) - An instant classic in the tradition of Asteroids. You fly around in a 'ship' trying to destroy geometric shapes, each having their own characteristics. As you progress, the games elements get harder, and more shapes are introduced. A fantastic game that is fun for just about everyone.
Hardwood Backgammon (retail $5) - Classic Backgammon action. You can play against a friend on the couch, vs. the computer, or take on someone online on Xbox Live. Hardwood Backgammon is also Camera Enabled.
Outpost Kaloki X (retail $10) - A strategy game in which you are in outer space, attempting to manage power and research. A variety of missions and scenarios to keep you busy are included.
Wik and the Fable of Souls (retail $10) - A crazy game about a small creature who uses his tongue to eat bugs and whip around treelimbs. Part puzzle game, part action, this game can be very challenging. There are over 120 levels in the game, each one being more difficult than the last.
Texas Hold 'em (retail $10) - This may be the junk of the bundle. A poorly executed attempted interface leaves most poker players wondering why they didn't copy any of the popular online poker sites and their interface. Often multiplayer works too slow, while you wait for others to take their turn. There are some scenarios to work on in single player. Overall, it isn't too bad, but it leaves a lot to be desired amongst poker players.Also included are demos of Uno, Marble Blast Ultra, and Feeding Frenzy.
Uno is the classic card game everyone knows. It translates to Xbox Live very well and is camera enabled. It has a wide variety of gameplay options, including partner play. Marble Blast Ultra is a game in which you try to move your marble around to the exit point. Each level is brilliantly designed, colorful, and challenging. Feeding Frenzy is a great game for all ages, in which you start each level as a small fish, eating other fish and growing as you do so.
If you bought everything in this package for retail price, it would cost you $58. Even if you only need a couple of the $10 games, it's still agreat bargain with the 1 month of Xbox Live for free.


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Xbox Live Arcade is fully integrated into the Xbox 360 console. You can jump straight into Xbox Live Arcade from the Xbox 360 Dashboard, where you can download new games, access their game collection, check out new releases and experience cool around-the-game features. With Xbox Live Arcade for Xbox 360, casual gamers will find a wide variety of game genres available for download, including action arcade titles, coin-operated and retro classics, puzzle games, casual sports games, light strategy titles, and card and board games.

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Friday, November 23, 2012

MEGA MAN 9 Review

MEGA MAN 9
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Mega Man 9 is just as you remember your Mega Man games from the NES. Same graphics, same sounds, same controls. A bit harder though, perhaps to cater to it's now older audience. Just like the other Mega Man games, repetition and memorization is the key to beat it.

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The wait is over! Everyone's favorite side-scroller is back! Mega Man returns to his roots with a new adventure in classic 8-bit style!Everything you love about Mega Man is here: challenging stages, unique weapons, colorful enemies, and of course, powerful bosses!New Challenges await, and the worldwide rankings displayed on the Leaderboards will allow you to compete with players all over the globe!Staff from previous Mega Man series all had a hand in this game's development.Keiji Inafune, the ""father"" of Mega Man, contributed designs for the bosses of this game.Downloadable content will add hours of replay value to Mega Man 9.

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The Secret of Monkey Island: Special Edition Review

The Secret of Monkey Island: Special Edition
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For those of you who don't remember, Monkey Island was an adventure game developed by Lucas Arts nearly 20 years ago. You play as pirate-wannabe Guybrush Threepwood and attempt to uncover the secret of MI as well as defeating the ghost pirate Captain LeChuck and win over the governor of Melee Island, Elaine. It spawned 3 sequels but since the last one was made in 2000, things have been pretty quiet to the point where I thought we'd seen the last of Guybrush Threepwood. Lucas Arts have dusted off the cobwebs and Monkey Island has now been re-made in beautiful HD graphics, newly recorded music with live instruments and best of all with added voice over from the cast of the previous 2 MI games. This is a dream come true for MI fans like myself and a great way to introduce this classic to a new generation of gamers. An added bonus is you can switch back to classic mode at any point during the game just to compare how things looked back then. It's a fun way to see how far we've advanced in the last couple decades. Other than the improvements, the game remains intact without any unnecessary changes. My only criticism would be the new redesigned characters look way too cartoony for my taste and I hate what they've done with Guybrush's hair. Otherwise, it's a blast to play this game again and here's hoping that a Monkey Island 2 Special Edition is in the works.

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Pirates! Adventure! Monkeys! Relive the hilarious swashbuckling misadventures of the wannabe pirate Guybrush Threepwood as he attempts to become the most infamous pirate in the Caribbean!Back by popular demand, The Secret of Monkey Island: Special Edition faithfully re-imagines the internationally-acclaimed classic pirate adventure game from LucasArts in gorgeous HD detail. Featuring an all new re-imagined contemporary art style, hand-drawn and presented in 1080p, complete voice over by members of the original Monkey Island franchise cast, a re-mastered musical score using live instruments, plus scene-for scene-hot swap to seamlessly transition between Special Edition and Classic modes at anytime.

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Saturday, November 10, 2012

BC:Rearmed Review

BC:Rearmed
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Bionic Commando: Rearmed is a remake of one of the most revered NES games of all time. Rather than just make the graphics prettier for the update, developer Grin added more enemies, weapons, and gameplay elements, making BCR my personal favorite retro-remake.
You don't have to be a fan of the NES game in order to enjoy BCR. Its unique gameplay (instead of jumping from platform to platform, you use a bionic arm to swing) still feels completely fresh and satisfying. The graphics are amazing, and the music is some of the best I have heard in ANY video game in years. It's truly amazing stuff.
At $10, BCR is a steal. It demonstrates how ALL remakes of classic games should be handled, and it is one of the best values among downloadable titles.

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Single Player, Local Multiplayer 1-4, HD (High Definition). The classic 8-bit side-scroller reports back for duty in a stunning remake, complete with all-new HD graphics and features that puts 2D gaming back on the map! There are no refunds for this item. For more information, see www.xbox.com/Live/accounts.

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Monday, October 29, 2012

Worms 2: Armageddon Review

Worms 2: Armageddon
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Private matches don't function correctly at all, and there is a very very long list of known bugs. If you're interested in this game, do yourself a favor and wait until a patch is released to fix it.
Some (not all) of the bugs:
1. The game crashes CONSTANTLY.
2. You can only play Forts in public matches.
3. In public matches, you can't kick players from the game, and you can't reserve slots for friends, so it can be near impossible to get your entire party into a game without having to quit and remake 10 times.
4. The floating worm bug? Almost every game a worm will float in the air after taking damage until it is his turn and then he suddenly falls.. if he takes damage or dies during the fall, you just had your turn wasted. Thanks!
5. The invisible timer on the landscape/map setup screen is annoying as well. If you're gonna restrict the amount of time I have to pick a map using this crappy system, at least tell me how much time I have.
6. When you trip off a mine while on the rope (not dropping anything), and another worm goes into the water, you will get detached from the rope automatically.
7. When editing a gametype, if you set the rope ammo count to infinite, it will be set to ten in-game.
8. When using lightning strike, it doesn't show the health of the resurrected worm.
9. In rare instances, the attraction magnet can sometimes attract mines and will not make them stay somewhere permanently. This makes the game never stop so that the next turn can go on.
10. Sometimes, the avatar from the game lobby gets frozen onto the screen. If and when it does happen, it happens to the host. New: It can also happen to clients.
11. I can confirm that this "sticky edge bug" happens. I've had it happen because I was going to slide off of a ledge, but a dud mine prevented me from going anywhere, and was slightly on top of my worm. I was stuck between the mine and the edge and the turn did not stop.
12. I've only had this happen once, but a holy hand grenade landed in a small puddle, it played the "hallelujah" sound effect, then disappeared (due to being in water). After that, it played the same sound effect after every turn. This was on a team forts game.
13. When a worm falls on a slanted/vertical area after the opponents retreat time has ended, it plays animation, calculates the damage then the worm falls again. It can't calculate until the opponents turn, thus making the opponent lose his turn. I've done this twice now, and it seems the factor in this glitch happening seems to be the fall height/retreat time.
14. The magnets, when repositioned (keyword "re") before a match, does not update the location for all players. The "aura" and the magnet are not in the same place, and sometimes the magnet graphic isn't even there.
15. When throwing a holy hand grenade, if it lands in water and manages to bounce it self back out to land, it will play the hallelujah sound, but not detonate.
16. When a crate drops and lands on fire, and a worm gets hurt by the explosion of the crate, the game will stall, and do nothing. It calculated the damage, acted like it was passing on to the next player, but it didn't. It just sat there. Similar to the effect when a mine meets an attraction magnet and doesn't stop. I've only had it happen once, and it is hard to replicate it due to lack of control where packages spawn.
17. Even when deactivated, the camera centers itself between a magnet and a metal object.
18. When restarting a game, any currently looping sound effects will continue to loop forever until that sound is heard again.
19. Even when a scheme is set to have more then one round, it sometimes returns to the game lobby anyway.
20. When a sheep lands directly onto a mine, it gets stuck. I've only had this happen once.
21. Save games have been known to reset/corrupt/delete themselves spontaneously. Everyone I know with Worms2 has encountered this bug.

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Worms 2: Armageddon is the most fully-featured digital version of Worms ever. With online and offline multiplayer, voice support, a raft of new weapons, all new landscape themes, play modes, hats, skins, speech-banks and single player content; it's a package as high on fun as it is destruction!

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Wednesday, October 24, 2012

Bomberman LIVE Review

Bomberman LIVE
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I've been a fan of Bomberman since the SNES days, so when this game went on sale on Xbox Live I had to buy it. It is an excellent version of the game play that made Bomberman popular - not the odd adventure stuff that came out on N64. This is all about grabbing four friends and blowing each other up! You can add in 4 additional computer players to your party of 4, or join up to 7 others online on Live.
The add-ons are great as well. Not only do they add all kinds of outfits to mix and match as you make your own Bomber, but they also unlock several new maps and game play options. I highly recommend this for Bomberman fans, and I highly recommend you spend the extra MS points on the add-ons.

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Single Player, Xbox LIVE Multiplayer 2-8, Local Multiplayer 2-4, HD (High Definition), Xbox LIVE Vision. The award-winning hit Bomberman has gone live - Xbox LIVE! The full version of this classic game has eight exotic arenas where you can battle with up to eight players over Xbox LIVE! Customize your very own Bomberman with any of over 10,000 unique combinations. Unleash your fury using all your favorite power-ups to emerge victorious and prove who's best! There are no refunds for this item. For more information, see www.xbox.com/Live/accounts.

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Monday, October 22, 2012

UNO RUSH Review

UNO RUSH
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I have to say, I was skeptical, but after playing the demo, I was hooked. It's simply amazing. It's crazy enough to frustrate you but fun enough to keep you coming back for more. It's great with friends right in the room. Try it out!

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UNO RUSH takes the classic, compelling gameplay of UNO, accelerates it to mach 3, and brings the party to your Xbox 360 console. Play locally with up to four players, or hop on Xbox LIVE and prepare to think fast! Cards are played automatically on your turn, so you must spend your opponents' turns quickly analyzing their strategy and sorting your own cards into the best possible order to defeat them.

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Monday, October 15, 2012

Ikaruga Review

Ikaruga
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I've always wanted this game (for multiple consoles), so I was thrilled when it came my way to the Xbox so I could finally get it. You can have a lot of fun with this game, that is for sure, but you can also get very frustrated. Now that I mentioned it was frustrating, let me mention a few tips about the game to help ease the frustation (no spoilers).
This game keeps track of how much time you've spent playing it, so after you play it for one hour total, you get more continues or lives, after two hours you get some more etc.. So the longer you play, the more lives/continues you get so you can actually get further in the game and eventually beat it. (recommend Easy mode for first timers)
The other tip is, you have to learn the patterns of the enemies and get as many chains as you can for the most points. Kill three white enemies, 1 chain.. kill another three, 2 chain and so on. If you kill two white, then one black, the chain is broken. You can kill 3 white, 3 black, 3 white etc. to keep the chain going, just don't interrupt the intervals of 3 and you'll be fine. Sounds easy right? ;) Check out some youtube videos of the game and you'll see what I mean.
The achievements have a few easy ones, but the rest are just plain hard and require a LOT of practice. I managed to get 95/200 points, and I am very proud.
The graphics are also very cool and I just love the look of this game. Very fun, try the demo, just be patient and you will be rewarded!

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Single Player, Xbox LIVE Multiplayer 2, Local Multiplayer 2, HD (High Definition). Looking for more polarity-switching, freedom-fighting gameplay? Upgrade to the full version of Ikaruga to access five exciting levels, cooperative multiplayer, leaderboards, achievements, and the ability to record and replay levels, thus immortalizing your magnificent and awe-inspiring skill. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

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Friday, October 5, 2012

Rez HD Review

Rez HD
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How to sum up Rez...
Its not a game its an expirience?
Cliche but very true when it comes to Rez.
Originally released on PS2 with a certain "mature" peripheral that we will cease to awknowledge;-)
It truly was a one of a kind game on the PS2 that missed the mass marketing to bring to the attention of the masses.
Re-released in HD truly shows the scope of this game and it longetivity. A "mind killing" soundtrack that borrows from trance music's gritty grimest beats courtesy of Adam Free Land on Area 5. An expirience for the senses. Worth your pennies, download the trial but be forewarned you will want the full game!
Simply put: Awesome!

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Set in a cyberworld, this fast-paced action-shooter will provide the ultimate audiovisual experience as you target the enemies and hack the system while creating your own beats.Don't be afraid to dig deep into the world's computer network!

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Saturday, September 8, 2012

Luxor 2 Review

Luxor 2
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Luxor is a game where you move your "scarab" along the bottom of the screen shooting colored spheres at the slow moving queue of spheres trying to match three or more in an effort to clear the board before the spheres make their way to the end of the road.
This game is very much like Zuma, except that Zuma has the stone launching frog in the center of the screen and Luxor stays at the bottom. Luxor also has power-ups that fall occasionally giving you additional powers in your attempt to clear the board.


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Single Player, 5.1 Surround Sound, HD (High Definition). Set - the Egyptian god of chaos - and his minions are threatening the land of Ancient Egypt. Use your mystical winged scarab to destroy the encroaching colored spheres by making matches of three or more. Unleash the powers of Isis by catching the falling power-ups, and collect Golden Ankh coins to earn extra lives. Buy the FULL version and battle across the mysterious lands of Ancient Egypt to defeat Set in his temple stronghold. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

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Monday, September 3, 2012

Commanders: Attack Review

Commanders: Attack
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This is a solid tactical strategy game. If you've played Advanced Wars on the Nintendo DS, or Final Fantasy Tactics, or X-Com, or any of a host of other games, you'll be familiar with this type of strategy game. Elements common to the genre include:
* turn-based combat
* units move then shoot (usually)
* terrain affects movement, defense, and vision
* units have different movement, vision, and other capabilities
* units are effective against some types of units and not others
* units can gain experience and become more powerful
* fog-of-war
* etc.
Though there are a lot of games like this on other platforms, there aren't many on the Xbox 360. Regardless, I never seem to tire of the formula. Commanders: Attack of the Genos executes on the formula very well. It does a particularly good job at adding visual flourishes -- I love the explosions, and I love the fact that you can pan and zoom at will. The commander units are also very well done. Each commander has a pair of unique powers that no other unit or commander has. For example, one commander heals nearby units, another gives a defense boost to nearby units, and yet another boosts the attack power of nearby air units, etc. etc..
The only reason I didn't give the game five stars is that the it lacks some of the depth and replayability of similar games. For example, there are only a handful of maps, the campaign is linear, and there are no unlockable units that you can gain access to after many victories. I was also disappointed that the normal and advanced campaigns were virtually identical. (Was there 1 extra enemy unit per map?? If there were any differences between normal and advanced, they were small enough that I couldn't detect them.)
A solid, fun title, and perfectly executed, but I wanted to see more. Definitely worth the price, though.


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Single Player, Xbox LIVE Multiplayer 1-4, Local Multiplayer 1-4, HD (High Definition). Deploy, Engage, Win!!! Utilize many diverse units including Tanks, Scouts, Infantry, etc. alongside your powerful Commander unit to cripple the enemy and defend your territory. Download the trial now! There are no refunds for this item. For more information, see www.xbox.com/Live/accounts.

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Friday, August 31, 2012

The Dishwasher: Dead Samurai Review

The Dishwasher: Dead Samurai
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Take one part goth asthetic, mix with a bit of dark humor, and then combine a fully mapped and VERY functional control scheme. What do you get, an addictive masterfully balanced sidescroller that trumps expectations and delivers mucho replayability for you DL dollar. The challenge level is high here as even easy and normal modes offer little mercy, but as you master the control scheme and your samurai levels up you will start to feel the POWER of the varied weapon sets and skills that accompany them. WIth a single player story (14 levels) , arcade mode(50 levels), local and online co-op(featuring limited guitar peripheral controls!) and FIVE difficulty settings there is alot to come back to. If you relish the frenzied chaos of games like METAL SLUG, and the pinpoint jump and strikes of a Ninja Gaiden you are about indulge in a little slice of gaming heaven. Other than some seriously sore fingers I can't think of any real drawbacks. Certain bosses QTE finishes feel a little forgiving if anything. Precision button mashing has never been finer, this is a cult classic game and one of if not the most visceral bargains LIVEARCADE has to offer. Just be prepared to be CHALLENGED and REWARDED.

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Experience 14 levels of story, the ranked story track, guitar and shadow story co-op, 50 arcade challenges, local, System Link and Xbox LIVE arcade co-op, and more weapons, bosses, and intense, stylistic action!

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Tuesday, July 24, 2012

Puzzle Fighter HD Review

Puzzle Fighter HD
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I originally played this for its original system (which i believe was either Sega Dreamcast or PS1/2).
We were young back then, but we would play this game for hours beyond hours...
Now its back, made better with better modes. Granted i play the PS3 Version of this game, i assume the XBOX 360 version is just as good. If you have people who used to play this, youll love the new version. There is also online modes for competition.
Only CONS
The new modes (Y, Z) are not as good as X (original) Mode. And often times, due to the lack of people online, you end up playing the same person over and over again.


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Single Player, Live Multiplayer 1-4, Local Multiplayer 1-2, HD (High Definition). One of the most popular puzzle games of all time is back with HD graphics, dazzling elemental effects and a new re-balanced X' mode! Super Puzzle Fighter II Turbo HD Remix brings together the worlds of Street Fighter, Darkstalkers and other Capcom characters to provide extremely addictive puzzle mayhem. Enjoy single player, local & online versus modes or just watch other players duke it out. Upgrade to the full game! Unlock your ability to earn achievements and track your high scores on the Xbox LIVE Leaderboards. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

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Saturday, July 21, 2012

Carcassonne Review

Carcassonne
Average Reviews:

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My wife and I play it on the 360 all the time when we don't feel like setting up the board game. This game ranks up there with Catan and is my favorite board game that I own. I really wish they would release some more addons for it though.

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Single Player, Xbox LIVE Multiplayer 2-5, Local Multiplayer 1-4, HD (High Definition). Buy Carcassonne today and become a master of medieval strategy.Own a fully featured version of the board game classic and fulfill the need for challenge any time you want, or play socially, with up to five players on Xbox LIVE, or up to four players on just one Xbox 360.Multiple levels of difficulty offer a challenging experience for players of all ages and levels of experience. There are no refunds for this item. For more information, see www.xbox.com/Live/accounts.

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Wednesday, July 11, 2012

Xbox 360 Arcade Play Wireless Controller Gaming Pack Review

Xbox 360 Arcade Play Wireless Controller Gaming Pack
Average Reviews:

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I don't often post reviews online, but I was so disappointed by this product that I was moved to make an exception. Three of the four games (Lumines, Geometry Wars 2, and Bomberman) are included on a disc. The box includes a code that allows you to download Ms. Pac-Man from Live. For people who have hard drives and Xbox Live (which really should be everyone), this latter solution is the only one that makes any sense at all. You dial in the code, download the game, and it's as simple as any other XBLA game from there on out. The other three games all must be played off the disc - it does not permit you to play them like you would regular XBLA games. However the software code is largely unchanged, so that the games themselves don't recognize they are being played off a disc. Bomberman simply doesn't work - it tries to force you to download an update of the game, but because you never downloaded it in the first place, the "update" would cost the full $10, and it won't allow you to play without the update. Lumines and Geometry Wars 2 are at least playable, but I don't know if Lumines DLC is compatible. That's iffy at best and I wasn't willing to risk it. I will be calling Xbox support, which isn't something you should have to do minutes after opening the box.
In sum: it is more of a hassle than necessary, poorly thought out, and one of the four games simply doesn't work. I am extremely disappointed and cannot recommend this product.

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High-performance wireless gaming is here! Using optimized technology, the Xbox 360 Wireless Controller lets you enjoy a 30-foot range and up to 40 hours of life on the two included AA batteries-and when they run low, you're given ample warning so you can connect a Play & Charge Kit for uninterrupted play. Plug the Xbox 360 Headset into the controller for full two-way voice communication: a wireless first.

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