Showing posts with label lame. Show all posts
Showing posts with label lame. Show all posts

Friday, July 27, 2012

WWE Smackdown vs Raw 2010 Review

WWE Smackdown vs Raw 2010
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I wish I could say that Smackdown vs RAW 2010 (SvR) is awesome and it fulfills all my desires as a fan of Create-A-Wrestlers (CAWs) and round-robin tournament season modes. Unfortunately, THQ and Yukes made lots of improvements and then purposely crippled the game in several ways to make those improvements much more useless than they would have been if they'd just treat fans of wrestling games like any other gamer.
First, let's talk about what they did right, though.
SvR has new wrestler models that look great. The pieces in the CAW/CAS mode are all rendered in 3D, and live on the character as a dimensional object rather than being "painted on" like previous years' versions. The end effect of this is that your CAWs look as good as the included WWE superstars when in the ring. Previously, it used to be obvious which was the "real" superstar and which was the CAW in this game. That has been fixed, finally, and it's about time!
The game itself has several modes, including all the expected ones like single match, Royal Rumble, etc. It has a career mode which can use a WWE Superstar or a CAW. It has a Road to Wrestlemania mode which requires one of a small selection of WWE Superstars as your character. It has training right at the main menu and several Create modes, as well.
The Create modes are all much improved. As stated, the CAW mode is a step up from previous years, but I'm also impressed with the Create-A-Finisher mode, in which you can string together moves to make a devastating finisher for your CAWs. It's quite versatile, and you can make some really crazy finishers with it.
The Create-An-Entrance mode is also very nice this year, allowing you to do a simple entrance (just pick one from a list) or an advanced, customized entrance that lets you pick different segments from lists, string them together, control fireworks, smoke, lighting and add entrance music from the included Superstar list, or from your own collection on your XBox 360 hard drive. (Although I'm perplexed as to why they require each song to be in its own playlist on your hard drive, instead of allowing us to make one playlist that has all the music in it.) It's quite satisfying to make a CAW and have him march down to the ring with all the flash and showmanship of a real WWE Superstar.
The actual wrestling is decent, if not as arcade-like as usual. The moves seem bigger and louder, and the impact more crushing than previous versions of the game. There's still a bit of clipping with the models, though, and the AI is abysmally stupid when on lower settings. Playing on the normal difficulty level makes for an easy game, as the computer opponents don't act like real Superstars. Mostly, they just let you pound on them and string moves, with the occasional attempt to break a hold or throw a punch.
The Create-A-Logo mode is pretty cool if you have the patience to work with the XBox controller and a semi-clunky design system. It's versatile, though, and you can pretty much draw anything you want to add to your wrestler.
The Story Design mode is pretty cool. It lets you work out just about any of the standard WWE-style storylines however you want, with whichever Superstars you want. You can type in text for the cutscenes and set up matches to either watch or play. All in all, a decent attempt at adding some dimension to the game.
The online mode is, as usual, only as good as the other people playing. I don't even bother because the cheap button-mashing kids tend to dominate the online realm, and I don't have the patience for them. They don't want to put on a show or watch entrances or play it as if it's a real wrestling match with any kind of pacing--- They just rush in and start punching like mad, and it quickly degrades to a messy waste of time. It might be good if you're a button-masher, though, and I give Yukes credit for making the game work well online (finally).
The ability to download other people's CAWs is a much-welcomed addition to the game. The range of CAWs out there is pretty vast, and you can usually find excellent versions of whichever wrestler you're looking for, as well as lots of originals.
Now, here's where I get into what's so very, very WRONG with this game:
The online CAW trading, which effective for swapping CAWs, is crippled severely. The major problem is that you cannot, under ANY circumstances, edit anything you download. That means that you get a lot of CAWs with no music or wrong music in their entrances (user music won't upload or download, so you're stuck with the built in music or nothing at all) and you can't fix this on your end. It's disappointing that we have this technological marvel of a gaming platform, and we're not *allowed* to use one of the best features it offers. I understand not being able to edit downloaded wrestlers (so people don't claim your work as their own), but why not their entrances? That just makes no sense. This one major flaw almost ruins the CAW swapping feature.
The CAW mode itself has a lot of major flaws, too. The biggest one is that there are tons of parts no longer present in the game. Want to make a wrestler who wears camouflage tights? Too bad. They're not here. You can't use the Create-A-Logo mode to make them, either, as THQ is *still* censoring the ability to put any pattern over a CAW's crotch area. Any pattern you make for tights will leave a big, blank gap in the crotch, which if you ask me, looks WORSE and MORE OBVIOUS than if THQ had just let you draw a pattern there! It's incredibly stupid design, and it's about time THQ grew the hell up and let us use the CAW mode as we see fit. If some kids want to doodle naughty bits and put them on tights, so what? The vast majority of us are going to use to to put legitimate logos on the pants or tights.
Of course, they also included the "feature" where you have to play through all the game modes and do specific things to unlock all the characters, parts, and modes. It's stupid, if you ask me, because so many of us don't care about the WWE Superstars, and just want a good wrestling game where we can use our CAWs. Unfortunately, SvR is always biased against CAWs, and this year's no different. Your CAW's skills are all set very low to start, and you have to build them up, sort of like in an RPG. I can't think of any other sports title that does this; Most of them let you train, or assign points as you see fit. In the Fire Pro series, you could make anyone you liked, and assign points however you wished. Unfortunately, the WWE license is what screws up Yukes' efforts for us CAW players.
Another problem is that the Story Design mode is crippled by the fact that you can only have a total of ten appearances by CAWs in it, throughout an entire story. That's not ten different CAWs, but ten *appearances* by CAWs, which basically means your CAWs are only showing up in cameo roles. Forget about making a wrestling event starring only CAWs, because you can't do it-- Halfway through the event you run out of slots and you can only choose from the built-in Superstars.
The Career Mode is fundamentally damaged, as well. There's no round-robin, ever-running tournament like in the excellent Fire Pro series. Instead, you're given a selection of three or four guys to fight, and you have to build up "points" by winning to be able to fight the top contender or champ. Your opponents don't seem to be selected from your CAWs, either, but from the built-in WWE Superstars, so if you play as a CAW, you'll be the only one in the entire career mode, most likely. There are no cutscenes in this mode, and it's pretty much just a shorter, cheaper version of Road to Wrestlemania without the voice-overs or focus on Wrestlemania.
The biggest, most unforgivable problem with the game, though, is the way it handles saved games, CAW files, and other data. Unlike *every other XBox 360 game made* you can't use the XBox dashboard to copy or move your WWE SvR 2010 files from one storage unit to another. This means that, unless you get the hard drive migration tool, you can't switch hard drives on your XBox 360 and expect to keep all your own CAWs and saved games. The game flat-out REFUSES to allow you to copy anything without deleting your CAWs. The best you can do, it seems, is to copy the base settings and saved game without any CAWs, which means, essentially, that THQ and Yukes expect you to throw away hours of work because they don't want you to have control over the game's files.
Attempts to copy or move CAWs from one storage device to another from within the game meet with similar problems. The game won't let you do it. CAWs, it seems, are only allowed to exist on the hard drive they were initially saved to.
It's pathetic that THQ crippled the game so much, and made it nearly impossible for someone to migrate to a bigger hard drive without loss of data. I had to purchase a separate drive migration tool in order to keep all my CAWs. If not for this one game, I could have used the XBox 360's built-in storage or an external device to migrate successfully. Every other game I owned, including all the downloaded titles from XBox Live Arcade, were allowed to be moved to a different storage device. It was ONLY SvR that refused to allow this feature to work.
Finally, there are some major glitches in the CAW save system. When you edit a CAW or make additional attires for him, all the data for your Created Entrance is erased and you'll have to do it all over again. I strongly suggest you don't bother making an entrance for any CAW until you're certain you're completely, totally finished editing or copying him, unless you want to go through Create-An-Entrance again.
Once again, THQ and Yukes deliver a...Read more›

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WWE SmackDown vs.Raw 2010 is the best-selling fighting video game franchise and returnsto the virtual ring this year with the most authentic, entertaining andcompelling simulation of WWE programming to date. Featuring 2-4 player multiplayersupport--both online and off-line. and coop and competitive--unparalleledcreation tools, a robust Superstar roster, key franchise improvements anda few surprises, WWE SmackDown vs. Raw 2010 delivers the empoweringfreedom to create, customize and share gameplay experiences.

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Monday, May 21, 2012

Skate Review

Skate
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A new series, walking into the mouth of a lion, skate is one of the most innovative and fresh games in the genera. A new control scheme paired with amazingly detailed graphics and challenging game play make for a sure buy if you're a fan of any extreme game series.
First and foremost, if you have a obsessive personality or are a perfectionist stay away from this game, because you'll not be getting any sleep. For everyone else the new flickit controls have a very hard learning curve, but after 15 minutes you should get the hang of it. A few problems with the controls plague this game, its super frustrating to hit the tiniest bump and have your skater turn around in the opposite direction but this is minor in a sea full of awesome.
The story doesn't have a lot of variety but what it does have is entertaining and enough to keep you going to the end.
Overall a solid game with room for great improvement that will leave it on the top of the ramp compared to everything else in the long run. Go pick this up if you've enjoyed other skating games, or if you want to try something new that will leave you having great times for a long time.


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SKATE X360

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Wednesday, May 2, 2012

Lost Planet Collectors Edition Review

Lost Planet Collectors Edition
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Lost Planet has great graphics, and has a good story. The story is that Earth died, so all the survivors abandoned Earth to go to this other planet which has extremely colder climates than Earth. The people have survived there for a little while, and discovered all sorts of creatures. The biggest, is Green Eye. You play the game as Wayne, a stubborn, young survivor who is working with his dad. In the beginning, you meet Green Eye, who doesn't give a very nice welcome. You run to the right, take the stairs and keep following the other people until you find a suit. Jump in the suit, and attempt to kill the giant lobster. Of course, you don't kill him, but your dad (Wayne's dad) gives up his life for you, by taking a hit from Green Eye. Horrified, you become a popsicle in your suit. Later, a group of people find you and let join their group. Oh, and don't worry! You'll meet up with Green Eye again, and this time, you have to kill him. This game is really fun, the creatures are extraordinary, but it is extremely hard. However, the last boss to the game is super easy, I beat the boss on the first try. It's probaly a really good idea to get the official gamer's guide. It'll help A LOT!!

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In Lost Planet: Extreme Condition, you're a snow pirate - battling for control of the precious thermal energy needed for humans to survive. Navigate your VS (Vital Suits) through hostile ice-covered environments, fighting against the indigenous Akrid creatures for the precious thermal energy they need to survive. For one such pilot named Wayne, death almost seemed imminent until he was fortunately rescued. However, he can only remember a few fragments of his past including the slaying of his father by the monstrous beings. Yet under the veil of ice, a devious plot has been set into motion by NEVEC. What really happened to Wayne and how will his destiny become intertwined with NEVEC's plans? Special Edition with one bonus map, art book, soundtrack CD w/bonus content and special case. Xbox Live enabled - Enjoy online multiplayer cooperative and versus battles; Download content like additional maps, missions, and weapons

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Sunday, April 29, 2012

Xbox 360 Console 2009 Review

Xbox 360 Console 2009
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Ok, short story about what happened to me.... Saturday, before MW2 came out, my Falcon Elite displayed an E74 error message. My falcon had been "repaired" before due to RROD. So as you all can understand, I was pretty pissed off. Anyway, since amazon claimed this bundle was the "newest" version (newest chip), I decided to take the plunge and get it. My Falcon will be back from Microsoft next week and I plan to sell it, now that I have the MW2 console.
Anyway, so far, this bundle is the "newest version" and a must buy IMO, why? it comes with TWO controllers, a 250G HD and Modern Warfare 2. Reviewers have made arguments about the controllers feeling either smaller or cheap..take it from an actual Elite owner...the controllers or console's obvious built is NOT different than previous Elite versions, someone said something about this console having "too much plastic",so I guess they were refering to the DVD tray; it is now all black, the regular Elite tray is silver, this of course does not mean it is metal, it is still plastic.
Anyway, you will get the following in this bundle: two black controllers, an ethernet cable, a basic video cable (not a componet one), NO HDMI cable, a black headset, and the 250G HD, MW2 regular edition and that's pretty much it.
Now, how do I know this is a Jasper console? The power brick is smaller and the voltage is different compared to the Falcon Elites. It does run smoother and the noise from the DVD drive has been taken down a notch.
I should mention though, that so far, I have been forced to use my Falcon Elite' 120G HD, because Microsoft's customer support claims they are out of the "data transfer kits", that I MUST WARN YOU, now cost $12 and you can only buy it from MS. Quick tip: Microsoft's CS hours are US Eastern time, so, if you call in early, they will have the transfer kits, if you call too late, near their closing time (1:00am US easterm time), they'll claim to be out of kits, trust me, I called them at least 4 times.
Now, about the over all look of the console, honestly, it does look good, but $400 good?? not really. The only reason for anybody to buy this console is the HD storage room, plus the fact that if you do the "math", the bundle is a pretty good deal, because a normal Elite will cost you $300, that's with only one controller and no game. Anyway, if you have a 120G Elite with plentyof HD space; this bundle is a matter of wanting to upgrade to a bigger HD, having a broken/malfunctioning Elite like mine or simply having the cash to spend.
Hope this helps.


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Since its inception, Xbox 360 has set the pace for digital entertainment. That pace has now been quickened with the Xbox 360 Modern Warfare 2 Limited Edition Console. Along with features standard in all Xbox Elite consoles, the Xbox 360 Modern Warfare 2 Limited Edition Console comes with an exclusive design inspired by the game Call of Duty: Modern Warfare 2, a copy of the standard edition of Call of Duty: Modern Warfare 2 for Xbox 360, two black Xbox 360 Wireless Controllers and a massive 250GB Hard Drive, making it both a true value and collector's item for Xbox 360 and Call of Duty fans alike.

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Thursday, April 12, 2012

Import Tuner Challenge Review

Import Tuner Challenge
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To feed my Forza Motorsport 2 hunger, I decided to purchase this game. I'm a big fan of Japanese cars. All my cars are Japanese. Import Tuner focuses on...you guessed it...import cars, mainly Japanese brand cars- Toyota, Mitsubishi, Subaru, Mazda, and Nissan. People ask..so where's Honda? Licensing issues prevented Genki developers from including Honda.
This game delivers TONS of customizations. You can basically calibrate and modify your car based on parts you buy. However, buying upgrade parts for your car isn't that easy. All upgrade parts are level-based meaning you need to beat a boss or win races against a few rival teams to get a new level of parts to purchase. Parts don't come cheap so just racing one rival after another won't get you the goods you need once you face a fully-modified car. You'll have to go back and find a rival team you already beat and race him over and over until you get enough credit points to purchase the parts.
The game requires a lot of patience since you'll be pitted against every import car. There are two ways of challenging rivals. You either hit the streets and challenge OR you can go to the parking area and challenge racers there. To beat the game, you'll have to challenge both street racers and those who hangout by the parking lot.
The tracks are based on real highways in Japan. All the the highways have been faithfully recreated in this game. Now...since this is a race along freeway, you won't be using much of your drifting skills here since you won't find any hairpin turns. Most of the turns are like the Exit ramps you take on our Interstate highways here in the US. This should give you an idea on what's in store for you. Majority of the tracks here are straightways, a few exit ramps turns will test your turning skills. Don't be fooled though. You'll be faced with traffic on the highways. There will trucks and cars driving merrily along the highway while you're speeding at 200mph. The traffic will sharpen your skills on avoidance and overtaking. The game is quite tough on errors you make. You hit a car or a railing and chances are the rival driver will be right on your tail.
There are two modes of races here: SP battles and Time Attack. SP battles are like health meters. The farther the rival is ahead of you, the faster your health meter goes down. You hit a railing or a car and that penalizes your SP meter. The object of SP battle is to run your rival's SP meter dry. That means you'll have to outrace him or punish him by trapping him on a lane where a slow moving vehicle is right in front of him and then you accelerate at high speed to leave him behind. You can use traffic to your advantage by nudging the rival car on the side and pushing him towards an embankment. I know it's bad but hey...you gotta win by any means necessary. Time attack on the other hand is simply a race to the finish line. Why it's called Time attack just boggles the mind. This game was made in Japan so expect some translation hiccups here and there. Poorly translated Japanese terms abound in this game so expect to see weird rival names like Betelguese of the Night, Mundane Omnipotent, Cornering Opera, Mundane Zeus, Astellion Flower, and my favorite... Cat X Cat.
Graphics was where I was a bit disappointed. Genki didn't use the full power of the Xbox360. Somehow it didn't look quite next-gen to me. Also, there are horrible frame rate issues. The game just grinds to a stuttering frame rate when you have three or four rivals on screen. There are a few drawing issues as well. Sometimes, while driving, you'll notice that there's just a black empty space at the end of the ramp. Fear not, the game suffers from redrawing issues. But these issues shouldn't deter you from playing this game. AI is something that's a so-so. You will find rivals who drive like Ms. Daisy or sometimes against a rival who drives like Mario Andretti, Nicki Lauda, and Colin McRae. Most of the AI seem to be afraid to take the risk of making sharp turns at full speed. They seem to brake quite a few meters too far from the turn's entry point. As a result, you can easily take advantage of this and cut in front of them.
So...what's a good gaming tip here. Like any other tuner games, there are three things you need to focus on to win in this game: SPEED, WEIGHT, AND HANDLING. That means you need to upgrade your engine, your body, and your suspension. Don't dwell too much on making your car look like Fast and Furiousque. Concentrate first on winning a few races and invest on the three main aspects of the car. ANy part that will make your car 100lbs heavier should be compensated by a body upgrade that will make it lighter. I've beaten this game by using just one car.
Here's what I did: I purchased the Nissan Fairlady (fastest among the cheapest starter cars). I raced the hell out of it and upgraded it. Then I began challenging several rivals over and over again till I was winning 500K credit points per race. Once I got to about 4 million credit points, I bought my favorite and possibly the fastest tuner car in the game: Mitsubishi Evolution IX. I then sold my Fairlady and then upgraded the engine to the highest possible level I could get. Slowly I began upgrading the three main aspects of the car. By the time I got to about 80% of game completion, I was beating every car and rival I was up against. The Mitsubishi Evolution is by far the best tuner car I have ever dealt with, be it Forza Motorsport or Import Tuner. Try the Evolution and win every race.
In closing, this game is highly recommended. It has it's own technical issues but the fun factor is definitely in the game. Go for it.

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Import Tuner Challenge is an authentic and extremely customizable street-racing game that challenges racers to immerse themselves in Tokyo's underground to take on the fastest street-racing teams. Players can customize and race licensed import sports cars using real tuner parts and tuning techniques. More than five million combinations are possible in customizing a car's interior, exterior and engine.

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Saturday, April 7, 2012

Section 8 Review

Section 8
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It took me a while to get into this game. I wasn't able to figure things out until I finished two or three missions of the single-player campaign. Once I figure it out, things really got going. The game is heavily weighted for multiplayer, and that's where this game really shines.
The single-player campaign is probably about 3-5 hours in duration. The voice-acting is a bit on the "cheesy" side, and so is the dialog -- so this game certainly wouldn't win any awards for writing. The CGIs seem to be a bit dated, and I'd say they have that "action-figure" look about them. The campaign has you completing certain objectives in a certain order; in other words, it's a campaign on rails. The campaign serves as a good "training course" for the multiplayer side of the game.
You can play the multiplayer version of the game either against bots or against Xbox Live players. The unique aspect of this game is that you select your own spawning location on the map, from orbit, and then you descend through the atmosphere until you reach about 1200 meters, at which point you can activate your air brakes and slow your decent so you can fine-tune your landing location. During descent you need to avoid anti-aircraft missiles and enemy fire. The main objective on any map is usually the same: capture the 2 or 3 control points and maintain control while destroying any enemies that come your way. Capturing a control point is not as easy as just "capturing a flag" as on other games. For Section 8, you have to activate a hacking sequence which takes several seconds to complete, then the "control" can take an additional minute to complete, during which time you can be killed or an enemy can "diffuse" the control point. Likewise, if the enemy captures a control point, you can diffuse their control or win control of it. So control often changes from one side to another. It can be frantic, it requires strategic thinking, and it's REALLY fun.
The game randomly generates DCMs -- dynamic combat missions, which are smaller objectives that require your attention. These may require the activation of a beacon, the protection of an outpost, collection and protection of intelligence, or intercepting a convoy. Depending on which side the DCM is assigned determines the action the other side must take. Although it's random and there's a decent variety of these missions, they do tend to get a bit repetitive at times. However, whether playing on Xbox Live or against bots, it seems many of them are successful and they are fun -- they add to the frantic activity, especially as you try to maintain or gain control of a control point. This game manages to take other games' multiplayer modes and combine them into a single, huge, multi-player map.
I find the AI bots acceptable when playing the multiplayer maps alone. They flank, they take cover, and they rush at you as you would expect live players would. Once in a while, they run around in circles, and sometimes they don't run at all, making easy targets -- but this doesn't happen often. On medium difficulty setting, they prove enough of a challenge, but it's nice to be able to play multiplayer maps and avoid the chaos of online gaming.
Graphically, the game is OK. I've only experienced 2 or 3 minor slow-downs in a week, and they only lasted about 2 seconds each. Zooming with the sniper rifle really doesn't provide much "zoom" or additional detail, for example. Don't get me wrong though, the game runs really fast and looks good, and that helps add to the fun.
Achievements seems to be equally spread between those you can obtain playing single-player and multiplayer bots vs. multiplayer achievements. It will take some time to get them all, but it helps add to the replay value. In fact, in terms of replay value, this is one game that I find myself playing again and again.
If you like first person shooters, multiplayer games with tons of players, and control/conquest type games, I can't recommend this game enough.

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When Earth's frontier colonies are devastated by a growinginsurrection, the planet must unleash its most powerful forces to quellthe situation: the 8th Armored Infantry. Only this elite unit,nicknamed Section 8, has the strength and firepower to repelthe coming onslaught. Burn in to battle from 15,000 feet and unleashall the incredible power at your command.

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Thursday, March 15, 2012

Project Gotham Racing 4 Review

Project Gotham Racing 4
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Some racing games are a little too sim for me, like Gran Turismo and Forza. I don't care about adjusting gear ratios.
Some racing games are a little too arcade for me, like Burnout.
Some racing games just aren't my style, like the NFS street racing games of the last few years. I don't want to lower my car and get a huge wing on my Eclipse.
I still enjoy those racing games, but for me, PGR 4 (and PGR 3) is a perfect combination of simulation and arcade racing. The feel is "sim" enough to require a lot of practice to get really good, but forgiving enough to be fun from the start. The graphics are fantastic, the online play is great, and even the music is diverse and entertaining.
Also, You can drive amazing cars from the beginning, unlike GT, Forza, and NFS. I don't like being stuck with a Mazda Miata for the first few days. I see a lot of Miata's in real life. This is a videogame. I want to drive a Ferrari.
Get this game if you're looking for a great all-around racing game.

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Project Gotham Racing 4 Xbox 360

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DJ Hero Bundle with Turntable Review

DJ Hero Bundle with Turntable
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This game is a ton of fun to play. You will definitely need to play the tutorial levels before jumping in as there are many things requiring your attention all at once, but once you get the gist, the gameplay and music will keep you coming back for more. I have a few minor issues with the renegade edition. First,I was under the impression that the point of this version was to have additional playable tracks provided by Jay-Z and Eminem. That is not the case. The two disc set you receive with this edition are music CDs of tracks from both artists. That's great and all, but I already have all of the music (except the one exclusive Eminem track) from other CDs so this is not really a selling point for me. The case in which everything comes packed is a welcome addition as I'm not sure where I would store one more peripheral in my living room. However, once I attached the legs to make the case into a DJ stand which seems like a nice feature, I found that at my height, on carpet, the stand is a bit wobbly, which makes it more difficult to effectively scratch during the game. When I placed the turntable controller on the coffee table and played from there, the game is much easier to play. My last gripe is that there are (so far) no unedited tracks. This is the perfect medium for an M rating to allow the adult players to hear profanity and suggestive content if they so choose. In fact, that two-disc set that came with this version as a bonus has the parental warning and is indeed unedited. Over all a great game, and if you have the Jay-Z and Em songs and don't have a storage issue, I'd say save your money and skip the Renegade edition in favor of the regular version. I must say that I have not actually used the non-renegade turntable controller though so I can't vouch for its feel (the Renegade version feels heavy and solid).
GO DJ!


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Music and Gaming Via a Revolutionary Controller Like the music that inspired it, DJ Hero allows players to experience music in a new revolutionary way through through its game-specific controller. Included with the DJ Hero software, the DJ Hero controller is a combination turntable and mixer that immerses you into authentic DJ culture allowing you to scratch, cross-fade, and beat match. The turntable half of the controller features three color-coated buttons used to direct action during gameplay and a realistically rotating turntable. The opposite end of the controller contains the mixer controls in the form of a lateral fader allowing for switching between tracks and mixing, a knob for additional effects and a button for capturing "euphoria," a star power-like point bonus. In addition, the mixer portion of the controller detaches to accommodate left-handed players and contains an out of the way compartment holding a D-pad and conventional controller buttons for easy console navigation. Taken together, both halves of the controller allow players to customize their mix with a variety of effects and samples transforming a face in the crowd into the life of the party. Gameplay Gameplay in DJ Hero is reminiscent to games in the Guitar Hero series. Musical prompts stream towards players on one of three color-coded ribbons; red and blue which correspond to the two tracks that the player is able to simultaneously or individually manipulate, as well as a red one between these two, used to insert samples. In addition to hitting individual notes and samples, players are also challenged to scratch on command by pressing the appropriate button for the track and sliding the turntable up or down as indicated on the ribbon. The game also provides players with a chance to turn back the clock on earlier action via its "Rewind" feature. This ability is monitored via the rewind meter that levels higher with successful play, and and when full allows the player to rewind the song to fix errors in their earlier performance. The reward for precision is the build up of points, which can be temporarily doubled via euphoria power with the push of a button on the mixer end of the controller. Rule the Hottest Parties In the tradition of Guitar Hero, which brought gamers into the world of rock 'n' roll, DJ Hero places players in the DJ booth at some of the hottest clubbing scenes from around the globe. Party in venues reminiscent of real world locales from around the globe including an ultra plush and sexy Hollywood Hills style mansion, to an open air beach club in Ibiza. Play Modes Although DJ Hero contains engrossing single player game options, including a career mode, much of the action in the game surrounds its wealth of multiplayer modes. These include both online and offline multiplayer competitive and cooperative modes: including DJ vs. DJ, DJ + DJ and DJ + Guitar. Set List The DJ Hero set list is constructed of 100 songs, crafted into more than 80 two-song DJ mixes. These mixes are the product of both the creative talents of internationally known DJs such as DJ Shadow, DJ Z-Trip, DJ AM and Daft Punk, and the game development team. All songs used are new to the Guitar Hero family of games and are pulled from a wide array of genres, including pop, grunge, soul, R&B, techno, hip hop, and house.

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Monday, December 12, 2011

Hour of Victory Review

Hour of Victory
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I bought Hour of Victory today and I played through part of the first mission and so far I like the game up to a certain point. I noticed right away the game has some good points and it has some bad points.
First with the good points. The graphics are really good and the enemy soldiers acts just the way you would expect them to. They run and hide for cover whenever they can. It is not real easy to get past the enemy soldiers. The A.I. is not too bad. At the beginning of the game there are three different soldiers with different skills you can choose to play throughout the game. You can hit the enemy head on with one soldier who is expert at running and gunning. Or if you want you can choose another soldier who is a expert with a sniper rifle to climb up on a rope to a building roof top to shoot down below at the enemy. Or you can choose another soldier who is an expert at sneaking up on the enemy to cut through barb wire and pick the locks to open doors to buildings. Each soldier has special skills that is unique to that particular soldier. You decide before the beginning of each mission what soldier you want to be in the game. I also like the background music in the game. It really adds to the atmosphere.
Now for the bad points. The game is not perfect. The game developers need to come out with some patches to fix Hour of Victory not to be just a good game, but to be a great game. I hate how game developers show you screen shots and game videos of what the game is suppose to look like and then when you buy the game and start to play it you find out the game looks and acts totally different. The first thing the game developers need to do is do away with the gigantic weapon's crosshair circle that is permanently in front of you every where you go. You can't get rid of it. It is very annoying to have a gigantic crosshair circle in front of you everywhere you go. It ruins the game because the graphics are great and then you have this stupid huge crosshair circle that is constantly in front of you blocking your view. I didn't see this gigantic weapon's crosshair circle in any of the game's screenshots or videos. So why put it in the game? I don't get it. Second, give the player a choice on how to set up your Xbox 360 game controller. I don't like how the controls are set up now on the game controller and you can't change them. When I'm using a weapon, I like the aim button for using your iron cross sights in front of the controller. I don't like the way it is set up now by pressing the right stick down to try to aim a weapon. It is on the same side as the firing button on your controller. You can't change it. What is up with that? On the main menu in the game where options selection is, you can't really do anything to change the game. In fact there are hardly any choices at all to change the game settings. It almost feels like the game developer are saying your going to play the game the way we tell you to and you can't change anything. Hey we're not babies. Let us have the the options or choices on how to set up and play the game.
Game developers need to give a player choices on how to play a game. Let the player decide how they want to play the game. Don't force the player to be stuck playing a game one way and that is it. I recommend getting Hour of Victory only after the game has been fix with patches. Playing the game the way it is set up now is way too frustrating. I love World War II games as long as there done right by the game developer.
(Quick Update: I contacted the game publisher Midway to see if you can change anything in the game and they told me that you are stuck with the game the way it is. I am very disappointed. It is really sad. The game had so much potential. This will be another game that will be hitting the bargain bin in the near future.)
What this game does is give you a small taste of what is coming out later on this year when on August 28, 2007 Medal of Honor: Airborne comes out. Now there is a game that looks like it being done right by the game developers. That is definitely going to be one of top games of the year. I can't wait for Medal of Honor: Airborne to come out. Even though Hour of Victory has it faults, I guess it will just have carry me over until Medal of Honor: Airborne comes out later on this summer.

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Hour of Victory allows you to play a key role in the pivotal and cinematic battles from the European and North African theaters of World War II, using the skills and gameplay style you choose. Sneak into enemy territory as a covert operative, storm the gates as a British Commando, or snipe from afar as an Army Ranger

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Thursday, November 17, 2011

G.I. JOE: The Rise of Cobra Review

G.I. JOE: The Rise of Cobra
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Not exactly what I was expecting, but very fun to the right dork (me). The voice acting is pretty lame and the gameplay is similar to a 3-D Contra mission. Your only strategy available is to hold the trigger down and keep moving. But still, it's a pretty fun arcade-like 3rd Person Shooter with co-op abilities and a deep character selection (must unlock them) with some classic vehicle use. Also, there are cameos from many characters (movie re-inventions on some). Oh "Dial-Tone", I remember back when you were a dude and "Dataframe", to think it wasn't that long ago when you were "Mainframe" and not Asian. "Stalker" seriously, the dreadlocks aren't your look man. Still my dorkness level rises every time that theme song plays when my character gets "super-charged" in battle (seriously, nice touch). Since this is the best offering of the JOE's since the old 8 bit NES days, I'm extremely happy with this fresh start, but looking forward to the future.

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Suit up, grab your gear and prepare to lock and load as you take control of the elite G.I. JOE team against the evil forces of COBRA.Based on the upcoming film from Paramount Pictures, the G.I. JOE video game picks up where the movie leaves off, allowing players to re-create and re-live the greatest moments from the blockbuster film, cartoon and action figure toy line.

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Thursday, July 7, 2011

Call of Juarez: Bound in Blood Review

Call of Juarez: Bound in Blood
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Burned out on WWII First-Person Shooters I decided to give Call of Juarez: Bound for Blood a go and I am glad that I did. If you are a FPS fan you will most certainly enjoy this PS3 game.
There are many excellent aspects to this game that far outweigh the flaws!
1)INCREDIBLE story line gets your attention right away. This has got to be one of the best story lines in a game that I have ever played.
2)Voices used are realistic and add to the Western flavor of this FPS.
3)Classic FPS fun
4)You get to play both of the brother characters at various times throughout the game. Think ahead when picking which one because both have different strengths and weaknesses. Enjoy experimenting with the various weapons that you can find along the way.
5) I disagree with one reviewer - THE GRAPHICS ARE TOP NOTCH! This adds to the realism of Call of Juarez: Bound in Blood.
6)No major bugs in the controlling of your character or the game itself.
7)Frequent check points for auto-saving some may find this irritating.
8)There are many secrets that you can find along the way - some FPS gamers may need the strategy guide if you are hell bent on finding all of them.
9)Is the game worth shelling out $50+ on? My conclusion at the end was YES!
10) Did I mention the story line!!! Comical at times. Drama. Romance. Tons of action and adventure.
The one MAJOR and irritating flaw to this game is that you can't explore as much as you would like to. If you leave your brother alone for too long the game will timeout and you must start over again at the last checkpoint. However, there are certain cues given in the dialog on when you can explore with more time.
Some reviewers mentioned that the lip synching was off, however I only noticed this a few times and it did not distract from the game whatsoever - name one FPS where ALL of the lip synching is perfect in the entire game.
Personally, I am burned out on all the WWII based FPS and I don't care for the futuristic ones. Thus, I found this to be a refreshing entry in the the PS3 FPS genre and I am sure you will too.
I would also recommend Far Cry 2 if you have not bought this FPS yet? It got a bad rap at the beginning because of some game bugs, however an update has eliminated these issues and it was one of the best FPS I have ever played. You can really explore in Far Cry 2 - I highly recommend this FPS as well and for it's current price it is a bargain!

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In the remote and deadly Wild West, the outlaw McCall brothers are on a quest for the legendary Gold of Juarez. In their journey across a vast landscape, these lawless gunslingers will stop at nothing to achieve their goal — and woe to any man who tries to stand in their way. Arm yourself with pistols, cannons, machine guns and more as you strike out on a mission with two fearless compatriots whose bonds of blood are only strengthened by the blood they spill together.

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Wednesday, June 29, 2011

Outfit Review

Outfit
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The Outfit has you performing missions in World War II Europe. You're the Allies, out to stop a rogue German soldier who is causing trouble.
There are certainly a ton of WWII games out there on the market, and many of them are excellent. The Outfit doesn't try to reinvent the wheel. This isn't a dark, realistic, drama-filled game like some others. Instead it goes for a more cheezy, cartoon-colored version of WWII where you're having reinforcements drop immediately from the sky and are blowing things up.
Whether that's good or bad for you of course depends on your personality. I have to say I like the realistic games, but I also understand that every single game shouldn't be exactly the same. There should be room out there for different styles.
It's sort of an odd mix. On one hand the graphics are very nice - the detailed brickwork on the ground, the clouds drift in the blue sky, the mouth animation while people speak. On the other hand, it's like an Oz version of the world. The grass is a bit too green. The rocks are a bit too shiny. I expect a horde of little children to pop out from the shrubbery and start singing, "It's a small world after all!"
The sound ties in with the cheesy design. There aren't moody, realistic commentaries or orchestral music. Instead you get cliches like "They sure have big mosquitoes in this part of France" that you get to hear repeatedly.
There are interesting aspects to the game. You get to be one of three main characters, each with his own special strengths and weaknesses. If you die, you respawn at a checkpoint that you can choose and can rotate to another character. As your health fades, your vision goes to black and white. Your enemy slaying earns you money which you can spend to improve your situation. You can blow up buildings or just watch the blades of grass wave in the wind.
On the other hand, some things are odd here. Units don't reliably use cover. The ragdoll physics are sometimes good and sometimes extremely bizarre. Whoever chose the acronym "F-U" for Field Units wasn't thinking very clearly.
All in all, I would recommend people rent this one first. Give it a play for a few hours. It might be that this lighthearted take on wargaming really appeals to you! On the other hand, it might be that you really prefer serious wargaming and would rather justkeep playing Call of Duty 2. It's best to know which way you will go before you pay for a full version.

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The Outfit puts you in control of three highly-skilled Allied soldiers, as you take onthe Axis forces' most entrenched locations. A rogue German general is rampaging across the French countryside, slaughtering civilians -- and your friends will take him on, using a wide range of real-world skills and weapons. Destruction-on-demand menu lets you deliver troops, vehicles, and mayhem to the battle at the touch of a button Multiple Xbox Live options -- you don't just earn gamer points and braggig rights, you'll also unlock

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Tuesday, May 31, 2011

Fantastic Pets Review

Fantastic Pets
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My 5 year old daughter LOVES this game. It is really cute and easy to understand. It has many levels and activities for the player to explore. I recommend it!

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You smile as your adorable little puppy returns to you with its favorite ball in his mouth. Your four-legged friend drops the ball at your feet and then looks up at your with those big puppy eyes. How can you resist? You pick up the ball and launch it high in the air. Just before the ball begins to arc back down toward the ground, your puppy spreads its wings and soars up to catch the ball in its mouth. Gracefully, your companion sails back to you, gliding through the air with wings outstretched and blue fur rustling in the wind. What a good dog.


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