Showing posts with label nfl. Show all posts
Showing posts with label nfl. Show all posts

Sunday, October 7, 2012

All Pro Football 2K8 Review

All Pro Football 2K8
Average Reviews:

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First off, I am not a 2K fan boy, and DEFINTELY not a Madden fanboy. Know that this is my FIRST 2K football game ever. I never got a chance to play NFL 2K5 as I was still playing Madden/NCAA 03 at the time. After being disappointed with Madden/NCAA for the 2003 release I skipped over the 04 and 05 editions, and because it was so late in the season I decided to skip NFL 2K5 as well, planning on getting NFL 2K6 the following year, but EA changed that and I was stuck with the EA football titles for the foreseeable future. I decided to give EA one last chance, and they failed again with Madden/NCAA 06. At this point I decided I was done with EASports and since they had the monopoly I figured I was done with football games for good.
Then 3 years later 2K decides to get back in the football gaming market and I was very excited, finally a choice in football gaming again and true football fans wouldn't have to be stuck with EA's monopoly.
I picked this game up recently, in fact a couple of days before I got my XBOX back from Microsoft. I was finally able to play one game last night, and I must say I am pretty impressed.
When you first start up the game, you are instantly prompted to build you own team, there are no predefined teams on this game so every team you use, you have to create them from scratch. You are allowed 2 Gold, 3 silver and 6 bronze rated former NFL players to build you team. The rest of the team is filled by generic players. You have over 240 former NFL players most of them being all-stars during their careers. Some notable names include Jerry Rice, Joe Montana, Steve Young, John Elway, Reggie White, Barry Sanders, Walter Payton, and Williams "Refrigerator" Perry. While you might recognize many of the names included in this years release, you will also notice some missing, some right of the top of my head are Howie Long, Michael Irvin and Jim Kelly. That is not to say the list provided is disappointing, 240 players is plenty especially considering 2K had to individually sign these players.
After you select your players and choose the generic players to fill you team, you are taken to a screen to select your city, team nickname, logo, and stadium and after your done, you then go into actually editing your teams uniforms all the way down to how many stripes the players' socks will have and the color of their shoes, helmets and face masks. You can even change the colors of the team's logo. There are tons and tons of different combinations you can choose and this can be very long and drawn out considering how much you care about how your team uniforms (home and away) look on the field, but the game already has predefined color schemes so if you just want to get to the action, you can skip this all together. If you do decide to edit your team, then just know the menu is very cumbersome and admittedly not very intuitive as it should be. In fact it took me a while to figure out how to change my team's helmet colors from white to black.
After your team is created it is saved and you are ready to go. You are then taken to the game's main screen where you can either choose to play a quick exhibition game against one of the computer created teams or go into season mode. I just wanted a quick game so I just choose a quick match in my home stadium.
The first thing you will notice about the game that these are not truly Next Gen graphics. Even in HD at best they look slightly better than HD regular XBOX games. But believe me there is much more to a game than jaw dropping graphics, and I found that out after the ball was kicked off in my very first game. As soon as the ball was kicked off I knew that this was going to be a football game like none other I have experienced before. First off the players move realistically. I hadn't noticed and robotic like movements of them running like they are trying to make it to the bathroom before they have an accident. The tackling animations are also quite more realistic than I have seen in other games. There is real gang tackling here and not anything like the "hey, I'm going to hold you, while my teammate comes and hits you" crap. There are no sled animations or seeing receivers skate to the ball either. Even the sidelines have animated players that react to plays on the field and attempt to get out of the way if they see a player out of control flying towards them. Other times, they'll step in and grab him to stop his momentum.
The game plays like football is supposed to be played. No longer can you back up 30 yards and throw 80 yard bombs all day, because chances are you will be sacked or more often than not your pass will be knocked down if you're lucky. Your linemen block who they are supposed to block and don't miss an obvious block just so they can go block a free safety 15 yards away who is not even in the play to begin with. On the defensive end of the ball players react well to both the run and pass. Don't expect 20+ yard runs on every single possession, if you do manage to get a long gain you better believe the D will adjust incase you try that crap on the very next play. In the running game you have WORK for your yardage, you have to find the hole and hit it hard. If you just dance around in the back field you WILL get your bell rung. Take a hole and go for it. Passing is also quite realistic and very rewarding when you complete a long pass play on 3rd and long. The defense reacts pretty well to the ball and will knock it down if they can't quite get two hands on it. If you throw in double coverage too often you will pay for it, if your throw is too late or too early the D will knock it down. As good as the AI is on both sides of the ball, I never got the feeling that it was "cheating" like other games I have played in the past. I remember in the said game, I would be running for a first down, clearly beating the defender and all of a sudden he makes a dive for me at the wrong angle and then while in MIDAIR, he body changes direction just so he can stop me; this is not the case in APF2K8, if you have a man beat you have him beat, and the only thing he can hope for is that he has enough foot speed to catch you. Another thing I used to hate on the "other" game is that when my defender had the perfect angle on a guy going towards the end zone and I will dive towards him clearly expecting at least some contact between my defender and the ball carrier only the have the game take over and cause my guy to dive in the complete opposite direction of the ball carrier. I can't tell you how frustrating that was! But that is no longer the case in this game, if you have an angle and time your hit right, you will at least make contact with the ball carrier getting him to go down is another story if you are dealing with the bruiser gold/silver/bronze star RB's.
Another thing I like about the game is that the halftime show shows actual video highlights from the game you are playing and the same is true for the post game show. While the commentators start getting repetitive after a while, its still good to go back and see the big plays of the game without having to rely on your saved replays all the time. Other things I like about the game are the stadium mascots that do various things after the home team makes a big play, if you are the Assassins and score a touch down, the giant hooded "assassin" at the end zone will perform a stabbing motion, if you are the Firebirds the bird will squawk and flap its wings, there is even one team that has two battle ships that shoot off its cannons! In addition to this the crowd always seems to be in the game, you make a big play they respond with ecstatic cheering, if you make a stupid play, then you will get booed....loudly. Another final thing I would like to mention is that if your XBOX is online while you are playing a game, you will get up to date sports tickers from the real world of sports. Even though it really does not add to the game you are playing its still a cool feature. It's nice always being in touch with the real sports world while I'm playing video games.
As much as I like the actual game, there are handful of flaws that are disappointing and one that is downright frustrating. First of all if you already didn't know, there is no franchise mode. So the team you create for offline play can only go through one season and that's it. No continuing to a next season, and no tracking career stats etc. The most you can do is take that same team though the same team again with a slightly different scheduled, or just create another team all together. In addition the Season mode itself is pretty limited. There is not even an ability to "watch" other games that your team is not playing in, and even more, you can only bring ONE of your created teams into season mode. This was a disappointment, especially for someone who primarily plays offline 99% of the time. I've tried online play before with other games, and if you have read my last reviews you will see that I am not a big fan of online play, playing people I don't know, most of who are cheesers, whiners and glitchers. The only time I will play someone online, is if I know them in real life. The lack of franchise mode bothered me, but not enough not to get this game. I have always heard 2K made the best football games, and if APF was anything like the NBA 2K series, I knew I wouldn't be disappointed in the game play. The other limitation is a big one, even bigger than the lack of franchise mode in many ways. You are only limited to creating 8 teams in the game, meaning that at any one time you only have 8 teams to choose from as you can't play with any of the CPU's teams. This is not a big problem in itself, because I would have expected some sort of limitation on the amount of teams you could create. However,...Read more›

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Imagine Rice, Unitas, Butkus, and Singletary. In their prime, on the same field, or maybe even the same team. Imagine preparing a precision squad of mercenaries-even building your own players. Imagine football action the way football is really played. Now imagine the best gridiron game coming back for more. Imagine Football Resurrected. This is All Pro Football 2K8.

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Friday, October 5, 2012

Madden NFL 11 Review

Madden NFL 11
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I, like most, have been a huge Madden fan throughout the history of the game but I learned a very valuable lesson early on; NEVER BUY BACK TO BACK YEARS!! NEVER!! I did. And I'm sorry for it.
Madden 10 was pretty good, I thought NCAA 10 was better and after playing the demo for 11 I was hooked. I wanted the updated rosters, I wanted gameflow and I was really getting use to the new running scheme. What I figured out after I bought the game was how much the hype failed. Gameflow is ask Madden without pushing buttons. You can always go in and make custom game plans, which I think is a really cool idea, but this takes forever. You're just as good off using the playbook during game play, at least then you have every play you want without forming habits. No complaints with the running game, I think it's pretty solid. If I had a complaint it would be that it is far to easy. I'm no Madden God but this running game makes me feel like one. Passing is hit and miss. I LOVE receivers staying in bounds for the catch or dragging their feet, but that is IF they catch the ball. So many times I've thrown a ball (from a highly rated QB) to an open, slant route running receiver (also highly rated) just to watch the ball bounce in front of him. How about a one handed catch? How about a dive? Where is my coach "give me more effort!!!" button?? The D pad option is just horid. Whoever in game development had that brain storm of an idea should be beaten. On offense it's barely "ok" and I only say that because you can control the clock. On defense it's almost impossible. Just trying to change out of a play is cutting it close, let alone pushing a d pad to cover a certain receiver, ball snaps before I'm ready every time.
Defense goes a little something like this. Open Madden 10, select all, copy, paste to Madden 11....ad D pad frustration. If a developer is reading this....you're an idiot. We don't pay this much money for cut and paste options, and as soon as EA sports stops buying out NFL rights I will never buy another Madden game again. I love defense and I hate that EA hasn't made defense a priority in years. Superstar is another cut and paste job. That portion of the game could be so much better and I've waited for so long to see it evolve. EA sports, I hate you. Franchise is also cut and paste, also another game option that could be amazing through and through.
Online. First off, I never play online. I can understand why some do, I'm honestly not good enough to play against the big boys. But this doesn't stop EA sports from driving me crazy. Nope, this year you must pay for the privilege of playing online, after already paying for the privilege from x-box. Nicely done EA, I loath you. So even though I do not play online, if I want future roster updates I sure will have to pay for it. But that's not all....want dumb coins to buy fake football cards? Better buy those too. Want to have an edge on your franchise? Better buy those options as well. Games are expensive enough. I love game addons like the next game junkie but c'mon man! No other game on the market does this. Fable 3 isn't going to put out a new game every year, make you pay for all the cool stuff while at the same time pushing out a crap product. There would be anarchy on the streets!!!! Madden does it year after year.
The graphics are great, as always, and the Superbowl finally got a face lift. All in all I think it would be a good game if I had gone a few years without purchasing a new Madden. If that sounds like you, or you're waiting for something to push you over the homicidal edge, I bet you'll love the game. If you see a used Madden 11 game on Amazon for $12....that's me.

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Wednesday, August 22, 2012

Madden NFL 08 Review

Madden NFL 08
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Ladies and Gentlemen... I give you Madden 06 for the XBox 360.
Madden 06? Well... yeah. This is the version that should have been for 06. 2007 at the least. But we won't harp on that - we'll just go off of this game and what we have here now. And what we have here now is a pretty good game, I must admit.
To start off, let's remember that Madden 07 SUCKED. Plain and simple. If you thought otherwise, then... well, to quote the late Rick James: "Cocaine is a hell of a drug." I reviewed it harshly, but accurately. (It's the first one that displays) I said - nay - SWORE that I would not buy another EA football or basketball title until they showed us, as consumers, that they were interested in putting out a quality product and less interested in that '#1 Selling Franchise' logo on the box every year. I missed playing football games, as I usually do around this time of year, so I picked up NCAA 08. I enjoy the college versions usually, and that one was no different. Some of the upgrades on there had me a little curious about what they had in store for this year's Madden, so I kept my eyes open. But I swore to myself - RENT first.
So I did... played a few games, different modes, etc. Then a funny thing happened. I went right back out and bought it. Wow... didn't see that coming. And even more surprising than that, I guess, for some - the FAR BETTER version is on the 360 and NOT the PS3.
So let's see... where to start. I'll start with the cons, since there aren't many of them this year, surprisingly. But the ones that ARE there are biggies, and keep this game out of the 'Great' category and firmly in the 'Very Good' area. (still better than last year's 'Rancid Camel $&?!#' rating)
New England is rated at a 97. Okay, that's not really a 'con' but COME ON... a 97? Really?? Anyway...
Presentation - pitiful.
For a game that has exclusive rights to the ESPN brand, this is really horrible. Games past utilized FAR superior presentation styles - including those that were ESPN licensed. With all of the classic on-air/broadcast personalities over at ESPN, all they could come up with was Marshall Faulk doing a glazed-over pre/post game two-liner? All-Pro Football 2K8 was a half-hearted attempt by the 2K Crew, yet it is not UTTERLY behind Madden - why? Presentation. The audio commentary, the little subtleties in the gameplay: players actually talking to one another and the ref, players getting out of the way of oncoming traffic while standing on the sidelines, etc. Why does this seem to remain just out of EA's scope of imagination? Play-by-Play is still a joke this go-round. Madden was never on par with the classic 2K series, but this radio broadcast thing - doesn't work for me, and from what I'm hearing - doesn't work for most others. I actually miss Madden's painfully OBVIOUS-isms. ("What you wanna do is... you wanna score more points than the other team, because THAT will put you in a better position to win the game." Thanks for that pearl of wisdom there, JM) Also gone is the ability to truly customize your menu playlists. I hate that. I want my own music. Period.
I don't play online as much as in the past, but one rather large omission I noticed was the lack of Online Leagues. Hmmmm... that seems like it would add MILES of replayability, yet again, it's nowhere to be found. Disappointing, moreso for some I'm sure.
And of course there are a few gameplay issues, but that's to be expected. AI has been drastically improved, but there are still moments when your DB's and LB's will prove to be mildly retarded.
You fumble FAR too often on this game - the ball is too easily jarred loose, thanks in large part to the Hit Stick controls, but after awhile you kinda get used to it a bit. (annoying in itself)
EA 4th Quarters are still in effect: No matter how badly you've been destroying a team for 3 quarters, they will manage to drive down and score on you in the 4th. Bumping the difficulty up a notch or two helps somewhat this year - I keep it on All-Madden. Speaking of AI - how about a little AI upgrade for the crowd, coach and sideline players? The fans are still there, cheering like psychos, even though their team is down by 48 in the closing seconds of the game. Not likely... The sideline players are still over there in their overly-generic animations, all moving in sync with each other - looks like an old Michael Jackson video. And my coach, even in the snow, is over there getting his Kanye West on with a short-sleeved polo shirt and a headset. 36 degrees out, Coach...
There's still no way to save mid-game, though they did incorporate the SuperSim feature from NCAA 08. You can (pre-game or pre-play selection) choose to simulate the entire game, quarter, half, possession or play.
The other biggie (besides the presentation) is the Special Teams play. It effectively serves no purpose on this game. The kicking game is still overly simplistic, every kicker has the ability to kick the ball out of the stadium, there are no useful adjustments for kickoff/punt formations (wedge, etc.) Also, if the other team DOES manage to score, expect an onside kick. 50-point deficit in the 4th still? Onside kick... Why? WHY??? Football is, when you get down to it, made up of 3 elements: Offense, Defense and Special Teams. That's 1/3 of the game. 1/3 that they failed to represent. Can't have a 'Great' game with those percentages.
Thankfully, the rest of the game is rather outstanding.
Graphically, the game is so far ahead of last year's it's not even funny. Gone are the kickers with the 27-inch pythons. You can tell Peyton Manning apart from Brian Urlacher. Players are far more realistically portrayed in this installment. Slow down a HB in the open field just long enough for 2 of your DB's and a safety to swarm in and gang tackle him into the turf. (FINALLY!!!!!) The new animations (literally hundreds) make for a much smoother and free-flowing gaming experience, and the intuitive button configuration (fully customizable, of course) helps in just jumping straight into a game.

The stadiums are very nicely done, and the field looks phenomenal - PARTICULARLY during bad weather. You see the destruction of the field in the heavy traffic areas, and it progresses throughout the game. Even the rain itself tapers on and off throughout. One suggestion: how about some splashing, and more evidence of the messy weather on the uniforms/helmets. The lack of water splashing kind of takes away from the beauty of the huge pools of water that you are being forced to hike the ball from.
Aside from the radio broadcaster, the sound is brilliant. On-field trash talking, stadium announcer - everything is there. The tackling sounds will actually have you cringe occasionally... especially if it's one of YOUR players that just got their head knocked off.
I mentioned the AI - leaps and bounds over 07. Minus a few lapses here and there, you really have to use some THOUGHT when playing. I actually enjoy PUNTING now!! Throw to a receiver near the sidelines, and watch him (gasp) actually make an attempt to stay inbounds while catching the ball. Loose ball? Be amazed at how a mad dash will instantly ensue. Gone are the days when a goalline stand was a mere formality. 1st and Goal on the one? Don't be surpised if you end up with 3 points...
All of the other gameplay features appear to be back, more or less. Instead of a dedicated 'Owner Mode' you can check in the Front Office menu and observe how your Franchise is running. Check prices (can't adjust them though), revenue, expenses... even RELOCATE your team somewhere more profitable if your market is slow with the money. Drafts, stats, roster management - pretty much the norm. And all of the other little stuff, like the Rings, Trophies, yadda yadda - not that much into that crap, but they're there if you want them. Connect to XBox Live and the ESPN Ticker will keep you updated with current stats and news in real time. (I got several Michael Vick updates yesterday... nice)
Madden annually introduces some new gimmick to the franchise in an attempt to make it 'fresh' - this year brings us the Weapons System. While it can use some tweaking for sure, this is - to me - the single best addition to this franchise since the ability to change your pass coverage came along. Along with the traditional ratings system, you now have a Weapons system, labeling players by their strenghts and tendencies. No longer are two 99-rated WR's mirror images of one another. Steve Smith and T.O. are both great receivers for different reasons. L.T. and L.J. are definitely different types of backs, but you'd never know it on previous Maddens. Power backs play differently that elusive backs; Speed receivers go differently than possession receivers. For every Weapon, there is a counter Weapon. Hard Hitters can counter a Power HB by taking their legs out from under them consistently, but would have a harder time taking out an elusive back - while THEY would have more trouble with a Brick-Wall defender or LockDown defender. See? And it's up to you to set mismatches and play to your strengths and your opponent's weaknesses. Smart players - there's nothing you can really do to counter them outside of choosing a vast variety of plays - don't become predictable. Once your Smart Player's icon illuminates fully, they are able to see the play art of the opponent. QB's will see the defense's plan - LB's will see the offensive play between the hash marks. This all adds up to provide a football experience than Madden lovers haven't had, arguably, ever.
So how does it rate? A solid 4 out of 5 for me. The...Read more›

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Why just watch NFL football on TV when you can take an active role in the game with Madden NFL 08 by Electronic Arts? Madden NFL 08 lets you control the running game like never before. Step up as the lead blocker to create a hole, then take control of the tailback and smash through, overpower, or slash away from would-be tacklers as you fight for every yard. Innovative rushing controls give you a game-breaking ground attack featuring all-new jukes, cutbacks, and the distinct running styles of your favorite backs. Between the tackles or in the open field, run to daylight with Madden NFL 08.Bust out player-specific running styles matching those of real NFL players. All-new jukes, cutbacks, and power moves.Scout collegiate prospects with the all-new NFL Draft Scouting System. Watch players impact their teams with the new Franchise Player Roles feature. Use actual plays from your favorite team's defensive playbook to shut down the running game, pressure the quarterback, or force key turnovers.

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Tuesday, July 31, 2012

Madden NFL 09 Review

Madden NFL 09
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amateurs testers and traslator's the traslation is very annoing can't undertand what they mean or saying simple because boht lenguages are mix togheter at the same time most of the time specialy when they ruled a playe on the field the refery just open his maouth and say only gibriss I don't know what else. . same problem traslation from madden 08. I guess this will be my last wasted of money on this espanol version. I like the idea but not the frustration to don't know the heck they saying.

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Thursday, March 8, 2012

Backbreaker Review

Backbreaker
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This is a must own for any gamer who loves football and is tired of Madden.
I for one am tired of shelling out $60 for roster updates with a few added bells and whistles. Don't read into the negative reviews too much. From what I've read, they try and compare this game to Madden. The only thing it has in common with Madden is their both football games. No canned animations here. The all new physics engine is awesome, delivering a unique football experience like no other. Whatever complaints reviewers have had are lame. No refs, no commentary. Who cares. It's the look they were going for and it doesn't hinder the game in any way. Full customizable teams and player names! It has solid graphics, huge hits and is a true next-gen title.
Check out the demo on Live. There is a learning curve to get good but once you're there, its addicting. The change in controls is also a plus, using the analog sticks to pass and triggers to enable aggressive running and focus on receivers.
We need to support innovation so we dont get stuck with the same stale game every year (Madden). I'm not saying everyone out there is going to like the new style, but at least appreciate the effort involved in the whole new vision of football this game offers.

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Your heart pounds as you stand tensed and ready at the line of scrimmage. The ball is snapped, the familiar feel of leather hits your hands, as you drop back and scan the field for the open man. Your eyes flit from player to player looking for the perfect opportunity, but find nothing. Out of the corner of your eye you see your right guard go down, opening a direct path for a hefty linebacker to charge you. The pressure is on, you have a fraction of a second to make the play and sweat rolls down your brow stinging your eyes. Will you run, pass, or be sacked? Make the right choice and lead your team to victory.


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Tuesday, March 6, 2012

Xbox 360 Motorola Gaming Headset X205 Review

Xbox 360 Motorola Gaming Headset X205
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First of all, don't buy this at Circuit City. You'll save a heck of a lot of money using Amazon instead.
As far as the headset, the volume is much louder than the headset from MS that comes with the 360. I've also heard that I come across much more clear using this headset, which is good. The louder volume is a big thing with me as I thought the original headset was just too low.
The big negative to the headset, as the previous user attested to, is the fit of the right side of the headset. It's just too tight on your head after a reasonable amount of gaming. Unfortunate too, because the rest of the headset is very high quality.

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Experience football gaming like never before with this accessory for serious football video gamers. The Motorola Gaming Headset X205 blends enhanced capabilities such as voice command technology and genuine NFL design to re-define play time. The Motorola Gaming Headset X205 delivers endless hours of entertainment while built for superior sound and comfort. Noise reduction technology and integrated volume controls ensure a frustration free experience. Replicating authentic NFL's headset design, the Motorola Gaming headset looks and functions like the real thing. Delivering a live game experience, the Motorola gaming headset features voice recognition technology from pause to play calls, simply state a command and receive real time results as if you were coaching from the sideline. The integrated flip boom noise canceling microphone ensures your voice is always clearly heard while inline volume and mute control provide easy access to sound management. Featuring ergonomic design, high quality adjustable headband and full cushioned mono ear cup, the Motorola Gaming headset provides comfortable wear for extended playing time. Set up is easy, simply plug into your gaming module via detachable wire support. Truly get in the game with the Motorola X205 Gaming headset.

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Sunday, October 16, 2011

Xbox 360 Official NFL Detroit Lions Controller Faceplate Review

Xbox 360 Official NFL Detroit Lions Controller Faceplate
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There's not too much to say on this other than the faceplate is very sharp-looking, fits official Xbox 360 controllers securely, and looks great in the process. When putting it on the remote, it will snap on (I heard about 4 clicks from when it was snapping on to the contour of the remote). Perfect for Detroit Lions fans or people who just want a change of pace for their remote. My only gripe is not about the product, but that it is much cheaper on Newegg.

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Mad Catz' NFL Controller Faceplate for Xbox 360 is officially licensed by the NFL and has been designed to fit perfectly and securely on your Microsoft brand controller for improved protection against daily wear and tear. Effortlessly clip the Controller Faceplate onto your controller to give it an unmistakable NFL complexion without compromising gameplay. With all 32 NFL teams represented, all fans can proudly show off their team pride.

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Tuesday, September 27, 2011

Blitz: The League Review

Blitz: The League
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This game is a fun game to get away from the madden series.
If you want to just sit back and have some bone crushing fun, then this is it.
Pretty easy and straightforward game and is plenty of fun, so it make a great party game. It will take most people new to it a bit to get used to the action being much much faster than other football games like madden and EA.

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Blitz: The League makes you feel the aches, the pains, the triumphs of life as a pro football player. You've achieved your dream -- you're playing in The League. Your arms ache from weight-room reps and painkillers are blurring your vision. The dirty hits you've laid on QBs are career-enders but they also keep you employed

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Tuesday, May 24, 2011

Madden NFL Arcade Review

Madden NFL Arcade
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Madden NFL Arcade is a simple 5 on 5 game that lacks strategy or challenge. That would be alright if it were fun, but it isn't. This game play simply call on players to toss the ball, try to run everyone over then taunt once you score (and you will score, non-stop). Rinse and repeat. I thought the game would appeal to family members who didn't want all the controls or depth of the real Madden but I was wrong. No one liked this game because even though the controls are simple they aren't responsive and the game play quickly becomes repetitive. The winner is whoever has the ball last. I don't recommend this game at all.

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Feel the excitement of the NFL with a fun, fast-paced, 5-on-5 football experience. Madden NFL Arcade brings the 10 best players from each of the 32 NFL teams on offense and defense together to battle it out on the gridiron.No penalties, no clock, just pure adrenaline, as each team has four downs to march 60 yards downfield for the score. Catch your opponent off-guard with Game Changers that allow you to break the game wide open in a single play!Play with 1-4 players on a single console, or take your game online with ranked/unranked matches, lobbies, leaderboards, and more.Madden NFL Arcade takes everything you love about your favorite NFL stars and stadiums and brings them to life in a fun, high-scoring gridiron battle!

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